Gothic Expansion For In Her Majesty’s Name Available For Pre-Order

Tabletop Gaming News - 21 February 2017 - 9:00am
There’s all sorts of things that go “bump” in the night. Vampires and werewolves, oh my! Well, now you can add these creatures to your games of In Her Majesty’s Name, as there’s a new Gothic supplement available to order. Take on all manner of beasts… or become one yourself. From the release: This is […]
Categories: Game Theory & Design

Palantir: The Coolest Camp Ever

Planet Drupal - 21 February 2017 - 8:31am
The Coolest Camp Ever brandt Tue, 02/21/2017 - 10:31 Alex Brandt Feb 21, 2017

We’re heading to Iceland February 24 - 26!

In this post we will cover...
  • Why we’re excited for this new event

  • Who from Palantir will be speaking

  • Some fun facts about Iceland

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Besides being the recent desired destination for Instagram #wanderlust-ers, Iceland is now home to an exciting new Drupal event: DrupalCamp Northern Lights. With twenty speakers, lots of coffee, and a planned sightseeing trip to see the Golden Circle and Northern Lights, it is sure to be an exciting inaugural event.

A small crew of Palantiri will be proudly representing, so if you are making the trek overseas, keep an eye out and say hi to Allison Manley, Michelle Jackson, and Megh Plunkett while you’re taking in the sessions and sights.

Check out the schedule and make sure to stop by our sessions.


Kickoff Meetings, by Allison Manley

  • Time: Saturday, 10:45 - 11:35
  • Location: Room ÞINGVELLIR

How do you make the most use of your face-to-face time with your client and lay the groundwork for a successful project?

Allison will outline how to get the most out of the kickoff meetings that initiate any project. She'll talk about pre-meeting preparation and how to keep organized, and also give some tips on agenda creation, how to keep meetings productive (and fun), and what steps need to be taken once the meetings adjourn.


Competitive Analysis: Your UX must-have on a budget, by Michelle Jackson

  • Time: Sunday, 14:15-15:00
  • Location: Room ÞINGVELLIR

A tight budget and time constraints can make dedicating time and resources to understanding audience needs challenging. Competitive analysis is an affordable way to evaluate how competitor sites are succeeding or failing to meet the needs of your audience.

Michelle will cover how competitive analysis can help you avoid competitor pitfalls, gain insight into what your users want, and lead to better decision-making before you invest in and implement new designs and technical features.

7 Facts You Might Not Have Known About Iceland
  • Iceland was one of the last places on earth to be settled by humans.
  • They are getting their first Costco in May.
  • 60% of the Icelandic population lives in Reykjavík.
  • Babies in Iceland are routinely left outside to nap.
  • Surprisingly, Iceland is not the birthplace of ice cream.
  • First names not previously used in Iceland must be approved by the Icelandic Naming Committee.
  • Owning a pet turtle is against the law. Sorry Rafael, Franklin, and this kid:


Fact Sources:,

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Categories: Drupal

InternetDevels: Collection of some useful Drupal 8 modules in 2017

Planet Drupal - 21 February 2017 - 8:01am

Our tradition of presenting you short overviews of several modules of the month continues with today’s article. Previously we offered you some great contributed Drupal 8 modules in June 2016 a collection of modules in May 2016. In 2017 we published some modules, with the latest available release for Drupal 8 scheduled for the beginning of this year.

Read more
Categories: Drupal

Warbears and Stagriders Ride out from Dead Earth Games

Tabletop Gaming News - 21 February 2017 - 8:00am
So, it’s not like that there’s anything wrong with riding a horse into battle. But it’s just kinda… ordinary, don’tchaknow? I mean, you could be riding a bear or a stag into battle. Ok, so nobody’s actually riding bears or stags into combat, but you can live vicariously through the couple new releases for The […]
Categories: Game Theory & Design

Xeno Media: Xeno Media's Jim Birch presents at DrupalCamp Northern Lights 2017

Planet Drupal - 21 February 2017 - 7:01am

Organized by the Icelandic Drupal community, the inaugural Northern Lights Drupal Camp will take place on the this weekend, February 24th - 26th, 2017 at the University of Iceland in Reykjavik. We are honored that our Digital Strategist, Jim Birch was invited to speak.

Jim will present his Holistic SEO and Drupal talk--which covers the modern state of Search Engine Optimization and how we at Xeno Media define best practices for technical SEO using Drupal.  It also presents ideas on how to guide and empower clients to create the best content to achieve their digital goals.

This presentation will review:

  • What Holistic SEO is, and some examples of modern search results explained.
  • The most common search engine ranking factors, and how to keep up to date.
  • An overview of Content strategy and how it can guide development.
  • An overview of technical SEO best practices in Drupal.

The presentation is:

  • Session time slot: Sunday 15:15 - 16:00
  • Session room: Room Eyjajallajökull

View the full schedule.

Categories: Drupal

Iron Man & War Machine Set For Dice Masters Now Available

Tabletop Gaming News - 21 February 2017 - 7:00am
Iron Man. Iron Man. Does whatever… umm… an iron can? Ok, so that might not work out so well as a song, but you can still increase the tech level of your Dice Masters games with the new Iron Man & War Machine set that’s now available. From the release: WizKids is pleased to announce […]
Categories: Game Theory & Design

How to fill your days as full time indie - by Pascal Bestebroer Blogs - 21 February 2017 - 6:24am
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.
Categories: Game Theory & Design

Game Think 2.0 - How Not To Make A Game by Brian Baglow - by Stephen McCallum Blogs - 21 February 2017 - 6:20am
A reflective analysis of a talk made by Brian Baglow during Game Think 2.0 about how not to run a game studio.
Categories: Game Theory & Design

How to write a successful Game Design Document - by Dylan Moran Blogs - 21 February 2017 - 6:08am
A conceptual Game Design Document (GDD) is ideally created before a pitch, which outlines the complete game development process.
Categories: Game Theory & Design

The advance of VR - by Christopher Guzman Blogs - 21 February 2017 - 6:05am
Thoughts on the future of VR atfer reading Virtual Reality Insider by Sky Nite
Categories: Game Theory & Design

3 Tips for Selling Your Game on Your Own - by Josh Bycer Blogs - 21 February 2017 - 6:04am
With Steam Direct changes poised to effect the Steam marketplace, I put together some important tips for selling your game when Steam isn't an option.
Categories: Game Theory & Design

Drawing a Game From Nothing: Concept Art - by Gabriel Priske Blogs - 21 February 2017 - 6:03am
Concept art is a grinding wheel for the hatchet of your imagination. You always have to understand that you don't have eyes inside of your brain, so spilling your ideas out onto paper and then taking them back in with your actual eyes might result in...
Categories: Game Theory & Design

7 Lessons I Learned Making VR Games at Experiment 7 - by Coray Seifert Blogs - 21 February 2017 - 6:01am
A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.
Categories: Game Theory & Design

Fantasy Flight Games Announces Cities In Ruin Expansion For Eldritch Horror

Tabletop Gaming News - 21 February 2017 - 6:00am
When we think of the Great Old Ones and the Cthulhu mythos, it’s usually gruesome murders and horrific mind-melting insanity that we picture as the possible outcomes. Well, in Cities in Ruin, things go a bit more large-scale in terms of destruction. The Disaster Deck will have you diving for cover as Shudde M’ell, The […]
Categories: Game Theory & Design

VR Game Development Problems and How We Fixed Them - by Mario Rodriguez Blogs - 21 February 2017 - 5:53am
VR game development is not exactly the same as traditional game development. We created SMU Guildhall's first VR game and these were some of the problems we encountered and what we did to fix them.
Categories: Game Theory & Design

On Cutscenes and Viewpoint Changes - by Alexander Freed Blogs - 21 February 2017 - 5:52am
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?
Categories: Game Theory & Design

What does it take to make a game alone. - by Sergey Kalmanovich Blogs - 21 February 2017 - 5:49am
Some tips on the matter from my personal experience.
Categories: Game Theory & Design

Games and Storytelling - by Volodymyr Nz Blogs - 21 February 2017 - 5:46am
What makes a video game distinctive from other forms of digital (cinema) and classic entertainment? Is it only media of entertainment in which the viewer has the ability to be immersed in the environment as well as the ability to interact with it?
Categories: Game Theory & Design

The Greenlight Chronicles for Heart. Papers. Border. - by Laura Bularca Blogs - 21 February 2017 - 5:41am
A lot of numbers and scenes with deserts chronicling the last chapter of Greenlight and how one developer copes with it.
Categories: Game Theory & Design

The Different Aspects of Game Development - by Dylan Moran Blogs - 21 February 2017 - 5:35am
There are a lot of different aspects of game development. “Lone wolf” game developers; the ones that handle everything by themselves, are actually few and far between.
Categories: Game Theory & Design


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