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Tell me that's a lie - A game in the form of a Villanelle

Say what you want to do and tell me why
I flip a coin to see if you succeed
Then disagree and tell me that's a lie

If heads you then exaggerate your deed
If tails explain your failure and your need
Say what you want to do and tell me why

I flip the coin and narrate by its lead
If tails you're caught but if it's heads you're freed
Then disagree and tell me that's a lie

And tell how bonds helped overcome your need
Or freedom found a way to make you bleed
Say what you want to do and tell me why

The coin again will say if you succeed
And I narrate the outcome of your deed


Stat Conversion - 1d100 to Powered by the Apocalypse

Here is my 1d100 to PbtA Stats conversion table...

1d100		AW10		 AW7
01-03	 = 	-2	 = 	-5
04-09	 = 	-1	 = 	-4
10-17	 = 	+0	 = 	-3
18-28	 = 	+1	 = 	-2
29-42	 = 	+2	 = 	-1
43-59	 = 	+3	 = 	+0
60-73	 = 	+4	 = 	+1
74-84	 = 	+5	 = 	+2
85-92	 = 	+6	 = 	+3
93-98	 = 	+7	 = 	+4
99-00	 = 	+8	 = 	+5


  • If you have a % skill score between 29 and 42 (inclusive), that translates to a +2 on 2d6 where 10 = success.

  • Pocket Things

    Pocket Things is a silly little storygame for people with pockets, and things in them.

    Guest appearances by Chuck Norris possible, but not guaranteed.

    Download PDF from RPGNOW


    Apocalypse World NPC Generator

    Random Apocalypse World NPC Generator (v2.1) by AsIf. Based on a script by Louis with additions by Philomorph. Names taken from the Apocalypse World character playbooks. [continued]

    DayTrippers - Opensource Game Development

    Join the DayTrippers G+ Community!

    In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence.


    Watch the World Die

    WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything.

    [continued] [Offline]

    Ten25Enterprises wants to make online dating fun again. That's why they came up with the concept for a unique online dating site that cuts to the chase, letting you look for potential partners by specifying what you aren't looking for. The site functions as a simple matching game, challenging you to match "Dealbreakers" with the person who made them.

    The underlying game engine was developed by As If Productions, using a combination of Drupal 6 modules and custom PHP scripts.


    Design and Programming of this visual interactive authoring tool for debugging narrative adventure games.

    WinGames, Game Collection 1 & 2, DTPCD, Edutain

    Interface Design & Programming for these shareware collections on CD-ROM.  Publisher: Home Run Software

    Ocean Voyager

    Tod Foley created the Game Mechanics, Puzzle Designs and Mechanical Scripting methodology for this young adults edutainment/adventure CD-ROM game developed by the Judson Rosebush Company, published by Times Mirror Magazines and included in the Smithsonian's "Ocean Planet" exhibit. Ocean Voyager won the Silver Medal at the 1995 Interactive Multimedia Competition.

    The F.I.R.M. System - How Interactive Are Your Media?

    The word "Interactive" has been applied to virtually everything, from electronic toys to sophisticated works of tech-art. But what exactly is "Interactivity"? The computer has been described as "an interactive tool". But if I pick up a hammer and feel its weight in my hand, am I not interacting with the tool?


    Games, Events & Contests

    Consulting, design and production services for interactive games, events, gameshows, performances and contests featuring live online players/participants.

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