All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th! ...
"Editor Sidebar Menu" (esm) adds a configurable sidebar to your form display.
This helps users navigate through long forms with many fields and fieldgroups.
- Field Group Module has to be installed
Note: This module works best with Seven Theme and comes with default styling which can be overriden. Only desktop and
tablet viewport is supported.
It is easy to not care about accessibility, mainly because we generally don't see or understand how people with disabilities use our applications. Frankly, even usability testing can become an afterthought when it comes to building websites. There are lots of move parts to a website or an application, and it is hard to pause and ask can someone access this information using just their keyboard and/or a screen reader. The more accessible your website is, the more users you can reach and engage with your website's mission or purpose.
At Design4Drupal in Boston, caring about accessibility became the central theme for my presentation, titled ’Webform Accessibility'. After I gave my presentation, I created Issue #2979628: [meta] Improve Webform Accessibility and started fixing some obvious and not-so-obvious issues with the Webform module for Drupal 8. Andrew Macpherson, one of the Drupal Accessibility Topic maintainers, was kind enough to spend an entire train ride from NYC to Boston discussing (via Drupal Slack) form related accessibility issues and how to resolve them.
There are tools that can show you obvious problems
The most common form accessibility issue I see across the web is a failure to provide descriptive labels for form inputs. Labeling form inputs makes it possible for a screen reader to describe what input value is expected, as well as determine how it’s going to be used. For example, a screen reader needs to be able to identify a website's search box so that users can find content quickly. The solution is to provide a hidden label or title attribute to a site's search...Read More
We Kickstarted A Game 4 Years Ago and It's Not Done Yet - Part 1 - Backstory - by Tristan Moore
This module provides integration with the Cumul.io data presentation services.
It provides access to Cumul.io dashboards and the ability to embed Cumul.io dashboards into Drupal content-pages as embedded entities.
I Fix Drupal: Debugging "Relay log read failure" With MySQL Master-Slave Replication For Drupal
Taxonomy term widget to show some useful options for (select list) widget.
This module currently will help you to show the only top level of terms without sowing the children.
Our summer world-building exercise keeps zeroing in. We started with a broad overview, grabbing a continent and carving up land areas into nations. Now we’re ready to sketch out the PCs’ homeland.
I’m selecting the territory in the center map, the one at the heart of the peninsula with a river running through it. I like it as a homeland because it has access to the northern and southern seas, meaning that if a player wants their character to come from elsewhere in the setting, there is a plausible explanation for their emigration.Nentir Vale Model
The Nentir Vale is the setting presented in the fourth edition Dungeons and Dragons Dungeon Master’s Guide. As an example of what a homeland filled with adventure potential looks like, it is very good. It is only two and a half pages long, proving that a useful gazetteer can still be concise.
Broken down, the Nentir Vale has five towns or safe places, “points of light” in the vernacular of the setting. It describes five major wilderness encounter areas. (Though to be fair, the setting has more. But these are simply names of geographic features on the map without description — locations to be fleshed out by the DM later). Lastly, and more importantly, the setting describes six adventure sites, all ruins and dungeons. A handful of places giving the PCs some choice of where they want to explore next, but not too many as to overwhelm them.Our Homeland
Let’s give it a name: Mendathis. It’s people are the Mendati.
Points of light. (For simplicity’s sake, all the place names will be real, in this case, Bulgarian. I can change them later if I wish). The old provisional capital on the north coast is Borovan. It’s rival city is Opaka and is on the southern coast at the mouth of the Pernik River. Upriver is the centrally located frontier trading hub of Vestran, a walled town amid rugged wilderness. The eastern border town is Devin, which has an active garrison. Slivinika is the regional capital from land annexed from a neighbor along the southwestern coast, and thus, has a different character and culture from the rest of Mendathis.
Dungeons and ruins: An ancient and abandoned fortress lies at Kiustendil, abandoned when the Pernik River changed course. A highland stronghold overrun with monsters is Soljam near the source of the Pernik. An abandoned temple to the old gods lies at Ajtos on the trade road between Borovan and Devin. Svoge is a lawless area with many dungeon complexes in the eastern mountains. Ardino was a wizards’ tower and enclave in the annexed territory.
Wilderness locations: The dark and forbidding Omurtag Forest fills the central frontier. The Lodogorie mountains occupy the southeast. The Cliffs of Elenia are where the mountains meet the sea. The fens and wetlands in the vicinity of Slivinka are known as the Kula. The highlands that serve as the source of the Pernik are called the Telerig Crags.
Next time, we’ll be adding detail to the PCs’ home base, the frontier town of Vestran.