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Drupal Watchdog: Managing Video Content in Drupal

Planet Drupal - 24 July 2015 - 9:06am
Article

When faced with the task of managing videos in Drupal, the number of available solutions might seem overwhelming. Where should you store the videos? What is the difference between CDNs (content delivery networks), cloud storage services, and hosted video solutions? Which Drupal modules should you use with which service?

Drupal Modules

By using some of the most popular modules for video handling, you can quickly set up a reliable video solution:

  • Media module Although not specialized for video, this widely used module can be combined with others; some cloud services have their own modules integrated with the Media module, too.
  • MediaElement module The MediaElement module provides an HTML5 (or Flash fallback) player. With the MediaElement module you can stream video to mobile devices as well. The player can integrate with your responsive theme.
  • Video module The Video module can handle video upload, transcoding, and playing; generates thumbnails; and can deliver videos from cloud systems.
Content Delivery Networks

CDNs are largely distributed systems optimized for delivering content to end-users, over the Internet, with high availability and performance. For video content, they are often coupled with a transcoding server.
They can be expensive, but are a good choice for improving performance and delivering content for high-traffic websites. As the data centers are distributed, they will be faster than the usual hosting providers for most visitors to your site. Also, contemplate using a CDN if you already have a transcoding server.

The CDN module provides easy Content Delivery Network integration for Drupal sites. It alters file URLs so that files are downloaded from a CDN instead of your web server.

Cloud Storage Services

Cloud storage services aren’t optimized for delivering rich media content on high traffic sites, but can be a cheaper alternative to CDNs – if you don’t have a huge number of videos and your site traffic isn’t very high.

Categories: Drupal

Scald Audio.js Integration

New Drupal Modules - 24 July 2015 - 9:04am

This simple module allows the Audio.js module to be used as a media player by Scald

Categories: Drupal

Mpumelelo Msimanga: Stop Spam By Disabling Drupal Visitor Registrations

Planet Drupal - 24 July 2015 - 6:00am
Stop Spam By Disabling Drupal Visitor Registrations

For sites that do not need to have user registrations. The most effective way to prevent registration spam is to disable visitor registrations. If you need users to register to post comments, consider using use third party chat applications like Disqus and Livefyre.

Categories: Drupal

Saturn vs PlayStation redux - CAN the Saturn do transparency? - by Brandon Sheffield

Gamasutra.com Blogs - 24 July 2015 - 5:25am
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
Categories: Game Theory & Design

Tim Millwood: Drupal 8  & Composer

Planet Drupal - 24 July 2015 - 4:20am
Over the last few weeks I’ve been spending a lot of time with Drupal 8 and Composer. This has meant...
Categories: Drupal

Games with Friends on a Saturday Night - by Neils Clark

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Designing to encourage balanced sessions.
Categories: Game Theory & Design

Are All Gamers Musicians? Aleatoricism and the Everygamer - by Winifred Phillips

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Should game composers think of all gamers as musical performers? Fascinating research suggests that the musical scores of all games can be regarded as "chance music" governed by both random factors and the whims of the "gamer musicians."
Categories: Game Theory & Design

Free Money, Grocery Bags, and Smarter Than You - by Jamie Madigan

Gamasutra.com Blogs - 24 July 2015 - 3:24am
How the irrational way we treat “free” as a price in games can lead us astray …or keep us on track.
Categories: Game Theory & Design

Video: History of Cuba-US relations in Tropico 5 - by Bob Whitaker

Gamasutra.com Blogs - 24 July 2015 - 3:24am
John Harney of History Respawned talks with Dr. Renata Keller of Boston University about Tropico 5. Topics include the history of US-Cuba relations, racial dynamics in the Caribbean, and the tricky process of trying to use humor to relate tragic history.
Categories: Game Theory & Design

Telltale May Not Make Games, But They Do Make Magic - by Warren Spector

Gamasutra.com Blogs - 24 July 2015 - 3:24am
There's been an ongoing discussion about whether or not Telltale Games makes, well, games. Recently I was thinking about that and figured I might as well step into the minefield and tell the world what I think. So, does Telltale make games? Flame on.
Categories: Game Theory & Design

Creating the alien writing in Infinifactory - by Zach Barth

Gamasutra.com Blogs - 24 July 2015 - 3:24am
The alien writing in Infinifactory is not a real language. Although it may have no meaning, it's not meaningless; on the contrary, we designed a writing system that would look believable, alien, and fit visually within the game.
Categories: Game Theory & Design

A Serious Review of the Critical Reception of a Completely Absurd Game - by Michael Klotz

Gamasutra.com Blogs - 24 July 2015 - 3:24am
What happens when you analyze the reviews of an absurd game like Goat Simulator? Much like the game, the results are all over the place.
Categories: Game Theory & Design

Devsourced Generic String Translation - by tuomas karmakallio

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Thousands of translators have done the same job over and over. Menus and Settings. A simple spreadsheet is here to change that, and let translators focus on the custom text a game needs.
Categories: Game Theory & Design

Analysis of browser game Mangrove-The Unbelievable Bears - by Fred Tang

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Recently, I have played Mangrove-The Unbelievable Bears, I found something interesting and beneficial aspects of this game which may deserve our attention.
Categories: Game Theory & Design

UI Design Contest - by James Bennett

Gamasutra.com Blogs - 24 July 2015 - 3:24am
This week, I provide an update on the UI design contest as well as tweaks to the Conquest server around how data is sent to clients. conquestgamesite.com
Categories: Game Theory & Design

Jugglers and Tweens - by Joao Brant

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Jugglers and Tweens are a great way to rapidly animate any kind of numerical value in your game. Even greater from a programming standpoint. But as it is not featured on most popular engines we got, how are people gonna find out about it?
Categories: Game Theory & Design

Q&A: Interview with Shawn Beck, the creator of Velocibox - by Tim Ww

Gamasutra.com Blogs - 24 July 2015 - 3:24am
Shawn Beck's Velocibox is a game with very humble origins: it started as a Ludum Dare game back in 2013, and now (with the help of LOOT Interactive) it will soon launch for the PlayStation and PS Vita this coming July 28th.
Categories: Game Theory & Design

Permissions Helper

New Drupal Modules - 24 July 2015 - 3:21am
Summary

Permissions Helper is just a "tell me the truth!" module for those developers which have no time to spend on searching for the correct permission key in the Permissions page.

Categories: Drupal

Knotmania Diary: Learn to untie a  Gordian knot - by Loana Elisabeta Furcoi

Gamasutra.com Blogs - 24 July 2015 - 3:21am
This is the first in a series of articles that tell the story of making Knotmania - a physics puzzle indie game. In this series, I want to talk about the issues of the project and how we got over them.
Categories: Game Theory & Design

Starter’s Guide to Game Writing - by Anatoly Shestov

Gamasutra.com Blogs - 24 July 2015 - 3:21am
What you see here is a starter’s guide to writing a story for a game. This is a simple step-by-step plan to making a viable game story. Not a masterpiece perhaps, but solid and adequate narrative material that is free of basic errors and flaws.
Categories: Game Theory & Design
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