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blog.studio.gd: Inline Entity Display

Planet Drupal - 21 October 2014 - 8:31am

At Studio.gd we love the Drupal ecosystem and it became very important to us to give back and participate.
Today we're proud to announce a new module that we hope will help you !

Inline Entity Display module will help you handle the display of referenced entity fields directly in the parent entity.
For exemple if you reference a taxomony "Tags" to an Article node, you will be able directly in the manage display of the article to display tags' fields. It can become very usefull with more complex referenced entity like field collection for exemple.

VOIR LE MODULE : https://www.drupal.org/project/inline_entity_display



Features

- You can control, for each compatible reference field instances, if the fields from the referenced entities would be available as extra fields. Disabled by default.

- You can manage the visibility of the referenced entities fields on the manage display form. Hidden by default.

- View modes are added to represent this context and manage custom display settings for the referenced entities fields in this context {entity_type}_{view_mode} Example: "Node: Teaser" is used to render referenced entities fields, when you reference an entity into a node, and you view this node as a teaser if there are no custom settings for this view mode, fields are rendered using the default view mode settings.

- Extra data attributes are added on the default fields markup, so the field of the same entity can be identified.

Compatible with Field group on manage display form.

Compatible with Display Suite layouts on manage display form.


Requirements

- Entity API
- One of the compatible reference fields module.


Tutorials

simplytest.me/project/inline_entity_display/7.x-1.x
The simplytest.me install of this module will come automatically with these modules: entity_reference, field_collection, field_group, display suite.


VOIR LE MODULE : https://www.drupal.org/project/inline_entity_display


We are currently developping a similar module for Drupal 8 but more powerful and more flexible, Stay tuned !

Categories: Drupal

Blink Reaction: Blog and ebook Series; Responsive Content and Design

Planet Drupal - 21 October 2014 - 8:23am

Blink Reaction's Director of IT, Kenny Silanskas takes a look at why content is crucial when it comes to creating responsive design. Here Kenny breaks it down with a few easy sports analogies.

Categories: Drupal

Quantum holograms as atomic scale memory keepsake

Virtual Reality - Science Daily - 21 October 2014 - 7:10am
A new study demonstrates that quantum holograms could be a candidate for becoming quantum information memory. Scientists have developed a theoretical model of quantum memory for light, adapting the concept of a hologram to a quantum system.
Categories: Virtual Reality

Drupalize.Me: Including Image Styles With Your Drupal 8 Theme

Planet Drupal - 21 October 2014 - 6:21am

One of many new features in Drupal 8, made possible by the configuration management system, is the ability to add a default image style to your theme, instead of needing to use a module in tandem with your theme, or creating the image style by hand. Here's a look at working with this new feature in Drupal 8.

Categories: Drupal

File Resumable Upload

New Drupal Modules - 21 October 2014 - 6:18am

File Resumable Upload aka file_resup adds large files multiple and resumable upload to the File and Image field widgets.

Categories: Drupal

Floating Decimal

New Drupal Modules - 21 October 2014 - 1:32am

Provides a field widget and formatter, for treating decimals like floats (trims trailing 0's and dots).

Categories: Drupal

Superseeds: The Body Shop, Part 1

RPGNet - 21 October 2014 - 12:00am
Shazam! A new body for your hero!
Categories: Game Theory & Design

undpaul: Make your styleguide a living styleguide!

Planet Drupal - 20 October 2014 - 11:09pm

Don't you know that, too? You or your team is building a site and during this process all implemented parts are styled through templates and CSS. The CSS files (at best you are using a CSS preprocessor like SASS) are getting bigger, more sophisticated and even more confusing - not to mention that these files are getting almost unmaintainable and more and more error-prone.

drupal planet englishCSS
Categories: Drupal

The Musical Box #01: Spirit "Dynamic" Tracks - by Marcelo Martins

Gamasutra.com Blogs - 20 October 2014 - 11:01pm
The Musical Box features 30 articles focusing on game music production and implementation. The first edition is dedicated to the Nintendo DS Game The Legend of Zelda - Spirit Tracks.
Categories: Game Theory & Design

Optimizing Darknet - by E McNeill

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Categories: Game Theory & Design

The new game developer challenge: Designing for the next 4 billion Internet consumers - by Raul Otaolea

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
Raul Otaolea, co-founder and CEO of WiMi5, has 14 years of experience in web games. WiMi5 is building an unprecedented online platform to create, publish and monetize web games so that indie game developers can leverage HTML5 potential. Raul discusses how
Categories: Game Theory & Design

Just Stop With The Harassment And Bullying Campaigns Already - by E Zachary Knight

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
In which I publicly state my opposition to bullying and harassment in the games industry.
Categories: Game Theory & Design

Monoculture is Death - by Paul Furio

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.
Categories: Game Theory & Design

Alternative Sales Strategies for Digital Stores -- Cross Game Promotions - by Ulyana Chernyak

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
Continuing our look at sales strategies, we come to the use of cross game promotions as a way to leverage IPs together to get more visibility and sales.
Categories: Game Theory & Design

Hype in Games: A Comparison of Shadow of Mordor's success & Destiny's disappointment - by Raven Kelly Smith

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
A comparison between Bungie's Destiny and Monolith's Shadow of Mordor, and the reasoning behind the wide felt disappointment behind Destiny and the perceived success of Shadow of Mordor.
Categories: Game Theory & Design

Of Moons and (Sprinting) Men - A Retrospective Interview with Santa Ragione - by Darius Drake

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
With Mirrormoon EP being a full year behind us, and their next big title just weeks away, I chat with the devs from Santa Ragione about game design and their interesting job as indies.
Categories: Game Theory & Design

'Hatred' and its senseless quest to be... like almost every other game out there... - by Sergio Rosa

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
This "so-ultra-violent" 'Hatred' videogame is doing exactly the same thing other games have done in the past, but for some reason a lot of people react like they just realized evil exists in the world.
Categories: Game Theory & Design

Music and Sound Effects in Unity - by Marc Breaux

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
In this week's PuckMania dev blog, we share simple techniques used to load in audio clips for SFX and music in Unity, as well as manage their volume.
Categories: Game Theory & Design

If you're Playing Games, you're Already Training your Brain - by Yannis Patras

Gamasutra.com Blogs - 20 October 2014 - 11:00pm
Brain training is heavily built around neuroplasticity's premises. But neuroplasticity doesn't need elaborate scientific exercises to kick in. All it needs is an entertaining context, a challenging environment, and time! And these sound very familiar...
Categories: Game Theory & Design

FileField Sources Resumable

New Drupal Modules - 20 October 2014 - 3:26pm
Categories: Drupal
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