Privateer Press Previews January Releases For Hordes

Tabletop Gaming News - 13 October 2017 - 8:00am
Being about halfway through October, this year is certainly getting to the end. We’ll soon be making our way into a new year, and with a new year comes new minis. Privateer Press is all about having regular monthly releases, and 2018 will be no different. They’re showing off some of what you can expect […]
Categories: Game Theory & Design

Paul Johnson: There's something missing from

Planet Drupal - 13 October 2017 - 7:25am

Recently I've been thinking a lot about what is missing that could help the Drupal project achieve greater success. This was partly in preparation for the Drupal Strategy Summit but also a continuation of research I was already working on.

Many Drupal friendships a created in issue queues, over IRC, Twitter or in Google Hangouts and often across continents. I can think of many personal examples. Maybe you can too?. So it seems incongruous to me that has no community search feature. We are one of the world's biggest communities but no way to find one another.

There is a helpful Where is the Drupal Community?page but it lacks the ability to search of people like me, people having shared interests, shared motivations to contribute, people I can collaborate with.I feel like this is a massive missed opportunity to connect like minds, if such a tool existed new comers are far more likely to have a positive experience and find an outlet for their passion.

I have written a proposal in the Issue Queue for content. If you have thoughts around this feature request, I'd appreciate you joining the conversation.

File Entity module co-maintainers Devin Carlson and Dave Reid meet for the first time atfter a Media BoF at DrupalCon Portland, 2013. They live in Sudbury, Canada and Omaha, Nebraska, respectively. Thousands of similar friendships are formed though Drupal contributions. Photo by Ezra Gildesgame

Categories: Drupal

Video Game Tutorials: How Do They Teach? - by Nathan Hedges Blogs - 13 October 2017 - 7:25am
The following is a condensed form of my master’s project, investigating early game levels/tutorials in video games to identify how to teach effectively. Analyzing participant response data to understand what affects player learning experiences.
Categories: Game Theory & Design

Old Games, Remasters, and the Joy of Owning Your Work. - by Jeff Vogel Blogs - 13 October 2017 - 7:24am
We are currently remastering our most popular game. For the second time. We talk about ancient indie game history, the pros and cons of doing remasters, and one of the greatest things about being an independent creator: Owning and controlling your work
Categories: Game Theory & Design

The Killer Groove: The Shadow AI of Killer Instinct - by Tommy Thompson Blogs - 13 October 2017 - 7:24am
Season 2 of the 2013 reboot of Killer Instinct brought with it the Shadow AI system: a method of replicating human performance in-game to control AI opponents. We take a look at how it works.
Categories: Game Theory & Design

Is It Worth Localizing An Indie Game? - by Damien Yoccoz Blogs - 13 October 2017 - 7:23am
This is the Number One Question for any indie game studio considering localization, so we thought we'd get some answers from developers who took the leap.
Categories: Game Theory & Design

Game Design Inspirations: Disgaea’s Damage in the Millions and Post Game Structure - by Paul Gadi Blogs - 13 October 2017 - 7:08am
Nippon Ichi’s Disgaea games have a unique hook that differentiates them from other tactical role playing games — Being able to power up your characters to deal millions, even BILLIONS of damage!
Categories: Game Theory & Design

The Origin of Loot Boxes and why They are a Form of Gambling - by Josh Bycer Blogs - 13 October 2017 - 7:08am
For today's post, we're talking about where the design of loot boxes came from, and how it has strayed from providing value to just being gambling.
Categories: Game Theory & Design

Storytelling in Virtual Reality: Can the Minimalist Storytelling of Dark Souls Help You? - by Albert van der Meer Blogs - 13 October 2017 - 7:08am
Can the Minimalist Storytelling of Dark Souls Help You? Storytelling in virtual reality is the next great frontier for human narrative.
Categories: Game Theory & Design

New Ally And Villain Packs Available For Imperial Assault

Tabletop Gaming News - 13 October 2017 - 7:00am
One of the most iconic things about the Star Wars universe is the Force. It’s basically what makes the space wizards in the setting work. Many of the main heroes and villains have access to this power, and three are making their way to your Imperial Assault tabletops. You can now get Emperor Palpatine, Darth […]
Categories: Game Theory & Design

The Perfect Stormbound Q&A with Paladin Studios - by Jill Sullivan Blogs - 13 October 2017 - 6:49am
We sat down with Paladin Studios, the team behind the hit mobile game "Stormbound," to learn more about their studio and development process.
Categories: Game Theory & Design

That Magic Character Only French Translators Use - by IGDA Localization SIG Blogs - 13 October 2017 - 6:49am
Automatic line-wrapping in games is the source of many localization bugs that can only be seen by the LQA team. French uses a special character that will solve a lot of the bugs reported by LQA and in this article, we explain how to make good use of it.
Categories: Game Theory & Design

Basic Auth Global

New Drupal Modules - 13 October 2017 - 6:47am

This module alters the Basic Auth service so it can be used globally for routes that do not specify an authentication method. It can be useful on sites that use the Basic Auth module on a site where the web server also implements basic authentication (typically a development environment).

Categories: Drupal

SendPulse Rules

New Drupal Modules - 13 October 2017 - 6:25am

Rules integration for SendPulse module.

Categories: Drupal

User Panels

New Drupal Modules - 13 October 2017 - 6:17am

Allows to add some user page and form elements that is not provided by panels and ctools page manager.

Categories: Drupal

DISTRO: Researchers create digital objects from incomplete 3D data

Virtual Reality - Science Daily - 13 October 2017 - 6:17am
Depth sensors, such as those of the Microsoft Kinect, are very powerful, but unfortunately they do not work equally well on all materials, which leads to noisy data or even missing measurements.
Categories: Virtual Reality

Field Collection Access

New Drupal Modules - 13 October 2017 - 6:15am

Advanced access control for Field Collection items following the design of node access in drupal core.

Categories: Drupal

Spynet and Junggle Now Available From Z-Man Games

Tabletop Gaming News - 13 October 2017 - 6:00am
Z-Man Games has a pair of new releases available for you today. In one, you’re leading a team of spies versus opposing spy teams, looking to complete your objectives while preventing your opponents from finishing theirs. In the other, you’ve actually got a collection of five games in one, all involving animals you’d find in […]
Categories: Game Theory & Design

Valuebound: Extend existing field widgets in Drupal 8 application using annotation plugin

Planet Drupal - 13 October 2017 - 4:55am

Have you ever wondered how the text or email or entity reference field is extended in Drupal 8? Or how to create a custom field/widget/formatter so that it can match with the rest of fields in your Drupal application? This blog will cover everything required to extend existing field widgets in Drupal 8 using annotation plugin. 

Many developers, who recently started working on Drupal 8, may not be aware of an entire process so let’s take a closer look to everything step-by-step. Key comparisons between Drupal 7 and Drupal 8, what is an annotation, why annotation and sample use case from an Inline Entity Form step-by-step. After completing this post, you will be able to extend the field with your own methods/functions without…

Categories: Drupal

Data Import

New Drupal Modules - 13 October 2017 - 3:55am
Categories: Drupal


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