As If Productions (AIP) is the studio of writer, publisher, game designer & programmer Tod Foley, specializing in game design, web development and interactive systems.
Founded in 1991, AIP has developed immersive websites, virtual worlds, roleplaying games, CD-ROMs, viral marketing and live promotional events for clients including Comedy Central, 20th Century Fox Films, Sony/Epic Records, Times-Mirror Magazines, Walt Disney Records, Revelations Entertainment, Iron Crown Enterprises, The WELL and The Electronic Cafe International. No matter what type of interactive system you have in mind, we're here to bring it to life - from design and development to webhosting and support.
Kim Watkinson, the Ninja Baker, wants to build a bridge between the east and west with her culinary mastery and well-heeled charm. The Ninja Baker site has been updated for mobile browsing with a smart new design and a responsive layout.
Running on Drupal 7, the site features automated systems and scripts to keep the content dynamic, and to share culinary ideas and techniques with fellow cooking aficionados via social networks. From savory meals to sweet Japanese treats, you'll find a lot of cooking advice and ideas here.
The PCs travel to the survey station Perdurabo: a mobile space laboratory in orbit around a stellar black hole. Their mission is to perform a series of experiments just outside the Event Horizon – a dangerously near approach that has never been attempted.
BLACK HOLE RUN is a DayTrippers adventure module for 2-6 players. Rich in SF tropes and interstellar curiosities, this future science adventure will test your players' tactical and problem-solving skills in a dangerous and chaotic environment. The module pairs traditional roleplaying and problem-solving techniques with the visual mechanics of a mini-boardgame, for a unique adventure experience.
There are borders everyone sees: the looming fence with its sporadic observation platforms, the tags claiming this block or that in the name of a local gang or drug cartel, and the wrought-iron fences surrounding gated communities.
There are borders that are real only in our minds, like the imaginary lines that divide country from country, or one race from another.
But in this little southwestern town, another border reveals itself to those gifted with the power to see it: the veil between the worlds. Even today, the old ways of magic are still taught; spells, curses, visions and transformations are still practiced, and opposing clans are locked in a daily battle that no policia would ever understand.
If you're on Google+, you might be interested in joining my new community: UBIQUITOUS. It's a place for discussing the future of Ubiquitous Computing, its trends and potentials, as well as our hopes and concerns about it.
What will life be like when we have RFID chips inside every product and sensors in every environment, when even paper and fabrics can be made "smart", when our personal devices speak with us (and each other) continually, and when artificially-intelligent computer networks surround us in all our social, commercial and personal spaces? Let's talk about it.
THE FUTURE AIN'T WHAT IT USED TO BE! DayTrippers Golden Age Adventures is now available in PDF format for your science fiction campaigns!
GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
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also known as Misbe Gotten.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.