DayTrippers Core Rules Update

Version 1.3 of the DayTrippers Core Rules is now available in PDF. This version includes new rules for collaborative "GM-Lite" play, as well as new information on SlipShips, Technology and Companies in the world of DayTrippers. Designed for full compatibility with the soon-to-be-released DayTrippers GameMaster Guide, this update is a vital one for all DT players.

With this release, the game enters a weird and exciting new realm in which some people will play the "lite" collab version (using the Core Rules only), while others will use it as a heavily-GM'd campaign toolkit (using both the Core Rules and the GameMasters Guide). These are two very different approaches to play and playstyle, but I wanted to support both. Play it however you want. I'm not your mom.


TABLE OF CONTENTS:

THE FIRST DAYTRIPPER
A VISIT TO TRACY ISLAND
SLIPSPACE
THE WORLD OF DAYTRIPPERS
- MegaCorps & Companies
- Luxury Items
- Technology
CHARACTER BUILDING
- Character Class
- Stats
- Skills
- Crew
- Rank
- Fame
- Debt
- The PC Sheet
- Class Advances
- Creative Actions
CHARACTER DEVELOPMENT
- Rounding Out Your Character
- Progressive Character Generation
- LifeShaping
- Character Development Scenes
- Sample Characters
- Generic Characters
ACTION RESOLUTION
- Difficulty Levels
- Unopposed Actions
- Opposed Actions
- Dialog Actions
- Interpreting Action Rolls
COMBAT
- Combat Actions
- Interpreting Combat Rolls
HELPING
TAKING HARM
SUBJECTIVE DISSONANCE SHOCK
RESISTING THE CHAO
TOXINS & DISEASES
DRUGS
HEALING
VEHICULAR ACTION

- Ship’s Power Costs
- Vehicular Combat
- Structural Damage
VECTOR SLIPPING
YOUR AUTOMATED SURVIVAL SUIT
EXPERIENCE POINTS

- Spending Experience
SLIPSHIP CONSTRUCTION
- Sample SlipShips
MISSION TYPES
COLLABORATIVE MISSIONS
SYSTEM CONVERSION
CREDITS & CONTRIBUTIONS
INDEX
DAYTRIPPERS PC SHEET
DAYTRIPPERS SHIP SHEET

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