Newsfeeds

Heart of Darkness | Behind the AI and Storytelling of Spec Ops: The Line - by Tommy Thompson

Gamasutra.com Blogs - 8 July 2018 - 11:45pm
2012's Spec Ops: The Line is a cult classic third-person cover shooter by Yager Development. In this article I explore how the horrific story of Spec Ops is held aloft by smart AI systems and designers exploiting them to full effect.
Categories: Game Theory & Design

Localization Project Manager Boot Camp - Part 1 - Project Kick-off - by Mark Timmins

Gamasutra.com Blogs - 8 July 2018 - 11:44pm
Part 1 of 10 in a localization series for aspiring Localization Project Managers (if such people exist!). Here, I will share my knowledge of localization having worked for Activision and Sony on over 100 games. In Part 1 I detail the project kick-off.
Categories: Game Theory & Design

Retro Games as a Revivalist Movement - by John Nelson Rose

Gamasutra.com Blogs - 8 July 2018 - 11:42pm
Revival movements in art have a long history, and retro game development can learn a lot from them. Let's consider retro games in the light of two important architectural movements, Neoclassicism and Gothic Revival, and see what shakes loose.
Categories: Game Theory & Design

Retro Games as a Revivalist Movement - by John Rose

Gamasutra.com Blogs - 8 July 2018 - 11:42pm
Revival movements in art have a long history, and retro game development can learn a lot from them. Let's consider retro games in the light of two important architectural movements, Neoclassicism and Gothic Revival, and see what shakes loose.
Categories: Game Theory & Design

The Future of Halo: From Monkey Nuts to Infinity Part 2 - by Roman Tolstykh

Gamasutra.com Blogs - 8 July 2018 - 11:40pm
This could come in the form of class-based warfare in which each player inherits a role not unlike what we have seen in Battlefield or Destiny. For the sake of simplicity, imagine a mixture of Halo, FarCry and The Division to get an idea.
Categories: Game Theory & Design

How “My Lovely Daughter” Saved Our Studio - by Dodick Sudirman

Gamasutra.com Blogs - 8 July 2018 - 11:40pm
The development journey and post-mortem to our third game published for PC - Steam, My Lovely Daughter. The story of how we really focused on delivering the game vision and the first time we are working with a publisher.
Categories: Game Theory & Design

Visualizing StarCraft Replays with R - by Ben Weber

Gamasutra.com Blogs - 8 July 2018 - 11:38pm
Using the R programming language to create interesting summarizations of expert StarCraft gameplay.
Categories: Game Theory & Design

Different Ways Of Shaking Camera In Unity - by Vivek Tank

Gamasutra.com Blogs - 8 July 2018 - 11:22pm
The main objective of this blog post is to give you an idea about Camera Shake in Unity3D.
Categories: Game Theory & Design

The most common types of behavior when playing video games - by Herbert Llanas

Gamasutra.com Blogs - 8 July 2018 - 10:59pm
Since the video games industry is growing faster than ever, let’s take a moment and think a little bit about the impact that these games have on our behavior.
Categories: Game Theory & Design

Soap Opera Antics - by Gregory Pellechi

Gamasutra.com Blogs - 8 July 2018 - 10:37pm
They may be derided as trash daytime TV but soap operas have a lot to teach us about continually creating content. There are plenty of lessons for the video game industry, especially when it comes to games with stories.
Categories: Game Theory & Design

Login with only Email

New Drupal Modules - 8 July 2018 - 9:07pm

This simple Drupal 8 module allows users to log in exclusively with their email address from the standard login form.

Setup:

Just enable the module.

Recommended Modules:

This module is based on the Login Email or Username module:
https://www.drupal.org/project/login_emailusername

Dependencies:

Core dependencies only.

Installation:

Categories: Drupal

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction

Social/Online Games - Gamasutra - 8 July 2018 - 7:48pm

This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'. ...

Categories: Game Theory & Design

Want To Be Interviewed On The Gnomecast @ Gencon?

Gnome Stew - 8 July 2018 - 6:18pm

John Arcadian interviews Cubicle 7 about The One Ring

Hey, let’s Talk At Gen Con!

Are you going to be at Gen Con? Do you have an RPG or a an RPG project that you want to be interviewed about on the Gnomecast? Are you a gamer that wants to talk about your Gen Con experience? I {Head Gnome John Arcadian} will be at Gen Con with a fairly open schedule and will be doing short audio interviews while there. I’ll be focusing interviews on a few specific areas:

  • Interviews with Gamers about the coolest things they’ve seen and games they’ve played.
    (We’ll be grabbing people randomly, but if you see John walking around and want to be interviewed, say hey.)
  • Interviews with content creators about their projects and kickstarters.
  • Interviews with people in the industry about the state of the industry.

If you want to be interviewed, send us an email at headgnome@gnomestew.com and we’ll try to fit as many interviews in as we can. Use one of the following templates to make sure we get all the relevant data. Replace the bracketed areas with your info.

 

Interview Me @ Gen Con – Content Creator – {Content Creator – project} {Put this in the subject}

Name: {Name}
Project: {Project}

Why this is interesting or unique: {Wow us with your pitch, show us why it is different from similar things. Include two or three interesting things we can talk about or potential questions we can ask. Show us where your project will be interesting and unique for the listeners. }

Times and places: {Where and when are good times to talk?}

{Day / Time 1 – Place}
{Day / Time 2 – Place, etc. }

 

 

Interview Me @ Gen Con – Industry Talk – {Name} {Put this in the subject}

Name: {Name}
Projects or Publications: {Project}

What do you want to talk about in the industry: {What sorts of things do you want to talk about in the industry? What sorts of interesting insights can you bring? }

Times and places: {Where and when are good times to talk?}

{Day / Time 1 – Place}
{Day / Time 2 – Place, etc. }

 

 

I’ll work to schedule interviews where they fit in my schedule and I’ll try to bunch as many together as possible, so shoot me an email and I’ll see what I can do. If you are a fan of a particular content creator or game company, forward this on to them and have them contact us using one of the above templates. The sooner the better as I add interviewsout my schedule, my open times will become more constrained.

Looking forward to talking with you @ Gen Con 2018! – Head Gnome John
Categories: Game Theory & Design

Drupixels: Enable debug mode and error reporting for local development in Drupal 8

Planet Drupal - 8 July 2018 - 7:57am
If you are just starting with Drupal 8 then one of the most important things you should know is to enable the debug mode and error reporting on Drupal 8. This is really important for backend as well as frontend developer to the full error on your screen while you are working because you might not know what is the exact issue with the site with just a generic error statement.
Categories: Drupal

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction - by Simon Carless

Gamasutra.com Blogs - 8 July 2018 - 7:43am
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
Categories: Game Theory & Design

Review Roundup

Tabletop Gaming News - 7 July 2018 - 11:00am
Hey everyone, Sorry about the posts the other day. As I’d mentioned previously, I wasn’t at the office the last couple days. And, well, you know the old saying, “if it isn’t one thing, it’s another”? That kinda sums up my last 2 days. Not anything godawful, but just… “well… ok, then.” So, you kinda […]
Categories: Game Theory & Design

Domain Google Tag Manager

New Drupal Modules - 7 July 2018 - 8:31am

The Domain GoogleTagManager module provides option to configure the different GTM tags for each domain.

Dependencies
Categories: Drupal

Fantasy Flight Previews Han Solo Expansion For Star Wars: Legion

Tabletop Gaming News - 7 July 2018 - 5:40am
Han Solo started off as just a scoundrel pilot, taking Luke, Obi-Wan, and some droids to Alderaan. However, he came to be a major leader in the Rebellion… before going back to being just a scoundrel pilot. But that last bit’s beside the point. The Han Solo Commander expansion for Star Wars: Legion depicts Han […]
Categories: Game Theory & Design

Steamforged Taking Gen Con Pre-Orders For LE Minis

Tabletop Gaming News - 7 July 2018 - 5:35am
Good lord… Gen Con’s just a couple weeks away. I… only have about 900 billion things left to do before the show. But it’s fine. Everything’s fine. This is fine. Included on that list is get in my pre-order for the LE minis coming from Steamforged. You can put your order in now and even […]
Categories: Game Theory & Design

Josef Bugman Available to Pre-Order For Blood Bowl

Tabletop Gaming News - 7 July 2018 - 5:27am
The world of Blood Bowl has many legendary players. But few are as legendary as Josef Bugman. Player, coach, master brewer, he does it all. And Forge World is taking orders for two new figures for him over on their website. Get yours now before the season begins. From the post: The name Josef Bugman […]
Categories: Game Theory & Design

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