Newsfeeds

Boarders Tabletop Game Studios In Stolen Games Case

Tabletop Gaming News - 11 April 2018 - 2:00pm
Kickstarter is a risky business. Even companies that are well-known can potentially have all sorts of things go wrong and backers are left without product to show for their pledge. Well, backers of various projects that were being fulfilled by Boarders Tabletop Game Studio had been finding out that their games were going missing. Now, […]
Categories: Game Theory & Design

Holy Grail Games Announces DomiNations Board Game

Tabletop Gaming News - 11 April 2018 - 1:00pm
Being put in charge of an entire civilization isn’t easy. there’s many facets of life to take into account, and many different ways you can build your society. In DomiNations, “build” is exactly what we mean, too, as you’ll use triangle-shaped dominoes to expand and strengthen your reign. Holy Grail Games will be bringing DomiNations […]
Categories: Game Theory & Design

80% Off Megabundle of Castles & Crusades at DrivethruRPG

Tabletop Gaming News - 11 April 2018 - 12:00pm
Troll Lord Games is running their 80% off Megabundle for Castles & Crusades over on their DriveThruRPG webshop. I mean, it’s 80% off. That’s an amazing savings. You should definitely head over now and pick it up for yourself. You’re almost losing money by not going! From the post: This year, the wildly popular 80% […]
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 11 April 2018 - 11:00am
Wednesday already. Granted, for me, it’s usually the day of the week that takes the longest. Not that there’s anything particular terrible that happens on Wednesdays. It’s just the day that seems to go on the longest. Gotta make it up and over that hill and then we can slide back down toward the weekend. […]
Categories: Game Theory & Design

Multivalue Field Order

New Drupal Modules - 11 April 2018 - 10:58am

Summary

This module allows to set an order of items of multivalue fields, field collections or nested field collections. It works with integer, float, decimal, text, date fields, field collections and nested field collections.

Configuration

Getting to the field multiple value opens select box containing options to sort items of the field.

API

There are two hooks to implement for custom field:

Categories: Drupal

Ludus Magnus Studios Running Black Rose Wars Contest

Tabletop Gaming News - 11 April 2018 - 10:00am
Ludus Magnus Studios will soon be launching their Kickstarter campaign for Black Rose Wars. But they’re wanting to just give a copy away… and not just the new game, but all of the Nova Aetas goodies. Simply head over to their Facebook page, like it, sign up for their newsletter, and reply with your favorite […]
Categories: Game Theory & Design

Google Optimize Hide Page

New Drupal Modules - 11 April 2018 - 9:01am

Adds the Google Optimize page-hiding snippet to pages.
See https://developers.google.com/optimize/#the_page-hiding_snippet_code for Google's documentation.

Categories: Drupal

Overlight Coming To Kickstarter April 24th

Tabletop Gaming News - 11 April 2018 - 9:00am
Renegade Game Studio has announced that they will be launching their Kickstarter campaign for Overlight on April 24th. This is a game that’s been a long time coming, with a lot of anticipation building around it. Just two weeks and we’ll know much more, with all sorts of insights from the game’s designers. From the […]
Categories: Game Theory & Design

Chapter Three: Presentation: A Drupal City

Planet Drupal - 11 April 2018 - 8:57am

I presented at DrupalCon Nashville about working with the City of San Francisco to make a better transaction experience for residents. Moving beyond a simple content site where we tell users how to do things, we are now developing a brand new city website in Drupal 8, where residents can actually do those things online. The presentation covers how to run an agile project of this scale in a government environment, what we did as a part of discovery, where we're going, and how our foray into design & development is progressing so far.

Here are the slides to digest. Don't hesitate to reach out if you have any questions!

Categories: Drupal

Simple Popup Views

New Drupal Modules - 11 April 2018 - 8:01am

Show views any fields in the popup.

Categories: Drupal

Ares Games Creating Battlestar Galactica Starship Battles Game

Tabletop Gaming News - 11 April 2018 - 8:00am
Ares Games is adding another great sci-fi series to the tabletops. It’s Battlestar Galactica, and it’ll be joining Wings of Glory and Sails of Glory. So strap into your starfighter and remember to only shoot the Cylons. From the announcement: Ares Games will publish and distribute worldwide a starship combat miniature game based on the […]
Categories: Game Theory & Design

ComputerMinds.co.uk: Rebranding ComputerMinds - Part 1: Branding

Planet Drupal - 11 April 2018 - 7:35am

After seeing our logo alongside others in various places it was clear to us that we were starting to look outdated. The work we were doing was getting more and more advanced and our branding did not reflect this. We needed to rebrand.

We briefly stripped things right back and considered a company name change, as although it did represent what the company did when starting out, it didn’t completely represent what we do now. We quickly concluded that this was too big a change, it was important to keep the name for existing clients and also for the history of the company. This discussion did get me thinking, though, and although we weren’t changing the name, we could look toward representing the name differently. We often referred to the company as ‘CM’ and I was keen to explore using this more prominently.

One thing not so obvious that I wanted to consider was future proofing. Our current logo looked outdated, I wanted to avoid this happening to the new logo a few years down the line. It was important not to choose current styles that could easily date.

Although discussions and research revealed that the squares in our logo didn’t represent anything, we kinda liked them so I was happy to attempt to include them. This would also create a better transition from the old logo, as if I was to consider representing the company without the name fully displayed, including squares would mean it would be recognisable to existing clients.

Next up, we would need a new font, or two. Only one for the logo but I also wanted a second font for body text that could be used throughout the whole brand. Having had concerns from working with clients about the cost of using certain fonts, as these would be used throughout all official documentation these fonts had to be free to use.

What was really important to me when facing the rebrand was colours. I felt the old red was too aggressive and strangely even felt it was an outdated colour. Perhaps it was through looking at it for many years, either way it needed to change. I was very keen to introduce multiple colours that would not just be used in the logo, but spread throughout the website and other places. These colours needed to be softer, happier, current and accessible. I was also very keen to be exact even on somewhat less important colours like greys and blacks.

The last thing I needed to consider before starting was responsiveness. More and more over the years I’ve seen companies creating multiple logos that can be used in differing scenarios based on available space. Having had issues with our wide logo in the past I was keen to create 3 logos for this reason.

So, now I had a clear understanding of what I needed to create and of the deliverables we would have at the end of the process. Here’s a summary list of everything above, which I used as a reference when completing the next phase.

  1. Experiment using CM instead of ComputerMinds in logo.
  2. Future proof as best possible.
  3. Use squares in logo.
  4. Use free fonts; we need a heading and a body font.
  5. Create a palette of soft, happy, current, accessible colours
  6. Create logos for use at different sizes.

Now I could begin. It was important to create SVGs for scalability, so using Adobe Illustrator I started experimenting with squares, fonts and colours before settling on the final look. Rounded corners, 3D effects, crazy concepts were all experimented with but following feedback sessions from other ‘Minds I was happy with what we had.

 

I created three logos, each for use at different widths of available space and in different scenarios. The smallest did not display the company name as discussed earlier, I was excited to see it in use.

In addition to the logos, I also chose two free-to-use fonts from Google Fonts and compiled an assortment of colours fitting earlier requirements. Being keen for consistency, I produced a brand guidelines document available to all ‘Minds. This detailed each logo and in which circumstance to use each, all the colours with a sample and both hex and RGB values. Each heading and paragraph font samples and other specific brand guides, leaving no room for confusion and inconsistencies going forward.

 

Categories: Drupal

ComputerMinds.co.uk: Rebranding ComputerMinds - Introduction

Planet Drupal - 11 April 2018 - 7:30am

After 7 years of our brand and website, we felt the outdated look did not reflect the cutting edge work we were doing, so it was time for a change.

With the relatively recent release of Drupal 8 there was no better time for a complete overhaul, so I set to work. But before any website design or build could begin it was important to rebrand the company fully so this could be carried through and be consistent throughout.

We released the new site and branding at the same time a few weeks ago. This series of articles talks through the complete process from rebranding to designing, development and deployment. Here’s what we’ll look at:

  1. Branding
  2. SEO analysis, planning and Information Architecture
  3. Website design
  4. Pattern lab
  5. Development
  6. Migration
  7. Deployment
  8. Lessons learned and looking forward

So, let’s jump straight in to the branding!

Categories: Drupal

Catan Universe: Mobile optimization for Unity - by Ruben Torres Bonet

Gamasutra.com Blogs - 11 April 2018 - 7:22am
The purpose of this document is to tell the story about the steps and methodology I followed to diagnose and improve the performance of Catan Universe in mobile (iOS, Android) with benefits to WebGL. The path from 2 FPS to 50-60 FPS in two weeks.
Categories: Game Theory & Design

Privateer Press Previews July releases

Tabletop Gaming News - 11 April 2018 - 7:00am
A new faction will soon be making its way to the battlefields across Western Immoren. They’re the Crucible Guard, and they’re coming in force. These scientists and alchemists have been pushed too far by those that would stifle their research. As such, they’ve taken up arms with some of the most technologically advanced gear ever […]
Categories: Game Theory & Design

Cheaters are poisoning your mobile game’s community. Here’s what you can do. - by Sean Webster

Gamasutra.com Blogs - 11 April 2018 - 6:51am
While cheaters may be few and far between, they have the ability to poison your game’s community and disrupt the in-game economy and app monetization. Here are some simple steps to prevent cheating from turning your mobile game community toxic.
Categories: Game Theory & Design

What Are The Best Programming Languages For Game Design? - by Connor Addis

Gamasutra.com Blogs - 11 April 2018 - 6:51am
In the digital era, video games have become the bread and butter, especially for the youthful population. If you are planning to become a game developer or designer, you will need to learn some of the finest programming languages.
Categories: Game Theory & Design

How do you approach writing romance in games? - by Greg Buchanan

Gamasutra.com Blogs - 11 April 2018 - 6:46am
An interview on writing romance, featuring Samantha Wallschlaeger (Guild Wars 2, Mass Effect: Andromeda, SWTOR), Ben Gelinas (Speed Dating For Ghosts, Dragon Age, Mass Effect), Ed Sibley (miniLAW, Love Island), & Jared Rosen (The Tingler, Dream Daddy).
Categories: Game Theory & Design

Jeff Geerling's Blog: Installing PHP 7 and Composer on Windows 10, Using Ubuntu in WSL

Planet Drupal - 11 April 2018 - 6:34am

Recently, I detailed how to get PHP 7 and Composer installed natively inside Windows 10, but there are now two easy ways to get started with PHP on Windows, since Windows 10 introduced the Windows Subsystem for Linux (WSL), which is by far the easiest way to run Linux environments within Windows.

To get the WSL, and in our case, Ubuntu, running in Windows 10, follow the directions in Microsoft's documentation: Install the Windows Subsystem for Linux on Windows 10, and download and launch the Ubuntu installer from the Windows Store.

Once it's installed, open an Ubuntu command line, and let's get started:

Install PHP 7 inside Ubuntu in WSL

Ubuntu has packages for PHP 7 already available, so it's just a matter of installing them with apt:

Categories: Drupal

Okta Integration

New Drupal Modules - 11 April 2018 - 6:27am

The Okta Integration Module provides Okta functionality as Drupal addon module to manage the Okta instance.

Following helper modules are available:

Okta Batch Import

Batch import users into Okta application from CSV or comma seperated list.

Okta Dashboard

Dashboard view of your account account. Prevents giving direct Okta Access to multiple users. Allows granular control of Okta views directly from Drupal.

Categories: Drupal

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