Newsfeeds

Plaid Hat Games Previews Stitch for Stuffed Fables

Tabletop Gaming News - 27 October 2017 - 8:00am
Many of us have had a stuffed animal that got loved to the point of needing some repairs. Hugs and cuddles can lead to requiring some stitching or a new panel sewn on. But such damage might not have been due to hugs, but to the nightly battles that the plushie fought to protect you […]
Categories: Game Theory & Design

AdsTxt

New Drupal Modules - 27 October 2017 - 7:33am

Provides ads.txt

Ads.txt is a simple, flexible, and secure method for publishers and distributors to declare who is authorized to sell their inventory, improving transparency for programmatic buyers.

Categories: Drupal

Pandemic Legacy Season 2 Now Available

Tabletop Gaming News - 27 October 2017 - 7:00am
Cold and Flu season is coming up. But on the gaming table, it’s already here. Pandemic Legacy Season 2 is now available. And with how people reacted to Season 1, I can only imagine what sort of reaction this new set will garner. Hell, I wouldn’t be surprised if there’s at least one group out […]
Categories: Game Theory & Design

Steamforged Previews Burnish for Blacksmith’s Guild

Tabletop Gaming News - 27 October 2017 - 6:30am
It’s getting cold here in Georgia. Well… cold for Georgia, anyway. Lots of my office mates are bundling up in coats and hats. I’m still in shorts and a t-shirt, because I’m from Chicago. But even I consider it to be getting a bit cool out. I’d certainly like to warm up a bit. And […]
Categories: Game Theory & Design

Virtual coasts improve understanding of possible coastal planning outcomes

Virtual Reality - Science Daily - 27 October 2017 - 6:01am
Newly developed immersive geographic visualization tool is the first of its kind to use audio and visual animations and an underwater perspective. This enables people to assess the aesthetic aspects of potential management scenarios through a first-person perspective and leads to a greater appreciation for environmental protection.
Categories: Virtual Reality

Guns for Hire Set Now Available For X-Wing

Tabletop Gaming News - 27 October 2017 - 6:00am
Shoom! Shoom! Shoom! Pewpewpew! … Everyone makes space-ship noises when playing X-Wing, right? It’s not just me? Well, whether you make the noises or not (yes, I know that in space there wouldn’t be any noises, but still), there’s some new ships available to bulk up your squadron… if you’re a Scum & Villainy player, […]
Categories: Game Theory & Design

The Role of Role Playing

Gnome Stew - 27 October 2017 - 5:00am


Tabletop role playing has been part of my life and a core part of my identity for decades. It fills many roles for me personally including as a creative outlet, a method to meet people, and simply as a fun hobby. Role playing will always be these things for me, but I also see a higher goal for role playing games.

But let me step back for a minute.

I’m in four role playing groups and each group scratches a slightly different itch. One of my weeknight games is a great way to decompress after the work day. We eat snacks, sling some dice, and have a great time killing monsters and saving the world. On alternating Sundays I’m in a campaign that has run for more than five years with primarily the same group. I’m deeply invested in the story and have notebooks full of session notes and intricate machinations. I love each of my groups for different reasons. I also love the diverse game systems and settings wherein I live my other lives.

 Real world growth can come from imaginary situations. As much as I need role playing for the fun and creative outlet, for me the higher calling of role playing is as a method to examine the human condition and build empathy. The game table is one of the places I go to understand different perspectives. I use role playing to challenge my preconceptions, including on fundamental topics such as law and justice. This is a low risk, high reward opportunity that I am very thankful for.

In May 2016 my mother suffered and died after several years of battling cancer. Logically, I know this isn’t my fault. That doesn’t change that I have struggled with guilt for things I could have done or should have said in the preceding months, years, and decades. Since her death each of my RPG characters has taken a role in exploring the themes of redemption, atonement, and ultimately forgiveness. Role playing is the forum I’ve used to prod and process my sense of failure from a safe distance. I have gone through this exploration with relative privacy thanks to the overt storyline.

The other night, I played in a game where exploring the human condition and building empathy was the core experience.

There are no super powers and there is no fixing the past. The characters succeed by mentoring the child about how to move forward. One Child’s Heart is a role playing experience centered on love, trust, and empathy. “One Child’s Heart” from Camdon Wright is an exercise is vulnerability. It is an emotionally intense experience about processing the small but consequential traumas from childhood. The characters are the helpers: a social worker, a therapist, a psychologist, and a police officer working to give the child (played by the GM) the tools needed to deal with past trauma. There are no super powers and there is no fixing the past. The characters succeed by mentoring the child about how to move forward. One Child’s Heart is a role playing experience centered on love, trust, and empathy.

It is not every day that a game makes me -as a player- feel real emotion. After the game, as I lay awake, I finally decided to forgive myself for my shortcomings related to mom’s death. I realized it was up to me to absolve myself of the sense of guilt and to accept my powerlessness over the situation. I have been working towards this for a year and a half and it is thanks to role playing that I came out the other side.

Real world growth can come from imaginary situations. Mountain Dew, dice, and a side of empathy. For me, that is the true power of role playing, and something I hope everyone experiences at least once.

Categories: Game Theory & Design

DeepL

New Drupal Modules - 27 October 2017 - 4:39am
Categories: Drupal

Valuebound: Continuous integration using Jenkins and GitHub to automate deployment

Planet Drupal - 27 October 2017 - 4:35am
Continuous Integration (CI) is rapidly becoming an integral part of software development process as it makes our monotonous and repetitive tasks a little less grindy. CI is a project development practice where developers integrate code into a shared repository frequently. Each Integration is then verified by an automated build that allows the team to detect problems in an early stage.

This post will walk you through the continuous integration with Jenkins and GitHub. Here we will install Jenkins, create Jenkins task and then configure it with GitHub.

Let’s get our arms around why Jenkins is so popular and why this is not just a hot topic, but an important best practice for developers…

Categories: Drupal

InternetDevels: Supercharge your Drupal 8 website with special powers of Views

Planet Drupal - 27 October 2017 - 4:25am

The Views module lets even non-developers organize and present the website's content in the desired ways. Website administrators love it, Drupal newbies start with it, and Drupal ninjas perform miracles with it. No wonder it used to be the most downloadable contributed module. Well, it still is — in Drupal 7.

Read more
Categories: Drupal

Commerce Zarinpal

New Drupal Modules - 27 October 2017 - 3:28am

Provides an integration between Drupal commerce 2 and Zarinpal Gateway.

درگاه پرداخت زرین پال برای کامرس دروپال ۸

Zarinpal is one of the most famous FinTechs in Iran which provides payment services.

Categories: Drupal

Results from Steam Developer's Survey 2017 - by Lars Doucet

Gamasutra.com Blogs - 27 October 2017 - 2:58am
Over 220 Steam developers share their thoughts on the platform.
Categories: Game Theory & Design

Metatag Path

New Drupal Modules - 27 October 2017 - 2:40am

Extending functionality of the Meta tag module. With this module you can create meta tags for custom path.

Categories: Drupal

Commerce GoCardless Payment

New Drupal Modules - 27 October 2017 - 2:00am

Integration with the UK Direct Debit payment gateway GoCardless

https://gocardless.com/

Payment methods done:

Categories: Drupal

Designing Unique Tactical Combat Mechanics for Summoners Fate - by Ross Przybylski

Gamasutra.com Blogs - 26 October 2017 - 11:58pm
A great way to innovate is by solving a problem for the player. Learn how my collaborations with players inspired 3 unique tactical combat mechanics never before seen in the tactics genre.
Categories: Game Theory & Design

So 52.45% of People Playing my Indie Game Have Pirated it… - by Jakub Kasztalski

Gamasutra.com Blogs - 26 October 2017 - 11:57pm
Three weeks after release, I shared this statistic with a few online dev communities. The response and questions that followed surprised me more than the piracy itself. Here’s full details of how I got the number, and what I make of it.
Categories: Game Theory & Design

"Who Killed My Uncle?" Postmortem - The Importance of Historical Research - by Devon Wiersma

Gamasutra.com Blogs - 26 October 2017 - 10:19pm
A postmortem on a historical narrative game and why research is an integral part of the process in order to avoid misinforming your players
Categories: Game Theory & Design

How to Create a Successful Indie Mobile Game: Part 2 - by Andrei Klubnikin

Gamasutra.com Blogs - 26 October 2017 - 10:15pm
Here comes the 2nd part of my How to Make a Successful Indie Game article. This time, I will tell you how to choose the right technology stack for your project & market a mobile game on a limited budget.
Categories: Game Theory & Design

Colan Schwartz: Representing Drupal at the GSoC 2017 Mentor Summit

Planet Drupal - 26 October 2017 - 6:25pm
Topics:  I've been mentoring students as part of Drupal's Google Summer of Code (GSoC) program for the last two years, where we guide students in working on Drupal projects over the summer. (For the projects I've been involved in, see User-friendly encryption now in Drupal 8! and Client-side encryption options now available in Drupal.) This year, our organization administrator, Matthew Lechleider, invited my to the Mentor Summit.

The Google-provided summit creates a forum for members of free/libre and open-source software (FLOSS) organizations to come together to discuss GSoC, mentoring and FLOSS in an unconference format. I met attendees from all over the world, who flew in from far-reaching places to interact as part of a wider community. Generally, two mentors are invited from each organization, but some had more and some had less.

I arrived late Friday night, having missed that day's introductory sessions due to some trouble at the US border. Historically, in my experience, we Canadians haven't had too much trouble getting across the border for technology conferences. This has recently changed so it's now necessary to provide proof of intent for being in the country (a signed invitation from the organizers) as well as proof of business activities (corporate and tax documents). Needless to say, all of this took a significant amount of time to prepare. Eventually though, I was allowed through and made my way to Sunnyvale, California.

On Saturday morning, the day started with Lightning Talks, where attendees gave presentations on their student projects having only a few minutes each to speak. There were so many presentations that it was necessary to split the session into two, continuing after dinner that same evening. While there were several interesting projects highlighted, the most interesting to me was Jitsi's speech-to-text service. Besides making video conferences accessible through textual media, it also allows for automated note-taking. This was one of the truly amazing projects completed by a student over the summer.

In talking about Drupal with other folks, I was surprised to hear that many other delegates do not have paying day jobs associated with their organizations. They work on these projects on the side, and generally don't get paid for them. For example, nobody in the Kodi contributor community gets paid; it's all volunteer work. While there are volunteer contributions to Drupal, many of those contributors eventually turn that knowledge into paid work. I suppose we're a lucky bunch, being able to work on an open-source project and get paid for it. And speaking of Kodi, I'm happy to report that they're using Drupal for their Web site!

There were quite a few conversations about messaging applications, with a large XMPP delegation. There were also folks from the Zulip and Rocket.Chat communities. It was interesting to hear from a former XMPP developer who's shifted completely to Matrix with the Riot client, exactly as I've done. I use that client and the federated protocol to bridge with other communications networks such as proprietary closed-source Slack and classic Internet Relay Chat (IRC) whenever possible. Matrix already integrates with these two protocols, and has built-in support. The goal is to eventually use only one messaging client, instead of the many applications we all have installed on all of our devices. Rocket.Chat has already started working on Matrix integration, while Zulip hasn't. They're open to it, and may move in this direction eventually, but for now they're focused on user-experience innovations. In the Drupal community, we've had a very long discussion about using Matrix for our communications alongside IRC, and have finally put a plan into place to make this happen. For those eager to jump in, it's now possible to use Matrix as an always-on IRC bouncer client to connect to Drupal's IRC channels for communication within the community. To sum up, it looks as though everything is moving towards Matrix.

Alongside Drupal, representatives from other content management systems (CMSes) also attended. There were folks from both the Joomla and Plone communities. It would have been great to connect with them, but I didn't get a chance. I was hoping that Airship would have representation as that crew has been doing a lot of excellent security work with PHP projects (including helping us).

All in all, it was an excellent conference. In my humble opinion, it's really important to stay in touch with this greater community, cross-pollinate with folks doing similar work in the public interest, and keep contributing!

This article, Representing Drupal at the GSoC 2017 Mentor Summit, appeared first on the Colan Schwartz Consulting Services blog.

Categories: Drupal

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