Newsfeeds

Googalytics Webform

New Drupal Modules - 19 June 2018 - 7:19am

Provides integration for Webform into Googalytics module.

It bridges the two modules by providing a Webform submission handler preparing the tracking event, as well as a Googalytics tracking event subscriber that actually sends the command

Categories: Drupal

webform_summation

New Drupal Modules - 19 June 2018 - 7:14am

This module use angularjs and gives a field for webform which provide a list of numeric fields and a total field, which auto populated by sum of all numeric fields.

This module has dependency on following modules.

Categories: Drupal

Paizo Previews Monks in Pathfinder 2.0

Tabletop Gaming News - 19 June 2018 - 7:00am
Confession: I never played a monk in Pathfinder. But I did play one in 3.5. Man, they were awful there. So, since Pathfinder played heavily with the OGL from 3.5, I never gave them a look. In the new edition of Pathfinder, though, everything is getting a rework. And as a class I was always […]
Categories: Game Theory & Design

Creating Decoupled Features: The Blackboard System - by Bruno Poli

Gamasutra.com Blogs - 19 June 2018 - 6:55am
The Blackboard System is a system to decouple features, creating a solid architecture, with easy implementation, maintenance and a helpful editor tool.
Categories: Game Theory & Design

How 5G will transform mobile gaming and marketing - by Ignasi Prat

Gamasutra.com Blogs - 19 June 2018 - 6:54am
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Categories: Game Theory & Design

Creating metrics to measure your design and development process. - by Nick Guilliams

Gamasutra.com Blogs - 19 June 2018 - 6:51am
A look at how to applying product design to game design can benefit projects and teams by creating metrics to which you can measure your product.
Categories: Game Theory & Design

Think Fair Use Protects you? Think Again… - by Zac Rich

Gamasutra.com Blogs - 19 June 2018 - 6:51am
What is Fair Use, and how are you not protected when using copyrighted assets without permission.
Categories: Game Theory & Design

Fantasy Flight Previews Y-Wing For X-Wing

Tabletop Gaming News - 19 June 2018 - 6:00am
The other iconic ship for the Rebels, besides the X-Wing, is arguably the Y-Wing. Older, hardier, and about as maneuverable as a sleepy bantha, this rugged fighter still has a place in squadrons. And in the new edition of X-Wing coming from Fantasy Flight, it still has a place on your tabletops. But how will […]
Categories: Game Theory & Design

Amazee Labs: Drupal HackCamp Bucharest

Planet Drupal - 19 June 2018 - 5:29am
Drupal HackCamp Bucharest

Only a month has passed since DrupalCamp Transylvania, and already another Drupal Camp has come and gone in Romania. This time it was Drupal HackCamp, organised in the Romanian capital, Bucharest. It was a Drupal Camp with a very specific theme: Security.

 

Vasi Chindris Tue, 06/19/2018 - 14:29

Throughout the sessions presented at the Camp, one was able to find out what security issues Drupal had experienced in the past, how the Drupal Security team, as well as the Community in general, had dealt with them, what Drupal did to improve the security of the platforms that were developed using the CMS and what can (and should) be done to have a more secure application.

Since I first heard of it, a Camp focused on Drupal security sounded really interesting to me. This is the type of camp every Drupal developer should attend at least once in their career. Actually any web developer for that matter. As we know, security is a very important topic with regards to the web. Even for experienced developers, some things can be very tricky, as an application's security does not only depend on the code. It also depends on how the web server is configured or what kind of third-party libraries your code depends on. Additionally, it also depends on the libraries you are using in development, if they are used to pack or bundle your code, or if they end up touching your code in any other way.

One of the sessions which focused on how Drupal improved its security with each new version, was Peter Wolanin's - 10 Ways Drupal 8 Is More Secure.

In this session, Peter Wolanin first gave a brief introduction to the OWASP Top 10, a list with the top 10 critical security risks that affect a web application. This is not only Drupal related, it applies to any kind of application that is accessible via the web. Next, he pointed out 10 things Drupal 8 implemented that help the developer to avoid those security risks. Among the points he mentioned were, the autoescaping feature implemented in twig (so now everything which gets outputted by twig, is by default, escaped), the automatic CSRF tokens in the route definitions (making it easier for the developer to create links which are valid only for the current user session), the removal of the PHP input filter (which was very dangerous if misused), and the enforcement of trusted host patterns for requests (so that your application will respond only if requested via a host which you actually trust).

As previously mentioned, having a secure app doesn't guarantee that your Drupal is secure. Nowadays, there is a growing interest in having decoupled apps. This means you have a backend which is usually used for content management only (that can be a Drupal site) and a frontend, which is a modern js application, that can be implemented optionally, using a framework like React, Vue.js, and so on. But then you also need to use npm for installing the additional js libraries you need, webpack for creating the javascript bundles for your app, and babel for transpiling your javascript code. So suddenly you start to introduce a ton of other dependencies, which each depend on a lot of other packages. Alexandru Badiu did a presentation called, “JS and Security”, which covered some of those aspects.

So, you do the best you can to write secure code, try to evaluate the dependencies of your project, and make sure that they don't introduce critical security issues, but is that enough? There could still be several security issues which you’re unaware of, which will only be discovered while you are using the application. It would be awesome if we're able to do something to proactively protect us against common security risks.

Bastian Widmer (@dasrecht) presented a talk on this subject, entitled “How Open Source will help you to survive the next Drupalgeddon”, where he showed us a few tips that we can use in advance, in order to respond to potential security issues in future. Besides ensuring you do regular updates for all your app’s dependencies, you could also take some measures at the web server level. For example, only allow index.php to be executed, use a web application firewall or make sure that your operating system is configured properly.

Of course, there had to be a session about the last Drupalgeddon(s), at a Camp focusing on Security. The event’s keynote was by Jasper Mattsson, who actually discovered Drupalgeddon 2. He shared some tips with us on how to find security breaches. He said that there is no secret 'recipe' for that, but a good starting point, is to look for functions which output data, which can do multiple things, perhaps depending on how they are invoked (in which context or with which parameters) or which can trigger code execution.

There is one very important thing to keep in mind if you discover a security breach: do not post it on the regular Drupal issue queue. Instead, follow the instructions on how to report a security issue when you found one. The implications of reporting a security issue inside the regular Drupal issue queue can be very dangerous, as the attackers will then have plenty of time to create an attack until the issue is fixed.

Being in a city with such a rich history, we could certainly not miss the walking tour that the organisers had prepared for us on the Saturday afternoon. During the tour, we saw Bucharest’s most iconic buildings, which have survived all the great historical periods over the last 200 years - the monarchy, two world wars, communism and now democracy.

Drupal HackCamp Bucharest was a really great event, and I hope it takes place next year. It is of great value to all web developers, especially those at the beginning of their careers, as it prepares them for the dangers of the wild world wide web and equips them with the required knowledge to guard against any that may pop up along the way.

Categories: Drupal

Image Media Import Export

New Drupal Modules - 19 June 2018 - 3:57am
Categories: Drupal

ADCI Solutions: Drupal modules for a university website

Planet Drupal - 19 June 2018 - 3:44am

A website for a university always needs a lot of functionality because of a heavy amount of data managed there. Here you will find the list of Drupal modules which allow you to add new features to any Drupal university website.

Check them out

Categories: Drupal

User Picture Bulk Upload

New Drupal Modules - 19 June 2018 - 2:01am

User Picture Bulk Upload module help to upload user profile image and avatar.
This module helps to update the user profile image on the basis of UID.
Sometime you need to update the user profile image from any external source,
then this will helps in mapping the external image url with UID and update the profile image.

Categories: Drupal

Appnovation Technologies: Content Creation: White Paper Wisdom

Planet Drupal - 19 June 2018 - 12:00am
Content Creation: White Paper Wisdom For any online writer, the white paper is a valuable arrow in the content creation quiver. Depending on the subject matter structures necessarily differ, both in terms of the content itself as well as the overall construction of the material.  That said, writing a white paper is also subject to some fairly universal guidelines, many of which I...
Categories: Drupal

Business of Gaming Retail: 11 Years of The Business of Gaming Retail

RPGNet - 19 June 2018 - 12:00am
How has the industry changed?
Categories: Game Theory & Design

New Soviet Konflikt ’47 Releases Available From Warlord Games

Tabletop Gaming News - 18 June 2018 - 2:00pm
As World War II rages on, all the warring countries are constantly creating new soldiers and tech to fight on the battlefields. Wait, “creating soldiers?” Yes, like making bear warriors for the Russians. And then, there’s their Mastadon heavy walker. Both of these are available now for Konflikt ’47 from Warlord Games. Commissar Drugov was […]
Categories: Game Theory & Design

Sensible Object raises $3.2M for R& D toward board games using Alexa

Social/Online Games - Gamasutra - 18 June 2018 - 1:43pm

Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...

Categories: Game Theory & Design

mark.ie: PatternLab: Your Clients Don't Need a Science Lesson

Planet Drupal - 18 June 2018 - 1:24pm
PatternLab: Your Clients Don't Need a Science Lesson

Let's revisit my recent post and see if we can come up with more user-friendly names for PatternLab items.

markconroy Mon, 06/18/2018 - 21:24

My Approach to PatternLab recently got quite an amount of discussion on Slack and other places about PatternLab and naming conventions, especially the line "Clients do not want a science lesson". In that I set out my current naming convention like so:

  • Basic Elements
  • Site Blocks
  • Building Blocks
  • Content
  • Sample Pages

While generally appreciated, some people criticised it for being too Drupal-centred. What happens if your client doesn't want to use Drupal? What happens if you want to use the same PatternLab instance for an app on Android or iOS? Good questions, and they got me thinking more. A number of people on Slack recently have been asking about what naming conventions besides the atoms > molecules > organisms one people have been using.

I had a verrrrry long chat (over 3 hours) with some developers from outside of my work place to see what what naming convention(s) might make sense, be easy for clients to understand, and allow enough scale to be used outside of Drupal. Here's what we came up with:

  • Utilities
    • Items such as utility classes like .visually-hidden or .padding-top
  • Base
    • Items such as colours and fonts
  • Elements
    • Low level elements such as headings, paragraphs, basic lists
  • Components
    • High definition components such as a teaser view mode, an embedded video component, a list of teasers
  • Layouts
    • General layout classes for the different page designs - with sidebar, without sidebar, etc
  • Mock-ups
    • Rendered 'pages' or other UI interfaces
    • We shied away from 'Pages' here because not everything might be a page, such as a login screen on an iPhone app

I'm quite happy with those naming conventions and think I might start porting some of them to my work at Annertech. (Oh, and by the way, if you want to get really good Drupal developers to work on your website, we're available for hire - contact us!)

 

Categories: Drupal

Analyst: 66% of console players still prefer physical games over digital

Social/Online Games - Gamasutra - 18 June 2018 - 1:19pm

The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC. ...

Categories: Game Theory & Design

Blackwind Project RPG Up On Kickstarter

Tabletop Gaming News - 18 June 2018 - 1:00pm
When in an RPG, you don’t want to have the rules get in the way of the story you want to tell. And you want a robust system that can work for lots of different situations and settings. That’s just what we’ve got with Blackwind Project. It’s a new RPG system that’s up on Kickstarter […]
Categories: Game Theory & Design

Corvus Belli Previews July Infinity Releases

Tabletop Gaming News - 18 June 2018 - 12:00pm
We’re already a bit more than halfway through June. But it’s always good to not just look forward to the end of the month, but to months beyond. In-particular, July. And Corvus Belli is letting us know what they’re going to be coming out with that month for Infinity. Always good to be prepared. From […]
Categories: Game Theory & Design

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