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Drupal blog: Promoting the Drupal community from within the Drupal software

Planet Drupal - 27 April 2018 - 8:29am

This blog has been re-posted and edited with permission from Dries Buytaert's blog. Please leave your comments on the original post.

Jacob Rockowitz recently posted a blog post with ideas about how we can make Drupal more welcoming.

What I found most interesting about Jacob's blog post is that he makes the point that every WordPress site (not WordPress.org) has an 'About WordPress' section in the administration backend that shows both WordPress' values and contributor credits.

This could be an interesting approach for Drupal and is an idea worth exploring. Today, Drupal's values and principles and Drupal's contribution credits live on Drupal.org, but not in the Drupal software itself. When done well, it's probably one of the most impactful ways to educate people and organizations that are new to Drupal about our community and open source. And by having credits in the software, we'd inspire more people and organizations to contribute back. It's an interesting idea.

Editor's note: There is a proposed initiative in the Drupal core ideas queue for adding a channel for project communication in core.

Categories: Drupal

Steamforged Explains Solthecian Minor Guild

Tabletop Gaming News - 27 April 2018 - 8:00am
Season 4 for Guild Ball will be coming out this year, and along with it, some rebalancing of some figures for various Guilds to bring them up to speed with others that see the pitch more often. This is also the year of Minor Guilds. It’d been announced that the Solthecian Church was going to […]
Categories: Game Theory & Design

Dries Buytaert: How Drupal influences other Open Source projects

Planet Drupal - 27 April 2018 - 7:23am

If you are interested in Open Source and have some time this weekend, watch Steve Francia's DrupalCon keynote called "Drupal and the secret of my success". Steve has been involved in Open Source for over 20 years, and has had the unique opportunity to lead three of the most successful Open Source companies in history. He was Chief Developer Advocate of MongoDB, Chief Operator of Docker, and now he is the Product Lead for the Go programming language at Google. Watch the video to hear Steve's personal story about how Drupal influenced his career, in addition to influencing MongoDB, Docker and Go. I don't often get emotional, but I had to wipe a few tears away during his presentation. Thanks for telling your story and being an inspiration, Steve!

Categories: Drupal

How Drupal influences other Open Source projects

Dries Buytaert - 27 April 2018 - 7:23am

If you are interested in Open Source and have some time this weekend, watch Steve Francia's DrupalCon keynote called "Drupal and the secret of my success". Steve has been involved in Open Source for over 20 years, and has had the unique opportunity to lead three of the most successful Open Source companies in history. He was Chief Developer Advocate of MongoDB, Chief Operator of Docker, and now he is the Product Lead for the Go programming language at Google. Watch the video to hear Steve's personal story about how Drupal influenced his career, in addition to influencing MongoDB, Docker and Go. I don't often get emotional, but I had to wipe a few tears away during his presentation. Thanks for telling your story and being an inspiration, Steve!

Categories: Drupal

Connect ID

New Drupal Modules - 27 April 2018 - 7:00am

TBD

Categories: Drupal

Corvus Belli Announces Smoke & Mirrors Expansion for Aristeia

Tabletop Gaming News - 27 April 2018 - 7:00am
Spectator sports are half physical contest and half entertainment, after all, so having a few mirrors and some smoke makes sense, especially in a contest like Aristeia. As such, a quartet of new players will be making their way to the pitch. And they’re coming in the appropriately titled Smoke & Mirrors set. We get […]
Categories: Game Theory & Design

Hyper-Exclusive Content - by Jeremy Alessi

Gamasutra.com Blogs - 27 April 2018 - 6:17am
The Indiepocalypse happened. Now what do we do?
Categories: Game Theory & Design

How To Create An Indie Game Whilst Holding Down A 10 Hour A Day Job, Being A Husband And Father – Part 1 - by Stavros Pilatis

Gamasutra.com Blogs - 27 April 2018 - 6:16am
The first part in a series where I dicuss how I created, GLO, my first commercial game and released it to Steam in 3 months, whilst also juggling being a father, holiding down a 10 hour a day job and taking part in a fitness transformation competition.
Categories: Game Theory & Design

A Study Into Replayability -- Biome Basics - by Josh Bycer

Gamasutra.com Blogs - 27 April 2018 - 6:15am
For this first of a multi part post, we're going to dig into what makes a game replayable in the eyes of the player. Biomes are an essential part of creating random or procedural content, and the first step in the process.
Categories: Game Theory & Design

Quest For Change - by Gregory Pellechi

Gamasutra.com Blogs - 27 April 2018 - 6:14am
Quests are meant to tell stories, to show how a character or world changes. But video games seem intent on keeping that from happening. Even the lowly fetch quest can be the fulcrum for a character arc or world-shifting events.
Categories: Game Theory & Design

New Necromunda Kits Available To Pre-Order From Forge World

Tabletop Gaming News - 27 April 2018 - 6:00am
It’s Friday! And that means it’s time for some new kits from Forge World. And they don’t disappoint this week, as they’ve got four new Necromunda soldiers available. You can order all of these hired guns now (either separately or bundled together) and add them to your gang deep in the Underhive. From the website: […]
Categories: Game Theory & Design

Extra Logos

New Drupal Modules - 27 April 2018 - 4:52am
Overview

Simple functionality using page url patterns to set a different logos on the drupal pages.
Wildcards can be used.
Supports multiple pages as well as overriding of the pages for the logos.

Usage

You can have only one logo for the same page with the same pattern for example node/5. But you can have many with wildcards like "" or node/*. The more specific match is being used only, so node/5 will override node/*.

Categories: Drupal

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New Drupal Modules - 27 April 2018 - 3:39am
Categories: Drupal

Accounting modules

New Drupal Modules - 27 April 2018 - 2:47am
Categories: Drupal

Accounting content types

New Drupal Modules - 27 April 2018 - 1:32am
Categories: Drupal

Node Manager

New Drupal Modules - 27 April 2018 - 1:28am

Overview
The Node Manager module is used to manage nodes in editor's perspective. Module allows you to send notification email when node notify date is reached.

We are planning to add more sub-modules that will help editor to manage nodes.

  • Node Delete Allow you to delete node when it expired i.e notify date reached.
  • File Manager Allow you to manage files used in expired nodes.

Installation

Categories: Drupal

Sticky Toolbar

New Drupal Modules - 26 April 2018 - 3:04pm

The Sticky Toolbar module allows users to toggle whether their toolbar is sticky, providing more customization to core's toolbar functionality.

Categories: Drupal

Red Book of the Elf King Available To Pre-Order From Sally 4th

Tabletop Gaming News - 26 April 2018 - 3:00pm
Sally 4th has started taking pre-orders for Red Book of the Elf King. It’s a new fantasy skirmish game from the mind of Rick Priestley (guessing you’ve probably heard of him before). Players control a Circle, which is a group of warriors and their Thane that controls them. There’s all manner of deals you can […]
Categories: Game Theory & Design

Modiphius Taking Pre-Orders For Mutant: Mechatron Book

Tabletop Gaming News - 26 April 2018 - 2:00pm
In the far-off future, Mankind has left quite a lot of things going on Earth that they know very little about anymore. One such thing was the huge robot factory at the bottom of the ocean. It was turned over to the AIs and left going while humanity headed up into the stars. However, that […]
Categories: Game Theory & Design

CodeWorld Miniatures Game Up On Kickstarter

Tabletop Gaming News - 26 April 2018 - 1:00pm
While some games pay a little bit of lip service to items being in 3D space, they really are just flat table games. CodeWorld isn’t like that. You really will be moving up, down, and all around a lattice-work cyberspace world. This new miniatures game is up on Kickstarter now. From the campaign: Following an […]
Categories: Game Theory & Design

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