THE FUTURE AIN'T WHAT IT USED TO BE! DayTrippers Golden Age Adventures is now available in PDF format for your science fiction campaigns!
GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign.
IT'S OUT IN THE WILD! The DayTrippers GameMasters Guide is available now in PDF format. Get ready for the next level of Auteur GameMastering: an infinite variety of surreal science fiction tales are waiting to emerge at your table.
You've played like this before, but you've never seen rules for it.
Hot on the tail of the core rules, the first two adventure modules for DayTrippers are now available on RPGnow.com: "Less Little" and "Vidome 123".
Less Little is an introductory module for 1-2 players. The tone is dreamlike and humorous with some mildly adult situations, and the plot is firmly guided. This module is recommended for beginning players and campaigns with a whimsical touch.
Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!
"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."
The Devil's RPG Dictionary was the second in my "Too Far?" series at story-games.com.
A tongue-in-cheek exercise designed to encourage bonding and alleviate boredom, the project is still ongoing and new submissions are always welcome. Project contributors include... oh, numerous people, some of whom you may know.
The current edition of the DRPGD can be downloaded here.
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"You have no choice about the necessity to integrate your observations, your experiences, your knowledge into abstract ideas, i.e., into principles. Your only choice is whether these principles are true or false."