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New Drupal Modules - 21 May 2018 - 8:56am

Hide all modules and themes from the UI.

Categories: Drupal

New Releases, Pre-orders From Warlord Games

Tabletop Gaming News - 21 May 2018 - 8:00am
As usual for Warlord Games, they’ve got a whole slew of new things to order for their various games. If you’re a fan of Bolt Action, Konflikt ’47, Pike & Shotte, or Test of Honour, you’ll want to see what’s new on the shelves. Konflikt ’47 has the lion’s share, but there’s a little bit […]
Categories: Game Theory & Design

GDPR Form Compliance

New Drupal Modules - 21 May 2018 - 7:21am
Overview

According to the EU General Data Protection Regulation (GDPR) you have to optain the permission of your users whenever a form collects and saved personal data (e. g. contact forms).

This module helps you to add a single mandatory checkbox to each formular of your page. You are free to configure the formulars and the checkbox text you want to add.

Categories: Drupal

A Study Into Replayability -- Defining Variance - by Josh Bycer

Gamasutra.com Blogs - 21 May 2018 - 7:01am
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Categories: Game Theory & Design

Fantasy Flight Posts New Unlimited Power Preview

Tabletop Gaming News - 21 May 2018 - 7:00am
While The Force is an integral part of the Star Wars universe, GMs can find it difficult to integrate it into the game. Well, the Unlimited Power book that’s coming out soon has a whole section devoted to doing just that. If you’re wondering how you want to bring those elements in so that everyone […]
Categories: Game Theory & Design

Drawing Inspiration from a Global Community of Game Developers - by Ryan Sumo

Gamasutra.com Blogs - 21 May 2018 - 7:00am
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.
Categories: Game Theory & Design

Reading in strategy games - by Tom Kail

Gamasutra.com Blogs - 21 May 2018 - 6:59am
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".
Categories: Game Theory & Design

Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games - by Michel Sabbagh

Gamasutra.com Blogs - 21 May 2018 - 6:58am
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.
Categories: Game Theory & Design

Frostpunk – An analysis of emotional narrative engagement - by Albert van der Meer

Gamasutra.com Blogs - 21 May 2018 - 6:57am
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus
Categories: Game Theory & Design

Flavor Text Is Actually Red Meat - by Nikhil Murthy

Gamasutra.com Blogs - 21 May 2018 - 6:56am
It's time to give flavor text the respect it deserves.
Categories: Game Theory & Design

The Esoteric Design of Fighting Games - by Maurice Edwards

Gamasutra.com Blogs - 21 May 2018 - 6:42am
The average traditional 2D fighting game has usability problems most modern games try to avoid. To help newcomers learn the genre, fighting game developers need to acknowledge the issues and the attempted solutions and work towards a new genre status quo.
Categories: Game Theory & Design

Winning In Enterprise Gamification Initiatives - by Jennifer Lynn

Gamasutra.com Blogs - 21 May 2018 - 6:42am
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Categories: Game Theory & Design

Behind closed doors.. A guide to dwarven door mechanics - by Michela Rimensberger

Gamasutra.com Blogs - 21 May 2018 - 6:42am
This blog post illuminates how to be realistic in creating environments and mechanics in a fantasy setting. The example uses the mechanics for a dwarven door to illustrate the process of developing rules and properties.
Categories: Game Theory & Design

Games Workshop Taking Orders For New Harlequins Codex

Tabletop Gaming News - 21 May 2018 - 6:00am
Why so serious? A fan-favorite army that existed and then didn’t for quite some time, the Harlequins are getting a new Codex for 40k. You can pick up these stealthy, laughing jokesters now. They’re Eldar, but without the angst. Pre-orders are being taken now for the updated Codex, along with a collector’s edition. From the […]
Categories: Game Theory & Design

Multi Type Image Slider

New Drupal Modules - 21 May 2018 - 5:30am

The Multitype Slider entity type is a simple custom entity type that allow management to add slider with many slider type option in the content. This module are used to created a different type of slider.

Available Slider Option

Full Width Slider',
Image Slider
Simple Fade Slideshow
Image Gallery
Image Gallery With Vertical Thumbnail
Scrolling Logo Thumbnail Slider
Thumbnail Navigator With Arrows
Vertical Slider
Nearby Image Partial Visible Slider
Carousel Slider
Banner Slider
Banner Rotator

Categories: Drupal

old reset link

New Drupal Modules - 21 May 2018 - 4:31am

When you submit for reset password to create new one and you request multiple times to reset password and get mail regarding reset password link so by default you can reset your password with any link for the first time.

But after enabling this, it provides user to restrict the all old reset password link. You can reset password with latest reset password link only within timeout.

Categories: Drupal

Expire reset password link

New Drupal Modules - 21 May 2018 - 2:55am

On multiple submitting of reset password form causes to multiple email notifications to a user in a sequence. Any random email notification can be use to reset password, which causes to vulnerability issue i.e. only last generated notification email should be valid to reset the password, all others notifications should get expired.

To solve this vulnerability issue, this module expires all the multiple notifications except last notification email sent to user.

Categories: Drupal

Expire link

New Drupal Modules - 21 May 2018 - 2:30am
Categories: Drupal

Axe

New Drupal Modules - 21 May 2018 - 2:13am
Categories: Drupal

Fuzzy Thinking: Some Play to Win ...

RPGNet - 21 May 2018 - 12:00am
Fuzzy competition.
Categories: Game Theory & Design

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