Unintended ways of playing as a game design tool in Misshapen - by Nico Saraintaris Blogs - 1 November 2019 - 7:16am
Misshapen Pumpkin Extravaganza is an arbitrary contest we held on Halloween that forced us to play our own game in unintended and creative ways, leading us to new paths of experimentation.
Categories: Game Theory & Design

Accessibility Tools ft.FATE

Gnome Stew - 1 November 2019 - 7:00am

Tabletop gamers are fairly all over the place and I would argue that we’re now possibly the most diverse subculture in the world now. We have folks from all genders and backgrounds, with interests ranging from cosplay to technical programming to working out in the gym. Long gone are the days where it’s only ‘nerds’ and ‘geeks’ rolling the dice, as you’re just as likely to find a ‘jock’ or even model at the table.

This diversity isn’t simply limited to stereotypical backgrounds either: for every child under 8 getting into the game, we have a veteran gamer over 60 that’ll regale you with a tale of their first slain dragon, be that over 40 years ago, or just last week. In that vein, while there are plenty of able-bodied players, there are also scores of adventurers with disabilities that often get looked over.

As I was wondering in what ways could I account for disabled folk and such, a copy of the FATE Accessibility Toolkit fell into my hands.

In going through it I’ve found that, while it’s grounded in covering FATE specific mechanics, it has a lot of fantastic tools and advice for GMs and players regardless of system.

How much of it is FATE?

While picking up content for FATE as a FATE player is automatically a no-brainer, I have to stress that the content here is more universal than the system can contain.

In the 126 page pdf, if you don’t count the first 5 pre-pages and the last 4 closing pages, it has 117 pages of raw content. Going through it, I marked roughly around 50-55 pages that explicitly referred to FATE mechanics. This allows the rest of the book to act as a handbook and guide to handling disabilities and such in a positive manner.

While it certainly helps to understand FATE(such as the difference between Aspects and Stunts) it’s general enough in its coverage that you get a solid idea.

At the end of the book, in the Appendices, it also covers several major sans-system tools such as the X-Card, the Script Change tools, as well as an ASL Reference section. As the pdf(at my time of review) is a prototype it doesn’t have the full, comprehensive charts just yet, but I’m excited to see it in its completion.

The Core of it

The most eye-opening part of the book for me turned out to be the “The Nitty Gritty of Specific Disabilities” section. In its 43 pages, it goes through disabilities such as blindness, deafness, chronic illness, autism, and many more. It starts with informing the reader what the disability is like and what sorts of situations one might go through, before leading into how to incorporate it into the game.

A deaf character might have the aspect Perfect Lip Reading, allowing the character to perfectly understand a conversation until the target turns away, or a character with chronic illness might have Lay Medic(lore), giving the character bonuses to know hospital procedures and recognizing conditions. Personally, it was particularly nice to see the book also tackle subjects like schizophrenia and PTSD and show it in a really positive manner.

Not only was the Nitty Gritty chapter written with care, but with accuracy as well as the writer consulted or worked with contributing authors to get a comprehensive look at each disability. You can clearly tell as the writing style changes quite a bit where the writers change hands.

Each part is then punctuated with several small blurbs, giving advice to players and GMs alike, as well as advice on how to handle antagonists with the disability as well. What tropes to avoid? To lean into? Often the answer is simply “Don’t make their disability their critical weakness and undoing.”

Game Elements

For the FATE players, the Accessibility Toolkit comes loaded with tons of suggested content. While it comes with the standard fare of Aspects, Stunts, and Extras—all handedly organized via disability—it also involves its own unique elements of Conditions, Adaptive Devices, and a little gem called Anchors hidden on page 14.

To sum them up quickly, Conditions reflect states your character will sometimes be in due to their disability. It’s something done to help model disabilities. Adaptive Devices, which is paired with conditions, can actually grant bonuses and special abilities(Extras) to your characters. “Anchors” are an alternate rule to track mental trauma, which can grant your character bonuses when you’re out of resources, at the risk of affecting the Anchors that keep you stable. As someone that constantly has to balance between my mental health and doing what needs to be done, Anchors honestly spoke to me and made me feel heard.

With what the book already gives you, you can practically plug-in and play from the get-go. It has a surprising amount of content between its pages.

And my point!

I think we need more content like this. Not just for FATE, but for more systems out there. I originally thought that I’d like to see this sort of book for all systems but after some time to think, I think that this just had to be FATE. Almost no other system focuses as heavily on player added content than one that literally requires the players to create their Aspects, then numerically ties that in with the game’s mechanics. It’s a system where its driving principle is based on empowering the players and their capacity to affect the narrative. So of course this system was where this sort of empowerment had to start.

As someone that has had friends with disabilities, personally goes through a few mental health concerns myself, and has consequently become more familiar with such conditions outside of my prior realm of understanding, I am overjoyed to see this sort of content on the metaphorical shelf. From a first glance, disabilities can seem difficult to tackle and something to tip-toe around, but they don’t have to be. Improving the handling of a situation starts with becoming informed.

If you happen to pick it up in its prototype stage, by the way, you’re also directly contributing to getting it full art and an ASL hand sign chart! Something to think about.

~Di, signing out

Categories: Game Theory & Design

Srijan Technologies: Setup React App From Square One Without Using Create-React-App

Planet Drupal - 1 November 2019 - 5:47am

The breakthrough in technology has brought a whole new range of tool suite for developers to make the software development process more efficient. React App is among one of them! A prominent tool recommended by the React community to create single-page applications (SPAs) and also get familiar with React.

Categories: Drupal

Steam game sales for 'the other 50%' - by Simon Carless Blogs - 1 November 2019 - 3:20am
So, I’ve been spending time corresponding with the kind folks who replied to my ‘call for Steam data’. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Categories: Game Theory & Design

New Field Display View Config Export

New Drupal Modules - 1 November 2019 - 3:12am

This module updates every View Mode of Nodes with new added fields so Config Export can export them too.

No more different states of development enviroments!

For all who can't wait till the Bug is fixed in Core.

Link to the Core Bug :

Categories: Drupal

Amazee Labs: DrupalCon Amsterdam Day 4 Recap

Planet Drupal - 1 November 2019 - 2:23am
After three days of some informative and inspiring talks, it was time for contribution day, so everyone got their editors out, put on their documentation hats, and got those issue queues down!
Categories: Drupal

Innoraft Drupal Blogs: Tips to Secure your Drupal Website with Ease: Basic Security checklist

Planet Drupal - 31 October 2019 - 11:49pm
Tips to Secure your Drupal Website with Ease: Basic Security checklist

If someone were to break in your room, they would probably learn less about you than if they hacked you on the internet. Our efforts towards security have to be as intensive online, as they are offline.  
An extremely popular Content Management System, Drupal is on top of the list for many. 
Very importantly, Drupal has a dedicated team to make sure that the Drupal core is largely free of loopholes or vulnerabilities that may compromise website security. 

Drupal powers more than 7,00,000 sites across the internet, which increases the chance of a specific site owner being vulnerable to cyber attacks. 
Although all third-party modules are heavily vetted, a little extra security is always a good idea.

Srijeeta Ghosh Fri, 11/01/2019 - 12:19 Drupal Secure Security Drupal Planet
Categories: Drupal

Admin Form

New Drupal Modules - 31 October 2019 - 6:11pm

Admin Form will create for you a new form mode that can be used to customize differently the forms of your entities.
If your are using the default view mode for your frontend, you probably want to keep a form mode for your admin that can modify everything. That module will create that form mode for you and provides you a route and operations for the interface.

Categories: Drupal

Promet Source: Test blog Lorem ipsum dolor sit amet, consectetur adipi

Planet Drupal - 31 October 2019 - 3:06pm
Testing Blog! Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.  
Categories: Drupal

Cookie Condition

New Drupal Modules - 31 October 2019 - 2:02pm

Provides a condition plugin for cookies, e.g. you can setup cookie name & value, so your block will be shown only for users with set cookies or vice versa, you can use it everywhere, where conditions plugins are supported.

Categories: Drupal

Twig - Remove HTML comments

New Drupal Modules - 31 October 2019 - 11:19am

Provides a Twig filter that removes HTML comments.
Can be deprecated once is resolved.

  • Drupal 8
  • PHP 7.2+
Usage: {# Print result as markup render array. #} {{ content.field_my_field | remove_html_comments }} {# Print result as string. #} {{ content.field_my_field | remove_html_comments_as_string }}
Categories: Drupal


New Drupal Modules - 31 October 2019 - 8:48am

This module helps in managing CSS Classes

Categories: Drupal Drupal more user-friendly than ever with new Help Topics module

Planet Drupal - 31 October 2019 - 8:09am
We are happy to announce another great advancement in the Drupal user-friendliness field — the new core Help Topics module.
Categories: Drupal

Sooper Drupal Themes: Digital Marketing Trends for 2020: The rise of voice search

Planet Drupal - 31 October 2019 - 7:01am
More content for smart speakers

The steady rise of smart speakers has paved the way for new opportunities for businesses. Right now, a staggering amount of searches are done through smart speakers. What this means is that people are going to rely more and more on audio feedback. With this in mind, creating some good content and features for home speakers like Alexa and Google Home can keep you in the game. Everything is an opportunity is you work hard enough, especially adapting to new digital marketing trends.

Drupal being proven solution for headless application, is already capable of serving as a platform for you to connect your existing content directly to voice APIs.

Voice search optimization

Technology is rapidly changing and shaping the way we are interacting with our surroundings, including what digital marketing trends develop. A trend that was growing in the past year is going to grow in 2020 as well. That trend is, of course, voice search. With the rise in adoption for voice assistants and smart speakers like Alexa and Google Home, voice search has seen an incredible increase in usage over the past years. 


With this in mind, you can start adapting your business to better make use of this trend in order for your business to grow. It’s important to remain ahead of the competition if you want your business to flourish. This is why I’m going to give you some tips on how to better optimize your website for voice search:

Tips for Voice Search Optimization

1. Understand the Language: People that are using voice usually are not searching for just one keyword. Instead, they are using long sentences that describe what they are looking for. If you want to make your content more relevant for voice search, then you will have to adapt and use long sentences that are likely to be in tune with what the customer is saying when searching for content that is similar to what you’re offering.


2. Be Conversational: In order to improve the likelihood to be found when people are voice searching for your content, you will have to keep the keyphrase at a conversational level. The person that is searching for content using voice search is also going to keep it conversational. In this way, you can increase your chances of being found.


3. Answer Questions: When people are using voice search to find out stuff on the internet, they are asking questions. Thus, if you are able to pinpoint the questions that are going to be asked in order for your content to be found, you will have to adapt your keyphrase accordingly. This will certainly increase your chances to share your content with the curious reader.

More chatbots

Another one of the digital marketing trends that does not seem to slow down is the adoption of chatbots. Chatbots have seen an astounding amount of limelight in the past year and are currently part of the digital marketing trends of 2020. Of course, chatbots still have a long way to develop before they can perform more complex tasks, but as with every technology that is in its beginning stage, it is going to become better with time.


Juniper Research has done some research on the adoption and projection of the chatbots in the future. Chatbots are really good at cutting costs for business. Not only that, but they can also increase the revenue generated for a business.


On top of that, a chatbot is extremely useful when it comes to answering basic questions that required a human in the past years. They definitely cut costs and time for your support team. Your support team can now focus on answering more complex questions, instead of having to sit through the most basic ones that a customer might have. This will also lead to a more satisfied customer, as the time queues that they would have to wait for an answer from the support team are drastically shortened.

Increase the amount of automation

Since today's world is incredibly fast-paced, you will have to find ways to increase your efficiency, while decreasing the workload and keep up with the digital marketing trends. Start trying to automate the tasks that are repetitive and time-consuming. Instead of having to focus on sending 100 emails, for example, use a software that will automate that for you. This will make it easier for you to invest time in other more important tasks that you have to take care of.

No-code website design

In the past years, we have seen the rise of the no-code website design software. However, in the upcoming year, their popularity is only going to rise. The reason for this is that these tools are speeding up the process and are cutting down the costs of designing and modifying a web page. In other words, these types of software will lower the barrier of entry for people and businesses wishing to design a visually appealing content for the web but lack the technical knowledge of coding.

Marketing departments will finally be able to edit a webpage that matches their creative concepts without having to involve the IT department, with the magic of WYSIWYG (What You See Is What You Get). In the near future, designing a website and building effect multi-media content for the web will become accessible to a larger pool of people. So, if you always wanted to design your own website but lacked the knowledge of how to do it, you can pick up a tool like our visual Drupal-based drag and drop page builder Glazed Builder and start building your own visually stunning website easier than ever before.

Hyper-targeted Ads

Learn to use the data that your website has gathered from your visitors. Not only that but also the data that you can gather from Google. This will make it much easier for you to find the people that are actually interested in what you have to offer. Not only will it cut the cost of your advertisements, but it will also increase the quality of the leads that are going to come to your website intrigued by your product or service. In a nutshell, start analyzing and start targeting. 

What digital marketing trends are you watching?

Did we miss any important trends or do you want to share your insights on some of the above mentioned digital marketing trends? Drop a comment and let us know!

Categories: Drupal

Gnomecast #78 – Creepy Critters

Gnome Stew - 31 October 2019 - 5:00am

Join Ang, Chuck, and Matt for a discussion about using monsters in games and making them…spooooky! Will these gnomes brave enough scary creatures to keep them out of the stew?

Download: Gnomecast #78 – Creepy Critters

Check out The World’s Greatest Roleplaying Game: The Zine on Kickstarter through November 27th!

You can get the April Foolio of Fiends on DriveThruRPG for pay-what-you-want, with all proceeds going to Child’s Play.

Follow Chuck at @InnocuousChuck on Twitter.

Don’t follow Matt, because he doesn’t hang out on the Internet.

Follow Ang at @orikes13 on Twitter and see pictures of her cats at @orikes13 on Instagram.

Keep up with all the gnomes by visiting, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. Subscribe to the Gnome Stew Twitch channel, check out Gnome Stew Merch, catch the Gnome Stew YouTube channel, and support Gnome Stew on Patreon!

Gnome Jared will be at Gamehole Con and gnome Di will be at KamCon this weekend, and a whole potful of gnomes will be at Metatopia the weekend after! Keep up with Gnome Stew convention appearances at the Gnomespotting page!

For another great show on the Misdirected Mark network, check out Down with D&D!

Categories: Game Theory & Design

Amazee Labs: DrupalCon Amsterdam Day 3 Recap 

Planet Drupal - 31 October 2019 - 3:01am
After a night full of singing Karaoke with the fellow Amazees, the day started a bit slower and later than usual. I made my way down to the lobby to catch a ride to the venue. 
Categories: Drupal

Moral Disengagement in Game Development - by Kazimierz Szczyz Blogs - 31 October 2019 - 2:05am
The last years have seen financial and psychological harm done by dark design and behavioral monetization in AAA- and mobile games. I explore systemic problems within the games industry that entice people to work willingly on clearly amoral designs.
Categories: Game Theory & Design

PixelCast 9, Untitled Goose Game, Mode 7, and a Memory Leak! - by Jeremy Alessi Blogs - 31 October 2019 - 1:26am
In episode 9, Jeremy discusses Untitiled Goose Game and a principle, that making games is like playing Apples-to-Apples with your "silly" friends. Jeremy also dives into Mode 7 again and discusses the significance of this line of code:
Categories: Game Theory & Design

Kliuless #56: The Marveliad - by Kenneth Liu Blogs - 31 October 2019 - 1:25am
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Categories: Game Theory & Design


Subscribe to As If Productions aggregator