The Internet is touted as a place where people of diverse types and scattered localities can come together to work, play, and socialize in the spirit of the common good, congregating in all manner of self-organizing groups often known as "virtual communities". As many Net gurus will tell you, e-mail lists present an excellent environment for the construction of such experimental communities: distribution is handled automatically, list subscription can be strictly controlled (if desired), and the asynchronous nature of the medium enables subscribers to participate at their own pace, in their own unique way.
To many people (including myself), this sort of structure represents total creative freedom, and perhaps the best environment yet designed for shared human labor and social expression. In 1993, I was a key participant in one of these working environments - a progressive hothouse of furious metaphysical speculation called email@example.com - where I learned that such freedom is not without its cost.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
Roleplaying since high school, which is too far back to think about.
Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.