Designed as an online hangout for fans of Sony recording artist Macy Gray, the We Ours club was a 24-hour online groove spot where you could chill with your best friends, meet new ones, or just hang out in the corner, people-watching (avatar-watching) all night long. Featuring samples from Macy Gray's smash hit debut album 'On How Life Is', with Art Direction by Fullerene and 'Freaky' Avatars by Phillip Gibson.
In mid-1997, As If Productions built KoRn KoRner for the then-unknown Sony recording artists KoRn. Working closely with the band’s singer/lyricist Jonathan Davis, the AIP team created a dark and forboding world that became one of the most popular graphical environments on the internet, and co-hosted a series of infamous internet broadcasts known as KoRn’s After School Specials (www.korntv.com).
In 1996, AIP teamed up with Global Doghouse and producers at Revelations Entertainment to produce a popular online version of the Capulet’s Masquerade Ball for the online promotional campaign of 20th Century Fox Film’s Romeo + Juliet.
A Report on the Production of Ghosts In The Machine
The circle is still chanting softly as the CyberGoddess faces Darwin down. She turns to address the participants: "All those who find the defendant Darwin Krayne innocent as plead, say Aye" (participants respond); "And all who find the defendant guilty of crimes against humanity say Aye" (participants respond).
(The strength of the two responses will be compared to determine Darwin's sentence.)
- from Ghosts in the Machine
Interactive Fiction ("IF") is the currently popular term for any form of nonlinear scripted entertainment, from Role-Playing Games and MUDS to multimedia CD-ROM environmental simulations. A fledgling devotion somewhere between art and science, IF Design relies upon a sort of relativistic thinking which is a fairly recent addition to the artist's toolkit -- an ability to expand one's view of what was once perceived as only a narrow dimension of functionality, and to envision processes in terms of fields and possible relationships, rather than lines and discrete data.
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Roleplaying since high school, which is too far back to think about.
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