The As If Collective is a network of roleplayers, gamers, GMs, game designers, artists and neophiles interested in exploring and contributing to experimental applications of narrative engineering.
Every month I do 2-4 Releases: each is a minigame, a subsystem, an adventure, a table/chart, a form/sheet, or a web-based tool which will be of interest to Roleplayers, Storygamers and Interactive Fictioneers. As a member of the Collective, you get early access to all of these works in both draft and final form, with the added knowledge that you helped make them happen.
Are you a Remember Tomorrow player? You might want to grab a copy of the interactive character and faction sheets below. They're all in one dynamic PDF form, so you can fill them out online or email them to your fellow players.
Hot on the tail of the core rules, the first two adventure modules for DayTrippers are now available on RPGnow.com: "Less Little" and "Vidome 123".
Less Little is an introductory module for 1-2 players. The tone is dreamlike and humorous with some mildly adult situations, and the plot is firmly guided. This module is recommended for beginning players and campaigns with a whimsical touch.
Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!
"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."
The Devil's RPG Dictionary was the second in my "Too Far?" series at story-games.com.
A tongue-in-cheek exercise designed to encourage bonding and alleviate boredom, the project is still ongoing and new submissions are always welcome. Project contributors include... oh, numerous people, some of whom you may know.
The current edition of the DRPGD can be downloaded here.
The DayTrippers core rules have been collected into a "source document" which is available in text-only format to facilitate reuse and derivation. These Source Rules are released under the Creative Commons Attribution 3.0 Unported License (Cc By 3.0)
In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.
Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!