Projects Tagged: 'art'

GameMasters Guide now available in Print

Have you been waiting? I sure have, and the day is here! The DayTrippers GameMasters Guide is now available in print!

At DriveThruRPG

Or RPGnow

Psychic Content. Oracular Prep. Narrative Resolution. Vertical Control. High Bleed. You've played like this before, but you've never seen rules for it.

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Games by Tod Foley

The following games designed by Tod Foley are all currently available at RPGNow.com and DrivethruRPG.com...
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DayTrippers Website Launched

It's official - the DayTrippers website now takes up virtual space on the interwebs. Right now it's basically a listing of all books and supplemental products available in the line, but coming soon - downloads, hacks, updates, maybe even a forum. Check it out, roleplayers!

http://daytrippersrpg.com/

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The Difference between Narrative and Story - now in PDF format

My three-part blog/essay on The Difference between Narrative and Story is now available in PDF format. Much easier to read. Here it is.

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Roleplaying Games - Where's the Art?

Over at Coming Out of the Basement, Jack Stephenson-Carr is engaging in an in-depth analysis of the question (and the assumptions behind the question): "Are Roleplaying Games Art?"

Here's my take on it.

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Apocalypse World Trifold playbook Template

Hey You! Want to create your own original character classes for the apocalypse?

download the attached legal-sized "WORD" template for trifold Apocalypse World playbooks.

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