Projects Tagged: 'science'

This is Fractopia

The latest web-based release from As If Productions, ThisIsFractopia.com is the home base of the Fractopia Podcast: forecasting the facts of tomorrow through the fiction of today. In this series, AIP founder Tod Foley examines current trends and developments in technology and science fiction, in order to create realistic visions of our potential tomorrow. Readers and writers of near-future science fiction will find much to think about in these topical episodes and exclusive interviews.

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Midnight Science Club

Midnight Science Club

Midnight Science Club is for anyone interested in science and related fields. It’s a club operated BY scientists and FOR scientists of all ages. As If Productions was brought in by the developers at Zumwinkle.com to add some fancy UI elements via jQuery, and to optimize the performance of this media-rich site.

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Software Development Documentation

Documentation is essential for interactive games and other complex projects.

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Random Factions Generator for SF or Fantasy

Faction Generator
Sometimes you need to brainstorm a number of factions for a quick setting, like a new town or region. This random faction generator creates 1-10 groups complete with motives, tactics, secrets and weaknesses. It can be used for either Science Fiction or Fantasy worlds. Take it for a spin!
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Dying of Thirst Rules for PbtA Systems

The human body requires roughly 1 liter of water a day to survive. The average person can survive three to five days without water. Our heroes, of course, are not average people, but we don't want to throw all verisimilitude out the window. Therefore I propose for your consideration:

DYING OF THIRST RULES

For each day you go without food and water, you suffer 1 harm. Your mouth is dry and your eyes are sunken.

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Random Motivated, Busy, Emotional NPC Generator

This simple generator automatically creates 20 Non-Player Characters suitable for any generic fantasy or swords-in-space adventure, complete with barbaric/alien names. For each character, it answers the following questions:
  1. What social class are they?
  2. What do they want?
  3. What are they doing?
  4. What are they feeling?


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