Newsfeeds

WizKids Announces Empires Board Game

Tabletop Gaming News - 11 August 2017 - 2:00pm
It’s the 18th century and European countries are expanding all over the globe, taking over territories in order to amass great wealth from all the resources available abroad. The leaders of countries such as France, Russia, and Great Britain are vying with one-another for those colonies. That’s where you come in. As the leader of […]
Categories: Game Theory & Design

DrupalCon News: Wednesday Keynote with Joe Shindelar

Planet Drupal - 11 August 2017 - 1:59pm

We're looking forward to  our community keynote in Vienna, and here's why.

Joe Shindelar is a developer, artist, and snowboarding enthusiast who has been building Drupal sites and participating in Drupal core development since 2006. Joe is also very active in the Drupal issue queues where he has helped to develop and improve Drupal's image handling and manipulation features, contextual links, and various other bits and pieces.

Categories: Drupal

Paragraphs Access Control

New Drupal Modules - 11 August 2017 - 1:50pm

Manage access and restriction to edit and view paragraphs.

Description

This module provides a node access type api to allow restriction of access to
paragraph items. Companion modules provide access rules, and grants which are
verified when rendering the entities.

Usage

This module was originally built to be compatible with Role Access Control. RAC provides a integration with the paragraphs access module.

Categories: Drupal

Role Access Control

New Drupal Modules - 11 August 2017 - 1:45pm

A Drupal module to handle access control based on role references.

Concept

Role Access Control (RAC) was developed around the same idea of Taxonomy Access
Control. The major difference is the
use of Role References instead of Taxonomy Terms. This simplifies the access
control configuration on site's who's TAC acls are mimicing the role list.

Categories: Drupal

Make Paths Relative

New Drupal Modules - 11 August 2017 - 1:25pm

This module can make(convert) the paths(URLs) to relative instead of absolute. It is useful to using the relative URLs. You can find the more details, here: https://support.google.com/analytics/answer/2664470

Categories: Drupal

Corvus Belli Taking Pre-orders For Chibi Musashi Mini

Tabletop Gaming News - 11 August 2017 - 1:00pm
A while ago, Corvus Belli let us know about their Infinity deals they’re going to have at Gen Con next week. At the time, they had this Miyamoto Mushashi figure as part of it. Some people were wondering if the figure was going to be available separately. Apparently so, as they have started taking pre-orders […]
Categories: Game Theory & Design

Fantasy Flight Games Announces Twilight Imperium Fourth Edition

Tabletop Gaming News - 11 August 2017 - 12:00pm
Just because something has been broken doesn’t mean it’s not worth something. There’s a lot of symbolism, especially in historic cities. Such is the case with Mecatol City. It had been the capital of the Lazax Empire. Now it’s a blasted, shelled-out husk of what it once was. But all the races of the galaxy […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 11 August 2017 - 11:00am
Fridays are generally pretty cool. But this is the last Friday before Gen Con. As I’ve been talking with a few people today, when they say, “are you ready for Gen Con?” my answer is, “you’re never 100% ready for Gen Con. You’re just ‘as ready as you are when Gen Con runs into you’.” […]
Categories: Game Theory & Design

Now's the time to pitch great Business & Marketing talks for GDC 2018

Social/Online Games - Gamasutra - 11 August 2017 - 10:05am

If you aim to speak at the Game Developers Conference next year, better hurry -- time is running out to submit your talk! The deadline is next Thursday, August 17th. ...

Categories: Game Theory & Design

Wyrd Games Previews the Lord of Steel for The Other Side

Tabletop Gaming News - 11 August 2017 - 10:00am
Fridays are pretty damn awesome, if you ask me. This is well-known. Part of the reason is because Wyrd has their regular previews. Today, for The Other Side, we get a look at another Abyssinian commander. Now, when I think of the name “the Lord of Steel,” I have a certain picture in my mind. […]
Categories: Game Theory & Design

New Bolt Action Pre-Orders Available From Warlord Games

Tabletop Gaming News - 11 August 2017 - 9:00am
Some new vehicles will be making their way to your Bolt Action tabletops soon. Warlord Games has a couple new skits they’re taking orders for. One’s the Opel Blitz/Maultier truck. The other is the Australian Matilda MkII tank (inc.CS/Frog flamethrower). From the announcements: Providing transport for the German army from the Blitzkrieg and on into […]
Categories: Game Theory & Design

Palantir: Learning by Doing: Palantir’s Internship Program

Planet Drupal - 11 August 2017 - 8:44am
Learning by Doing: Palantir’s Internship Program brandt Fri, 08/11/2017 - 10:44 Alex Brandt Aug 14, 2017

Our interns bring fresh new perspective to our team.

In this post we will cover...
  • Why we love having interns
  • Some skills our interns learn
  • An intro to our current Summer interns

Stay connected with the latest news on web strategy, design, and development.

Sign up for our newsletter.

There are many different facets of “the Palantir way,” but one principle that sticks out the most is the encouragement to be continuously learning. As a company, we are strong advocates for the concept of “learning by doing,” which is why we’ve had a summer internship program going for years. We believe paid internship opportunities are essential to figuring out what career path is best for you, and they can be beneficial for both the company and the intern.

Our interns are provided the opportunity to see what it’s like to work on real projects with a development team while getting exposure to working through a process with clients. They gain experience using tools like Github and JIRA, and a deeper understanding of responsive design, open source software, and Agile development.

We’ve found that our interns bring huge value with new perspective to our team. They give other Palantiri an opportunity to work on mentorship, and our buddy system means we gain a quick understanding of our interns’ existing skills, so we can help them grow that skillset more effectively.

The added bonus of our internship program is that both sides get to leave with an understanding of whether or not it’s a good fit. Being a remote-first company, it’s nice for our interns to be able to test drive remote work and see if it works for them.

We’ve had such tremendous success in hiring our interns as full-time employees (you might be familiar with Ashley, Kelsey, Patrick, and Matt), that we’ve recently decided to expand our program beyond summer to accommodate the awesome candidates that have extended availability.

Meet Our 2017 Summer Interns! Lily Fisher

Q: Why were you excited to come work at Palantir?
A: While poking around the website and blog, I saw the previous clients Palantir worked with. I wanted my first job to be fulfilling and a learning experience that allowed me to grow during my pursual of a Computer Science career. Based on the eloquent, effective, and personal approach this company takes when serving their clients, I felt like working with Palantir would allow me to grow while working on real projects in a wholly-understanding professional environment.

Q: Who is the most famous person you’ve ever met?
A: I had a conversation with Alan Parson about my involvement in music.

Q: What do you most like to do to unwind?
A: Skateboard.

Q: What is the first thing you do when you wake up/start your day?
A: Cuddle with my hamster.

Jose Arreluce

Q: Why were you excited to come work at Palantir?
A: I was excited to come work at Palantir as I believed that Palantir’s internship perfectly fit what I was looking for. It presented the opportunity to work on real projects that would have an impact on real people, while also allowing me to learn extensively about how websites are developed in a professional environment. I was also excited by what I saw on Palantir’s website regarding its previous projects and the company culture, as well as by the emphasis on learning.

Q: What excites you about the web?
A: The vast amount of knowledge and opportunity for learning it provides. The memes are nice too.

Q: In 5 years time you hope to be. . .
A: In five years I hope to be working as a software engineer, pursuing an advanced degree, and to have run at least a half marathon.

Q: What do you most like to do to unwind?
A: Running, especially on the Chicago lakefront on a nice day.

 

Want to know more about Palantir? Check out our culture page or read through our bios. Think it sounds like a good fit? Send us your resume.

Want to work at Palantir?

Send us your resume!
Categories: Drupal

New Hobbit, Blood Bowl Releases Available To Order From Forge World

Tabletop Gaming News - 11 August 2017 - 8:00am
It’s Friday, so that means it’s new-order-day over at Forge World. Today’s releases could’ve partially ended up in a Terrain Corner post, too, but since everything’s all in one place, we’ll put them here. They’ve got a new set for The Hobbit in the form of Bard the Bowman’s Family. They’ve also got a new […]
Categories: Game Theory & Design

Second Sight Q&A Series — Monetisation and Game Longevity - by Christina Chen

Gamasutra.com Blogs - 11 August 2017 - 7:51am
In the first article of our Q&A series, we answered the question "How do different monetisation techniques (eg consumables, cosmetics, loot boxes etc) influence the longevity of a game?".
Categories: Game Theory & Design

The Computer Games Journal: Special Issue on Accessibility in Gaming Call for Papers - by Michael Heron

Gamasutra.com Blogs - 11 August 2017 - 7:49am
Notice of a CFP on the topic of game accessibility over at the Computer Games Journal.
Categories: Game Theory & Design

Journey Across the Mainstream: Games for My Father - by Dan Felder

Gamasutra.com Blogs - 11 August 2017 - 7:48am
My father enjoys classical music, stage-theater, and HBO. Here's how I got him into gaming.
Categories: Game Theory & Design

4 Highlights from ChinaJoy 2017 - by Jennifer Mendez

Gamasutra.com Blogs - 11 August 2017 - 7:48am
Did you miss out on ChinaJoy 2017? Here are the highlights you shouldn't miss!
Categories: Game Theory & Design

Fantasy Flight Games Posts Rulebook From Star Wars: Rebellion: Rise of the Empire

Tabletop Gaming News - 11 August 2017 - 7:00am
Time and again I have lauded the efforts of gaming companies to let the public know about their products through the free posting of rules online. In this case, Fantasy Flight Games is getting the praise, as they have posted the rulebook for Rise of the Empire, the first big expansion box for Star Wars: […]
Categories: Game Theory & Design

CMON Limited Announces Exclusive Deal with Universal Distribution in Canada

Tabletop Gaming News - 11 August 2017 - 6:00am
You gotta know where you can get your games if you want to be able to actually play them. And if you’re in Canada and if you want games from CMON, you’re going to have to talk with Universal Distribution (doesn’t the fact that it’s Universal make it international? – Mike Nelson). CMON and Universal […]
Categories: Game Theory & Design

Dutch Open Projects: Content Security Policy and Drupal

Planet Drupal - 11 August 2017 - 5:19am
What is CSP?

Content Security Policy – or CSP – is a security feature of modern browsers. Browsers will ignore data from domains that are not cleared in the CSP http-response header. For instance if you embed a YouTube movie on a webpage and the domain is not whitelisted in the CSP header, then the movie will not be loaded. All traffic from youtube.com will be blocked and the movie cannot be displayed.

Categories: Drupal

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