Acquia Purge Image Path

New Drupal Modules - 15 August 2018 - 8:00pm

The Acquia Purge Image Path module enables you to clear the cache of image paths which are stored in Varnish when the focal point of an image is updated. So far, only support for Focal Point file paths are implemented (by adding to Acquia Purge queue).

Future Plans

Add support for other image styles to be clearable.


This module assumes that you are hosting on Acquia and using the Acquia Purge module

Categories: Drupal

Hook 42: Drupal GovCon 2018

Planet Drupal - 15 August 2018 - 6:41pm

Next week we’ll be traveling to the nation's capital to participate in Drupal GovCon! While Aimee and Adam are veterans of GovCon, Lindsay is embarking on her first trip to the Washington, D.C. area. 

Hook 42 will be presenting on a variety of subjects, including project management, module development, and component based development. We’re excited that Adam will also be delivering the keynote Wednesday morning!

GovCon is Wednesday, August 22nd to Friday, August 24th at the National Institutes of Health in Bethesda, Maryland.

Categories: Drupal

Oliver Davies: Null Users and System Users in Drupal

Planet Drupal - 15 August 2018 - 5:00pm

Have you ever needed to have a 'special user' to perform tasks on your Drupal site, such as performing actions based on an API request, or for sending an internal site message?

If you just create a new user, how do you identify that user going forward? Do you hard-code the 'magic' user ID in your custom code? What if the user has a different ID on different environments of your site? You could declare it in each environment’s settings file and retrieve it from there, but what then if you need to do the same on another site? That would mean some duplication of code - and something that could have been abstracted and re-used.

I had to do this recently, and rather than just duplicate the code I decided to make it into it’s own module - which then became two modules.

Categories: Drupal

BYU Resources

New Drupal Modules - 15 August 2018 - 2:54pm

This module gets information about BYU's web components and drupal modules and displays them in a view using the BYU feature card component.

Categories: Drupal

Commerce HyperPay

New Drupal Modules - 15 August 2018 - 2:11pm

Commerce HyperPay module implements the HyperPay payment processing service (HyperPay) in Drupal Commerce.

Categories: Drupal


New Drupal Modules - 15 August 2018 - 1:43pm
Categories: Drupal

Flag Rating

New Drupal Modules - 15 August 2018 - 1:17pm

This module is an extension of the great Flag module.

Only supports Drupal 8.

Categories: Drupal

Publisher Tilting Point sets up Barcelona studio to support live mobile games

Social/Online Games - Gamasutra - 15 August 2018 - 12:14pm

Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe.  ...

Categories: Game Theory & Design

Ashday's Digital Ecosystem and Development Tips: What is Drupal?

Planet Drupal - 15 August 2018 - 11:54am

You may have heard of Drupal in passing, but you have not ever been given a straight answer on what it is and why you should care. The truth is that even if you have worked with Drupal, you might not actually know what to say when asked what it is. Looking around there doesn’t seem to be a lot of great answers to this question out there either. It would be difficult to tell if you need Drupal as a solution for your website if you aren’t even sure what it really is to begin with. 

Categories: Drupal

RuneScape dev forms Jagex Partners to take on publishing live games

Social/Online Games - Gamasutra - 15 August 2018 - 11:23am

The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners. ...

Categories: Game Theory & Design

China has quietly stopped approving new games for release

Social/Online Games - Gamasutra - 15 August 2018 - 10:19am

The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts. ...

Categories: Game Theory & Design

InternetDevels: Content Moderation module for Drupal 8 content workflows

Planet Drupal - 15 August 2018 - 7:41am

Each can enjoy the advantages of working with Drupal CMF in terms of filling a website due to content improvements. Easy content publishing in Drupal 8 is a great advantage of its usage and explains its popularity.

Read more
Categories: Drupal

User Agent Class

New Drupal Modules - 15 August 2018 - 7:03am

This module helps to set css class in body depends from header user agent, device.

Configuration module:

- User agent (Browser) admin/config/system/user-agent

  • Chrome
  • Firefox
  • Opera
  • Safari
  • Trident
  • etc. ability to add any browsers by trigger from Header User-Agent:

- Device (Phone, Table, etc) admin/config/system/device

Categories: Drupal

File Entity Migration

New Drupal Modules - 15 August 2018 - 5:43am

This module implements a migration path from Drupal 7's to Drupal 8's media.

Refer to the installation instructions to use it.

Categories: Drupal

What are we talking about when we talk about systemic narrative. - by Victor Sanchez Blogs - 15 August 2018 - 4:03am
What is Systemic Narrative and how it can improve current narrative approaches?
Categories: Game Theory & Design

How to make a Discord RPG: Part 3 - by Adrian Hawkins Blogs - 15 August 2018 - 4:02am
In parts 1 and 2 we talked about the design of our Discord RPG; part 3 of this blog series covers the technology used to build it, including servers, database and API choices.
Categories: Game Theory & Design

Contextual links cleaner

New Drupal Modules - 15 August 2018 - 4:01am

Allow to clear contextual links.

Categories: Drupal

Five Tips for VR/AR Device-independent Unity Projects - by Jonathan Linowes Blogs - 15 August 2018 - 3:56am
How does a Unity developer “create once, build many” while dealing with the rich, varied, constantly changing plethora of VR or AR toolkits and services? At Parkerhill, we came up with a set of best practices that work for us.
Categories: Game Theory & Design

A Sampling of Actual-Play RPG Podcasts

Gnome Stew - 15 August 2018 - 2:00am

Today’s guest article is a follow up to our sampling of podcasts article. Keith Garrett stepped into the guest gnome hat (we should really clean that thing after each use) and did a sampling of actual play podcasts! Check it out below! – Head Gnome John

A while back we talked about some general RPG Podcasts, so today we’d like to discuss a more focused topic: actual-play podcasts. These are recordings of real RPG game sessions, often edited for brevity and sometimes even enhanced with sound effects and music.

Like the more general-purpose gaming podcasts, actual plays cover many many many different games and genres and play styles. One of the great advantages of these kinds of episodes is that you can learn about a game before you buy it…or even before you CAN buy it, because some of these podcasts feature games before they are released. Besides that, many listeners (like me) find that actual play podcasts are simply fun to listen to. Some of them are recorded by professional voice actors, and even the ones that aren’t — especially the long-running ones — generally feature likable personalities performing fun in-game activities.

If you want to explore far more actual play podcasts than we can detail here, go check out RPG Casts. This is a catalog of RPG-related podcasts, actual play or otherwise. Using this site, you can locate podcasts by multiple overlapping categories, including actual play, campaign, one-shot, women hosts, people of color, LGBTQ+, episode length, tags by specific game, and more.

A note for those of you who already listen to actual play podcasts and are looking to see if we listed your favorite — there is a VERY GOOD CHANCE that we didn’t. And that’s okay; this is intended to be an eclectic list, not a comprehensive one. Please tell us about the other podcasts that you recommend in the comments!


Acquisitions Incorporated

This series by the creators of the webcomics Penny Arcade and PvP — with the notable involvement of Wizards of the Coast — started as a podcast episode introducing D&D 4th Edition and grew into an actual play empire that included other podcasts, Twitch shows, and even live shows. Some of the episodes are expertly Dungeon Mastered by D&D luminaries such as Christopher Perkins and Mike Mearls.


The Adventure Zone

This popular Dungeons & Dragons actual play podcast is a spin-off of My Brother, My Brother and Me, a non-gaming podcast (but don’t hold that against it) by three amazingly entertaining fellows. The Adventure Zone releases weekly, with episode lengths around an hour.



After the success of One Shot (mentioned below), the podcast’s creators followed it with one designed to please listeners who prefer an ongoing storyline. Campaign presents a consistent cast and continuous story set in the Star Wars universe, using the Edge of the Empire system.



Another long-running institution, Fandible features both one-shot and long-term campaigns, each released weekly. Fandible campaigns have featured games of Numenera and Force and Destiny, and their one-shots have included TimeWatch, Pugmire, Blades in the Dark, Paranoia, and plenty more.


Glass Cannon

This Pathfinder-focused podcast started in 2015 and was recently declared the first official podcast for the game by Paizo. This year the gang kicked off a Starfinder podcast as well, called Androids & Aliens. Glass Cannon is following the Giantslayer Adventure Path, while its sibling A&A covers the Dead Suns Adventure Path. Both release weekly.


Lost and Forgotten Worlds

I first found this podcast when I was writing about Tales From the Loop, because Lost and Forgotten Worlds produced a great actual play podcast for that game. But they’ve covered other games, too, including Star Frontiers, TSR’s Marvel Super Heroes, and West End’s Star Wars.


Nerdy Show

I am a fan of this collection of podcasts because of their Call of Cthulhu Mystery Program and Ghostbusters: Resurrection actual plays, which make good use of music and sound effects. Nerdy Show has other offerings, too: Dungeons & Doritos, Pokeballs of Steelix, a few one-shot podcasts, and other nerdy non-actual-play content.


One Shot

When many people think “actual play podcast,” this is the first thing that comes to mind. And for good reason — since 2013 One Shot has presented short adventures covering dozens of systems and featuring a variety of entertaining players and gamemasters. Some of the participants are professional game designers, some are skilled improv actors, and some are regular folks just like you and me — though probably more entertaining to hear.


The Redacted Files

Another podcast stew with a combination of campaigns and one-shots. Current campaigns include games of Pathfinder and Call of Cthulhu, and the backlog contains completed campaigns of Night’s Black Agents, Numenera, and The Strange. The Redacted Files releases weekly.


Role Playing Public Radio

This collection of actual-play recordings includes (like some others above) a combination of campaigns and one-shots. Recent featured games include Tales from the Loop, Delta Green, Monster of the Week, and Warhammer 40K. The RPPR website has helpful lists of recommended episodes in various categories, including best episodes, hilarious episodes, and scary/creepy episodes. RPPR releases weekly, with most episodes lasting about 90 minutes.


RPG Academy

Though this podcasting empire features discussion-style podcasts as well, most of their productions are actual play recordings. The majority of the campaigns are D&D, with a few other systems including 13th Age, Fate Accelerated, and Savage Worlds. The one-shots are divided into fun and silly “Field Trips” and the more education-minded “Trials” which are intended to explain the rules and settings of various games. Recent one-shots have included Threadbare, The Orpheus Protocol, and Firefly.

She’s a Super Geek

Hosts Senda and Emily use their podcast to showcase women as gamemasters. The show presents one-shot games using different systems, and releases every other week. This is a great source for learning about newly-released games and those that are currently crowdfunding — such as the recently-covered Iron Edda Accelerated, which is still funding on Kickstarter.


Six Feats Under

This is another multi-series podcast featuring both one-shots and campaigns. Originally started as a 13th Age campaign podcast, Six Feats Under has also recorded campaigns for Mouse Guard and Fellowship, as well as one-shots for games such as Urban Shadows, Lasers & Feelings, Ashen Stars, and Eclipse Phase.


Got a favorite actual play podcast? Tell us about it in the comments, whether we listed it or not.

Keith Garrett is a freelance writer from Memphis. He’s been a roleplayer for 30 years, and firmly believes you can never have too many dice. He writes more things like this at, and on Twitter he’s @keithagarrett.
Categories: Game Theory & Design

Commerce Coupon Conditions

New Drupal Modules - 14 August 2018 - 4:36pm

Extending Commerce 2 promotion coupon to support commerce conditions plugin in Drupal 8.

Commerce promotion have conditions, but in some cases is more useful to have one discount with multiple coupons attached, and that each coupon has own restrictions.

Also, it can be more user-friendly & less work for commerce manager to create one discount and multiple coupons with restrictions then reverse. See below-listed examples.


Categories: Drupal


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