We’re under a week away from November. It might not be my favorite month, but it’s got my favorite holiday in it. It’s also going to have a new round of Infinity releases. I know that’s something a lot of you will be thankful for. They’ve posted up some preview photos so you can get […]
In a previous preview for Legacy of Dragonholt, there was a bit of discussion about “is this an RPG or not?” and no, it really isn’t, but there’s so many elements that really feel like it is. In this preview, we get a look at Character Creation. And, yeah, it really does feel like some […]
The world is full of super-powered individuals, created using different genetic variations in humans. Thing is, there’s different factions all trying to fight for their way of doing things and how they think that the human race should evolve. It’s into this secret war that you find yourself in Titan Effect, a new setting sourcebook […]
It’s a rainy Monday here in Atlanta. I actually love the rain. If there’s one thing I’m annoyed at, it’s that it wasn’t raining yesterday where I could stop and appreciate it more, as opposed to, y’know, driving through it to and from work. Ah well, not everything is perfect in life. But we try […]
They say that necessity is the mother of invention. Well, during war, there’s a lot of necessity to make better weapons than the opponents. It’s sort of a life-or-death type of thing. As such, the gear that the warring factions were using at the start of WWII versus what they were using during the end […]
A memory management scheme would increase by 33 to 50 percent the efficiency of data caches that use the massive new memory banks known as 'in-package DRAM.'
I’m a big fan of old 8 and 16-bit RPGs. You know, you run around killing monsters for a bit, then head back to town to buy some new gear you’ve been grinding to get for a while now. Well, Hero’s Crossing brings the feel of those old games to your tabletop. In it, you […]
DMs can always have another resource available to them to help make their games go more smoothly. I mean, they have to populate an entire world (or universe, or multiverses, really). To aid in that, there’s the NPC For Hire decks. The Heroes & Villains one is back up on Kickstarter and looking to expand […]
One of the first video games that I played heavily were the X-Wing/TIE Fighter games. I played the bloody hell out of them (when not playing Mechwarrior 2, that is). One of the few ships on the Imperial side that actually had some shields was the Alpha-Class Star Wing. It was kinda crazy to actually […]
Busy morning for Steamforged Games. First off, they’ve launched their Halloween Sale over in their webshop. They’ve got a trio of new kits you can pick up. One’s showcasing all the different characters that’ve died in the fluff, while another has a Pumpkin King vibe to it, with the last going back to the Bavarian […]
You know, it’s been a while since I’d seen anything new coming out for the space elves. But that’s changing right now as Games Workshop has started taking orders for a new Codex: Craftworlds. You can get the new book, or a fancy version of the new book, some new model bundles, and some dice! […]
A video blog about best practices I've developed for playtesting my games.
Stardew Valley didnt succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.
Does a high index of downloads correlate with high profits? And whether Top Downloaded is equal to Top Grossing or not? Lets take a closer look.
Its only a matter of time before even more colleges and high schools bring gaming into the fold of interscholastic athletics. What this means for developers and the gaming industry is unclear, what is clear is that the future of gaming is bright.
Hi, I'm Roman. I'm a gamedev enthusiast. Currently, I am finishing up my studies at Masaryk University in Brno, Czech Republic. I chose a VR research as my Masters thesis and this is a this is a postmortem mostly about the development and the experiment.
This post talks about some cognitive biases to avoid while making games or running a game studio, and links to some good resources about biases as well.
From building a real-life terrarium to ingame background graphics - and why I use Krita now to draw assets.