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Fantasy Football Ogres, Halflings, and Female Norse Teams Up On Kickstarter

Tabletop Gaming News - 3 July 2018 - 3:00pm
Impact! Miniatures is no stranger when it comes to Kickstarter campaigns. In fact, they’re currently working on their 40th. In this case, it’s for a trio of new fantasy football teams. There’s the Ogres, the Halflings, and a female Norse team all going right now. About the campaign: Impact! has returned with their 40th KickStarter […]
Categories: Game Theory & Design

September Releases for Dark Souls Board/Card Games Available For Pre-Order

Tabletop Gaming News - 3 July 2018 - 2:00pm
You died. That’s a pretty common thing to see when playing a Dark Souls game. Well, come September, you might be seeing it more often if you’re playing the Dark Souls board or card game from Steamforged. A new batch of expansions will be available, and you can get your name down on the list […]
Categories: Game Theory & Design

Zombie Doctor & The Classic Horror Expansion Pack Up On Kickstarter

Tabletop Gaming News - 3 July 2018 - 1:00pm
Zombies might be a pretty classic horror monster, but there are plenty of other horrible and terrifying creatures out there. Dracula, the Mummy, the Invisible Man. They’re looking to join in on the fun of Zombie Doctor, and that’s just what you get in the Classic Horror Expansion. Both the main game and the new […]
Categories: Game Theory & Design

Mediacurrent: Good People, Good Marketing: A Podcast Interview with Mediacurrent’s Dave Terry

Planet Drupal - 3 July 2018 - 12:31pm

What’s the greatest entrepreneurship lesson that Mediacurrent partner Dave Terry has learned?

In a recent guest spot on the Good People, Good Marketing podcast, Dave weighs in on the evolution of open source technology and shares his path to building a leading Drupal-based agency.

Interview Sound Bites 

Technology should be shared and free. 

 

Giving back to the Drupal community is embedded in Mediacurrent’s DNA. Dave explains why that’s so important.

Culture is about people and who we hire. I know a lot of companies say that, but it’s really about putting the processes behind how you identify the right people within the company.

 

A successful company culture attracts great talent while also managing accountability with a distributed team. Here, Dave shares the three tenets of culture at Mediacurrent.

Tune in

Listen to the complete podcast, Episode 47: Interview with Dave Terry, on the Sideways8 blog.

Related Content 
Why Should Companies Support Drupal? | Blog
Drupal Contrib: Why it's Important | Video
Creating a Culture of Giving in Your Organization | Blog
 

Categories: Drupal

Dries Buytaert: Why large organizations are choosing to contribute to Drupal

Planet Drupal - 3 July 2018 - 12:27pm

During my DrupalCon Nashville keynote, I shared a brief video of Mike Lamb, the Senior Director of Architecture, Engineering & Development at Pfizer. Today, I wanted to share an extended version of my interview with Mike, where he explains why the development team at Pfizer has ingrained Open Source contribution into the way they work.


Mike had some really interesting and important things to share, including:

  1. Why Pfizer has chosen to standardize all of its sites on Drupal (from 0:00 to 03:19). Proprietary software isn't a match.
  2. Why Pfizer only works with agencies and vendors that contribute back to Drupal (from 03:19 to 06:25). Yes, you read that correctly; Pfizer requires that its agency partners contribute to Open Source!
  3. Why Pfizer doesn't fork Drupal modules (from 06:25 to 07:27). It's all about security.
  4. Why Pfizer decided to contribute to the Drupal 8's Workflow Initiative, and what they have learned from working with the Drupal community (from 07:27 to 10:06).
  5. How to convince a large organization (like Pfizer) to contribute back to Drupal (from 10:06 to 12:07).

Between Pfizer's direct contributions to Drupal (e.g. the Drupal 8 Workflow Initiative) and the mandate for its agency partners to contribute code back to Drupal, Pfizer's impact on the Drupal community is invaluable. It's measured in the millions of dollars per year. Just imagine what would happen to Drupal if ten other large organizations adopted Pfizer's contribution models?

Most organizations use Open Source, and don't think twice about it. However, we're starting to see more and more organizations not just use Open Source, but actively contribute to it. Open source offers organizations a completely different way of working, and fosters an innovation model that is not possible with proprietary solutions. Pfizer is a leading example of how organizations are starting to challenge the prevailing model and benefit from contributing to Open Source. Thanks for changing the status quo, Mike!

Categories: Drupal

Why large organizations are choosing to contribute to Drupal

Dries Buytaert - 3 July 2018 - 12:27pm

During my DrupalCon Nashville keynote, I shared a brief video of Mike Lamb, the Senior Director of Architecture, Engineering & Development at Pfizer. Today, I wanted to share an extended version of my interview with Mike, where he explains why the development team at Pfizer has ingrained Open Source contribution into the way they work.


Mike had some really interesting and important things to share, including:

  1. Why Pfizer has chosen to standardize all of its sites on Drupal (from 0:00 to 03:19). Proprietary software isn't a match.
  2. Why Pfizer only works with agencies and vendors that contribute back to Drupal (from 03:19 to 06:25). Yes, you read that correctly; Pfizer requires that its agency partners contribute to Open Source!
  3. Why Pfizer doesn't fork Drupal modules (from 06:25 to 07:27). It's all about security.
  4. Why Pfizer decided to contribute to the Drupal 8's Workflow Initiative, and what they have learned from working with the Drupal community (from 07:27 to 10:06).
  5. How to convince a large organization (like Pfizer) to contribute back to Drupal (from 10:06 to 12:07).

Between Pfizer's direct contributions to Drupal (e.g. the Drupal 8 Workflow Initiative) and the mandate for its agency partners to contribute code back to Drupal, Pfizer's impact on the Drupal community is invaluable. It's measured in the millions of dollars per year. Just imagine what would happen to Drupal if ten other large organizations adopted Pfizer's contribution models?

Most organizations use Open Source, and don't think twice about it. However, we're starting to see more and more organizations not just use Open Source, but actively contribute to it. Open source offers organizations a completely different way of working, and fosters an innovation model that is not possible with proprietary solutions. Pfizer is a leading example of how organizations are starting to challenge the prevailing model and benefit from contributing to Open Source. Thanks for changing the status quo, Mike!

Categories: Drupal

Fantasy Flight Announces Horrific Journeys Expansion For Mansions of Madness

Tabletop Gaming News - 3 July 2018 - 12:00pm
The evil of the Great Old Ones is not kept to just a mansion in Arkham. It has managed to head out in every direction. The usually quaint countryside is full of peril. Out to sea, monsters attack. Even the skies are not safe from horrors. You’ll have to deal with all these issues in […]
Categories: Game Theory & Design

Failbetter Games spearheads 'Love Indies Week' for elevating devs and communities

Social/Online Games - Gamasutra - 3 July 2018 - 11:50am

Failbetter Games has put together an event that aims to celebrate indie games and the communities that support them, all while highlighting how reviews can help indie devs. ...

Categories: Game Theory & Design

Podcast Radio

Tabletop Gaming News - 3 July 2018 - 11:00am
As I mentioned before, this is a short week for me in the office. But it just means I’ll be hanging out at home listening to these podcasts instead of at my desk. I’ve actually got quite a bit of gaming set up for the latter half of the week. Should be a good time. […]
Categories: Game Theory & Design

Two New Space 1889 Releases Available From Modiphius

Tabletop Gaming News - 3 July 2018 - 10:00am
Pre-made adventures make the role of GM just so much easier. While there’s still generally a lot of room for adaptation, the adventure does the heavy-lifting of getting everything together. For those that are the GM for Space 1889 games, there’s a pair of new adventures available from Modiphius, in both print and pdf. From […]
Categories: Game Theory & Design

Navigator’s Guild Available To Pre-Order From Steamforged

Tabletop Gaming News - 3 July 2018 - 9:00am
The next minor guild to come to Guild Ball will be the Navigator’s Guild. As one would expect, they’re a minor for the Fisherman’s Guild. Also, like the Fish, they’re a highly mobile team. They know their way around the Guild Ball pitch and can get to any corner they desire. From the website: Available […]
Categories: Game Theory & Design

Plaid Hat Announces Two New Decks For Ashes: Rise of the Phoenixborn

Tabletop Gaming News - 3 July 2018 - 8:00am
Plaid Hat Games is wasting no time with Ashes: Rise of the Phoenixborn. They just finished the previews for the last pair of decks, and they’re moving on to the next. They are the King of Titans and Ghost Guardians decks. Get a look at them in this preview. From the post: It’s time once […]
Categories: Game Theory & Design

A better architecture for Unity projects - by Ruben Torres Bonet

Gamasutra.com Blogs - 3 July 2018 - 7:58am
After working six months on the remake of Diamond Dash with Unity I can say that I learned quite a bit from engineers at Wooga and through self reflection.
Categories: Game Theory & Design

How to use C# Events in Unity - by Vivek Tank

Gamasutra.com Blogs - 3 July 2018 - 7:45am
The main objective of this blog post is to give you an idea about how to use C# Events in Unity.
Categories: Game Theory & Design

Designing and Building a Robust, Comprehensive Achievement System - by Josh Ge

Gamasutra.com Blogs - 3 July 2018 - 7:43am
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.
Categories: Game Theory & Design

Crafting Your Demo For Publishers - by Dora Breckinridge

Gamasutra.com Blogs - 3 July 2018 - 7:42am
If you're a developer trying to find a publisher, a demo is one of the best tools in your arsenal to help make your pitch. Here's some tips, from a publisher, on what to do with your demo, and what to avoid.
Categories: Game Theory & Design

Don't Disable Game Players, Enable Players to Interact Comfortably - by Ashton Philip Kehnscherper

Gamasutra.com Blogs - 3 July 2018 - 7:39am
Very often video games disable game players unintentionally by not considering accessibility options. This article explores this issue and suggests a more standardised approach to accessibility options in video games.
Categories: Game Theory & Design

Paizo Previews Rangers For Pathfinder 2.0

Tabletop Gaming News - 3 July 2018 - 7:00am
Sneaking through the trees with their animal companion in tow, able to loose a volley of arrows or run up and stab opponents silently with a pair of blades, the Rangers in Pathfinder are in tune with their natural side. But how will they change in the new edition? In this preview, we get a […]
Categories: Game Theory & Design

Fantasy Flight Previews the Slave I Set for X-Wing

Tabletop Gaming News - 3 July 2018 - 6:00am
Fan-favorite Boba Fett is going to be making his way back into X-Wing for the new edition in the Slave I set. But what’s changed from the original version? In this preview, get a look at the new components and check for yourself. Just remember, no disintegrations. From the post: Whenever there is a sizeable […]
Categories: Game Theory & Design

Config Collections Ignore

New Drupal Modules - 3 July 2018 - 5:27am

The module like Config Ignore but for config collections only.

Categories: Drupal

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