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With GameMaker under new ownership, some devs have long-term concern

Social/Online Games - Gamasutra - 17 February 2015 - 11:05am

GameMaker: Studio has a new owner, following a $16.4 million acquisition. But what does this mean for game developers, and how does the buyer intend to support the engine? ...

Categories: Game Theory & Design

What gets coverage in the game media? 2014 in review

Social/Online Games - Gamasutra - 17 February 2015 - 10:42am

How does the press cover game topics? What's trending the most? Did Microsoft squish Sony -- and what about mobile games? This analysis of 2014's press coverage provides insightful data. ...

Categories: Game Theory & Design

Phase2: The Pros And Cons of Headless Drupal

Planet Drupal - 17 February 2015 - 10:38am

Drupal is an excellent content management system. Nodes and fields allow site administrators the ability to create complex datasets and models without having to write a singe mysql query. Unfortunately Drupal’s theming system isn’t as flexible. Complete control over the dom is nearly impossible without a lot of work. Headless Drupal bridges the gap and gives us the best of both worlds.

What is headless Drupal?

Headless Drupal is an approach that decouples Drupal’s backend from the frontend theme. Drupal is used as a content store and admin interface. Using the services module in Drupal 7 or Core in Drupal 8, a rest web service can be created. Visitors to the site don’t view a traditional Drupal theme instead they are presented with pages created with Ember.js, Angular.js, or even a custom framework. Using the web service the chosen framework can be used to transfer data from Drupal to the front end and vice versa.


So what makes Headless Drupal so great? For one thing it allows frontend developers full control over the page markup. Page speed also increases since display logic is on the client side instead of the server. Sites can also become much more interactive with page transitions and animations. But most importantly the Drupal admin can also be used to power not only web apps but also mobile applications including Android and iOS.


Unfortunately Headless Drupal is not without its drawbacks. For one layout control for editors becomes much more difficult. Something that could be done easily via context or panels now requires a lot of custom fronted logic. Also if proper caching isn’t utilized and the requests aren’t batched properly lots of roundtrips can occur, causing things to slow down drastically.

Want to learn more about Headless Drupal?  Check out the Headless Drupal Initiative on  And on a related topic, check out “Drupal 8 And The Changing CMS Landscape.

Categories: Drupal

‘Share Of Voice’ – the most underdiscussed stat in video games? - by Simon Carless Blogs - 17 February 2015 - 9:29am
Why you need to think about 'share of voice' - how many games people are playing monthly - when you make your game, and some thoughts on some of the things you can do to mold your game into a majority share of voice one for gamers.
Categories: Game Theory & Design

Take your game industry career to the next level at GDC

Social/Online Games - Gamasutra - 17 February 2015 - 9:07am

GDC 2015 organizers highlight notable career-building events at next month's conference, including sessions and meeting opportunities with the likes of Epic, Riot, Blizzard and more. ...

Categories: Game Theory & Design

Cameron Eagans: Use the Force!

Planet Drupal - 17 February 2015 - 9:00am

Python developers have Jedi. Go developers have gocode. Hack developers have the built-in autocomplete functionality in hhvm. PHP developers have….nothing.

Categories: Drupal

Cheeky Monkey Media: How to add typekit fonts to your drupal website

Planet Drupal - 17 February 2015 - 9:00am

So you just got the latest design from your graphics department. Now it’s up to you, the drupal developer, to take that design and turn it into reality. The problem is that they used some fancy pants new font and you need to make sure it works on every browser and mobile device.

There are a few solid options to choose from, including Google fonts and the popular @font-your-face drupal module. However, one of the services that I have been using lately is Adobe Typekit. They offer thousands of fonts and make it easy to scale. Typekit offers a basic free account as well as paid...Read More

Categories: Drupal

Appnovation Technologies: Export Data From Views to CSV File

Planet Drupal - 17 February 2015 - 8:55am

It is sometimes useful to be able to save our view results into a document to allow non-technical people to manipulate the data.

Categories: Drupal

Tag1 Consulting: How to Maintain Contrib Modules for Drupal and Backdrop at the Same Time - Part 2

Planet Drupal - 17 February 2015 - 8:00am

This is the second in a series of blog posts about the relationship between Drupal and Backdrop CMS, a recently-released fork of Drupal. The goal of the series is to explain how a module (or theme) developer can take a Drupal project they currently maintain and support it for Backdrop as well, while keeping duplicate work to a minimum.

read more

Categories: Drupal

Clemens Tolboom: Delete and edit comments on closed node

Planet Drupal - 17 February 2015 - 7:29am

Having a forum you needs quick deletions of improper comments.

In Drupal 7 and Drupal 8 you have to visit admin/content/comments to do so. But then you loose the thread.

You could review and use this patch or add this to your custom module. The first needs review and testing. The later needs a Drupal coder.

Categories: Drupal

Drupal Commerce: Using OpenID Connect for Single Sign-On with Drupal

Planet Drupal - 17 February 2015 - 7:03am

At Commerce Guys we provide a varied range of services, including our cloud PaaS, this Drupal Commerce community website, support, and the Commerce Marketplace.

Our users may need to log in to any of these services, and sometimes several at the same time. So we needed to have a shared authentication system, a way of synchronizing user accounts, and single sign-on (SSO) functionality.

After a lot of research on the existing methods, such as CAS, we found that there was no generic open-source solution which would cover all of our current needs and would also allow us to grow and scale in the future when adding new features or applications.

We decided to implement the OAuth 2.0 and OpenID Connect protocols, which were designed to be flexible, yet simple and standardized - exactly what we wanted.

Categories: Drupal

Media WYSIWYG responsive image

New Drupal Modules - 17 February 2015 - 7:02am

Adds option on Media WYSIWYG to make the selected inline image responsive using the picture module. This simply adds 'data-picture-group="<your breakpoints group>"' and 'data-picture-mapping="<your picture mapping>"' attributes on the inline image.


Drupal 7.x

Categories: Drupal

Drupal @ Penn State: Autopost to Facebook

Planet Drupal - 17 February 2015 - 6:15am

I ran into an issue with the Drupal for Facebook module, both for D6 and D7, where I wanted articles to auomatically be posted to Facebook when they are submitted.  There appeared to be no way to do this via the module and I had played around with Rules to see if that would work, but no luck.

Categories: Drupal

See the future of VR game development at GDC 2015

Social/Online Games - Gamasutra - 17 February 2015 - 6:14am

Developers interested in charting a course through the new frontier of virtual reality game design would be wise to look for advice from trailblazers at the 2015 Game Developers Conference. ...

Categories: Game Theory & Design

Level design: Doom's &quot;horseshoe&quot; - by Hamish Todd Blogs - 17 February 2015 - 3:52am
A technique in 3D level design I've never seen discussed before, so let's discuss!
Categories: Game Theory & Design

From Innsmouth, With Love - by Radek Koncewicz Blogs - 17 February 2015 - 3:52am
A look at how three different monstrosities from the Cthulhu Mythos were expertly implemented in Dark Corners of the Earth.
Categories: Game Theory & Design

Find Your Focus - by Josh Sutphin Blogs - 17 February 2015 - 3:52am
"Satisfying, best-in-class game feel" is now a key, driving principle of my own studio, Third Helix. And this is exactly what you need: a clear, concise statement of what you stand for that will guide your business for (hopefully) many years to come.
Categories: Game Theory & Design

Frozen Cortex: The Art of the Concept - by Paul Kilduff-Taylor Blogs - 17 February 2015 - 3:52am
Ahead of its launch on Thursday 19th February, Mode 7's Paul Kilduff-Taylor talks marketing and development lessons from simultaneous-turn-based "Blood Bowl meets Speedball" epic Frozen Cortex
Categories: Game Theory & Design

Breaking Into A Crowded Space? Here are Few Things To Consider - by Michael Martinez Blogs - 17 February 2015 - 3:52am
Tips for Startups Trying to Break Into the Crowded Gaming Space from JuiceBox Games CEO Michael Martinez
Categories: Game Theory & Design

Second Stage of Game Development: Sustain - by Taylor Bair Blogs - 17 February 2015 - 3:52am
If you're in this stage, trust me, you'll know it. Why? Because every day you'll find yourself juggling a million necessary tasks that distract from game design. One development group is in the thick of it - this is what we can learn from them.
Categories: Game Theory & Design
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