Win an Astraeus Super-heavy Tank From Forge World

Tabletop Gaming News - 26 January 2018 - 6:00am
The month’s almost over, but that just means there’s one last chance to win something from Forge World. The previous have all been titans and walkers of some type. This time around, they’re going sans-legs with the Astraeus Super-heavy tank. Put in your order and you could win. From the post: How would you like […]
Categories: Game Theory & Design

Quick V Bootstrap Paragraphs

New Drupal Modules - 26 January 2018 - 5:40am
Quick V Bootstrap Paragraphs A suite of Paragraph bundles to be used for Drupal 8.

Made with the Bootstrap framework, based on a fork of Varbase Bootstrap Paragraph

Categories: Drupal

TIP Solutions: Adding social media feed to website - or not?

Planet Drupal - 26 January 2018 - 5:04am

When adding a social media (SoMe) feed or "some wall" like here on the right bottom corner to your webpage the big question is: Why would you put it to your site? Why is it there?

If the answer is something like "to get some content to your site." - consider again. The SoMe feed might benefit you or harm you depending how you manage it.

Here are some points to consider:

Social media SoMe Drupal 8 SoMe wall Planet Drupal
Categories: Drupal

Quick V Media

New Drupal Modules - 26 January 2018 - 4:18am
What is Quick V Module

Is a fork of the features module varbase_media from Varbase Distribution.

I'm a big fan of the Varbase Distribution and wanted the people who like some of the functionality but feels that Varbase is too heavy for some website to be able to install separate features.

#Purpose of this module

Is to easily add and save images.

Categories: Drupal

Okta SAML Integration

New Drupal Modules - 26 January 2018 - 1:44am

This module provides an integrated login experience for users by integrating OKTA and Drupal. Core OKTA functionality is seamlessly presented through Drupal, where the end user is not exposed directly to OKTA, this provides a cohesive experience.

Categories: Drupal

Love Huria: Emboss your footprints in the Drupal Sand - Drupal Camp Goa 2018, Call for sessions

Planet Drupal - 25 January 2018 - 4:00pm

We are thrilled to bring you the most exciting event of this year Drupal Camp Goa 2018! You would be ecstatic to be a part of something really big that’s happening in India’s most sought-after destination, Goa. It’s a shoutout for all of you who love developing and would like to extend their immense support to the web’s leading content management system (CMS), Drupal!

Why should Drupalers have all the fun!

This time it is not just Drupal, we are exploring beyond it. Join us to share your knowledge on topics like...

Categories: Drupal

Lullabot: Rock and a Hard Place: Changing Tooling

Planet Drupal - 25 January 2018 - 3:17pm
Matt and Mike talk with the Drupal Association's Tim Lehnen and Neil Drumm about the changes to's tooling.
Categories: Drupal

Datetime Time Day

New Drupal Modules - 25 January 2018 - 3:11pm

Datetime Time Day provides the ability to store data (start, end) time of single day.


This module requires the following modules:

  • Field (Drupal core).
  • Datetime (Drupal core)
  1. Download and enable as normal module
  2. Datetime (Drupal core)

You could configure form view mode and display view mode, like in any standard field. See Field UI help for more details.

Categories: Drupal

The Scarlet Pimpernel: Signature Edition Up On Kickstarter

Tabletop Gaming News - 25 January 2018 - 3:00pm
I dunno. Me being me, all I can think of is “The Scarlet p-p-Pumpernickel.” Because I watched a lot of cartoons growing up. Of course, that character was based on the Scarlet Pimpernel, of which you can now bring that swashbuckling action to your tabletop in Eagle-Gryphon Game’s, The Scarlet Pimpernel: Signature Edition, which is […]
Categories: Game Theory & Design

Ultimate NPCs for 5th Edition Up On Kickstarter

Tabletop Gaming News - 25 January 2018 - 2:00pm
As I’ve said time and time again, having more resources for the GM is never a bad thing. They have an entire universe to populate while the players have to only worry about their own characters. I know I’ve struggled to come up with all the NPCs that my group might encounter along the way. […]
Categories: Game Theory & Design

PSA: GDC 2018 attendees, book your travel and accommodations!

Social/Online Games - Gamasutra - 25 January 2018 - 1:33pm

If you're planning on attending GDC 2018 in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub! ...

Categories: Game Theory & Design

Redshirts, Vol. 2: A Starfinder Comedy Adventure Up On Kickstarter

Tabletop Gaming News - 25 January 2018 - 1:00pm
We all know that if you’re in a sci-fi universe and you’re in a red shirt, your days are numbered. That’s the one piece of apparel that almost guarantees you don’t make it to the end credits. Well, there’s humor to be found in that when you look down at your character and go, “… […]
Categories: Game Theory & Design HHVM deploys off into the sunset

Planet Drupal - 25 January 2018 - 12:58pm
HHVM deploys off into the sunset Crell Thu, 01/25/2018 - 20:58 Blog

We always aim to offer our customers the best experience possible, with the tools they want to use. Usually that means expanding the platforms and languages we support (which now stands at six languages and counting), but occasionally it means dropping tools that are not being used so that we can focus resources on those that are.

For that reason, we will be dropping support for the HHVM runtime on 1 March 2018.

HHVM began life at Facebook as a faster, more robust PHP runtime. Although it never quite reached 100% PHP compatibility it got extremely close, and did see some success and buy-in outside of Facebook itself. Its most notable achievement, however, was providing PHP itself with much-needed competition, which in turn spurred the work that resulted in the massive performance improvements of PHP 7.

Similarly, Facebook's "PHP extended" language, Hack (which ran on HHVM), has seen only limited use outside of Facebook itself but served as a test bed and proving ground for many improvements and features that have since made their way into PHP itself. Like HHVM itself, though, Hack never achieved critical mass in the marketplace outside of Facebook.

Back in September, Facebook announced that they would be continuing development of Hack as its own language, and not aiming for PHP compatibility. Essentially Hack/HHVM will be a "full fork" of the PHP language and go its own way, and no longer try to be a drop-in replacement for PHP. has offered HHVM support as a PHP alternative for several years, although as in the broader market it didn't see much use and with the release of PHP 7 the performance advantage of HHVM basically disappeared, leading people to migrate back to vanilla PHP 7. Looking at our own statistics, in fact, we recently found that HHVM was virtually unused on our system.

"Give the people what they want" also means not giving them what they clearly don't want, and the PHP market clearly doesn't want HHVM at this point. We will therefore be dropping support for it on 1 March. If Hack/HHVM develops its own market in the future and there's demand for it we may look into re-adding it at that time, but we'll wait and see.

Good night, sweet HHVM, and may a herd of ElePHPants sing thee to they REST!

Larry Garfield 30 Jan, 2018
Categories: Drupal

Washington state senator introduces bill to tackle the big loot box debate

Social/Online Games - Gamasutra - 25 January 2018 - 12:29pm

Washington State Senator Kevin Ranker has introduced a bill that seeks to answer the million dollar question: should loot boxes be classified as gambling? ...

Categories: Game Theory & Design

Renegade Game Studio and Hunter’s Books Team Up For New Releases

Tabletop Gaming News - 25 January 2018 - 12:00pm
It’s good when people work together. In the gaming industry, that usually means getting games out to a bigger audience than originally thought possible. In this instance, it’s Renegade Game Studio and Hunter’s Books that are partnering up. With this alliance, games like Kids on Bikes, Outbreak Undead, and The ABCs of RPGs will be […]
Categories: Game Theory & Design

Menu Based Landing Page

New Drupal Modules - 25 January 2018 - 11:55am
Menu Landing Page Views What This Module Does

This module helps you generate landing pages based on your existing menu and page structure.
This is especially helpful for websites trying to convert form dropdown menus to a flat menu
linking to landing pages of it's other pages. This module can help you make that transition in a
matter of minutes, rather than recreating your content neccessarily. Of course, it can also be used by new websites
that are setting up the same type of landing pages.

Categories: Drupal

Analyst: YouTube Gaming saw a 343% increase in active streamers in 2017

Social/Online Games - Gamasutra - 25 January 2018 - 11:16am

A new report from Streamlabs says that Twitch still attracts the lion's share of streamers but notes that YouTube Gaming achieved a significant amount of growth in 2017. ...

Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 25 January 2018 - 11:00am
Well… I’m sick. Woke up this morning feeling worse than I went to bed last night. So, if you get a virus alert when you look at TGN today, just wipe it down with some Lysol and you’ll be fine. (ok, actually, if you get a virus alert when you open up TGN, lemme know […]
Categories: Game Theory & Design

Promet Source: How to Set Up Responsive Images in Drupal 8

Planet Drupal - 25 January 2018 - 10:56am
Responsive images are great! If I wanted to quickly introduce what responsive images are to some, I would say: On mobile? Small images. Tablet? Medium images. Desktop? Large images. This article is a complete "how to" in setting up responsive images in Drupal 8.  If you are using Drupal 7, check out my previous article here: Picture Module: Building Responsive Images in Drupal 7.
Categories: Drupal

Astrahys Fantasy Miniatures Game Up On Kickstarter

Tabletop Gaming News - 25 January 2018 - 10:00am
The last time I took French was my sophomore year of high school. I used it a little later on when some of my staff when I worked at the hospital was Haitian. So, needless to say, it’s rusty and then some. Thankfully, the Astrahys Kickstarter is in both French and English. And the minis […]
Categories: Game Theory & Design


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