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Game Design: DayTrippers - Surreal Science Fiction Roleplaying

Calling all DayTrippers! The DayTrippers core rules set is now available on RPGnow and Scribd. All The Realities await you!

"In some sun-bleached barn outside Sacramento, CA circa 2099, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence."

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Game Design: Tell me that's a lie - A game in the form of a Villanelle

Inspired by a post by Ben Lehman, "TELL ME THAT'S A LIE" is a one-page storygame for two people, which uses the flip of a coin to tell a story in three acts. Available in PDF format on RPGnow.com, it's my shortest game yet!

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Game Design: Pocket Things

Pocket Things is a silly little storygame for people with pockets, and things in them.

Guest appearances by Chuck Norris possible, but not guaranteed.

Download PDF from RPGNOW

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Game Design: Apocalypse World NPC Generator

Random Apocalypse World NPC Generator (v2.1) by AsIf. Based on a script by Louis with additions by Philomorph. Names taken from the Apocalypse World character playbooks. [continued]


Fiction: Apocalypse: Vegas

Fifty years after The Great Dying, life struggles on in the ruins of Las Vegas.


Squaids

Dodge

Dez

Serendipity

Zeke

Tulu
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Interactive: A Game of "Watch the World Die"

[This example run was compiled from an open online AP (actual play) playtest on story-games.com.]

[game Rules can be found here.]

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Game Design: DayTrippers - Opensource Game Development

Join the DayTrippers G+ Community!

In some sun-bleached barn outside Sacramento, CA c. 2099 a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "shift" along an angle of slippage into a crazy new plane of existence. Their mission, in the words of Gene Roddenberry, is to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. These are the voyages of the DayTrippers.

Each Daytripper is equipped with enough fuel to support its crew and dimensional-shift engines for, predictably enough, one day. The idea is simple: slip into alternate universes and pocket dimensions, steal, trade or plunder enough goodies to pay for the next trip, ship upgrades and your student loans. The other end of the universe is a crazy place, filled with strange, dark cities, glowing swamps and crystal spires under mysterious stars. Danger bounds, but so do the riches. Time to zip-up that Automated Survival Suit and seal those pods tight! Let's slip-n-slide!

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