Zombicide: Invader Up On Kickstarter

Tabletop Gaming News - 11 April 2018 - 6:00am
CMON and Guillotine Games’ latest Kickstarter campaign is up, up and away. Head for the far-off planet of PK-L7 in Zombicide: Invader, the latest in the ongoing series. Though, this time, the regular zombies we’ve come to know have been replaced by Xenos. They’re no less deadly, though. Thankfully, there’s all sorts of futuristic weapons […]
Categories: Game Theory & Design

OPTASY: Collecting Requirements for Your Project: Best Tools and Techniques

Planet Drupal - 11 April 2018 - 5:06am
Collecting Requirements for Your Project: Best Tools and Techniques adriana.cacoveanu Wed, 04/11/2018 - 12:06

Instead of stubbornly keeping yourself stuck, thinking that “Clients don't really know what they want”, how about you... give them a hand? Helping them identify and clearly articulate their needs! Especially since there are so many effective, tried-and-tested tools and techniques that grant you success when you're collecting requirements for your project.

And it sure is worth all the effort. Or, to put it this way:

It will cost you/your project a lot if you're doing it wrong.

In this respect, numbers make the most reliable proofs:

Behind the great majority of project failures, there's a lack of clarity on requirements.

Therefore, learning how to collect requirements for your project:

Categories: Drupal

Conventions Are My Favorite Laboratory, Part Two

Gnome Stew - 11 April 2018 - 5:00am
In my last article, I mentioned how, in recent years, I’ve been playing various Apocalypse World-derived games at my local convention, and how this gives me the opportunity to look at the differences in these systems and how that helps to enforce different genres and tones between them. I tackled the first half of the […]
Categories: Game Theory & Design

Tim Millwood: Should Drupal's installer be tailored towards the Enterpise?

Planet Drupal - 11 April 2018 - 3:47am
Should Drupal's installer be tailored towards the Enterpise?

In Dries' keynote at DrupalCon Nashville 2018 he discussed a blog post by Matthew Grasmick where the "first impression" or installer experience of Drupal was compared with Wordpress, Symfony, and Laravel. A tweet by Jeff Eaton then got me thinking:

Kind of weird that the #driesnote compares the install complexity of Drupal, Wordpress, Laravel, and Symfony. Why aren't AEM and Sitecore in there?

— Actually, (@eaton) April 10, 2018

Drupal powers about 2% of the web, but when looking at top websites, either by NASDAQ, FTSE, or number of visitors, Drupal powers a much bigger percentage of sites. This shows that Drupal is an Enterprise platform. When an enterprise level client is evaluating Drupal they would have much difference "first impression" experience than for example a hobbyist or blogger. Enterprise users would not often use the inbuilt installer, they'd be looking at tools such as Drush or Composer to facilitate the installation for them via some kind of continuous integration platform. For example, in my day job we install an instance of Drupal most hours of the day, this is all handled by a python script running on

When tweeting about this blog post I had an interesting response from Kevin Oleary:

#2 is already true. The question should be “should Drupal go back to the simple install and extend model that produced it’s period of explosive growth”

— Kevin Oleary (@kolearyUX) April 10, 2018

This tweet made me readjust my thinking. Drupal was almost a ground up initiative. Drupal may not have had it's success without people like me running a blog on it, contributing to it, and fostering it within enterprise organisations. Kevin also completely derailed what the conclusion of this post was going to be. The post was going to conclude with thoughts and ideas about making things easier for enterprise clients. However, maybe the proposal in Dries' keynote to improve the installer experience will help grow Drupal from the ground up, yet again.

timmillwood Wed, 11/04/2018 - 11:47 Tags drupal planet drupal-planet drupal Add new comment
Categories: Drupal

AddToAny DX8 integration

New Drupal Modules - 11 April 2018 - 3:41am

This module makes the social sharing block functionality from the
AddToAny module available as a custom element within Cohesion DX8.

Enable the module and the "AddToAny" element will become available in
the DX8 element sidebar.

Select a combination of universal and specific social sites, placement
and icon size.

The title and URL of the page are detected automatically.

This module requires a DX8 subscription.

Categories: Drupal

Matomo Api

New Drupal Modules - 11 April 2018 - 2:30am
Categories: Drupal

Specbee: How to configure views REST export in Drupal 8

Planet Drupal - 10 April 2018 - 11:34pm

As all know, Drupal 8 is API driven first and keeps on adding in new API's which can be altered, extended for different decoupled Applications. When we talk about of decoupled Drupal, developers are allowed to use any technology frontend to bring in better User experiences. The actual UI experience is met when we present contents which fulfill the needs and requirements of the user.

Categories: Drupal

İletimerkezi SMS API

New Drupal Modules - 10 April 2018 - 11:12pm

Enables modules to use Iletimerkezi API, and integrates with SMS Framework.


You can use composer require 'drupal/sms_iletimerkezi:^1.0' or follow the path.

1. Download [SMS Framework][sms-framework] and its dependencies.
2. Install module as per [standard procedure][drupal-module-install].
3. This module has composer dependencies, see [instructions][composer-dependencies]
for information on how to resolve these dependencies.

Create a Iletimerkezi API Keys

Categories: Drupal Blog: AGILEDROP: What got us here, won't get us there.

Planet Drupal - 10 April 2018 - 9:46pm
Day one at DrupalCon Nashville started with the traditional keynote by Drupal's founder Dries Buytaert. Dries talked about what is new and where are we heading. One of the main announcements was the Promote Drupal Initiative. The goal of this initiative is to start a promotional campaign that will enable to make Drupal known and loved by new decision makers. The same evening I happen to see a tweet from a formal active Drupal contributor that was questioning the director of Drupal. The tweet that got deleted very quickly said that we are compromising quality with marketing bulls**t. My first… READ MORE
Categories: Drupal

Rate Limits

New Drupal Modules - 10 April 2018 - 5:42pm

Rate Limits allows you to create configurations to limit access in a given window. It is currently built on top of core's flood service to provide protection against DoS attacks. By limiting the rate that a particular user or a particular IP can access your Drupal site you can prevent these types of attacks.


In order to configure the rate limits you will need to tag the routes where you want them to apply. You can use the Tagged Routes module to manually tag routes, or you can tag them programmatically in the route configuration like this:

Categories: Drupal

SHUX ’18 tickets are now on sale

Tabletop Gaming News - 10 April 2018 - 3:00pm
The convention season is packed with great shows. Just about every weekend, you can find someone getting together somewhere. Making sure to plan early and pick up tickets for shows is important. That’s why you should go and grab yours for SHUX 2018, put on by Shut Up & Sit Down. From the announcement: Oh […]
Categories: Game Theory & Design


New Drupal Modules - 10 April 2018 - 2:52pm

This is a simple Drupal module to lazy-load all inline images and/or iframes defined by content authors in entity content, usually the text-format-enabled version of textarea fields. i.e. Node and Block body content.

The module currently depends on the bLazy image script.

There is another contributed module utilizing its namesake, Blazy. Make sure to check it out, especially if you need more advanced features and support for many features out of the box.

Categories: Drupal

Drinking Buddies Party Card Game Coming To Kickstarter

Tabletop Gaming News - 10 April 2018 - 2:00pm
Despite being a teetotaler, myself, I don’t mind if other people imbibe safely and responsibly. And as a gamer, I certainly know that gamers tend to like to get their booze on. Well, a new party drinking card game will be making its way to Kickstarter soon. It’s called Drinking Buddies. From the website: Drinking […]
Categories: Game Theory & Design

Git LFS File Storage

New Drupal Modules - 10 April 2018 - 1:18pm
Categories: Drupal

Drupal Association blog: We asked, you answered. DrupalCon North America Location Survey Results

Planet Drupal - 10 April 2018 - 1:17pm

Over the past few years, we’ve been listening to the community ask for explanation as to why we haven’t had any DrupalCon North America locations outside of the United States - after all it’s called DrupalCon North America, not DrupalCon U.S.A. This isn’t something we’ve taken lightly or ignored. DrupalCon North America is a major funding source for the Drupal Association, and in that regard, a major funding source of and the engineering work that keeps the code accessible and available for everyone.

We’ve looked at many North American cities over the years - a lot in the United States, but some outside the U.S. also. For our 2019 and 2020 location search we directly asked several cities in Canada to bid on this event, so that we could do financial and accomodation comparisons against U.S. options. I will give you the spoiler up front: 2019 and 2020 will not be in Canada or Mexico, they will be in the United States. The cities that bid were competitive, but in the end did not prevail due to things like dates overlapping with Passover and simply not being the most effective bid in comparison to the winners.

But with these cities in mind, and the voices of the community in our ears, we decided to go deeper and explore what a Canadian or Mexican DrupalCon would look like, based on survey feedback from the community and hard numbers from our history and bids. Here is that deeper look.

First, let me say that Drupal Association staff does not think solely about finances in making these decisions. We spend a lot of time getting to know the city, the vibe, the culture and the openness to a community that celebrates diversity and has a plethora of unique needs. It’s important to you, and it’s important to us.

Let’s also acknowledge that DrupalCon North America greatly underwrites the Drupal Association work and infrastructure to help keep the project going. So while money is not the only thing - it is very important.

So, let’s talk about finances. There are a lot of things that go into making a DrupalCon financially viable, and we did a pretty thorough job of outlining them all in our blog series last fall dedicated to the finances of DrupalCon Europe. I suggest you take a look at those, specifically the one on Solving The Financial Problem to get a good understanding on what it takes to make DrupalCon happen. A truncated look shows that there are three (3) main aspects and goals to DrupalCon finances:

  • Expenses: everything we have to spend to make it happen
    • Goal: produce show on a tight budget
  • Revenue, attendee tickets: how many people will show up
    • Goal: people show up
  • Revenue, sponsorship commitment: how much sponsors will spend to support the event
    • Goal: sponsorships have value and continue to support us

In a look at expenses there are a vast array of things that we spend money on - from facilities and catering to program guides and paying the person who watches coat check while you’re sprinting on Friday. And overall, the proposals we’ve received from cities within the United States and outside of the United States have been fairly competitive for expenses directly related to the venue and infrastructure. That’s awesome!

There are some other indirect expenses we consider too like cost of hotel rooms, which can greatly affect whether people can afford to stay in the city, and generally Canadian cities - for example - tend to be a bit more expensive than some of our U.S. options. Other considerations include: whether the city is a airport hub for enough domestic and international flights to get people there easily; ease of setting up foreign bank accounts or legal business statuses in specific countries in order for us to operate there (including increased staff time to do this); cost of import/export for our production gear (this applies to sponsors as well). There are workarounds for some of these, and that's what we explore during an RFP process. Based on estimates, a DrupalCon outside the United States tends to pen out to be at least 10% more expensive than one within the United States - that’s around $100,000 - $150,000.

In general, the expenses section is a place where we can explore more work-arounds and potentially find a way to make a non-U.S. DrupalCon happen. However, because of DrupalCon team capacity during 2017 (the timeframe while we were contracting 2019 - 2020 cities) this is not something we could do for the immediately upcoming DrupalCons.


As I mentioned above, revenue from DrupalCon North America is a driving force for the Drupal Association and Ensuring attendee ticket sales and sponsorship revenue remain consistent from year to year (or grow) is extremely important to helping ensure our staff are funded and is kept running. In order to make certain that funding holds consistent and we’re able to keep healthy we need to keep DrupalCon North America profit margins around roughly 30-35% per event.

Here is where things start to fall apart for non-U.S. cities in the immediate future.

To better evaluate our current and potential revenue, we created 2 surveys and put them out to the public/community to participate.

Survey targets:

  • Past and potential attendees
  • Past and existing sponsors
Revenue, Attendee Ticket Sales

DrupalCon attendees are the main audience where we hear the cry for a DrupalCon outside of the United States. Individual ticket sales make up 62% of our event revenue.

Our survey to attendees had 1258 respondents. 92% of those people have attended DrupalCon North America in the past, and 99% have attended a DrupalCon somewhere in the world. So this sample represents people who are likely to attend in the future.

Since we’re talking about Revenue, it’s important to know who is paying for these people to attend. 79% of these attendees are funded by their employers. That’s a significant number and important to think about as we move into a business case for companies to attend DrupalCon.

Next, we followed up on that. “If your employer funds your trip to DrupalCon, are they willing to pay for you to travel outside the U.S.?” Of our 79% - 38% answered “No” (this number is adjusted from the chart percentages below because the question was “IF your employer pays”, and 120 people answered that they pay for themselves). That means, of our original sample size, now only 71% of attendees are still eligible to attend (22% self-funded + (62% of 79%) = roughly 71%).

Based on the responses, our projected revenue would decrease by roughly 29%.

Revenue, Sponsorships

Sponsors provide 38% of DrupalCon revenue, their sponsorships currently underwrite the cost of early bird tickets (that’s a whole other problem), and the event would simply not happen without them. They provide the foundation for the event in financing, they are the exhibit hall, and a large portion of our attendees are sponsor company employees. If sponsors don't come, we lose money and don't achieve a key purpose of our event: connecting new business decision makers with agency owners to grow adoption.

In our survey to them, we presented a hypothetical scenario in which DrupalCon takes place in Canada.

Our leading question for sponsors was “Do you do business in Canada?” and 70% of 44 responses said “No”. This doesn’t eliminate possibility, but it is the trend for the questions that followed.

We also asked “Would you sponsor a DrupalCon in Canada at same levels as you have in the past?” and only 39% of respondents answered “Yes”.

Of these sponsors, many wrote anecdotally that they simply could not support a business case for having an event in Canada.

To Sum it Up

While we’ve had advanced talks with Canadian cities, and two were finalists for 2019 and 2020 making it past initial RFP rounds, as of now we haven’t found solutions to enough of these issues to fit a DrupalCon North America within our required profit margin.

The numbers presented by the surveys would put profit margin for a DrupalCon North America outside the U.S. at an estimated 6% profit margin and would risk actually losing money for the Drupal Association. A situation and risk we cannot allow the Association to bear.

This is disappointing for many of us - and we know it is for many of you as well. We would love to see DrupalCon North America move beyond the U.S. borders, however it will not happen until at least 2021.

In between now and our next location RFP, we will continue to look at models that might make this possible. As we explore these challenges and talk more with sponsors and cities, we will share with the community any progress or new challenges as they become relevant. We appreciate your passion on this topic and understand the concerns with hosting DrupalCon in the United States for another two (2) years, especially based in our current climate of travel restraints in to the U.S. We wish it were not difficult for our community to come together.

We appreciate everyone who took the time to participate in our surveys and were honest about their desires, motivations and realities of their travel to and participation in DrupalCon. We're excited seeing many of you in Nashville this week, and hope many of you will join us in 2019 for DrupalCon Gedfyuikemndjfkioiujhtrj - sorry, something has happened to my keyboard. ¯\_(ツ)_/¯


We invite you to share thoughts in the comments section below on how you think DrupalCon 2019 and 2020 can help provide more opportunity for community members outside the United States to participate in the event - either through direct attendance or through virtual participation of some kind. What are your ideas?

File attachments:  Business in Canada.png Employer Fund International Travel.png WhoFunds.png Would you Sponsor.png
Categories: Drupal

Making computer animation more agile, acrobatic -- and realistic

Virtual Reality - Science Daily - 10 April 2018 - 1:11pm
Animation in film and video games is hard to make realistic: each action typically requires creating a separate controller, while deep reinforcement learning has yet to generate realistic human or animal motion. Computer scientists have now developed an algorithm that uses reinforcement learning to generate realistic simulations that can even recover realistically, after tripping, for example. The same algorithm works for 25 acrobatic and dance tricks, with one month of learning per skill.
Categories: Virtual Reality

Mobomo: Mobomo Speaks at the Government Summit

Planet Drupal - 10 April 2018 - 1:08pm

The post Mobomo Speaks at the Government Summit appeared first on .

Categories: Drupal

Gioconomicon Interviews Makers of Battlestar Galactica – Starship Battles

Tabletop Gaming News - 10 April 2018 - 1:00pm
There are several great sci-fi series out there. One of those that’s been around the longest is Battlestar Galactica. There’s been a few games based on the series over the year, but a new one’s coming in the form of Battlestar Galactica Starship Battles. Gioconomicon sat down with the games’ designers for a quick chat […]
Categories: Game Theory & Design

Late Backing Open for Into the Black: Boarding Party

Tabletop Gaming News - 10 April 2018 - 12:00pm
With all the Kickstarter campaigns going on, its easy for one to slip by you. Maybe you just missed it. Maybe you were short that month. Whatever the reason, the end of the Kickstarter doesn’t always mean you’ve missed out on all the goodies. Take, for example, I Will Never Grow Up’s Into the Black: […]
Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 10 April 2018 - 11:00am
Monday’s gone. That brings us to Tuesday. Mine’s starting off pretty good. I got new dice and a new shirt delivered in the mail. And, I mean, who doesn’t love dice? Nobody who I call my friend, anyway. Also, my Monday seemed to go by quickly. Here’s to hoping the rest of the week speeds […]
Categories: Game Theory & Design


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