UbiquiCity Update

UbiquiCity Poster

The stories, they are coming in! Patrons of the UbiquiCity project are getting their first tastes of this upcoming science fiction anthology featuring stories by ten far-sighted visionary writers, set in a near-future world of ubiquitous computing.

Support the project and get a look at pre-release material, research, art and behind-the-scenes discussions from the Project Ubi creative team!

https://www.patreon.com/UbiquiCity

Random Factions Generator for SF or Fantasy

Faction Generator
Sometimes you need to brainstorm a number of factions for a quick setting, like a new town or region. This random faction generator creates 1-10 groups complete with motives, tactics, secrets and weaknesses. It can be used for either Science Fiction or Fantasy worlds. Take it for a spin!
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DayTrippers is a Best Seller!

DayTrippers - Best Selling Surreal SF RPG

That's what I get for not paying attention!

I've always preferred RPGnow to DriveThruRPG. I know they're the exact same content of course, I just like the color scheme better. But it was called to my attention today that there is one significant difference, and that's the Sales Metal/Medals. Turns out that your medals are calculated per site, not across the whole OBS system. So while I've been looking at RPGNOW all these months, I didn't even realize that the DayTrippers Core Rules had become a SILVER BEST SELLER at Drivethru! Similarly, the DayTrippers GameMasters Guide is a COPPER BEST SELLER there. And I didn't even frikkin know! Dammit, now I have to check both sites for all my other products!

#DayTrippers #BestSeller #KeepYourEyesOnIt

DayTrippers Core Rules
http://www.drivethrurpg.com/product/142287/DayTrippers-Core-Rules

DayTrippers GameMasters Guide
http://www.drivethrurpg.com/product/149053/DayTrippers-GameMasters-Guide

DayTrippers AP with Legends of Tabletop

On March 12th 2017, I ran a game of DayTrippers for the Legends of Tabletop crew. In this 3+ hour game, characters played by John Haremza, Vincent LaRosa and Jesse Pyne entered one of our strangest scenarios yet: an unstable Dream World that reaches into your head and toys with your emotions. Talking book people, sexy flowers, and a giant baby were found. Much freaking out and a little bit of involuntary urination was involved. Here's the video...

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MatthewSchlanger.com

Matthew Schlanger of Black Hammer Productions is a visionary video artist, programmer and maker from New York. This website focuses on his video work, as well as documentation of his studio and information on custom video tools in general. The site also includes a sampling of code projects and physical computing. Recently rebuilt under Drupal 7 by As If Productions, the site features many fascinating video experiments and historical information on the ETC (Experimental Television Center).

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Talking 'bout Annihilation

I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?

That's the topic under discussion. Have a listen. And read the book!

Fictoplasm podcast: http://www.fictoplasm.net/podcast/episode-204-annihilation-by-jeff-vande...

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UbiquiCity - Press Release

// FOR IMMEDIATE RELEASE
// 10 FEB 2017

Enter the Augmented Future in UbiquiCity

In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.

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Jaye Foster's Review of "DayTrippers"

DayTrippers Core Rules and GameMasters Guide

Jaye Foster of 6d6 fame has written a well-thought-out and detailed review of DayTrippers - both the Core Rules book and the GameMasters Guide.

Jaye is no newcomer to game design himself, and his breakdown of the game's mechanical and thematic elements is pretty spot-on. If you're curious about running a game of DayTrippers, this is a good review to give you a handle on how it all fits together.

"The goal of DayTrippers is to produce science fiction adventures that encourage thought through the presence of surrealist ideas, objects and concepts. It achieves this through flexible mechanics that sit in the background of play, and through the wealth of supporting materials. This is a game that is unafraid of philosophy and welcomes it to the table."

You can read the full review here: http://6d6rpg.com/rpg/daytrippers-review/

Project Ubi Enters Development Phase

Have you ever curated an anthology? How about curating an anthology that's written collaboratively while writing a GM's sourcebook based on it? Anybody? Beuller?

Well, I'm doing it right now, and it's - uh - it's a lot. It's YUGE.

But it's going pretty well so far, and this week I opened up all the social media pages and made the announcements: Project Ubi is underway!

WTF is Project Ubi? Fair question.

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Building UbiquiCity

A medium-sized metropolis of the early 22nd century, the sprawling development known colloquially as “UbiquiCity” is the latest of the continent’s candidate cities to have completed a civic upgrade of public services in its central business district, along with more than half of its urban and suburban districts. This upgrade establishes control of all services – via pervasive sensor networks and computer systems – under the watchful eye of the CitySystem AI. These wealthy and powerful districts possess the latest in smart technology, with every building, device and control system connected via the Internet Of Things.

Cars and trucks drive themselves, drones fill the skies, cloud-trained robots perform once-human jobs. Phones, homes, appliances, vehicles, media devices, shops, shelves, products, sidewalks, streetlights, roadsigns and even toilets all communicate with each other electronically, and an artificially-intelligent CitySystem manages the distribution, use and recycling of resources for optimal economy. For the inhabitants of the Ubi Zones, life is sweet. But not everyone in the metropolitan region is so blessed...

UbiquiCity will be presented in two ways: (1) as an anthology of short stories about characters and events in a future city where ubiquitous computing is the source of much innovation, rennovation and social disruption, and (2) as a GameMaster’s sourcebook usable with any science fiction roleplaying game featuring future cities and ubiquitous computing.

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