Fake realities will create fake humans. Or, fake humans will generate fake realities and then sell them to other humans, turning them, eventually, into forgeries of themselves. So we wind up with fake humans inventing fake realities and then peddling them to other fake humans. It is just a very large version of Disneyland.
This guest article on archetypes is by Aaron Ryyle. I feel it fits a very nice, typical mould… – Punmaster John
“One cannot afford to be naive in dealing with dreams. They originate in a spirit that is not quite human, but is rather a breath of nature—a spirit of the beautiful and generous as well as of the cruel goddess.” — Carl G. Jung, “The Importance of Dreams”
In the psychological theory of Carl Jung, a psychological archetype is an inherited idea that is derived from the collective experience of the human race. Archetypal ideas and images arise from the unconscious of the individual, but they are rooted in kind of species-memory: the collective unconscious. When archetypes appear in mythology or fiction, they tap into an audience’s unconscious ideas at a deep level, and they provoke characteristic emotional responses that fit certain molds. Archetypes can be powerful tools in your storytelling kit.Archetype as Pattern and Symbol
An archetype is a a typical character, action, or situation that represents universal patterns of human nature. Characters, themes, objects, settings, or symbols can all reflect an archetype: the Hero, the Mentor, the Quest, the Magic Weapon, the Moon, the villain in a Mask… all follow certain universal patterns.
Every culture has heroic legends or trickster stories, yet the particular forms those stories take are colored by history, culture, and context. Archetypes crystallize around experiences and ideas that are common to human beings as human, yet they are capable of infinite local variations. This means that they can become powerful symbols that can speak to people from a broad range of backgrounds in new ways while still striking common cords.Archetype as Device
Archetypes work on two levels. First, because they contain echoes of all the other instances the audience members are familiar with. Second, and more importantly, because they trigger recognition in the unconscious—even evoking images from dreams. In fact, Jung documented numerous instances of separate patients dreaming in strikingly similar imagery, then recognizing their dreams images in myth and legend.
Of course, using archetypes means making them your own—your Mentor should not just be Gandalf with the serial numbers filed off. But you can use archetypal characters or places in new ways, always keeping mind that there is nothing new under the sun. After all, the trope of the old man with the beard in the wilderness is so common precisely because, when well-deployed, it can efficiently communicate a whole range of ideas and emotions.Working with Archetypes
Archetypes can be great idea-generators. (Use your favorite search engine…) Examples of Jungian archetypes that are perfect for role-playing games include:
- The Hero (the fool, warrior hero, lover, superhero, or superhuman)
- The Earth Mother (a woman offering shelter, or nourishment)
- The Journey (the quest for vengeance, or in search of knowledge)
- The Threshold (a gateway or portal to a new world, and new challenges)
- The Guardian of the Threshold (the sphinx, the knight who asks three questions)
- The Shadow (an adversary representing something unknown or denied in the hero’s—or patient’s—psyche)
Remember that an archetype is something that crystallizes around an existential concern or a common experience. Ask yourself: what sort of experiences, ideas, fears, or desires do different archetypes play with? Then look for ways to connect those themes or experiences with your player characters. By playing off your players’ creativity you can create something that really is new, because it comes from your unique group and its unique personality.
The journey in search of knowledge speaks to a sense of need and a fear of the unknown… Why might your characters need a piece of knowledge so bad they would face untold danger to obtain it? What dangers could you dangle over their heads to make them sweat while they get it?
The shadow represents something one or more characters fears or hates about themselves… What shameful things have they done? What might they do given opportunity and temptation? Create an adversary who revels in the hated thing—make the adversary symbolize it—but always keep the adversary in shadow.Conclusions
Everyone wants to run a game that feels epic and meaningful. Tapping into archetypal images at the table is a great way to help that happen. Using archetypal images and themes with awareness can evoke deep and wide-ranging associations, reaching even into myth, legend, and dreams themselves. They layer the game with a sense of portent. Of course it is crucial to use archetypes with intent, as tools. Judicious intent is what lets you use archetypes as narrative devices rather than unintentionally slipping into clichés or stereotypes.
What archetype would your character fit into? How would you classify your BBEG’s archetype?
Let’s start straight away with the things that struck me about Drupal module updates of last month:1. Image effects
The Drupal 8 and Drupal 7 core both have features to facilitate graphics, including scaling and cropping.
- Placing overlays, for example for round corners
- Adding a watermark, for example your logo
- Placing text over image, for example your company name
- Making images lighter/darker
In Drupal 8 these additional image features are now available in this module.
This module creates a block which shows the latest feeds from the drupal planet, based on the number of feeds requested.
Install as you would normally install a contributed Drupal module.
Visit admin/structure/block, place the 'Planet Block' in any region, by entering how mnay feeds to be displayed in the block.
Tarics League of Legends update: making protective classes fun in a combat game. - by Bryant Francis
With just a couple clicks you can change your boring Drupal search box into a nice looking search box with icon animations.
- Configurable search box size
- Configurable placeholder text
The module currently has four search box theme to select from:
- Background Fade
- Expand Search Box on Hover
- Expand Icon on Hover
- Slide Icon into View on Hover
The configuration is located at: admin/config/search/better-search
Writing custom layouts using the Layout Plugin module for D8 is really easy. This video will outline how to create a new layout in your theme using Foundation 6 as the base theme and how to extend the layout to add custom classes and id.Read more...
Each and every year we pack up our booth, swag, and people, and make the pilgrimage to a location somewhere in the US for DrupalCon North America. It's always an amazing week, filled with knowledge, sharing, fun, and, of course, business. This year it's in New Orleans the week of May 9th, and, per usual, we have a lot going on so we'd like to share a few highlights.Sessions
We have a few sessions lead by our team this year, and we'd love to see you there! Better still, stop by our booth (no. 222) before or after each to talk more. We're an open book, and want to share.D8 Module Acceleration Program (Workbench)
Ken is part of a D8 Module Acceleration Program panel for Workbench on Tuesday, May 10th at 2:15 pm in room no. 279.
Founder and CEO George DeMet will be giving a talk on Finding Your Purpose as a Drupal Agency on Wednesday, May 11th at 4:45pm in room no. 262.
We'll be at booth no. 222 all week, and we'd like you to think of it as your basecamp. As you walk around the conference and attend sessions, if a question comes to mind or you need some clarification on some aspect of Drupal, web strategy, design, or development, please do come by and let's talk. And we mean it; we have couches...Sponsorship
We always gladly sponsor both the Drupal Association and DrupalCon. It's good for the community, and it's good for our clients. Why? Because of the nature of the open source community, and the sheer amount of knowledge share to solve common problems as it relates to the web. We utilize and pass on this knowledge to keep the cycle going.Trivia Night
Speaking of sponsorship, we've sponsored Trivia Night at DrupalCon for the last few years, and it's always a fantastic night of fun and Drupal nerdiness! We're proud sponsors again this year, so we hope you can join us for a night filled with trivia, hilarity, and plenty of prizes.
Thursday, May 12
9:00pm - 12:00am (doors at 8:00pm)
U.S. Freedom Pavilion at National World War II Museum
1043 Magazine Street, New Orleans, LA
Free to attend
DrupalCon is just a few weeks away in New Orleans, so our Account Manager Allison Manley is joined by our CEO and Founder George DeMet, Drupal veteran and PHP guru Larry "Crell" Garfield, and Senior Front-End Developer Lauren Byrwa on our podcast this time around. They share thoughts about the conference generally, what they're excited about specifically, and what they're expected from the Driesnote, among other topics.Planning for Long Term Success on the Web
Designing, architecting, and building enterprise-level Web projects can feel like a Moonshot. They're often expensive, complex, and time-consuming undertakings that require the long-term commitment and dedication of the entire company or organization. In this way, many of the lessons of the Apollo program are directly applicable to the work that we undertake with our customers every day at Palantir.Project Management: The Musical!
DescriptionAttending the conference? We'd love to say hello. Let's schedule a time to meet at DrupalCon.
If you were to search “What is the Agile Scrum Methodology of project management?” you’d find this:
“…an alternative to traditional project management, typically used in software development. It helps teams respond to unpredictability through incremental, iterative work cadences, known as sprints. Scrum is one framework used to run a project using the Agile Methodology.”
Sure, there are "plenty of good resources out there that teach the technical skills"; but this classic post concentrates on "the more personal lessons that you often only learn through experience." ...
Its been a big week for Drupal 8 here at Chapter Three.
As mentioned previously, at the beginning of the year Chapter Three made the decision to build all new projects with Drupal 8. Knowing we had the help and Drupal 8 expertise of Alex and Daniel to back us up if we encountered any errors or incomplete contrib ports gave us the confidence to leave Drupal 7 in the dust. Having already had a few successful client projects on 8 last year let me know I wouldn't have a developer revolt on my hands as a result of that decision.
The fruits of that decision are starting to ripen.