Projects Tagged: 'interactive'

Roleplaying Games by Tod Foley

A collection of links to RPGs and game supplements, both Indie and Oldschool.

Macy Gray's 'We Ours Club'

Designed as an online hangout for fans of Sony recording artist Macy Gray, the We Ours club was a 24-hour online groove spot where you could chill with your best friends, meet new ones, or just hang out in the corner, people-watching (avatar-watching) all night long. Featuring samples from Macy Gray's smash hit debut album 'On How Life Is', with Art Direction by Fullerene and 'Freaky' Avatars by Phillip Gibson.

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KoRn KoRner

In mid-1997, As If Productions built KoRn KoRner for the then-unknown Sony recording artists KoRn. Working closely with the band’s singer/lyricist Jonathan Davis, the AIP team created a dark and forboding world that became one of the most popular graphical environments on the internet, and co-hosted a series of infamous internet broadcasts known as KoRn’s After School Specials (www.korntv.com).

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The Romeo + Juliet Masquerade Ball

In 1996, AIP teamed up with Global Doghouse and producers at Revelations Entertainment to produce a popular online version of the Capulet’s Masquerade Ball for the online promotional campaign of 20th Century Fox Film’s Romeo + Juliet. 

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Alaska, Louisiana

Website design, Palace design, Original Music, PERL, Javascript and media processing for this interactive narrative demo produced by MWG Productions. Original art by Damon Williams. Full multimedia experience requires RealPlayer.

The State of IF

A Report on the Production of
Ghosts In The Machine

The circle is still chanting softly as the CyberGoddess faces Darwin down. She turns to address the participants: "All those who find the defendant Darwin Krayne innocent as plead, say Aye" (participants respond); "And all who find the defendant guilty of crimes against humanity say Aye" (participants respond).

(The strength of the two responses will be compared to determine Darwin's sentence.)

- from Ghosts in the Machine

Interactive Fiction ("IF") is the currently popular term for any form of nonlinear scripted entertainment, from Role-Playing Games and MUDS to multimedia CD-ROM environmental simulations. A fledgling devotion somewhere between art and science, IF Design relies upon a sort of relativistic thinking which is a fairly recent addition to the artist's toolkit -- an ability to expand one's view of what was once perceived as only a narrow dimension of functionality, and to envision processes in terms of fields and possible relationships, rather than lines and discrete data.

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