Varbase FAQs

New Drupal Modules - 29 January 2018 - 8:04am

Varbase Frequently Asked Questions

Categories: Drupal

MTech, LLC: Two Down, One to Go

Planet Drupal - 29 January 2018 - 8:02am
Two Down, One to Go

Today, the final blocker for Migrate Drupal UI was committed. That leaves only a series of complicated internationalization (i18n) issues to get resolved for Migrate Drupal before all of migrate in all of Drupal core can be considered stable. Lots of effort by lots of people have gone into the UI. Thanks to each one of them.

If you have been on the fence, waiting to upgrade, now is the time to do that. 80 percent of all Drupal 6 and Drupal 7 sites do not use i18n features. If you are in that large camp, just waiting to upgrade, then the upgrade path for you is fully stable NOW.

Lucas Hedding Mon, 01/29/2018 - 10:02
Categories: Drupal

Config Ignore Keys

New Drupal Modules - 29 January 2018 - 8:00am

Allows the developer to ignore particular keys in the configuration and not whole configuration files.

Categories: Drupal

League of Seekers Horror RPG Up On Kickstarter

Tabletop Gaming News - 29 January 2018 - 8:00am
There’s a lot of things out there in the dark places that want to get you. Strange, otherworldly things with malevolent intentions. But you aren’t some weak-hearted individual who would just scream and cower. You’re a Seeker. It’s your duty to go find those nightmares-made-flesh and make the world safe. That’s the story behind League […]
Categories: Game Theory & Design

The F2P Feedback Loop's Impact on P2W Design - by Josh Bycer Blogs - 29 January 2018 - 7:13am
Feedback Loops are an important part of progression in game design, but for today, we're going to talk about how they can be turned against the player.
Categories: Game Theory & Design

The Importance Pre-Release Community Building And Early Organic Marketing​ For Indies - by Justin French Blogs - 29 January 2018 - 7:11am
Communities, the life blood your game. They're a measure of whether what you've created is actually any good. Right? So why do so many developers wait until after launch before starting to grow theirs?
Categories: Game Theory & Design

Community building on Discord and Early Organic Marketing​ for Indies - by Justin French Blogs - 29 January 2018 - 7:11am
Communities, the life blood your game. They're a measure of whether what you've created is actually any good. Right? So why do so many developers wait until after launch before starting to grow theirs?
Categories: Game Theory & Design

Better text reveals (Unity code inside) - by Miguel Santirso Blogs - 29 January 2018 - 7:10am
Tutorial texts, dialogs, user interfaces...Revealing text (often known as typewriter effect) is present in most games yet is often overlooked. In this post, I share some tips on how to make it better!
Categories: Game Theory & Design

The problems of a RPG Battle System - by Benjamin Wolf Blogs - 29 January 2018 - 7:02am
Many RPGs use an Advantage / Disadvantage System for their battles and while this offers the strategical and tactical depth that an RPG needs, it also delivers problems that need to be solved by the designer.
Categories: Game Theory & Design

Game Idea a Day: Red Orc/Black Orc - by Greg Costikyan Blogs - 29 January 2018 - 7:01am
I'll post a game idea a day, although not every day, because I have a life. When the Dark Lord falls, two factions quickly arise; revolutionary Marxist Red Orcs, and the Black Orcs who seek to revive the Dark Lord and rededicate all Orcdom to him.
Categories: Game Theory & Design

Asmodee Announces Three New Unlock! Sets

Tabletop Gaming News - 29 January 2018 - 7:00am
Escape rooms are quite the rage these days, with all manner of them popping up all over the place. They can also appear on your tabletops in the form of the Unlock! series of games from Asmodee. The thing is, once you’ve solved the puzzle, that’s kinda it. Thankfully, there’s a new trio of sets […]
Categories: Game Theory & Design

Road to Raybeem - VR Music Visualizer - by Bryson Whiteman Blogs - 29 January 2018 - 7:00am
A story about developing and releasing my first VR software independently.
Categories: Game Theory & Design

Clickteam participates in Global Game Jam - by Chris Carson Blogs - 29 January 2018 - 6:51am
Global Game Jam 2018 is launching across the world today and Clickteam wants to participate! We love game jams and have a long history of hosting them. Check out the Clickteam perspective on Jamming!
Categories: Game Theory & Design

A Study of microscopic crowd simulation methods and their use in Games - by Maurits Hartgerink Blogs - 29 January 2018 - 6:51am
article on a paper I am currently writing to find the best methods of human crowd simulation for video game environments.
Categories: Game Theory & Design

Build Better Boxes - by Klaus HufnaglAbraham Blogs - 29 January 2018 - 6:51am
How Casino Slot design best practices could lead to better Loot Box design.
Categories: Game Theory & Design

Locale: Config import

New Drupal Modules - 29 January 2018 - 6:35am

This module provides a solution to the fact that by default, interface translations are overwritten by config imports if the imported config contains a translation (or misses a translation) of a given string in translate interface.

The following changes to this behaviour are supplied by this module:

Categories: Drupal

Chapter Three: Dreditor Refresh: A New User Style for Dreditor

Planet Drupal - 29 January 2018 - 6:26am

Dreditor is a beloved and indispensable tool, in the form of a browser extension, that enhances project issue pages on When it comes to reviewing patches, it turns what would just be a plain text file into a feature rich interface for reviewing patches, allowing users to easily select and comment on lines of code, which then get pasted into the comment form, as properly formatted HTML.

I've been lucky to have some extra community time here at Chapter Three over the past couple of weeks. While perusing the core issue queue, I decided to resurrect an old User Style I created for Dreditor back in 2009, and give Dreditor a little refresh. You can install the Dreditor Refresh style with Stylish here. Make sure you also have Dreditor installed, and have logged into

Categories: Drupal

New Thousand Sons, Adeptus Custodes Releases Available To Order From Games Workshop

Tabletop Gaming News - 29 January 2018 - 6:00am
You know what’s annoying to clean up? Sand. It gets everywhere. It ruins the wax finish on floors. It’s a pain to try and get rid of. So I can see why the Adeptus Custodes might be getting a bunch of reinforcements. They see the new Thousand Sons stuff coming and they just know that […]
Categories: Game Theory & Design

How Do I Use Magic Items

New RPG Product Reviews - 29 January 2018 - 5:04am
Publisher: Straight Path Games
Rating: 5
An review

This installment of the „How do I...“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!

We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed attacks are usually enhanced by amulets, this is by now not the only way to affect them. It should also be noted that two spell-references in the explanation of potions have not been italicized – though the pdf correctly points out an NPC Codex issue. It should also be noted that references to precise magic items throughout the pdf have not been italicized. As another minor addition, while the pdf correctly states that staves can usually act as quarterstaffs, there are a few exotic exceptions, so a “usually” qualifier would be nice here. The pdf also lists the various forms of wondrous items and then mentions cursed items, intelligent items and artifacts, though sans elaborating on the mechanics of ego etc.

After we have established the categories , we take a look at activation types, starting with use activated items, noting potions as special and then lists the peculiarities of command word items and spell trigger and spell completion items. It should be noted that use activated magic items that require an extra action to activate, as correctly stated, do not per default provoke an attack of opportunity, unless the action undertaken to activate the item would provoke an attack of opportunity. On the plus-side: The pdf takes the notes of spell completion items and scrolls and blends them into a concise whole that is easier to grasp for new players.

Finally, the pdf mentions the Use Magic Device skill’s basics.


Editing is tight and well-done; formatting is problematic, failing to italicize pretty much all spell and magic item references. Layout adheres to a 2-column standard with a touch of color, but remains pretty printer-friendly. The pdf comes fully bookmarked for your convenience.

Michael McCarthy’s summary of how magic items work represents a really handy little pdf; while I could list all the odd exceptions to the rules presented, as a whole, this represents a concise and precise summary that can easily be handed to a new player, helping them grasp the basics of the game. As a PWYW game-aid of sorts, this is worth checking out if you’re not need a quick explanation of the basics here. All exceptions and deviations I noticed are the more obscure components that go beyond the basics – and as such, they are not necessarily required for such a pdf. While the formatting oversights are annoying, the PWYW-status of the pdf makes it a fair offering. My final verdict will hence clock in at 4.5 stars, rounded up for the purpose of this platform.

Endzeitgeist out.
Categories: Game Theory & Design

Blizz Dynamic Entitylist

New Drupal Modules - 29 January 2018 - 4:57am

This module provides a way to define dynamic lists of entities using a simple interface. The list definition is stored in a custom field, which can be attached to any fieldable content entity.

The field widget allows editors to enrich their list definitions with filters based upon taxonomy terms and provides a live preview within the edit form on the list result. This result is not static, so every time content matching the list criteria gets entered in the system the output of the list adapts subsequently.

Categories: Drupal


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