All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
Three days of sessions, discussions and meetings, one day for community, businesses, publishers and practices, and another day of code sprints - Drupalcon Vienna was a blast! It was very special experience for all our team members to have Drupalcon in town and we are proud to be among the supports of the event.
Here is a summary of our take-aways of the con:Headless Drupal
As an example of how such a modern infrastructure could look like, kurier.at gave an insight of their system.
Adam Zielinski (CTO Telekurier Online Medien GmbH), © Amazee Labs
For further reading:
Andrew Macpherson, Théodore Biadala and Kristen Pol are part of the core accessibility team and it's always interesting to see what Drupal has achieved in all those years adressing persons with disabilities. The team briefly talked about some components of accessibility and the recent core accessibility improvements and what challenges they are facing. They gave half of their time room for discussions, which was very enlighning and informative. For instance automated testing can only cover around 40% of all accessibility issues. To get reliable test results many testss need to be done by real persons.
Another highly interesting, mind opening talk by Everett Zufelt was about how even little changes to the code can have a huge impact on a site's accessibility. Bringing in just a little more structure and semantic by using a wide variety of the available HTML5 tags, instead of just using <div> and <span>, is a big step forward for people depending on screen readers. The presentation also featured a list of good and bad examples which obstacles can be found and how most of them can be easiliy eliminated.
Andrew Macpherson, Théodore Biadala, Kristen Pol, © Amazee Labs
For further reading:
Session: Core Accessibility: How are we doing, and what can we do better?
NYPL Design Toolkit
Manuel Matuzovic: Writing CSS with Accessibility in Mind
The current administration theme in Drupal 8 looks nearly the same as in Drupal 7. No large improvements have been made in Drupal 8. Although there is an initiative starting on developing a new administration them (with React) this approach will take some time before it will be part of Drupal core. However, there is already a modern administration theme on the way: eleven.
The eleven Administration Theme should be a modern way of how an administration should look like and behave with CSS variables, CSS grid and other CSS techniques supported in most modern browsers. As this is not intended for a wider audience and addresses solely administrators and editors backward compatibility with older browsers is not implemented.
There is also an own subchannel in the Drupal slack channel for the eleven theme.
Morten Birch, © Amazee Labs
For further reading:
With UI Patterns it should be easy to get rid of the templates folder in the theme and connect the display of a field to a template in the administration backend directly. Advantages are a better overview and less Twig files.
The Thunder team organized a BoF about "Landing Pages and Layouts" which lead to an interesting discussion on how layouts can be implemented in Drupal, as well as the tools & modules needed for editors to be able to have the necessary "content blocks" available for building good landing pages.
During the keynote, Dries has shown a demo of the new Layout Builder, which is currently worked on for inclusion in Drupal 8.5. As Tim Plunkett noted there will be an upgrade path of panelizer to the new layout builder in core, so panelizer can be considered a future-proof solution for layouts right now.
Driesnote at DrupalCon Vienna 2017, © Amazee Labs
Amazee.io demo-ed lagoon, their fully open-source docker production system. It's powered by docker compose, kubernetes and openshift and nice CLI and UI tools are planned for it. This and the branch-ed based auto-creation of new environments make it an interesting development that could be the base for the next version of our in-house docker CI system, which is able to create test-sites per feature-branch including initialized content. Amazing stuff! ;)
For further reading:
Introducing Lagoon, amazee.io’s fully open source Docker in Production system
Recently I was lucky enough to catch a workshop by Brian Sinclair entitled 'Accessibility: The Basics and Beyond'. The workshop was part of the DinosaurJS conference in Denver CO.
Pricing tables play a crucial role in helping your website’s visitors visualize and compare the different features your pricing plans offer. Online shoppers are pickier than real-life ones and they do more research before making a purchase. With this in mind, you need to make use of every possible advantage to make your profits grow. Pricing Table apps are an extra incentive to make buyers act, so choosing the right one can generate improved conversion rates.
The Never Before Revealed Secret of the World's Fastest Woman Can Help us Make Better Games - by Ramin Shokrizade
One of the most time honored adventure hooks is the treasure map. Essentially they exist to get characters from point A to point B, maybe with a little adventure in the middle. Here are some alternatives to the basic treasure map that serve the same purpose.
- The Compass: An enchanted compass that always points to some location. Similar to a map, but with just direction to go on. Characters will have to keep their eyes peeled for dangers to avoid stumbling into them, since there are no “here there be dragons” on a compass. Clever players may triangulate and overlay the results on a local map to help solve this problem. More powerful compasses may rotate through several locations as you reach them, or may activate additional locations via command word.
- A Ruined Road: A bit of an ancient stone road mostly reclaimed by wilderness, the direction it once traveled is clear. Following it’s last known direction in either way probably results in finding more fragments until you arrive at the locations from which it started and at which it finished. Following the road may require a good deal of beating bushes and searching, and may go through some dangerous territory that the characters have little choice but to enter. Some of these roads may feature intersections that lead to even more destinations.
- A clear Vantage Point: The reward for finding the ancient tree in the center of the forest or a lost wizard’s tower may be little more than the view from the top. From this clear vantage point, a character with keen eyes may spot any number of interesting locations, and any number of locations that seem to be interesting but are little more than a ditch. Clever use of scrying may be useful in determining which is which before outfitting a cross country expedition.
- Unusual Treasure: Treasure, or even trash that has no business being where you find it is a dead giveaway that another location of interest is nearby. Furniture, tools, utensils, weapons, scrolls, clothes are all things that could be a clue to search the surrounding area. Of course, questioning the current owners of these things may get your characters a guide, or it may get them a fight first and an interrogation scene after.
- Will-O-The-Wisp: Everyone knows not to follow the will-o-the-wisps, La Lorna, the haunting laughter of children, or the skittering black shadows into the deep swamp or the darkened wood. Especially as night approaches. But are they leading you to an ambush or a long forgotten site? Careful characters may find it well worth their while to follow these dangerous beings.
What clever alternatives have you used to guide characters to a new location? Let everyone know in the comments below.
The Pagerer module provides additional preset styles for Drupal standard pages and Views. It is a very simple module with styling options for everyone.
In this tutorial, you will learn how to add a pager to a View with Pagerer. Let's get started.