Newsfeeds

Megaton Games Launches Armoured Syndicate Kickstarter

Tabletop Gaming News - 17 June 2016 - 2:00pm
Well, it’s happened again. The world’s come to an end. Damnit, Carl! I told you to stop burning those tires and just spraying aerosols all over everywhere! Now the temperatures have risen enough that much of the American South and West have been abandoned. Also, you allowed all those corporations to gain all that money […]
Categories: Game Theory & Design

Headspace Cyberpunk RPG Now Available

Tabletop Gaming News - 17 June 2016 - 1:00pm
Here’s another Kickstarter success story for you. Green Hat Designs ran a campaign for Headspace, their cyberpunk RPG that was successful. Backers have their stuff, and now it’s time for those of you that might’ve missed out then to get the game now. What happens when super-operatives have a change of heart about the Corporation-controlled […]
Categories: Game Theory & Design

Evil Dead II Board Game Coming To Kickstarter

Tabletop Gaming News - 17 June 2016 - 12:00pm
Groovy. Here’s one that, I’m sure, will get a lot of people going, “Oh, I’m soooooo going to be backing that!!” Space Goat Play has announced that they’re going to be running a Kickstarter campaign for The Evil Dead 2 board game. Players will take on the roles of the various people looking to survive […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 17 June 2016 - 11:00am
It’s Friday, everyone. Keep calm and we’ll get through this just fine and then move onward into the bliss that is the Weekend. My gaming is going to start early, as when I get out of here, I’m going to an Irish Pub nearby for some bangers and mash. Afterward, it’s back to my place […]
Categories: Game Theory & Design

Acquia Developer Center Blog: Drupal 8 for beginners - meet Brandon Relph

Planet Drupal - 17 June 2016 - 10:01am

I met 15-year-old serial entrepreneur--CEO of goCreative--and budding Drupalist Brandon Relph at the inaugural ThinkNation event in Canterbury, in December 2015. In this podcast, we talk about how he got to know Drupal 8 and what he thought of it. And I was surprised to learn that there is a world of professional Minecraft out there, in which Brandon runs two professional ventures and employs a couple dozen people around the world.

Brandon met Drupal when he began building the ThinkNation website in Drupal 8 as part of a work-experience week with the UK Agency Miggle. From an interview with Brandon on the ThinkNation website, Putting young people at the heart of ThinkNation: “Working on the ThinkNation site seemed a daunting process at first. I had just arrived to the Miggle office for my work experience and was given the task of converting the pre-made designs of ThinkNation into HTML/CSS that afternoon!” Miggle founder, Alick Mighall talks about Brandon and ThinkNation in this post: Young Thinking.

Interview video - 10 min.

Guest dossier
  • Name: Brandon Relph
  • Work affiliation:
    • CEO goCreative - “We create awesome Minecraft creations”
    • Block Arts - “The new way to share all things Minecraft”
  • Twitter: @brandonrelph
  • 1st version of Drupal: Drupal 8!

jam: Right. We – this guy and I have just spent the whole day at this thing called ThinkNation and ThinkNation – what did you think of the day?

Brandon Relph: It was very well put together. It was very interesting and engaging.

jam: If you had to describe it to someone else who wasn’t here, how would you describe this event?

Brandon Relph: Something to almost answer those big questions that you may have.

jam: Right. So the format was roughly five big questions involving human life at the deepest level. Should we invest in technology to extend it, should we invest in space flights, questions about mortality, really kind of serious stuff. And it was put together ... So there were a series of experts, speakers and artists and a poet and some dancers and everybody addressing these questions in different ways. I found it incredibly rich and I was pretty excited and the plan is to have more of these. Would you come back?

Brandon Relph: For sure.

jam: So please introduce yourself.

Brandon Relph: My name is Brandon Relph. I’m from Bishop Bell School in Eastbourne. I did my work experience with the company Miggle, which helped design the website for this event.

jam: That’s our secret Drupal connection of the day. So what did you do on your work experience?

Brandon Relph: I was the first person to start the ThinkNation site.

jam: Which was built in...?

Brandon Relph: Drupal 8.

jam: Oh, lovely!

Brandon Relph: This was back in June time. So it was when - before it had even been released. Yes, I built lots of the front end and I also got to use Drupal 8, which I’ve never used before.

jam: So what’s your development, IT, web sort of background?

Brandon Relph: In school, I study computer science. Outside the school, I do lots of computer-related activities. I also own my own company, which ... we do stuff on the computer and everyday internet.

jam: So you’re an entrepreneur.

Brandon Relph: Yes, you could call me that.

jam: In geek terms, Alick Mighall said, “Go make a Drupal 8 site,” and just set you loose, right? How was it to open up Drupal for the first time and...?

Brandon Relph: It was a challenge. I have to say it’s very easy to install it and when we were doing – on the first day, I basically got told, “Oh yes, we use Drupal.” I got talked through what it was. I got left a bit to decide and get to know it and they were like, “Oh, here’s the site. We want you to start.” So I started. I think pretty much in the first afternoon.

jam: Conceptually, was it an easy thing to get into, given your background?

Brandon Relph: It was very different because I’m used to coding raw PHP and it actually probably was a lot easier than what I do. So I suppose in a way, I was doing lots of the front end to begin with but we explored the back end of Drupal afterwards and getting to know how it will work opened my eyes up to how I kind of over-complicate stuff.

jam: Wow! That’s really interesting. So in Drupal, we talked a lot about how we empower people to use this very complex technology stack by making a great user interface and a great experience. Did it feel that way? Can you identify with that?

Brandon Relph: Yes, it felt like the process was a lot quicker than it would necessarily been if I would have had to hard code it.

jam: Now, most people that I interview – I’ll ask them something like, “What’s your first Drupal memory?” but your first Drupal memory is only June and it sounds like it was entirely positive.

Brandon Relph: Yes.

jam: Is Drupal something that you are going to try out for your own projects and get back to at some point?

Brandon Relph: I probably will. It’s busy time at the moment with school and everything to running your own company but it’s definitely something that I want to look into in the future as it seems like a really good alternative to hard coding stuff.

jam: So now, I’m just going to stand in front of you so that we can get the height comparison. How old are you?

Brandon Relph: I’m 15.

jam: You are 15. Thank you very much. So entrepreneurialism is a big theme at this event today. A guy called Ben Towers just had a bit of a speech. He’s 17 and he’s a serial entrepreneur as well and quite well known here in Britain. Do you think he’s sort of a role model?

Brandon Relph: Yes, I suppose he’s one of those where maybe I could be even – he could be my target for the next two years because as I progress and I move on, I’d hope that one day I will be standing up at events like this. I think around now is kind of the starting point of that with a television interview coming up in the next couple of weeks and it’s going to be taking it from there.

jam: So how did you discover programming was for you and how did you become an entrepreneur?

Brandon Relph: I discovered programming was for me when I sat down and I realized that I had a problem and that I needed to find the solution and programming was that type of thing. So I learned my first programming language when I was 12 or 11 – 12 and that was pretty much basic HTML/CSS and then I got into more of the backend and I did some Java and a bit of C. I suppose I became an entrepreneur when I found something that I enjoyed and I have a friend of mine in Germany who is my business partner, so to speak and we now – over the past two years, have kind of built up the company and we now have – there’s 25 of us and we all live all around the world.

jam: Wow! So getting into tech was a scratch-your-own-itch story. You had a problem that you needed to solve and you went and figured it out.

Brandon Relph: Yes. Then, I noticed that other people also have problems and why can't I capitalize on that?

jam: Hey! Presto! You have a business.

Brandon Relph: Yes.

jam: So what are the 25 of you doing now?

Brandon Relph: Some of you may know the game Minecraft. If not, you can Google it. We use it as like an ...

jam: For that one person who hasn’t heard of Minecraft.

Brandon Relph: Yes. We use it like a tool, a marketing tool that companies – and they employ us to make software and also stuff in the actual game in order to sell their product or sell their movie or like that. We also use Minecraft in education and we have recently taken on a chemistry project with a school where we make Minecraft – we made atoms in Minecraft and then we show children how they work and how they interact with each other. So I suppose it’s kind of that that drives me forward with everything.

jam: Minecraft seems to me to be another sort of perfect system where they’ve made something so abstract and yet so easy to use that you can sort of turn it into anything.

Brandon Relph: Yes, it’s one of those. People describe it as Lego and especially when you’re building. It’s so much like Lego but in the computer. So it’s like Lego on steroids type of thing and it can be used for pretty much anything and the beauty of the game is once you play it, it’s so simple to understand and it’s engaged with so many children and not just children but generations. Yes, it’s just great.

jam: You do have a passion for it. I mean otherwise, you wouldn’t be in business at this point either.

Brandon Relph: There’s still a market for it even five years after its development. There’s still a big market for it and it’s still on the rise.

jam: Are you working on the next big idea?

Brandon Relph: Oh, maybe.

jam: Oh, cagey! Cagey! Very good. So let’s sum up. ThinkNation, yes – no?

Brandon Relph: Yes.

jam: You’re going to be back?

Brandon Relph: Definitely!

jam: Are you going to submit a talk maybe?

Brandon Relph: Oh, I might be submitting – maybe.

jam: Okay. Alright! Drupal, yes-no?

Brandon Relph: Yes, in the future.

jam: Are you going to come back to it?

Brandon Relph: After my studies, yes.

jam: Alright! Cool! Anytime you want, you call any of us. There are several hundred thousand of us who can help you out with that. We’d love to. Start with Alick and then – you know. Awesome! And Minecraft, yes or no?

Brandon Relph: Yes, but not forever. It’s going to die one day but for now, it’s a great tool and I plan on using it for the future.

jam: So Brandon, give us your shameless pitch.

Brandon Relph: So if you’re looking to further your brand, you can contact us. We’re called goCreative. We’re an international company of 25 and that’s in 13 different countries and seven different time zones. You can find us online at go-creative.co and you can also find us on Twitter @goCreativeMC.

jam: It’s so nice to meet you.

Brandon Relph: Nice to meet you too.

jam: Thanks for taking the time to talk.

Brandon Relph: Thanks for having me.

Podcast series: Drupal 8Skill Level: BeginnerIntermediateAdvanced
Categories: Drupal

The Xilos Horizon Special Offer And New Aliens Available From Warlord Games

Tabletop Gaming News - 17 June 2016 - 10:00am
It’s not just WWII stuff that’s going on over at Warlord Games. They’re super-excited about the release of Battle for Xilos, the first supplement for Beyond the Gates of Antares. They’re celebrating its impending release with a special deal for people who may see the first supplement as a great place to jump into the […]
Categories: Game Theory & Design

Get all the game industry insights, data and trends at GDC Europe

Social/Online Games - Gamasutra - 17 June 2016 - 9:12am

Joost Van Dreunen is the chief of video game market research firm SuperData Research, and at GDC Europe he'll share a wealth of fascinating data about the trends and tendencies of the game industry. ...

Categories: Game Theory & Design

Zombicide: Black Plague/Massive Darkness Crossover Set Add-On Added to Kickstarter

Tabletop Gaming News - 17 June 2016 - 9:00am
Well, hopefully by checking out the Massive Darkness rulebook, you’ve seen that Massive Darkness and Zombicide: Black Plague are different games. But that doesn’t mean that there’s no way to crossover between the two. It just takes a bit. That bit is now available as an add-on in the Massive Darkness Kickstarter campaign. The set […]
Categories: Game Theory & Design

One Page Rules Releases New Edition of 1p40k

Tabletop Gaming News - 17 June 2016 - 8:00am
It’s just a year of new editions, it would seem. Mantic’s been going through version 2.0s of their games. Privateer Press just released mkIII for Warmachine and Hordes. Well, the fellows over at One Page Rules have a new edition of their flagship game, 1p40k. As always, you can go and download said rules for […]
Categories: Game Theory & Design

Tiny Little Branches: Victory in the Pacific - by Marc Michalik

Gamasutra.com Blogs - 17 June 2016 - 7:36am
Sometimes they don't have hexes. Why does my battleship act like a tank?
Categories: Game Theory & Design

Acquia Developer Center Blog: Review GitHub Pull Requests with Ease

Planet Drupal - 17 June 2016 - 7:35am

If you are like me and have to spend a lot of time reviewing large patches on GitHub you know it is a daunting task.

There is no easy way to navigate through multiple diffs so you have to scroll a lot (and I mean a LOT) and watch very carefully to not to miss what you are looking for.

It is tiring and frustrating.

Tags: acquia drupal planet
Categories: Drupal

The Horus Heresy – Crusade Imperialis Available to Order From Forge World

Tabletop Gaming News - 17 June 2016 - 7:00am
When rules get released for armies, they can sometimes be spread out across a couple publications. Or, at the very least, you can have different publications that each have a different army in them. Carrying around all those books can get tedious, so the folks over at Forge World have consolidated three of them and […]
Categories: Game Theory & Design

DrupalEasy: DrupalEasy Podcast 179 - Need to Pee (Michael Schmid, amazee.io, Drupal Community Keynote)

Planet Drupal - 17 June 2016 - 6:58am

Direct .mp3 file download.

Michael Schmid (Schnitzel), Group CTO of Amazee Group, CTO of amazee.io and super-active Drupal community contributor joins Kelley, Anna, and Mike to discuss amazee.io and Michael's recent DrupalCon New Orleans Community Keynote. This episode also touches on the new (also Swiss!) king of the hill in Drupal code contributions as well as the recent changes at the Drupal Association.

Interview DrupalEasy News Three (Two) Stories Sponsors Picks of the Week
  • Mike - Rules module again, because it is so freakin' awesome.
  • Anna - Teleport.org uses “Big Data” to compare different places to live. Focused on start-ups and other knowledge workers. Fun to look at (and scope out places where I might need to move after November!).
  • Kelley - Headspace mindfulness app to reduce stress, improve focus, relax.
  • Michael - Drop Guard - Updates your Core and Modules automatically.
Upcoming Events Follow us on Twitter Five Questions (answers only)
  1. Drones! FPV and Video/Photo Drones.
  2. Alexa and Wink (Home Automation).
  3. Life.
  4. An Elephant.
  5. At DrupalCon Copenhagen's closing ceremony - the Kitten Killers performance.
Intro Music Subscribe

Subscribe to our podcast on iTunes, Google Play or Miro. Listen to our podcast on Stitcher.

If you'd like to leave us a voicemail, call 321-396-2340. Please keep in mind that we might play your voicemail during one of our future podcasts. Feel free to call in with suggestions, rants, questions, or corrections. If you'd rather just send us an email, please use our contact page.

Categories: Drupal

Moveless Chess, an imaginary interview to ourselves - by Nico Saraintaris

Gamasutra.com Blogs - 17 June 2016 - 6:33am
In this interview we talk about Moveless Chess, our entry for last Ludum Dare (3rd place in Innovation) and the plans we have with the game.
Categories: Game Theory & Design

New Worlds: How Games are Better than Movies for the Sci-Fi/Fantasy Genre - by Telly Lee

Gamasutra.com Blogs - 17 June 2016 - 6:32am
The inherent problem with the worlds built by movies is that they inherently focus on a limited perspective. As a result, games create a much fuller world because they are forced to resolve all of these minor issues during the development process.
Categories: Game Theory & Design

Boosting Your App Ad Revenue with CPM Commitments - by Yaniv Nizan

Gamasutra.com Blogs - 17 June 2016 - 6:29am
CPM deals are a power tool. Master it to boost your ad revenue. This article explains they key principles of how to get it done.
Categories: Game Theory & Design

Analyzing Core Character Movement in 3D - by Ryan Darcey

Gamasutra.com Blogs - 17 June 2016 - 6:28am
Some tools and tips for analyzing core character movement in 3D, along with some source code to get you started.
Categories: Game Theory & Design

How To Make A Kickass Game Art Portfolio - by Sara Casen

Gamasutra.com Blogs - 17 June 2016 - 6:28am
Knowing how to create and present your portfolio when you apply to a game company is just as important as having awesome 2D/3D skills. If you have a badly presented portfolio you will struggle to find work. Here are some advice on making a good portfolio!
Categories: Game Theory & Design

The inceptive formation. - by Talal Harmouch

Gamasutra.com Blogs - 17 June 2016 - 6:25am
Currently a Master's student in Interactive Application Design, i have decided to start up a blog to document my process of making an MVP for my final project. An action adventure VR based game in Unity. The following is the backbone of my inspiration.
Categories: Game Theory & Design

New Pre-orders Available For Bolt Action

Tabletop Gaming News - 17 June 2016 - 6:00am
The chaps over at Warlord Games have been rather busy lately. But then again, they’ve been working on some new tanks, and anyone that’s been in an auto shop knows what it takes to get a car put together. So now just think what it takes to get a tank put together. Anyway, there’s two […]
Categories: Game Theory & Design

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