Newsfeeds

Efficient writing : get to the point! - by Kevin Trepanier

Gamasutra.com Blogs - 18 August 2016 - 1:14am
Writing in video games is not just about the story. In some games there's tons of game rules informations to be conveyed to the player and it got to be done quickly and efficiently.
Categories: Game Theory & Design

The Key to designing VR action games is "IN YOUR FACE" - by Sebastian Alvarez

Gamasutra.com Blogs - 18 August 2016 - 1:13am
There are no rules when it comes to designing VR games, but maybe we can examine what common features most action titles seem to require. So, what are the greats doing right and what are the must have gameplay modes that every VR Action game should have?
Categories: Game Theory & Design

Superseeds: The Trophy Room, Part One

RPGNet - 18 August 2016 - 12:00am
The Lost Room as superheroic inspiration.
Categories: Game Theory & Design

CASUAL GAMES COMPETE WITH FACEBOOK AND YOUTUBE - by Catalin Avram

Gamasutra.com Blogs - 17 August 2016 - 11:55pm
When you create a casual game, you not only compete with other social games, but you directly compete with Facebook, Youtube, Netflix and so on. This is a point many people miss in their business plan, and it's exactly why many games fail.
Categories: Game Theory & Design

Unimity Solutions Drupal Blog: Video Annotations: A Powerful and Innovative Tool for Education

Planet Drupal - 17 August 2016 - 11:51pm

According to John J Medina a famous molecular biologist “Vision trumps all other senses.” Human mind is attracted to remember dynamic pictures rather than listen to words or read long texts. Advancement in multimedia has enabled teachers to impart visual representation of content in the class room.

Categories: Drupal

Rejecting the "New Norm" of Games Industry Toxicity - by Nathan Meunier

Gamasutra.com Blogs - 17 August 2016 - 11:50pm
What do you do when you fundamentally loathe the behavior of so many of the players you’re supposed to rely on to buy your latest games?
Categories: Game Theory & Design

Why No Man’s Sky is lost on Hardcore Gamers - And why this could be great news - by André Noller

Gamasutra.com Blogs - 17 August 2016 - 11:49pm
My thesis is, that the game’s design doesn’t fit the psychological needs of hardcore gamers. But this could be all but bad news for the potential success of the game.
Categories: Game Theory & Design

An Open Letter to Steam Key E-mail Scammers - by Malcolm Pierce

Gamasutra.com Blogs - 17 August 2016 - 11:47pm
Anyone who has released a game on Steam has received e-mails from scammers looking for keys. A look at how most of these messages aren't only bad, but comically ineffective.
Categories: Game Theory & Design

Drupalize.Me: Learn by Mentoring at DrupalCon

Planet Drupal - 17 August 2016 - 11:37pm

DrupalCon is a great opportunity to learn all kinds of new skills and grow professionally. For the 3 days of the main conference in Dublin (September 27–29) there will be sessions on just about everything related to Drupal that you could want. One amazing opportunity that you may not be aware of though is the Mentored Sprint on Friday, September 30th. This is a great place for new folks to learn the ropes of our community and how to contribute back. What may be less talked about is the chance to be a mentor.

Categories: Drupal

Commerce Discount Payment Method

New Drupal Modules - 17 August 2016 - 3:43pm

Apply discount depending on payment method selected during order checkout process

Categories: Drupal

Roy Scholten: Vetting Drupal product ideas

Planet Drupal - 17 August 2016 - 2:57pm

We’ve made big strides since Drupalcon New Orleans in how we add new features to Drupal core. The concept of experimental modules has already helped us introduce features like a new way to add blocks to a page, content moderation and workflow tools and a whole new approach for editing all the things on a page while staying at that page.

In New Orleans we started to define the process for making these kinds of big changes. Probably the most important and defining aspect of it is that we’re (finally!) enabling a clearer separation between vetting ideas first, implementation second.

True to form we specified and detailed the latter part first :-)

So, on to that first part, vetting Drupal product ideas. In my core conversation I outlined the need for making bigger UX changes, faster and suggested possible approaches for how to design and develop those, borrowing heavily from the Lean UX method

Since then, we’ve been reminded that we really do need a clearly defined space to discuss the strategic value of proposed new features. A place to decide if a given idea is desirable and viable as an addition to core.

The point being: core product manager with help from Drupal UX team members wrote up a proposal for how to propose core product ideas and what’s needed to turn a good idea into an actionable plan.

It needs your feedback. Please read and share your thoughts.

Tags: drupaluxprocessdrupalplanetSub title: Agree on why and what before figuring out the how
Categories: Drupal

Mandrago Board Game Up On Kickstarter

Tabletop Gaming News - 17 August 2016 - 2:00pm
The princess is sick! Oh no! There is a potion that can be brewed to heal her up, right as rain, but one of the ingredients, the Mandrago plant, is incredibly rare. It is up to the kingdom’s healers to go out into the forest and find it. But the forest is full of hazards, […]
Categories: Game Theory & Design

Novamarines Charity Auction Up Now

Tabletop Gaming News - 17 August 2016 - 1:00pm
We all know that I love gaming. I’m sure you all here do, too (otherwise, this is really an odd website to have on your surfing list). I’m sure most of you, like me, also like helping others. The people that run the NOVA Open certainly love helping others. That’s why they’re always running their […]
Categories: Game Theory & Design

University funds efforts to build an archive of LGBTQ content in games

Social/Online Games - Gamasutra - 17 August 2016 - 12:05pm

Earlier this year Temple University awarded an academic fellowship to assistant professor Adrienne Shaw that will support her efforts to build out and maintain her LGBTQ Video Game Archive project. ...

Categories: Game Theory & Design

Greater Than Games is Hiring a Sales & Marketing Director

Tabletop Gaming News - 17 August 2016 - 12:00pm
Have you ever wanted to get yourself a job in the gaming industry? I know I did for the longest time before I finally landed this gig (and I’m very happy that I got it). Well, Greater Than Games is looking to add a new Sales & Marketing Director to their team. Could you be […]
Categories: Game Theory & Design

Mediacurrent: DrupalCon NOLA: The People Behind the Usernames

Planet Drupal - 17 August 2016 - 11:33am

As we work every day on our own projects, with our own deadlines and priorities, it is often too easy to forget about the entire community of others using Drupal in much the same way. When we're working with Drupal in our various capacities, there is no shortage of methods to interact with the community and contribute back, but those aren't the focus of this post.

Categories: Drupal

Tag No More

New Drupal Modules - 17 August 2016 - 11:16am
Use case

You want to have some taxonomy terms on your site, but you don't want editors to be able to add them to new content. In other words, you would like to just delete the terms, but for whatever reason you can't - so you want to make sure they don't get used any more.

Limitations

This module currently only works on core Taxonomy Term Reference fields using the "Select list" widget type.

Usage

After enabling the module, edit any taxonomy term that you would like to hide from editors and check the box labeled "Tag no more", and then save.

Categories: Drupal

myDropWizard.com: Drupal 6 security updates for Panels!

Planet Drupal - 17 August 2016 - 11:16am

As you may know, Drupal 6 has reached End-of-Life (EOL) which means the Drupal Security Team is no longer doing Security Advisories or working on security patches for Drupal 6 core or contrib modules - but the Drupal 6 LTS vendors are and we're one of them!

Today, there is a Critical security releases for the Panels modules for multiple Access Bypass vulnerabilities.

The first vulnerability allows anonymous users to use AJAX callbacks to pull content and configuration from Panels, which allow them to access private data. And the second, allows authenticated users with permission to use the Panels IPE to modify the Panels display for pages that they don't have permission to otherwise edit.

See the security advisory for Drupal 7 for more information.

Here you can download the patch for 6.x-3.x!

If you have a Drupal 6 site using the Panels module, we recommend you update immediately! We have already deployed the patch for all of our Drupal 6 Long-Term Support clients. :-)

If you'd like all your Drupal 6 modules to receive security updates and have the fixes deployed the same day they're released, please check out our D6LTS plans.

Note: if you use the myDropWizard module (totally free!), you'll be alerted to these and any future security updates, and will be able to use drush to install them (even though they won't necessarily have a release on Drupal.org).

Categories: Drupal

Rakesh's DSoC 16 blog: Last week - GSoC16 - Detected and Solved Merge Conflicts in Drupal8.

Planet Drupal - 17 August 2016 - 11:04am
Last week - GSoC16 - Detected and Solved Merge Conflicts in Drupal8. rakesh Wed, 08/17/2016 - 23:34
Categories: Drupal

Midweek Snippets

Tabletop Gaming News - 17 August 2016 - 11:00am
Alright, everyone. We’ve made it halfway through the week. With just a bit more work, we can make it once more to the weekend. I’m confident that we’ll be able to do it. But before then, we’ll need to refuel with some bite-sized gaming stories. Good thing that’s just what’s on the menu right now. […]
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator