Newsfeeds

Impactful VR for Good - by Sande Chen

Gamasutra.com Blogs - 16 July 2018 - 9:56am
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Categories: Game Theory & Design

Level Design Study: The Last of Us Part II gameplay trailer level - by Ovidiu Mantoc

Gamasutra.com Blogs - 16 July 2018 - 9:56am
A short study of the level from The Last of Us Part II gameplay trailer.
Categories: Game Theory & Design

The Movie and the Toy - by Caleb Compton

Gamasutra.com Blogs - 16 July 2018 - 9:56am
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!
Categories: Game Theory & Design

Playwire

New Drupal Modules - 16 July 2018 - 9:46am
Categories: Drupal

New Nighthaunt and Stormcast Eternals Available to Order From Games Workshop

Tabletop Gaming News - 16 July 2018 - 9:00am
With the latest edition of Age of Sigmar hitting tabletops, new players are looking to expand their armies. Those that picked up the new starter box have their choice of the Nighthaunt or the Stormcast Eternals. This week’s new pre-orders add to both of those factions, giving you more options for your tabletops. From the […]
Categories: Game Theory & Design

AI-based framework creates realistic textures in the virtual world

Virtual Reality - Science Daily - 16 July 2018 - 8:45am
Many designers for the virtual world find it challenging to design efficiently believable complex textures or patterns on a large scale. Indeed, so-called 'texture synthesis,' the design of accurate textures such as water ripples in a river, concrete walls, or patterns of leaves, remains a difficult task for artists. A plethora of non-stationary textures in the 'real world' could be re-created in gaming or virtual worlds, but the existing techniques are tedious and time-consuming.
Categories: Virtual Reality

Drupal core announcements: Drupal 8.6.0 will be released September 5; alpha begins week of July 16

Planet Drupal - 16 July 2018 - 8:20am
Drupal 8.6.0-alpha1 will be released the week of July 16

In preparation for the minor release, Drupal 8.6.x will enter the alpha phase the week of July 16, 2018. Core developers should plan to complete changes that are only allowed in minor releases prior to the alpha release. (More information on alpha and beta releases.)

  • Developers and site owners can begin testing the alpha next week.

  • The 8.7.x branch of core has been created, and future feature and API additions will be targeted against that branch instead of 8.6.x. All outstanding issues filed against 8.6.x will be automatically migrated to 8.7.

  • All issues filed against 8.5.x will then be migrated to 8.6.x, and subsequent bug reports should be targeted against the 8.6.x branch.

  • During the alpha phase, core issues will be committed according to the following policy:

    1. Most issues that are allowed for patch releases will be committed to 8.6.x and 8.7.x.

    2. Drupal 8.5.x will receive only critical bugfixes in preparation for its final patch release window on August 1. (Drupal 8.4.x and older versions are not supported anymore and changes are not made to those branches.)

    3. Most issues that are only allowed in minor releases will be committed to 8.7.x only. A few strategic issues may be backported to 8.7.x, but only at committer discretion after the issue is fixed in 8.7.x (so leave them set to 8.7.x unless you are a committer), and only up until the beta deadline.

Drupal 8.6.0-beta1 will be released the week of July 29

Roughly two weeks after the alpha release, the first beta release will be created. All the restrictions of the alpha release apply to beta releases as well. The release of the first beta is a firm deadline for all feature and API additions. Even if an issue is pending in the Reviewed & Tested by the Community (RTBC) queue when the commit freeze for the beta begins, it will be committed to the next minor release only.

The release candidate phase will begin the week of August 13, and we will post further details at that time. See the summarized key dates in the release cycle, allowed changes during the Drupal 8 release cycle, and Drupal 8 backwards compatibility and internal API policy for more information.

Categories: Drupal

New Strontium Dog Releases Available To Order From Warlord Games

Tabletop Gaming News - 16 July 2018 - 8:00am
Strontium Dog is the latest minis game from Warlord Games. It delves back into the world of 2000 AD, and all the strange sorts of things that, uh, happened therein. You can order the rulebook, as well as various minis kits, plus markers and dice. Because everyone loves dice. The setting is late in the […]
Categories: Game Theory & Design

Paizo Looks at What is and isn’t Common in Pathfinder 2.0

Tabletop Gaming News - 16 July 2018 - 7:00am
This one’s a bit more cerebral in nature. Paizo has posted another preview of the upcoming Pathfinder 2.0 rules, this one focusing on what is and isn’t common in the game. But more than that, it’s kind of a breakdown of what it means for things to be common and not in certain settings. From […]
Categories: Game Theory & Design

Cultist Simulator: the retrospective - by Lottie Bevan

Gamasutra.com Blogs - 16 July 2018 - 7:00am
The postmortem for Alexis Kennedy's 1920s Lovecraftian card game Cultist Simulator, an indie success story for 2018.
Categories: Game Theory & Design

Composing video game music for Virtual Reality: Comfort versus performance - by Winifred Phillips

Gamasutra.com Blogs - 16 July 2018 - 6:59am
The 4th of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, Music in Virtual Reality. Part 4: Comfort versus performance, with a discussion of composition & recording methods to address the VIMS problem.
Categories: Game Theory & Design

Through Another's Eyes - How Different Players Perceive the Same Card Game - by Nicholas Kinstler

Gamasutra.com Blogs - 16 July 2018 - 6:58am
Though we view our games as a single item, no two people see the same game. In this article, Nicholas Kinstler explains how players can perceive the same game in different ways and provides some insight on how to account for variations in perception.
Categories: Game Theory & Design

Create Scriptable Objects with Unity - by Vivek Tank

Gamasutra.com Blogs - 16 July 2018 - 6:58am
The main objective of this blog post is to give you an idea about ScriptableObject in Unity.
Categories: Game Theory & Design

Sometimes making a game is part of a longer game plan! - by Murray Lorden

Gamasutra.com Blogs - 16 July 2018 - 6:54am
Murray Lorden takes a retrospective look at the development of his third game B-Grade Renegade, and discusses how it represents part of a longer journey towards becoming a fully operational death sta... er, game developer, making the games of his dreams.
Categories: Game Theory & Design

Sometimes the making of a game is part of a longer game plan! - by Murray Lorden

Gamasutra.com Blogs - 16 July 2018 - 6:54am
Murray Lorden takes a retrospective look at the development of his third game B-Grade Renegade, and discusses how it represents part of a longer journey towards becoming a fully operational death sta... er, game developer, making the games of his dreams.
Categories: Game Theory & Design

Adomik Optimize

New Drupal Modules - 16 July 2018 - 6:29am

Drupal integration for Adomik’s automated price optimization.

See webpage Adomik Optimize

Principle

In order to split traffic and to be able to succesfully target the resulting groups, this solution relies on using Key Value targeting. Key Value targeting basically tags impressions with a label that is easy to target within the AdX rule engine. Key Value pairs have to first be set up in the DFP console and then applied to each impression by modifying the ad call to DFP from the web page.

Categories: Drupal

Fantasy Flight Announces New California Expansion for Fallout Board Game

Tabletop Gaming News - 16 July 2018 - 6:00am
New opportunities arise in New California, a new expansion that new Fantasy Flight (whoops, just kinda got on a roll there) is coming out with for their Fallout board game. There’s new characters, new monsters, new scenarios, new ways of playing. It’s just new, New, NEW! The New California expansion brings all-new challenges to the […]
Categories: Game Theory & Design

Arcknight Spell Templates, Plastic Miniatures, & Map – Review and Giveaway

Gnome Stew - 16 July 2018 - 5:00am

The Tarrasque’s (Kaiju Reaper miniature) giant base nearly covers one of the very large radius spell templates, and that’s pretty impressive.

Last year at Gen Con, I was given a slew of things by Josh Wardrop at Arc Knight Publishing to review for the Stew. I was in the middle of a move, a new job, and closing out my old web development company. The Spell Templates, Maps, and Flat Plastic Miniatures got stuck in a box and only unearthed a few months ago. I’m finally getting around to reviewing the work, and apologize for the delay in getting this out there. On the plus side, Arc Knight gave us so much stuff we’re going to be giving away MULTIPLE things with this review, so there are multiple chances to win. So, check out this picture heavy review and go to the bottom for info on how to get in on the giveaway!

What All We Are Reviewing

Arc Knight gave us 4 distinct things to review – 5e Spell Templates, Pathfinder Spell Templates, a selection of Flat Plastic Miniatures, and one of their Map Packs. I’ll break the review into 3 sections, detailing each separately but joining together the spell templates into one review. Arc Knight makes spell templates in both Pathfinder rules and 5e Rules variations, and they’ve got some unique elements to them.

(CLICK ON IMAGES TO VIEW AT LARGE SIZE)

Spell Templates

Let’s talk about the spell templates. The first time I saw these spell templates was when a friend brought them along to a game to use for his wizard. They immediately caught the attention of everyone in the group and worked well for the crunchy style of game we were playing at the time. All of the Arc Knight stuff is made with high quality and fairly thick plastic. It’s certainly not flimsy and it holds up well.

Cut It Out – The templates come in a large size and all have to be cut out. I posted up with my wife and a friend of ours one night and we took scissors to the templates. They cut well, and the thickness wasn’t too tough to get through, unless we were using very small scissors. A box cutter or x-acto knife would have made the work more precise, and that is what we used for some of the smaller ones, but it wasn’t any major pain to cut them out of their overall sheets.

Use In Game – I used a set of these in my own games (5e D&D) and they really added some flavor and engagement. We would often count out the spaces to figure out if a spell would reach, but placing the template on the table around the miniatures gave that level of immersion and engagement I like to get out of miniature heavy games. One square elements like the familiars, arcane eye, magic weapon, and mirror image worked well when we had a lot of elements on the table at once. Since they were flat (in comparison to our 28mm miniatures) they stayed out of the way and didn’t make the field feel too cumbersome. The line spells were more often than not always long enough to reach whatever was being aimed for, so we didn’t need to pull those out except for the large scale battles. Having a visual, well drawn lightning bolt to lay down on the map as it worked its way through multiple enemies really made the players feel like part of the game world.

Really Useful Notations – One incredibly useful thing about these templates is they have the basics of the spells right on them. Can’t remember if it’s a DEX or a CON save? It’s right there. can’t remember how many dice, it’s on the template. The lettering is easy to read and this extra detail takes it from a cool game aide to an incredible addition to your gaming chest.

Pathfinder – The pathfinder spell templates worked a little differently from the 5e ones, because of the difference in how they do squares. Arc Knight accommodated for that, giving two ways to read each line template, whether you were going straight or diagonal. These templates line up with squares on each correct angel, so you always know exactly which “square” it hits. It takes a lot of the ambiguity out of the rules lawyering that can occur in a very crunchy game. The multiple line spell template was great for giving different lengths and effects for different spells. It was a great detail.

Minor Annoyances & Transport – There are some very minor annoyances with using spell templates like this, but they would hold for any non-hollow spell template. If we wanted to get the templates on the table under miniatures, we had to pick up and move all the miniatures. We could hold the templates above and gauge the general distance and know they would hit, but if we needed to do it exact (say in pathfinder to see which of the large group it hit) we’d have to do a little shuffling of the board to get them all synced up. If your play style is crunchy, you’re used to that though, as every step matters.

The other very minor annoyance was the length of the long line spells, again nothing to do with the actual product. 120 feet in 1 inch squares is going to be what it is. I like to try to keep my gaming materials so that they can fit inside of an 8.5 by 11 inch envelope or folder for transport, but that wasn’t quite doable with some of these spell effects due to their size. With one set I engaged in some experimentation and cut and taped the bigger templates to be “foldable”. It worked out adequately enough and made the spell templates a little more managable for my particular usage scenario.

Final Verdict – I really like the immersion these provide, and the art is fantastic. It really adds something to be able to look at a table and see the mage’s spell effects interacting with the map. These spell templates make a very invisible gaming effect shine in the gameplay environment and in the players’ imaginations. I think the templates are worth the money if you are playing casters in D&D or just want something for your group to be able to share.

Update – Learn From My Mistakes, Remove The Film


Arcknight reached out to us to comment that the spell templates actually have an opaque white film layer that peels off. It’s a testament to the strength of the manufacturing that the film didn’t come off when we cut out multiple spell templates. Other pictures I’ve seen are completely clear, which is what I expected with the first review. Below you can see a mix of the original photos (with film on the templates) and some updated photos after I removed the film.

 

(CLICK ON IMAGES TO VIEW AT LARGE SIZE)

Flat Plastic Miniatures

The spell templates were something I had encountered before, but the flat plastic miniatures were something new to me, and I instantly fell in love with them. At first look, they seem to be a bit bigger than other miniatures, but put side by side they are in line with other gaming miniatures, painted and unpainted. The art on these is FANTASTIC! It’s detailed, expressive, bright, and really shows off the subjects. Each of these sets is packed as well, offering multiple miniatures for a fairly cheap price.

They don’t have the physical feel of Reaper or other molded or lead miniatures, but they look beautiful on the gaming mat. The art is just beautiful and it really makes the table look great. The clear backgrounds also don’t interfere in the same way white backgrounds on cardboard ones do. It’s easy to just forget the plastic see-through areas and to focus on the drawings. The plastic is hearty and strong as well. They don’t feel flimsy and the front and backs of the miniatures are drawn, so you know which way they are facing.

I’m probably spending a decent chunk of my Gen Con budget on getting a few sets of these for my collection.  The flat ones are great for travel and I run a lot of convention games.

(CLICK ON IMAGES TO VIEW AT LARGE SIZE)

 

Maps

The Arc Knight map pack we were given for the review was a robust set of 8 pages that had multiple sides. They had a 1 inch grid that was very light but easy to use and didn’t interfere with the art, although I’ve gotten used to seeing grids rather than points at the edges from my own games. The quality of the maps are good and sturdy and the art is in line with other digitally designed maps out there. The mix and match options connect together well, and one map page is large enough to comfortably handle a lot of dungeon crawl.

The maps aren’t 100% seamless, so one page may not sync up quite how you want it with another one, but that is easy enough to mitigate. They definitely beat the dry erase maps I pull out of thin air. These pages are dry erase friendly, so you can easily make modifications or add things as needed. Overall, a very nice map set that will work well for your games and stay strong for years to come.

(CLICK ON IMAGES TO VIEW AT LARGE SIZE)

Giveaway

Okay, let’s give some stuff away! We’ll be splitting our review set up into multiple sets to spread the love as much as possible. There will be 5 prizes for this giveaway.

  1. A full uncut set of 5e Wizards spell templates
  2. A full uncut set of the Pathfinder Spell Templates (A few of these were cut out for the review, but most pages remain uncut.)
  3. Another full set of 5e Wizards spell templates (The one we used for the review.)
  4. The Grove’s Horde plastic miniatures & The Spider Queen’s Horde plastic miniatures
  5. The Winding Caverns Map Pack

To enter, all you have to do is leave a comment on this blog post with a valid email between 07/16/2018 and 07/23/2018. We’ll be randomly selecting (by die roll or random generator) 5 winners to take home one of these review copies.

Some disclaimers:

  • We can’t give you a choice of review item, unfortunately. We’ll pick an option, roll the die, and give that person the review item.
  • If you live outside of the U.S. and the shipping is prohibitively expensive (over $15), we may ask you to cover shipping.
    • These are LARGE items and we’ve paid 3 times in shipping what a product is worth in some of our giveaways. We think the flat nature of these will make them fairly cheap to ship, but we wanted to warn this might happen. We don’t want to prohibit our international readers from being eligible, and we’ll do our best to work out all the details and not have to ask you to cover shipping if we can afford it.

So, leave a comment, let us know what mapping options you like or if you’ve used spell templates like these, and best of luck in the giveaway!

Categories: Game Theory & Design

Dropsolid: Our Dropsolid CTO featured on the Modern CTO Podcast

Planet Drupal - 16 July 2018 - 4:29am
16 Jul Our Dropsolid CTO featured on the Modern CTO Podcast Nick Veenhof Drupal Drupal conferenties

Recently, I was invited to go on the Modern CTO podcast as a guest. We talked about developer culture, how to measure efficiency and velocity and, more importantly, how you can make the teams as independent as possible without losing that team and company feeling.

Modern CTO is the place where CTOs hang out. Listen in on our weekly podcast while we hang out with interesting Fortune 500 CTO’s in Aerospace, Artificial Intelligence, Robotics + Many more industries. As of 2018: 72k listeners we are incredibly grateful to each and everyone one of you.

It was a real honour to talk to Joel Beasley and have this back-and-forth conversation about how we transformed Dropsolid into a great place to work, but measurable and technically innovative!

 

 

Some of the topics that we talked about in the podcast were also seen at the presentation I gave at Drupal Developer Days in Lisbon.  Feel free to scroll through the slides to get more context out of the podcast!

 

Drupal Developer Days - One Flew Over The Developers Nest 2018 by Nick Veenhof
Categories: Drupal

Json Scanner Block

New Drupal Modules - 16 July 2018 - 4:12am

This module is useful for theme developer and backend developer. It provides a way from which you can give link of any JSON data, and it provides you global variable, to which you can use in templates to access your json divided in mannered array. You can print your json data in Drupal without writing any code.

The name of the module is Json Scanner Block which is not providing any block, it provides you block of code(variable) through which you can access your json variables for printing purpose converted through JSON urls.

Categories: Drupal

Pages

Subscribe to As If Productions aggregator