Green Miniatures Holding Miniature Competition

Tabletop Gaming News - 9 January 2018 - 1:00pm
Do you want to help shape the look of a miniatures game? All of us certainly have our thoughts on what figures in a game should look like, and this is your chance to influence that. Green Miniatures is looking to you to help them out create figures based on the battle of Tannenberg. Just […]
Categories: Game Theory & Design

Glassdimly tech Blog: Drupal ES6 Linting in PhpStorm. Or, PhpStorm Drupal Error: Cannot find module 'eslint-config-airbnb'

Planet Drupal - 9 January 2018 - 12:40pm

You may not know this, but support for ES6 was added in Drupal 8.4. It wasn't in the release notes, but I was delighted to learn of it.

You have probably landed here because you have gotten Error: Cannot find module 'eslint-config-airbnb'.

Categories: Drupal

DrupalEasy: Mastering Pantheon Workflows (especially these 5 elements) is Awesome

Planet Drupal - 9 January 2018 - 12:28pm

The following is a guest blog post by Brian Coffelt.

Train to Reign

I’m surprised often by the slow adoption rate of quality development workflows. Time probably plays a big part. One thing I have experienced though, is that in order to get the full value of tools, especially software, you really need to spend the time learning how to use them properly.  

Since I changed my career to become a Drupal developer, I haven’t had a day of regret, nor a day when I did not realize that the key to success is learning more: More about the software, more about techniques, and more about the tools that make Drupal development better. It all feeds into what I learned early on in DrupalEasy’s Career training program, and that I still feel are the best parts of this amazing Drupal-based vocation: to create quality work and become part of the Community.

So when I had the chance to take DrupalEasy’s Mastering Pantheon Workflows course, I jumped at it.  I have been relying on (and loving!) Pantheon’s website management platform since my early career training, and am a huge fan of the great workflow and development tools it offers.  The Workflows class, which is several afternoons a week for six weeks, was time truly well spent. It taught me to really leverage Pantheon’s advantages, and has made me a better developer.

Top 5 Takeaways

The quality of the curriculum and instruction of this course are second to none.  I mean it. DrupalEasy’s insight on what is important provides tremendous value to the time spent in the class and honing your skills. As any professional web developer knows, a great development workflow is worth its weight in gold. This class helped me learn a Docker-based local development workflow that has been directly applied to my everyday routine as well as that of my team.  In addition, learning how Composer manages dependencies was an eye opener for me. It allows my projects to be very lean, efficient, and modular. There are plenty more topics I can point to, but the top 5 area’s we covered that make my day-to-day better and easier are:

  1. Composer integration and dependency management
  2. Drupal 8 configuration management (exporting & importing)
  3. Docksal/Lando local environment structure & setup
  4. Higher level Terminus commands
  5. Development workflows between Pantheon environments and local

The instruction, either direct or via additional screencasts, was always thorough, well planned, and thoughtful. The instructor, Mike Anello (@ultimike), always allows time for questions and troubleshooting. Integrating a class Slack channel was valuable for questions and troubleshooting between classes as well as resource sharing (links, documents, etc.). I still keep in contact with my classmates as often as I can via Slack, email or Drupal events.

Worth the time

It may seem like a few afternoons a week for six weeks will chew up your schedule, but in fact, the opposite is the case. The skills acquired from this class can immediately boost your production, proficiency, and overall value, all of which are well worth the financial and time commitment.

I am definitely a better Drupal developer after having taken the Workflows course. The knowledge, experience, and overall comfort level I achieved has given me valuable skills that I use and share with others every day. The class always stresses the pursuit of best practices to minimize development time and maximize results. I recommend this course to Drupal developers looking to streamline their Pantheon development workflow. It’s certainly well worth the investment.

DrupalEasy’s next Mastering Professional Drupal Development Workflows with Pantheon course starts in February.  Contact DrupalEasy for more information.

Categories: Drupal

Zhilevan Blog: How to write custom Twig filter in Drupal 8

Planet Drupal - 9 January 2018 - 12:24pm
Twig is one of the  good template engines which is provided by SensioLabs, It’s syntax originates from Jinja and Django template, it’s Secure, Flexible and Fast :  Twig is a modern template engine for PHP • Fast: Twig compiles templates down to plain optimized PHP code. The overhead compared to regular PHP code was reduced to the very minimum.
Categories: Drupal

Demented Games Previews Sergeant Clark For Twisted

Tabletop Gaming News - 9 January 2018 - 12:00pm
I wish I was faster than I am. I mean, not that I really need to run a lot during the day, but it’s a nice thought. I also hate it when I’m trying to carry things and just don’t have enough hands. In other words, I’m super-envious of Sergeant Clark, a new figure coming […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 9 January 2018 - 11:00am
Well, we’re over a week into 2018. How’s yours going so far? The start of the year is always busy for me. Just various beginning-of-the-year stuff to do. And for anyone in Georgia that’s curious, this year’s license plate stickers are silver. But while doing such things, I like to listen to some gaming podcasts […]
Categories: Game Theory & Design

NASA Astronomy Picture of the Day

New Drupal Modules - 9 January 2018 - 10:36am

Incorporate NASA's Astronomy Picture of the Day as a block on your website.



Categories: Drupal

Acro Media: Drupal Commerce 2: How to Add Storewide Discounts

Planet Drupal - 9 January 2018 - 10:33am

Drupal Commerce 2 comes with an easy to use Promotions sub-module built right in to its core. No add-on modules are needed anymore. The sub-module lets you add a variety of promotions to your eCommerce website, such as discounts off of an entire order, discounts based on the amount spent, product and category specific discounts, and more. The options are extremely versitile, usage statistics are available and coupon codes can easily be added to any promotion that has been created.

In this Acro Media Tech Talk video, we user our Urban Hipster Commerce 2 demo site to quickly show you how to add a 20% storewide discount through the Promotion sub-module UI. 

Its important to note that this video was recorded before the official 2.0 release of Drupal Commerce. The current state of the Promotions sub-module is even more robust than what you see here, and many excellent improvements have been (and continue to be) made.

Urban Hipster Commerce 2 Demo site

This video was created using the Urban Hipster Commerce 2 demo site. We've built this site to show the adaptability of the Drupal 8, Commerce 2 platform. Most of what you see is out-of-the-box functionality combined with expert configuratoin and theming.

More from Acro Media Drupal modules in this demo

Categories: Drupal

Improve your storytelling chops at the GDC 2018 Narrative Summit!

Social/Online Games - Gamasutra - 9 January 2018 - 10:21am

With GDC 2018 months away, organizers highlight great Game Narrative Summit talks on everything from writing sex in games to what Mike Laidlaw learned about storytelling 14 years at BioWare. ...

Categories: Game Theory & Design

Renegade Game Studios Previews Dokmus

Tabletop Gaming News - 9 January 2018 - 10:00am
For many of us, when we get a new game, we’ll play it once or twice and go, “You know, this is a great game, but I could see how it could be helped with an expansion.” It’s just sort of second nature. I know I’ve done it before. Be like, “This game’s great, but […]
Categories: Game Theory & Design

Talking with Asmodee About the Effects of Counterfeit Games

Tabletop Gaming News - 9 January 2018 - 9:35am
Roolex. Versachee. Sorny. Magnetbox. The world of counterfeiting might seem funny at the outset, but it’s a real issue in the world. And as the gaming industry has expanded, the chance for scammers to make some quick money on cheap, knock-off versions of popular titles is certainly there. ICv2 recently sat down with execs at […]
Categories: Game Theory & Design

Google Calendar Import

New Drupal Modules - 9 January 2018 - 8:49am

Managing calendar events is really tough - particularly with repeating events, rule exceptions, etc. Instead of managing this information directly in Drupal, this module provides a way to import Google Calendar events from a publicly available calendar into Drupal.

Once into Drupal, you can layer on additional fields, theming, access control, and all the other things that make Drupal Entities so excellent to work with.

Categories: Drupal

Privateer Press Previews New Warmachine/Hordes Minis

Tabletop Gaming News - 9 January 2018 - 8:00am
Privateer Press is showing off some new Warmachine and Hordes releases. When checking them out, I suggest putting on some Creedence Clearwater Revival. Particularly Born on the Bayou, as most of the new figures are for the Blindwater Congregation. But there’s also a look at a new sculpt for a classic Skorne warlock, plus a […]
Categories: Game Theory & Design

Endless Space 2 - E.N.F.E.R. Alternate Reality Game - by Jeff Spock Blogs - 9 January 2018 - 7:19am
Amplitude put together an ARG (Alternate Reality Game) for the release of Endless Space 2, based on an in-game AI character. It turned out to be larger, more complex, more fun, and more work than we expected. We would definitely do it again...
Categories: Game Theory & Design

How to actually finish your first game this year - by Chris Zukowski Blogs - 9 January 2018 - 7:11am
Your first game should be simple they say. What does "simple" even mean?
Categories: Game Theory & Design

Splatoon 2: How it Encourages Movement - by Max Pears Blogs - 9 January 2018 - 7:03am
Breaking down how the Splatoon series on how the encourage movement in their multiplayer. Making this the dominant strategy to win. All this has been done with Objectives, Mechanics, etc.
Categories: Game Theory & Design

CMON Previews A Mercenary Shaman for HATE

Tabletop Gaming News - 9 January 2018 - 7:00am
In the post-apocalyptic world, people have turned to the worship of the old gods and spirits that inhabit the ethereal realm. But it’s not always just the good spirits that they pray to. In such harsh, evil times, you might just need a harsh, evil god. These Shamans can bring powerful and different abilities to […]
Categories: Game Theory & Design

Matt Glaman: My first day with React.js

Planet Drupal - 9 January 2018 - 7:00am
My first day with React.js mglaman Tue, 01/09/2018 - 09:00

On New Years Day I sat down over ReactJS and decided to see what all the commotion was about. I primarily work on the backend and have dabbled lightly with AngularJS. Generally, my JavaScript work just falls to basic DOM manipulation using vanilla JS or jQuery. Nothing fancy, no components. ReactJS is fun.

Categories: Drupal

Record over $3B AR/VR investment in 2017 ($1.5B+ in Q4) - by Tim Merel Blogs - 9 January 2018 - 7:00am
AR/VR investment records were broken last year as startups raised over $3 billion across 28 AR/VR categories (over $1.5 billion in Q4 2017). Plus Magic Leap revealed its product and took less than a fifth of all investment. Who knew that could happen?
Categories: Game Theory & Design

The limitations of matchmaking without server logic - by Joost van Dongen Blogs - 9 January 2018 - 6:58am
Generic matchmaking systems on Steam/Playstation/Xbox make development easier, but limit how much control you have over matchmaking. This post discusses several approaches we tried in Awesomenauts and why we ultimately developed our own from scratch.
Categories: Game Theory & Design


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