interactive fiction

The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.


Tell me that's a lie - A game in the form of a Villanelle

Inspired by a post by Ben Lehman, "TELL ME THAT'S A LIE" is a one-page storygame for two people, which uses the flip of a coin to tell a story in three acts. Available in PDF format on, it's my shortest game yet!


Pocket Things

Pocket Things is a silly little storygame for people with pockets, and things in them.

Guest appearances by Chuck Norris possible, but not guaranteed.

Download PDF from RPGNOW



Apocalypse World NPC Generator

Random Apocalypse World NPC Generator (v2.1) by AsIf.
Based on a script by Louis with additions by Philomorph.
Names taken from the Apocalypse World character playbooks.


Watch the World Die

WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.


The South Park Character Creator

Come on down to South Park, and be some friends of ours!
Now you can create your own wacky original South Park character to wear as an avatar!

The World of South Park

The World of South Park (aka "The South Park Palace") came online in 1997 as part of the Comedy Central website, launching simultaneously with the television debut of the soon-to-be hit series. Beginning with a mere 30 sets and a fanbase of zero, the award-winning site grew over the next three years to include over 200 graphical locations from America's favorite Colorado mountain town.


Roleplaying Games by Tod Foley

A collection of links to RPGs and game supplements, both Indie and Oldschool.

Alaska, Louisiana

Website design, Palace design, Original Music, PERL, Javascript and media processing for this interactive narrative demo produced by MWG Productions. Original art by Damon Williams. Full multimedia experience requires RealPlayer.

The State of IF

A Report on the Production of
Ghosts In The Machine

The circle is still chanting softly as the CyberGoddess faces Darwin down. She turns to address the participants: "All those who find the defendant Darwin Krayne innocent as plead, say Aye" (participants respond); "And all who find the defendant guilty of crimes against humanity say Aye" (participants respond).

(The strength of the two responses will be compared to determine Darwin's sentence.)

- from Ghosts in the Machine

Interactive Fiction ("IF") is the currently popular term for any form of nonlinear scripted entertainment, from Role-Playing Games and MUDS to multimedia CD-ROM environmental simulations. A fledgling devotion somewhere between art and science, IF Design relies upon a sort of relativistic thinking which is a fairly recent addition to the artist's toolkit -- an ability to expand one's view of what was once perceived as only a narrow dimension of functionality, and to envision processes in terms of fields and possible relationships, rather than lines and discrete data.


Subscribe to interactive fiction