Newsfeeds

Sit Down Games Posts Print & Play Version of Magic Maze

Tabletop Gaming News - 30 November 2016 - 2:00pm
As I’ve said before, I’m very much a “try before you buy” sort of person. I’m sure a lot of you out there are the same. Well, Sit Down Games will be coming out with a new game called Magic Maze in February. But they’ve posted up a print-and-play version of it so you can […]
Categories: Game Theory & Design

Issue 8 of the Golden D6 Now Available

Tabletop Gaming News - 30 November 2016 - 1:00pm
We’re actually getting some rain here in Georgia for the first time in several months. As such, it’s hard to go outside and frolic (as I am wont to do… ??). Best to stay inside and curl up with a gaming magazine. Thankfully, there’s a new issue of The Golden D6 to read. So, what […]
Categories: Game Theory & Design

myDropWizard.com: Elysia Cron on Drupal 6? Audit your permissions!

Planet Drupal - 30 November 2016 - 12:07pm

As you may know, Drupal 6 has reached End-of-Life (EOL) which means the Drupal Security Team is no longer doing Security Advisories or working on security patches for Drupal 6 core or contrib modules - but the Drupal 6 LTS vendors are and we're one of them!

Today, a security update for Elysia Cron was released for Drupal 7 per the SA-CONTRIB-2016-062 security advisory.

All the update does is mark the permission to administer Elysia Cron as "dangerous" because it allows users to execute arbitrary PHP code. This is by design, it's an explicity feature of Elysia Cron - if it wasn't intended by the module authors it would have been a Remote Code Execution vulnerability. However, users might not be aware that permission grants the ability to execute PHP, hence the security advisory!

Unfortunately, there isn't a way to mark a permission as dangerous under Drupal 6. There isn't even a way to have seperate machine name and human-readable labels for permissions, so there isn't a straight-forward way to add a user visible message. :-(

So, the Drupal 6 Long-Term Support vendors (us included) have decided to simply announce the problem and ask anyone using the Elysia Cron to audit which users/roles have the "administer elysia_cron" permission and make sure it's OK that they can execute arbitrary PHP code.

We're going to be auditting the permission on our client's sites, so, if you're one of our customers - no need to worry! We'll contact you if we have any concerns.

If you'd like us to handle this and similar issues, as well as have all your Drupal 6 modules to receive security updates and have the fixes deployed the same day they're released, please check out our D6LTS plans.

Categories: Drupal

Don't Miss: Conflicting Views - Designing Multiplayer In Children's Games

Social/Online Games - Gamasutra - 30 November 2016 - 12:05pm

WayForward designer Stephan Frost combines experience and literature to delineate two schools of thought on how children's games handle multiplayer. ...

Categories: Game Theory & Design

Happy Games Factory Announces Happy Factory Days Event, November Releases

Tabletop Gaming News - 30 November 2016 - 12:00pm
There’s never a bad time to start planning for the future. Well, next year is almost here and so it’s time to fill out your calendar with all the events you want to attend. For those that are a fan of Eden, you might want to attend the Happy Factory Days event that Happy Games […]
Categories: Game Theory & Design

Hammerfast: A Dwarven Outpost Adventure Site (4e)

New RPG Product Reviews - 30 November 2016 - 11:05am
Publisher: Wizards of the Coast
Rating: 5
Hammerfast is a strange place. Originally a necropolis or city of tombs for the dwarves, it is now a regular settlement with people living and working here just like anyplace else... except ghosts not only walk the streets, they are full citizens just like everyone else! This book provides detailed information on places and notable individuals (alive and dead) to enable you to run your own adventures here. It's full of ideas that spawn plotlines as you read through it, thus making it an ideal sandbox setting - wherever the party chooses to go, you can come up with something for them to do.

As well as the ghosts, there are traces of its former state as a necropolis in the shape of tombs. Of course, just as citizen ghosts are protected by local laws from assault, so are the tombs supposedly protected from the depredations of tomb raiders - but since when did that stop most parties? And the loot to be had, say the rumours and legends, are rich and magnificent in the extreme. For many parties, that is enough reason to visit Hammerfest. Others may arrive on more mundane business, yet may not elude the allure of such adventures.

Just about everything you might need is here, starting with the surrounding area, for which you get a map and information to support wilderness adventuring. Once the party arrives in town, resources are at your fingertips so that they can visit taverns, go shopping, fall foul of the law and do most anything adventurers tend to do in town. There's a map of the town to put in front of them as well as a floorplan of a two-storey inn, the Foundation Stone (complete with a chandelier should anyone be moved to swing from it in a fit of swashbucking!). You can also find out about the local guilds, a cult that threatens the place and much more.

It's suggested that you can use this setting in a number of ways from building a campaign arc to take characters from 1st to 10th level, mine the NPCs for adventure ideas (an easy task, the ideas jump off the pages as you flick through) or as a detailed background in which you can set your own urban and wilderness adventures, providing a richly-detailed place that they can explore between adventures.

If you have the original publication, the town map comes as a poster with the floor plans for the Foundation Stone inn on the other side. In the PDF they are spread over two pages each (you'll have to print them and stick them together if you want to spread them out on the tabletop) whilst in the print-on-demand version they are bound into the book, still spread over two pages, along with the surrounding area map. The print-on-demand version is mostly good as far as internal text is concerned, crisp and clear. Unfortunately the cover and the surrounding area map have been printed from too low-grade an image. One can survive a cover that's a bit pixelated, but the surrounding area map is of low quality and quite difficult to read the names of features. Fortunately you can track it down online in better quality versions if you need better resolution.

Overall, though, it's an excellent product whichever version you have: a fine example of a place in which adventures happen (rather than an adventure with a place built for it to happen in), yes you will need to create your own adventures but the ideas here should enable you to do so readily.
Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 30 November 2016 - 11:00am
It’s the last day of November. We’re 11/12s of the way through the year. We just might make it after all. Actually, I’m looking forward to this weekend. It should be a good time, as they generally are. I mean, weekend, right!? But, before we get there, we’ve got some more days to get through. […]
Categories: Game Theory & Design

Battlefront Features Puma Panzerspäh Platoon For Flames of War

Tabletop Gaming News - 30 November 2016 - 10:00am
Sure, the Germans had their Tiger tanks, but they had plenty of other weapons of war at their disposal, especially late into the conflict. One of those vehicles was the Sd Kfz armored car. There were many different varieties of this vehicle, as the turret was easily modified to hold a different array of armaments. […]
Categories: Game Theory & Design

Appnovation Technologies: Appnovation's 1st Drupal Code Sprint Day

Planet Drupal - 30 November 2016 - 9:29am

On November 19th, Appnovation held their 1st ever Drupal Code Sprint Day, another sign of Appnovation's strong commitment to the Drupal open source community.

Categories: Drupal

Acquia Developer Center Blog: A Professional Software Engineer's Checklist

Planet Drupal - 30 November 2016 - 9:04am

What defines a professional software engineer?

There isn’t a simple answer to that question, but after reading several books on the subject I identified some tips that I have found useful.

Tags: acquia drupal planet
Categories: Drupal

Wave 32 For Bushido Available To Order

Tabletop Gaming News - 30 November 2016 - 9:00am
Six new figures will soon be making their way to your gaming tables as you look to take over your own little bit of the Jwar Isles. Yes, Bushido players are getting some new figures next month, with the Jung Pirates making out like bandits (see what I did there?) with 4 new releases. The […]
Categories: Game Theory & Design

Into the Bayou Book for Through The Breach Now Available As PDF

Tabletop Gaming News - 30 November 2016 - 8:00am
Now when I was just a little boy, standin’ to my Daddy’s knee My Poppa said, “son don’t let the man get you and do what he done to me.” Ok, my dad never actually said that. But I can’t read “Into the Bayou” without thinking of some CCR. Well, whether you go running through […]
Categories: Game Theory & Design

MSG91 SMS

New Drupal Modules - 30 November 2016 - 7:52am

MSG91 SMS integration module provides easy integration of msg91 to be used in India

Categories: Drupal

a-fro.com: Introducing MailChimp Automations for Drupal

Planet Drupal - 30 November 2016 - 7:25am
Introducing MailChimp Automations for Drupal

Recent additions to Drupal 7’s MailChimp module and API library offer some powerful new ways for you to integrate Drupal and MailChimp. As of version 7.x-4.7, the Drupal MailChimp module now supports automations, which are incredibly powerful and flexible ways to trigger interactions with your users. Want to reach out to a customer with product recommendations based on their purchase history? aaron Wed, 11/30/2016 - 09:25

Categories: Drupal

Asmodee Announces Kharnage Fantasy Card Game

Tabletop Gaming News - 30 November 2016 - 7:00am
As the general of a marauding fantasy army, you’re not always so concerned what you’re marauding against, as long as you’re marauding. Look! A hill! We should maraud against that! And look! There’s other armies marauding that way as well! Now we’ve definitely gotta maraud in that direction. That’s the story behind Kharnage, a new […]
Categories: Game Theory & Design

Diving Into Multiple Projects with Different Priorities - by Richard Atlas

Gamasutra.com Blogs - 30 November 2016 - 7:00am
This blog post will be about project management, and about our move from a single project, linear-focused development to several projects that require more management and prioritizing in a new way.
Categories: Game Theory & Design

Gen Jam 2016 - procedurally generating sprites - by David York

Gamasutra.com Blogs - 30 November 2016 - 7:00am
For the first ever GenJam (one day small local San Francisco based Procedural Generation Jam) I created a procedural sprite creator. Sample art and source code are available. This is a cross post from http://davideyork.com/ .
Categories: Game Theory & Design

The Role of the Ear-Lopper - by Stieg Hedlund

Gamasutra.com Blogs - 30 November 2016 - 6:59am
Iconoclasts are annoying and hard to work with, but is it still worth it?
Categories: Game Theory & Design

Steam Powers On in China to Provide Standalone Games (and Dota 2) for a Price - by Lisa Hanson

Gamasutra.com Blogs - 30 November 2016 - 6:59am
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.
Categories: Game Theory & Design

The Steam Greenlight Enigma for Indie Games - by Jeremy Davis

Gamasutra.com Blogs - 30 November 2016 - 6:59am
This is from someone who has experiences with the Steam Greenlight marketing process, and a perspective from a low-budget indie-developer that understands the genuine struggle to make an indie-game greenlight campaign actually work.
Categories: Game Theory & Design

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