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Mini Gangs Skirmish Game Up On Kickstarter

Tabletop Gaming News - 4 October 2017 - 8:00am
Ramshackle Games is looking to bring a new set of rules to your tabletops. It’s called Mini Gangs and, as one would expect, it puts you in charge of your own post-apocalyptic gang. It’s designed to be quick to play, without lots of charts and rules, in three different rules tiers, depending on how in-depth […]
Categories: Game Theory & Design

drunomics: DrupalCon Vienna 2017 Recap

Planet Drupal - 4 October 2017 - 7:53am

Three days of sessions, discussions and meetings, one day for community, businesses, publishers and practices, and another day of code sprints - Drupalcon Vienna was a blast! It was very special experience for all our team members to have Drupalcon in town and we are proud to be among the supports of the event.


DrupalCon Vienna 2017 Sponsor

Here is a summary of our take-aways of the con:

Headless Drupal

One of the most discussed topics on DrupalCon Vienna was the idea of a headless CMS combined with a completely decoupled frontend. This way Drupal could not only serve as backend for a single website but as centralized data deliverer for applications of all kinds of devices. Combined with powerful JavaScript frameworks, like Angular or React, Drupal sites keep pace in the insanely fast changing world of web applications. Therefore Drupal should no longer be seen as an "all-inclusive"-CMS solution but as a single part in a modern Web-infrastructure and can return to its core strengths: Managing content.

As an example of how such a modern infrastructure could look like, kurier.at gave an insight of their system.


Adam Zielinski (CTO Telekurier Online Medien GmbH), © Amazee Labs

For further reading:

Contenta - API distribution
API-first initiative
Session: Headless, stateless, DB-less: how Kurier.at is transforming digital production with Drupal, NodeJS and Platform.sh

Accessibility

Andrew Macpherson, Théodore Biadala and Kristen Pol are part of the core accessibility team and it's always interesting to see what Drupal has achieved in all those years adressing persons with disabilities. The team briefly talked about some components of accessibility and the recent core accessibility improvements and what challenges they are facing. They gave half of their time room for discussions, which was very enlighning and informative. For instance automated testing can only cover around 40% of all accessibility issues. To get reliable test results many testss need to be done by real persons.

Another highly interesting, mind opening talk by Everett Zufelt was about how even little changes to the code can have a huge impact on a site's accessibility. Bringing in just a little more structure and semantic by using a wide variety of the available HTML5 tags, instead of just using <div> and <span>, is a big step forward for people depending on screen readers. The presentation also featured a list of good and bad examples which obstacles can be found and how most of them can be easiliy eliminated.


Andrew Macpherson, Théodore Biadala, Kristen Pol, © Amazee Labs

For further reading:

Session: JavaScript and Accessibility: Don't Blame the Language
Session: Core Accessibility: How are we doing, and what can we do better?
NYPL Design Toolkit
Manuel Matuzovic: Writing CSS with Accessibility in Mind

eleven Administration Theme

The current administration theme in Drupal 8 looks nearly the same as in Drupal 7. No large improvements have been made in Drupal 8. Although there is an initiative starting on developing a new administration them (with React) this approach will take some time before it will be part of Drupal core. However, there is already a modern administration theme on the way: eleven.

The eleven Administration Theme should be a modern way of how an administration should look like and behave with CSS variables, CSS grid and other CSS techniques supported in most modern browsers. As this is not intended for a wider audience and addresses solely administrators and editors backward compatibility with older browsers is not implemented.

There is also an own subchannel in the Drupal slack channel for the eleven theme.


Morten Birch, © Amazee Labs

For further reading:

Session: Admin Theming & design for a modern Drupal 8
BoF: Admin theme eleven
Drupal 8 Admin Theme: Eleven

UI Patterns

With UI Patterns it should be easy to get rid of the templates folder in the theme and connect the display of a field to a template in the administration backend directly. Advantages are a better overview and less Twig files.

For further reading:
Session: Introducing the UI Patterns module: use atomic UI components everywhere in Drupal 8
Drupal module: UI pattern

Landing Pages and Layouts

The Thunder team organized a BoF about "Landing Pages and Layouts" which lead to an interesting discussion on how layouts can be implemented in Drupal, as well as the tools & modules needed for editors to be able to have the necessary "content blocks" available for building good landing pages.
During the keynote, Dries has shown a demo of the new Layout Builder, which is currently worked on for inclusion in Drupal 8.5. As Tim Plunkett noted there will be an upgrade path of panelizer to the new layout builder in core, so panelizer can be considered a future-proof solution for layouts right now.


Driesnote at DrupalCon Vienna 2017, © Amazee Labs

For further reading:
BoF: Landing Pages and Layouts
Drupal Thunder Issue: Landing Pages and Layouts
Drupal Core ideas: Add a Layout Builder to core
Drupal Issue: Implementation issue for Layout Builder

Amazee.io: lagoon

Amazee.io demo-ed lagoon, their fully open-source docker production system. It's powered by docker compose, kubernetes and openshift and nice CLI and UI tools are planned for it. This and the branch-ed based auto-creation of new environments make it an interesting development that could be the base for the next version of our in-house docker CI system, which is able to create test-sites per feature-branch including initialized content. Amazing stuff! ;)

For further reading:
Introducing Lagoon, amazee.io’s fully open source Docker in Production system

Categories: Drupal

Mediacurrent: Re-Learning Accessibility for a Decoupled Front End

Planet Drupal - 4 October 2017 - 7:45am

Recently I was lucky enough to catch a workshop by Brian Sinclair entitled 'Accessibility: The Basics and Beyond'.  The workshop was part of the DinosaurJS conference in Denver CO.

As part of the accessibility group at Mediacurrent ,I was excited to see the issue being addressed at a javascript conference.

Categories: Drupal

Elfsight Pricing Table

New Drupal Modules - 4 October 2017 - 7:13am

Pricing tables play a crucial role in helping your website’s visitors visualize and compare the different features your pricing plans offer. Online shoppers are pickier than real-life ones and they do more research before making a purchase. With this in mind, you need to make use of every possible advantage to make your profits grow. Pricing Table apps are an extra incentive to make buyers act, so choosing the right one can generate improved conversion rates.

Categories: Drupal

Fantasy Flight Games Posts New Blood Bound Preview

Tabletop Gaming News - 4 October 2017 - 7:00am
When vampire clans fight, things can get really, really messy in a hurry. When the Gargoyle and Phoenix clans clashed, it nearly wrecked them both. This caused the Secret Order to realize that having hidden Inquisitors in the various clans, tasked with keeping their numbers in check, was a good idea. And if the Inquisitors […]
Categories: Game Theory & Design

The Never Before Revealed Secret of the World&#039;s Fastest Woman Can Help us Make Better Games - by Ramin Shokrizade

Gamasutra.com Blogs - 4 October 2017 - 6:54am
The same secret technique that led to FloJo's unbeatable world records in track can be adapted to game development to make products that render current game design models obsolete.
Categories: Game Theory & Design

High End, Low Rez - by Ryan Davis

Gamasutra.com Blogs - 4 October 2017 - 6:38am
Strong designs include strong limits. 30 minute talk explaining how uncomfortable limits from the 80's can have a focusing effect on your game's design, look, gameplay, and marketability without sacrificing modern gamefeel.
Categories: Game Theory & Design

Work in the Game Industry Without Being an artist, designer or programmer - by Jasmine Greene

Gamasutra.com Blogs - 4 October 2017 - 6:37am
Many people think the only way to work in the game industry is to be a programmer, artist, composer or game designer. Luckily, you can still work in the industry outside of these fields!
Categories: Game Theory & Design

Game devs - why to start looking for learning? - by Ajeet Singh

Gamasutra.com Blogs - 4 October 2017 - 6:36am
Gaming industry is a world where we-game developers, a team of talented graphic designers, artists, programmers, and skilled artisans pours our talents.
Categories: Game Theory & Design

Failure by Design: Encouraging learning through failure with games. - by Dennis Ramirez

Gamasutra.com Blogs - 4 October 2017 - 6:35am
People generally hate to fail. In videogames, however, failure is expected and even celebrated. What can we learn from games if we want to foster this kind of perseverance in other contexts?
Categories: Game Theory & Design

State of El Salvador’s game development industry – 2017 Blue&amp;White Edition - by Sergio Rosa

Gamasutra.com Blogs - 4 October 2017 - 6:34am
The “game development industry” in this country is currently a mixed bag, and I do think we are doing pretty bad, from the limited number of games to the extremely long development times. However, there's chance things will improve in the near future.
Categories: Game Theory & Design

Day 19 Creating Player Health System and Health UI in Unity Following 1 - by Josh Chang

Gamasutra.com Blogs - 4 October 2017 - 6:33am
In the current state of our game, we can defeat the enemy, however we can never lose. Today we’re going to create a health system to fix this problem.
Categories: Game Theory & Design

My Journey in Game Development - by Peter Smalls

Gamasutra.com Blogs - 4 October 2017 - 6:18am
How I built an unrelated business, left my dreams behind and then eventually found my calling as a game developer.
Categories: Game Theory & Design

First Ever Steam Launch is bad for my health - by Matthew Phillips

Gamasutra.com Blogs - 4 October 2017 - 6:18am
I thought everything would be great and I was prepared...not even close.
Categories: Game Theory & Design

Heavy Metal Thunder Mouse RPG Up On Kickstarter

Tabletop Gaming News - 4 October 2017 - 6:00am
I’m a huge fan of innovation in game worlds. There’s lots of fantasy RPGs, walking-undead board games, and sci-fi skirmish games out there. What you don’t see a lot of are games where you and the other players are mice who form a club and build their own motorcycles. But that’s what you’ll be doing […]
Categories: Game Theory & Design

New custom module

New Drupal Modules - 4 October 2017 - 5:45am
Categories: Drupal

Treasure Map Alternatives

Gnome Stew - 4 October 2017 - 3:00am

One of the most time honored adventure hooks is the treasure map. Essentially they exist to get characters from point A to point B, maybe with a little adventure in the middle. Here are some alternatives to the basic treasure map that serve the same purpose.

  • The Compass: An enchanted compass that always points to some location. Similar to a map, but with just direction to go on. Characters will have to keep their eyes peeled for dangers to avoid stumbling into them, since there are no “here there be dragons” on a compass. Clever players may triangulate and overlay the results on a local map to help solve this problem. More powerful compasses may rotate through several locations as you reach them, or may activate additional locations via command word.
  • A Ruined Road: A bit of an ancient stone road mostly reclaimed by wilderness, the direction it once traveled is clear. Following it’s last known direction in either way probably results in finding more fragments until you arrive at the locations from which it started and at which it finished. Following the road may require a good deal of beating bushes and searching, and may go through some dangerous territory that the characters have little choice but to enter. Some of these roads may feature intersections that lead to even more destinations.
  • A clear Vantage Point: The reward for finding the ancient tree in the center of the forest or a lost wizard’s tower may be little more than the view from the top. From this clear vantage point, a character with keen eyes may spot any number of interesting locations, and any number of locations that seem to be interesting but are little more than a ditch. Clever use of scrying may be useful in determining which is which before outfitting a cross country expedition.
  • Unusual Treasure: Treasure, or even trash that has no business being where you find it is a dead giveaway that another location of interest is nearby. Furniture, tools, utensils, weapons, scrolls, clothes are all things that could be a clue to search the surrounding area. Of course, questioning the current owners of these things may get your characters a guide, or it may get them a fight first and an interrogation scene after.
  • Will-O-The-Wisp: Everyone knows not to follow the will-o-the-wisps, La Lorna, the haunting laughter of children, or the skittering black shadows into the deep swamp or the darkened wood. Especially as night approaches. But are they leading you to an ambush or a long forgotten site? Careful characters may find it well worth their while to follow these dangerous beings.

What clever alternatives have you used to guide characters to a new location? Let everyone know in the comments below.

Categories: Game Theory & Design

Wunderkraut Sweden Blog: Highlights from Drupalcon Vienna

Planet Drupal - 4 October 2017 - 12:06am
So last week we went with a big crowd (16 of us) from Digitalist to Drupalcon in Vienna to join the about 2000 other attendees. We went to sessions and BOF:s about caching in Drupal 8, Symfony components in Drupal core, Docker, Config split, Decoupled Drupal, Multi-sites in Drupal 8 and a lot of other things.   So last week we went with a big crowd (16 of us) from Digitalist to Drupalcon in Vienna to join the about 2000 other attendees. We went to sessions and BOF:s about caching in Drupal 8, Symfony components in Drupal core, Docker, Config split, Decoupled Drupal, Multi-sites in Drupal 8 and a lot of other things. Driesnote   A standard thing at Drupalcon is Dries talking about The state of Drupal - called the Driesnote – that means talking about all the good things we have in Drupal… Read More
Categories: Drupal

Lullabot: Behind the Screens with Mauricio Dinarte of Agaric

Planet Drupal - 3 October 2017 - 9:00pm
Hailing from Managua, Nicaragua, Mauricio Dinarte takes some time from his pilgrimage across Europe to talk to us about teaching people Drupal from the ground up, no matter what language you speak. At BadCamp in October he'll be administering a training with Anna Mykhailova from Digital Echidna called "Getting Started with Drupal," then Thursday will be sitting in on the DevOps summit to talk about Behat testing. If you don't have plans November 17 and 18, you can visit him in Managua at Lakes & Volcanoes Drupal Camp! Many thanks to Felix Delattre (xamanu on Drupal.org) for giving Mauricio his first big break in Drupal.
Categories: Drupal

OSTraining: How to Create Fancy Pagers in your Drupal Views with Pagerer

Planet Drupal - 3 October 2017 - 8:24pm

The Pagerer module provides additional preset styles for Drupal standard pages and Views. It is a very simple module with styling options for everyone.

In this tutorial, you will learn how to add a pager to a View with Pagerer. Let's get started.

Categories: Drupal

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