I was recently a guest on "Fictoplasm" with Ralph Lovegrove and Becky Annison - an excellent podcast which takes a look at great works of fiction, and examines them from the point of view of game design. For example: How would you build a game out of Jeff VanderMeer's mind-blowing novel "Annihilation" (first book in the famous "Southern Reach" series)?
That's the topic under discussion. Have a listen. And read the book!
In UbiquiCity, the world is augmented and identity is fluid. Satellite-guided cars drive themselves. Busy drones fill the skies. Cloud-assisted bots perform once-human jobs. Appliances, vehicles, buildings, media devices, products, streetlights, roadsigns and even toilets communicate electronically, all under the watchful eye of the AI called "CitySystem". For the inhabitants of the UbiComp zones, life is sweet. But not everyone in the city is so blessed.
Welcome to 2017, and welcome to a new way of supporting the work of As If Productions! Over at Patreon, I've divided my projects up into separate pages, allowing Patrons to choose the projects they're most interested in supporting. Please check 'em out, every bit helps and there's always lots of work to do!
The following projects are seeking your support at Patreon:
AsIf - the central AIP Patreon account, aka the skunkworks.
DayTrippers - expansions, supplements and adventure modules.
Fictioneers - directory of small-press RPGs and Storygames.
There's a new group on Goodreads.com, devoted to RPGs & Storygames. This group discusses books, rules and play aides written for GMs and Players of tabletop roleplaying games. We happily straddle the blurry line between RPG designers and GMs, so you don't have to be "pro" to join, but you do have to have an interest in writing or reading RPG rules.
"This is a book I would recommend to any GM that wants to cultivate great ideas and find useful suggestions on how to further develop their GM skills."
Keith Mageau has written an in-depth review of the DayTrippers GameMasters Guide on the RollingBoxcars blog. He dives in and summarizes the main contents of each section of the book, letting you know what you will find there, which I think is very useful for any prospective Player or GM when considering a new system.
It's always nice to have one's writing commended, and in Guyll's words "The writing is where the game really shines." You can check out samples from both the Core Rules and the GameMasters Guide to get a taste.
Support the game designs and theoretical work of As If Productions. Written especially for roleplayers, GMs, game designers, artists and neophiles who are interested in experimental applications of narrative engineering.
Click here to join:
Special Thanks to Patreon Supporter
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Your patronage allows me to create more games, more systems, more adventures, more theory. Join my Patreon.