Fuzzy Thinking: The Armor Munchkin

RPGNet - 11 June 2018 - 12:00am
Fuzzy armor
Categories: Game Theory & Design

Bethesda working on new sci-fi property, Starfield

Social/Online Games - Gamasutra - 10 June 2018 - 10:57pm

At E3 in Los Angeles Sunday evening, Bethesda unveiled the upcoming game Starfield, its first new property in 25 years. ...

Categories: Game Theory & Design

Video Game Deep Cuts: Diggin' In Bethesda's Carts

Social/Online Games - Gamasutra - 10 June 2018 - 4:40pm

This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides. ...

Categories: Game Theory & Design

Roy Scholten: Implementing IndieWeb on your personal Drupal site, part 1

Planet Drupal - 10 June 2018 - 2:53pm
Sub title

Laying the foundations for POSSE


This is my version of the steps you need to take to make your site part of the indie web community. Swentel helped me getting it all setup on this here Drupal site using his indieweb module. It’s all a bit complicated still, so this is mostly me trying to retroactively understand what’s going on.

As it says on the site, the IndieWeb is a people-focused alternative to the corporate web. Its main tenets:

  1. Ownership – your content is yours, it should not belong to a corporation.
  2. Connection – starting from your own site you can share your content to all other services.
  3. Control – post what you want, in the format you prefer, using your own URLs that you keep permanent.

While 1 and 3 are essential and relatively easy to achieve (use your own domain and post your content there), it’s number 2 that is the most alluring.

Owning your stuff and being able to share it across multiple platforms combines ownershop with reach. This is what “POSSE” is all about: Publish (on your) Own Site, Syndicate Elsewhere. Drupal lead Dries Buytaert has written several posts outlining his POSSE plan.

Getting started

This “Connection” part of indieweb publishing is also the most complicated. There are quite a few moving parts to getting it all up and running.

For Drupal sites, the setup for the community/sharing/syndication parts of indieweb publishing has gotten much more accessible with the release of the IndieWeb module created by swentel. It doesn’t necessarily reduce the number of things to set up, but it provides a centralized UI for all of them: Webmentions, Microformats, Feeds, Micropub, IndieAuth and Microsub.

Before going over the details of configuring the indieweb module itself, we have to take care of some basics first.

Introduce yourself (right on)

To own your content on the web, you have to establish that you are in fact, you. That’s why IndieWeb starts with having your own domain and posting some initial content there. Important part of this initial content is a specific bit of HTML that establishes you as the author and owner of things published on this particular domain:

Roy Scholten

The specific part here is that “h-card” class added to the anchor tag. This “h-card” is one of a collection of so-called microformats. With microformats you give more structure and semantics to information presented in HTML. In this case, h-card is the microformat to use for publishing information about people or organisations. We’ll need to add other microformats to (blog) posts you publish on the site, but that’s for later.

To do in Drupal

The indieweb module does not (yet?) handle adding this information to your site. Add your version of the HTML snippet above to a (new or existing) Drupal block. Place that block to be visible on your homepage. The site footer or maybe a sidebar are obvious places you can put it. Mine’s in the footer below.

You can check if all is fine with Enter your domain name there and it will report back with what it found and suggest additional elements you could add to enhance your h-card.

Even without posting any other content to your own site, you now have your own space on the indie web and setup your identity in a way that you own and control.

Next: add links to your existing social media accounts

You’ve seen those signup forms that let you create an account by using your existing Google, Facebook or Twitter account details. In this step, you configure your own domain to be your IndieAuth identity. This lets you use your own domain to sign in to other sites and services.

There are not many sites outside the indieweb circles itself that offer this, I think. It’s still useful to do this though. You’ll likely want to use some of these indieweb services, especially to automatically share (links to) your content on other platforms like Twitter or Facebook.

To do in Drupal

Detailed instructions are here. In short:

Add links to your other profiles and add the rel="me" attribute. Might as well add this to that h-card block you created in the first step. For example:

@royscholten on Twitter

If you have a Github account, that’s also a good one to add.

To do on the external sites you link to

Link back to your homepage from your profile page on these services. The indieweb wiki has direct links to edit your Twitter and Github profile.

Then, try logging in to to see if it all works.

So far, so good,

So what? By establishing your identity on your own domain you stake out your own spot on the internet that you control. With this set up, you have created an environment for publishing on your own site and syndicating elsewhere.

Next time: configuring the indieweb module to start sending and receiving webmentions, the indieweb catch-all term for comments, likes, reposts and the like.

Tags indieweb posse drupalplanet
Categories: Drupal

Video Game Deep Cuts: Diggin' In Bethesda's Carts - by Simon Carless Blogs - 10 June 2018 - 4:36am
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
Categories: Game Theory & Design

JSON API Include

New Drupal Modules - 10 June 2018 - 3:58am

Add include data to relationship of JSON API output.

Categories: Drupal

Clarion Date

New Drupal Modules - 9 June 2018 - 2:34pm

This package provides a service for dealing with SoftVelocity's Clarion standard dates. A Clarion standard date is the number of days that have elapsed since December 28, 1800.

Categories: Drupal

Custom Permission

New Drupal Modules - 9 June 2018 - 11:20am

Allow administrators to create custom permission keys. The custom permission keys can be used in views permission control (for example) to achieve fine tuned user access.

Categories: Drupal

James Oakley: Moving from Piwik to Matomo on Drupal

Planet Drupal - 9 June 2018 - 3:37am

I'm a big fan of Piwik, an open source analytics suite. Think Google Analytics, StatCounter, Sitemeter, etc. … only self-hosted an open source. There are many benefits of using it:

Blog Category: Drupal Planet
Categories: Drupal

Simple Modal Entity Form

New Drupal Modules - 9 June 2018 - 1:44am
About this Module

The Simple Modal Entity Form module provides a way to edit (content) entities in a modal.


  1. Views fields (edit and delete links)
  2. Action Links (See instructions)
  3. Specifying form display modes

The operation links for editing and deleting entities are automatically added to the Views UI.

To add an action for a 'modal' entity form, add the following to your module.action.yml file:

Categories: Drupal

Alchemist Developer Diary #7— What’s New in Global v2.0 - by gumi Team Blogs - 9 June 2018 - 12:54am
We delve deeper into the vast and rich universe of THE ALCHEMIST CODE and introduce you to the new, and improved THE ALCHEMIST CODE Global v2.0 with Associate Producer, Kuan Win Chin.
Categories: Game Theory & Design

Steamforged Taking Orders For Erskirii Wolves Guild Ball Team

Tabletop Gaming News - 8 June 2018 - 3:00pm
In Guild Ball, teams are made up of players from all over the world. But, like the Olympics, they occasionally band together nationally for a competition. That’s what the World Cup is for. Well, Steamforged is bringing together the Erskirii Wolves, a team made up of players from Erskirad, and offering them as a team […]
Categories: Game Theory & Design

Fates of Madness RPG Card Game Up On Kickstarter

Tabletop Gaming News - 8 June 2018 - 2:00pm
Legendary Games and Mythica Games are teaming up. They’re taking the Gothic Campaign Compendium from Legendary and throwing in the card-game-making skills of Mythica to bring you Fates of Madness. It’s a cooperative RPG card game and it’s up on Kickstarter now. From the campaign: Fates of Madness is a cooperative role-playing light adventure card […]
Categories: Game Theory & Design

Plaid Hat Game Posts New Ashes Preview

Tabletop Gaming News - 8 June 2018 - 1:00pm
Two new decks are coming out soon for Ashes: Rise of the Phoenixborn from Plaid Hat Games. They’ve given us a look at one of the decks. Now it’s time to check out the other. Get yourself a peek at Sembali Grimtongue and all the things she’s capable of doing. From the post: Welcome back, […]
Categories: Game Theory & Design

Get a job: Game Closure is looking for a Studio Game Engineer

Social/Online Games - Gamasutra - 8 June 2018 - 12:38pm

Game Closure is on the hunt for Game Engineers to help it build the social games that guide the development of its mobile game engine. ...

Categories: Game Theory & Design

Don't Miss: Tackling real-world problems through game design in Life is Strange

Social/Online Games - Gamasutra - 8 June 2018 - 12:32pm

When is it appropriate to tackle real-world issues in games? How can game designers do so effectively, and respectfully? ...

Categories: Game Theory & Design

Trendy Entertainment eyeing blockchain-based rewards for Dungeon Defenders II

Social/Online Games - Gamasutra - 8 June 2018 - 12:10pm

Trendy plans to implement a blockchain protocol, specifically Loot, into Dungeon Defenders II by early 2019 and, if so, will be the first dev to pick up that specific protocol. ...

Categories: Game Theory & Design

Argyx Games Running Apocalypse Escape Box Kickstarter

Tabletop Gaming News - 8 June 2018 - 12:00pm
The End Is Nigh! Repent all you sinners! At least, the end is nigh if you don’t figure out all the clues and put a stop to it. That’s what you’ll be looking to do in Apocalypse, a new escape box (think an escape room, but at home in a box) from Argyx Games that’s […]
Categories: Game Theory & Design

Ashday's Digital Ecosystem and Development Tips: Decoupled Drupal: Ashday has gone React!

Planet Drupal - 8 June 2018 - 12:00pm
Decoupled Deschmupled

Like many folks in the Drupal space we've been closely following the Decoupled Drupal conversation for the past few years, and occasionally a part of it.  And, again like many folks in the Drupal space, until recently we had felt that it was somewhat in its infancy and a lot of tough questions still remained as to whether it was even a good idea. The SEO implications have not been entirely clear, the impact on estimation has also been very hard to nail down, which decoupled framework to go with has not at all been a consensus, and what Drupal’s exact role is in the decoupled site has not been clear either. 

Categories: Drupal

Friday Snippets

Tabletop Gaming News - 8 June 2018 - 11:00am
The work week is coming to an end. I don’t know about you, but this week went by faster than last week, despite last week being a short week. I dunno. Time’s weird like that. But even as we go into the weekend (of which I still have 0 plans made), we need to make […]
Categories: Game Theory & Design


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