Assassin's Creed Revelation - Look of yesteryear - by Florent LOUIS Blogs - 24 April 2017 - 7:45am
This article has been published in 2012. It discusses the improvements that the Assassin's Creed saga seemed to deserve to renew or enhance its quality in terms of gameplay and gaming experience.
Categories: Game Theory & Design

What is it like to develop a game about immigrants and refugees in the Trump era? - by Bob Whitaker Blogs - 24 April 2017 - 7:44am
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.
Categories: Game Theory & Design

Adding VR support to our horror game Medusa’s Labyrinth - by Marcus Toftedahl Blogs - 24 April 2017 - 7:43am
During the last few months we‘ve been busy adding VR support to our horror game Medusa’s Labyrinth. We’d like to share some insights from the process the game has gone through –  adapting a first person horror game to a VR one. This is the first blog post
Categories: Game Theory & Design

Warlord Games Taking Pre-orders For Exterminate! Doctor Who Miniatures Game Set

Tabletop Gaming News - 24 April 2017 - 7:00am
You’d think that both being rather mechanical in nature, the Cybermen and the Daleks would get along. Though, (thankfully for most of the rest of the universe) such is not the case. They clash with one-another just like they clash with other races. And that’s just what they’ll be doing in Exterminate!, a new set […]
Categories: Game Theory & Design

Evoking Presence - by Thomas Grip Blogs - 24 April 2017 - 7:00am
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.
Categories: Game Theory & Design

Spicing Up Games Through Bite-Sized Player Agency - by John Velgus Blogs - 24 April 2017 - 6:59am
Player agency is an important tool for engagement, but implementing it doesn’t have to destroy your game’s budget or involve massive new systems. Just adding a few meaningful moments of player agency can make a huge emotional impact.
Categories: Game Theory & Design

Breaking 5 Common Myths About App Store Optimization - by Esraa Abouzid Blogs - 24 April 2017 - 6:55am
Here we highlight the most common myths about the app store optimization (ASO). Mistakes that you should avoid at all costs.
Categories: Game Theory & Design

The Impact of Streaming and Fair Use on Video Games - by Josh Bycer Blogs - 24 April 2017 - 6:46am
Streaming video games have become big business for everyone involved, but there is a growing debate as to just how much of an impact this should have on video game marketing.
Categories: Game Theory & Design

Composing video game music to build suspense, part 4: drones of dread - by Winifred Phillips Blogs - 24 April 2017 - 6:27am
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.
Categories: Game Theory & Design

Developer Diaries: Working with Warhammer 40,000: Space Wolf Visuals - by Anastasia Skachko Blogs - 24 April 2017 - 6:26am
In this article we talk about Warhammer 40,000: Space Wolf visuals and how we work with them.
Categories: Game Theory & Design

6 alternatives to Steam for indie developers - by Antonio Santo Blogs - 24 April 2017 - 6:25am
Steam is not the only store out there, even though it’s obviously the bigger. In this post, we comment and discuss some alternative stores for indie developers
Categories: Game Theory & Design

Harmony and the Kludge in Game Design - by Lewis Pulsipher Blogs - 24 April 2017 - 6:21am
Harmony and its opposite, the kludge, are fundamental to good game design. Games that lack harmony or have in-harmonious aspects have a handicap, though some succeed. Fortunately, most of the in-harmonious games are never published, or only self published
Categories: Game Theory & Design

GameDev Protips: Basic UI/UX Design Principles For Game Designers - by Daniel Doan Blogs - 24 April 2017 - 6:21am
GameDev Protips: Basic UI/UX Design Principles For Game Designers
Categories: Game Theory & Design

Why do people play video games? - by Ruslev Berg Blogs - 24 April 2017 - 6:01am
This article is a step by step explanation of why we like video games. It is written in co-authorship with the Captain Obvious. It is controversial and abounds with author’s extrapolations.
Categories: Game Theory & Design

Summer 2017 for Mobile Gaming Industry – What Trends Will Predominate on the Market? - by Phyllis Bennett Blogs - 24 April 2017 - 6:01am
Most of the technological development falls on summer. All the major expos of new achievements are held in summer. I will try to make some predictions for the forthcoming summer
Categories: Game Theory & Design

Fantasy Flight Games Announces New Elven Expansions For Runewars

Tabletop Gaming News - 24 April 2017 - 6:00am
So, I’m sure many of you got copies of Runewars over the weekend. What’re your thoughts on it? We got a copy here in the office. Haven’t had much of a chance to really look into it yet (been busy with lots of other things), beyond simply looking over the components. Well, we know there’s […]
Categories: Game Theory & Design

Third & Grove: Third & Grove presents at Magento Imagine Conference 2017

Planet Drupal - 24 April 2017 - 4:05am
Third & Grove presents at Magento Imagine Conference 2017 antonella Mon, 04/24/2017 - 07:05
Categories: Drupal

Commerce Shippo

New Drupal Modules - 24 April 2017 - 3:10am
About this module

Shippo module for Drupal 7 provides real-time shipping cost estimates for various shipment carriers e.g. UPS, USPS, DHL Express, Canada Post, FedEx, etc. and shipping label creation along with tracking information functionality.
Version: 1.0
Drupal core version: 7.x

Categories: Drupal

Gnome Spotlight: Lawful Good Gaming

Gnome Stew - 24 April 2017 - 1:00am

Welcome to Gnome Spotlight – an article series celebrating gamers doing good in the world, both within the realm of gaming and outside of it.

The idea for Gnome Spotlight came from posts by Shanna Germain, senior designer and co-founder of Monte Cook Games, who was on the hunt for a curation of games, artists, and companies doing great work at being inclusive and representing diverse people. There tend to be voices that call out large missteps made by companies, and this is an important step towards positive change (“Be critical of the media you love”). However, the other side of the “Better, Kinder, Inclusive, Accessible Gaming” coin is to bring attention to projects and people that are already doing great, brave work. As Shanna asked,

“Who’s praising the great stuff and elevating those profiles? That’s what I want to read.”

Gnome Spotlight isn’t the only voice doing this, but we hope to be a consistent source of comforting, happiness-inducing news in your media deluge, and hope that we can shed light on projects that are actively trying to put good into the world and make gaming a better place. For each Gnome Spotlight, we’ll tell you what folks are doing and how you can help, if you have the time and resources to do so!

Lawful Good Gaming

Play games, donate to charities. Volunteers run RPGs online for people who donate to a supported charity, which are selected around different themes for each “season” of Lawful Good Gaming. Season 1 is “Champions of Equality.”

How you can help: Run games, play in games, donate on behalf of games, or volunteer at Lawful Good Gaming. Participants of all alignments welcome.

Disclaimer: I am a part of Lawful Good Gaming’s leadership committee; typically I will not be involved in the organizations featured!

On a cool autumn day in Rivendell, Elrond scowled before the assembled nerds, asking himself: “How did it come to pass that the fate of Middle-Earth lay in the grubby, Funyan-soiled hands of such dorks? Truly, that bafflement Galadriel must be playing one of her jokes.”

In January, James Walls voiced frustration at the treatment of American citizens due to the executive orders of Trump’s immigration ban (itself now on temporary restraining order due to its unconstitutionality). James heard the American Civil Liberties Union speaking out against the ban and saw unaffiliated attorneys traveling to airports to help stranded citizens pro bono. James felt the need to contribute, but found himself at a loss for what he had to give. Then it struck him:

“My initial reaction was to find the right charity and send a donation. I still plan on doing this, but can I do more? Can I get a ball rolling? Can I somehow leverage my time and talent? Unfortunately, as a gamer nerd, there’s no direct way for my talent to benefit those most in need by this executive action. But I think I can do it indirectly… and I’d love to get more folks involved if possible. Maybe you.”

What ensued was a whirlwind of meetings, charity games, and social media outreach that has produced Lawful Good Gaming, an organization with a simple plan: gamemasters volunteer to run games (typically online), with the “price” of entry being proof of direct donation to a featured charity. Note: no money is exchanged with the organization or its members – all donations are direct to the charity organizations themselves.

The first organizational meeting assembled over 20 participants clamoring over a Discord channel, each wanting to know what they could do to help. A third of this crew stepped up to join the leadership committee, which James lauds as the lifeblood of the organization. Christina & Keith Garrett, Social Media Mages who run the Lawful Good Gaming Twitter, told me how James’ call to action resonated with them. Keith felt exactly the same urge to contribute, and Christina was smitten by the idea of gamers doing what they love to effect positive change.

That first night was an emotional one; the committee had to pick a focused direction for the group, a name, and figure out which charities they would feature. The decision was made to start now, start small, and gather some “quick wins.” The hope was to channel people’s frustration and desire to do good into immediate (if small) actions, rather than try to bite off more than they can chew and lose steam.

Choice of Charities

One of the touchier subjects was the decision to support charities that dealt with partisan issues, as it risked alienating some participants. However, because Lawful Good Gaming came about in response to the immigration ban, the committee felt it had to have some chance at making an impact in those areas too.

The committee decided to have seasons, in which they support different suites of charities to bring together people from broad political leanings who all want to support good causes. Each season’s charities surround a theme, but there will be some breadth to ensure that most people should be able to find a charity they find worthy of their support.

Lawful Good Gaming began Season One: Champions of Equality at the beginning of April, running games on behalf of the Southern Poverty Law Center, National Immigration Law Center, and Government Accountability Project.

Lawful Does Good

Since its beta test in February, Lawful Good Gaming has run 7 games, which have been enjoyed by 29 players, resulting in $1,140 donated to the four sponsored charities from players and an additional 3 people who have matched donations or donated on behalf of sessions. Five more games are on the docket.

I’m impressed at the diversity of games being run! Games that have been/are going to be run include:

  • Lamentations of the Flame Princess
  • 13th Age
  • Night’s Black Agents
  • Delta Green
  • the GM-less game The Quiet Year
  • Powered by the Apocalypse Engine games: Masks, World Wide Wrestling
  • a bevy of Cypher System games: The Strange, Numenera, Gods of the Fall, Modern, a Supers-genre game inspired by One Punch Man which still has seats!
 I think it brings out a side of gamers that we always knew was there, but now we’re tapping into that and bringing it to light Reception

Most of the activity is currently happening over at Lawful Good Gaming’s Facebook group, where 179 members are geeking out about the fabulous games that are happening, some of which are being livestreamed and archived, like this Cypher System Modern game.

A highly contagious passion seems to sweep through all levels of the organization. Rohit Sodia, creator of play-by-post website Gamer’s Plane, is doing the work of many lesser mortals as he creats a custom website for Lawful Good Gaming, which will eventually live at The entire leadership committee (besides yours truly, the slacker PhD-pursuing gnome) has a finger on the pulse of the organization and its needs, constantly helping participants and adapting to new needs and opportunities. Apart from the leadership committee, gamemasters engage deeper by posting delightful play reports, followed by asking “What should I run next?” Players in some games are even advancing to become gamemasters themselves!

This stepping up has been heartening to James Walls. “We gamers are escapists,” he says; it’s against the stereotype that gamers would band together over such real-world issues. “I think it brings out a side of gamers that we always knew was there, but now we’re tapping into that and bringing it to light.”

There is so much good on the horizon for this organization. To tantalize a few possibilities, look forward to exciting new supported charities, audience-interactive twitch streaming games, and potential online game weekends or mini-conventions.

How You Can Help
  • Join Lawful Good Gaming’s Facebook group, follow them on Twitter, and keep an eye out for their forthcoming website.
  • Donate to featured charities, and play in games! Upcoming games are posted in a pinned post on the Facebook group.
  • Volunteer to run games by posting an event in Lawful Good Gaming’s Facebook group. Leadership committee members will help you with any logistical questions you may have.
  • Tell your friends! This initiative has to reach new people to continue to work. There’s currently no minimum donation (although some gamemasters have opted to have a minimum donation for their individual games).
  • If you have a connection with gaming companies (or are one), Lawful Good Gaming would love to work with you! This could be as simple as sharing the news, to arranging something more special.
  • If you have some skillset to volunteer, definitely let Lawful Good Gaming know. The group could particularly use assistance in design and graphic work, as well as twitch streaming know-how.


Special thanks go to all of the gamemasters, players, and the small but hardworking leadership committee: Ethan Hammersmith, Christina Garrett, Keith Garrett, Alexander Lepera, Monica Marlowe, Ray Slakinski, Rohit Sodhia, Brenna Sydel, Jennifer Walls, and James Walls.

Find out more about Lawful Good Gaming:

What kinds of charities would you like to see supported for future Lawful Good Gaming seasons?

Categories: Game Theory & Design

Commerce Paymentwall

New Drupal Modules - 24 April 2017 - 12:30am

Paymentwall integration for the Drupal Commerce payment system.

Categories: Drupal


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