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Game Design: The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.


Game Design: DayTrippers Adventure Modules 1 & 2 Released

Hot on the tail of the core rules, the first two adventure modules for DayTrippers are now available on RPGnow.com: "Less Little" and "Vidome 123".

Less Little is an introductory module for 1-2 players. The tone is dreamlike and humorous with some mildly adult situations, and the plot is firmly guided. This module is recommended for beginning players and campaigns with a whimsical touch.

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Game Design: DayTrippers - Surreal Science Fiction Roleplaying

Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!

"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."

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Interactive: The Devil's RPG Dictionary

The Devil's RPG Dictionary was the second in my "Too Far?" series at story-games.com.

A tongue-in-cheek exercise designed to encourage bonding and alleviate boredom, the project is still ongoing and new submissions are always welcome. Project contributors include... oh, numerous people, some of whom you may know.

The current edition of the DRPGD can be downloaded here.

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Game Design: ScenePlay enters Beta Testing

ScenePlay is a card-based collaborative narrative game that creates movie and tv stories. It's one of my latest obsessions.

ScenePlay Version 0.13 is a beta test document, which has been released to all members of the As If Collective for edification, playtesting and feedback.

Join the Collective for access to playtest documents and Patron-Only content.


Game Design: DayTrippers Source Rules Released under Creative Commons

The DayTrippers core rules have been collected into a "source document" which is available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)

Right here.

Now go forth and make some trippy stuff!


Game Design: DayTrippers - Opensource Game Development

Join the DayTrippers G+ Community!

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.

Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!

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