Newsfeeds

Aegir Dispatch: Ægir Turns 10!

Planet Drupal - 7 December 2017 - 10:49am
My tenure with the Ægir Project only dates back about 7 or 8 years. I can’t speak first-hand about its inception and those early days. So, I’ll leave that to some of the previous core team members, many of whom are publishing blog posts of their own. I’ll try to maintain an up-to-date list of links to blog posts about Ægir’s 10-year anniversary here: Aegir is ten! from Steven Jones at ComputerMinds.
Categories: Drupal

Opinion: This is the game industry's last chance for lootbox self-regulation

Social/Online Games - Gamasutra - 7 December 2017 - 10:43am

Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in. ...

Categories: Game Theory & Design

Hyacinth Games Announces Wreck-Age 2nd Edition

Tabletop Gaming News - 7 December 2017 - 10:00am
Occasionally, games can use a bit of a revamp. There’s nothing wrong with it. Years of the game can show parts where there’s room for improvement. Or maybe some new expansions weren’t working out the way they were originally intended. Or the game can just feel a bit dated. Whatever the reason, a new edition […]
Categories: Game Theory & Design

polly

New Drupal Modules - 7 December 2017 - 9:45am

Amazon Polly is a service that turns text into lifelike speech, allowing you to create applications that talk, and build entirely new categories of speech-enabled products. Amazon Polly is a text-to-speech service that uses advanced deep learning technologies to synthesize speech that sounds like a human voice.

Source: https://aws.amazon.com/polly/

Categories: Drupal

Attend GDC 2018 and see how Kongregate built F2P hit Animation Throwdown

Social/Online Games - Gamasutra - 7 December 2017 - 9:15am

At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain howAnimation Throwdown was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs. ...

Categories: Game Theory & Design

Gangfight Games Posts New Blackwater Gulch Preview

Tabletop Gaming News - 7 December 2017 - 9:00am
Gangfight Games is gearing up for a new Kickstarter campaign for Blackwater Gulch. They’ve posted up some artwork so you can be excited about it. And, I mean, one of the new figures they’ll be looking to make is a weregator. So they’ve got my attention there. But that’s not the only strange thing they’re […]
Categories: Game Theory & Design

Lullabot: Building a Sustainable Model for Drupal Contrib Module Development

Planet Drupal - 7 December 2017 - 8:50am
Matt and Mike talk with Webform 8.5.x creator Jacob Rockowitz, #D8Rules initiative member Josef Dabernig, and WordPress (and former Drupal) developer Chris Wiegman about keeping Drupal's contrib ecosystem sustainable by enabling module creators to benefit financially from their development.
Categories: Drupal

Time Range

New Drupal Modules - 7 December 2017 - 8:33am
Time Range A Time Range Widget for Drupal 8 How to use:
  1. Extract this module into your modules folder.
  2. Flush the Cache.
  3. Enable the Time Range module.
  4. Create a Date Range field, select Day and time range as field type.
  5. To select Time range, go to your content type's form display settings and select Time Range
Categories: Drupal

Devil Pig Posts Preview of Age of Towers

Tabletop Gaming News - 7 December 2017 - 8:00am
Mining can lead to all sorts of discoveries. You could be digging and suddenly stumble upon a huge area filled with energy crystals, for example! This treasure-trove will certainly bring wealth and power to your city. But you’re not the only one sinking mines into the earth. Other cities have come across the same stash […]
Categories: Game Theory & Design

Fantasy Flight Games Announces New Mansions of Madness Expansion

Tabletop Gaming News - 7 December 2017 - 7:00am
Secret societies. What’re they hiding in there? Are they up to no good? Or are they just harmless? Well, it would seem as though the Order of the Silver Twilight is looking to do something with Arkham. But what? That’s what the investigators will have to find out in the upcoming Sanctum of Twilight expansion […]
Categories: Game Theory & Design

How RPG Design has Influenced Action Games - by Josh Bycer

Gamasutra.com Blogs - 7 December 2017 - 6:37am
One of the bigger design trends of this decade has been integrating RPG design and systems into action games, and we're going to talk about how that has helped and harmed the genre.
Categories: Game Theory & Design

Consumer Friendly F2P - by Ramin Shokrizade

Gamasutra.com Blogs - 7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Lightsided F2P - by Ramin Shokrizade

Gamasutra.com Blogs - 7 December 2017 - 6:35am
Ramin Shokrizade recently suggested that the technology exists to make our F2P games more consumer friendly. Here he reveals some of the methods he has created and urges developers to consider adopting them as an alternative to existing methods.
Categories: Game Theory & Design

Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2) - by Doctor Ludos

Gamasutra.com Blogs - 7 December 2017 - 6:35am
What does it take to release a new game cartridge for the Game Boy in 2017? Here’s my experience, with a lot of details on the tools I used and the challenges I faced!
Categories: Game Theory & Design

ECHO’s amazing launch trailer—and the difficulty capturing “fun.” - by M. Joshua Cauller

Gamasutra.com Blogs - 7 December 2017 - 6:34am
Trailers may be the strongest tool for capturing your game's experience, but conveying "a lasting fun experience" is especially tricky. Echo's trailer does more than most, even if it mostly highlights how hard it is to achieve a true "fun factor."
Categories: Game Theory & Design

Animal Crossing Pocket Camp - Can an Old Dog Learn New Tricks? - by Anil Das Gupta

Gamasutra.com Blogs - 7 December 2017 - 6:34am
Nintendo's Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. Can the grandfather of simulation games teach us about game design?
Categories: Game Theory & Design

How to spare your collaborator’s feeling of authorship - by Léonard Bertos

Gamasutra.com Blogs - 7 December 2017 - 6:17am
Ideas are very personal. Works of art too. Collaborators and clients can feel a very strong emotional attachment to works and this blog post intends to give tips to survive in this too sensible world.
Categories: Game Theory & Design

Fixed translation language interface

New Drupal Modules - 7 December 2017 - 6:12am

Ever wanted to keep the interface language the same, even when you are translating content to a different language? Maybe you don't speak the language yourself, and just got the translations sent to you somehow? Here is the module that fixes it for you.

It will alter the links to content translations, so you can keep your current language even when editing content in different languages.

Categories: Drupal

Plaid Hat Posts New Stuffed Fables Preview

Tabletop Gaming News - 7 December 2017 - 6:00am
Games rarely go from first concept to print without a whole ton of changes in the middle. With each change, the game gets more refined, streamlined, and better. In this preview of Stuffed Fables, James Hawthorne, the game’s designer, goes over where the game started and where it’s come, both visually and mechanics-wise. From the […]
Categories: Game Theory & Design

Fortnite Quick Review - by Travis Meador

Gamasutra.com Blogs - 7 December 2017 - 4:35am
A quick review on the popular mmo still in closed beta.
Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator