All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
This October, Acquia welcomed over 650 people to the fourth annual Acquia Engage conference. In my opening keynote, I talked about the evolution of Acquia's product strategy and the move from building websites to creating customer journeys. You can watch a recording of my keynote (30 minutes) or download a copy of my slides (54 MB).
I shared that a number of new technology trends have emerged, such as conversational interfaces, beacons, augmented reality, artificial intelligence and more. These trends give organizations the opportunity to re-imagine their customer experience. Existing customer experiences can be leapfrogged by taking advantage of more channels and more data (e.g. be more intelligent, be more personalized, and be more contextualized).
I gave an example of this in a blog post last week, which showed how augmented reality can improve the shopping experience and help customers make better choices. It's just one example of how these new technologies advance existing customer experiences and move our industry from website management to customer journey management.
This is actually good news for Drupal as organizations will have to create and manage even more content. This content will need to be optimized for different channels and audience segments. However, it puts more emphasis on content modeling, content workflows, media management and web service integrations.
I believe that the transition from web content management to data-driven customer journeys is full of opportunity, and it has become clear that customers and partners are excited to take advantage of these new technology trends. This year's Acquia Engage showed how our own transformation will empower organizations to take advantage of new technology and transform how they do business.
Scrapping Your Way to GDC as a Broke-Ass Indie Developer, Part 2: You've Arrived in San Francisco - by Rachel Presser
My first game release has been a financial failure but is becoming a huge personal success! - by Stavros Pilatis
Gap between top-performing mobile games and the rest may have reached an all-time high, according to report by GameAnalytics - by Chay Hunter
Over the past number of years, Drupal Camp Dublin was becoming more of a showcase/case study event where different speakers display work they had been doing on various websites. This year, we (the Drupal Ireland Association, of which I was chairperson) decided to "go back to our roots" and do two things: create a developer conference for developers, and engage more people from outside of Ireland.
There have been times when clients are not very satisfied with the default Drupal search as quite a few times it is unable to meet their requirement especially when you need specific search control beyond core e.g. facets and related content. In order to resolve this issue and make search fast for end customers, we can use Apache Solr - an open source enterprise search platform - and configure it with our Drupal site.
In one of our previous blog post, we have discussed “How To Create Custom SOLR Search With Autocomplete In Drupal 7”. Note, before creating custom Solr search,…
“Now I see, cold, it was them he loved.
Where is he now? Tonight my heart froze.”
-excerpt from “Crust on Fresh Snow” by Rolf Jacobsen
“Winter is coming”
-virtually every character in Game of Thrones
In the winter of 2015 I experienced two life-changing texts that sucked me into enjoying horror as a genre. The first was when I purchased my PlayStation 4 and got Until Dawn on sale with it. The second was when my friends and I saw Krampus in theaters. Until Dawn lured me in with steamy young melodrama and the tease of alpine horror. Krampus felt like a campy “are they serious?” popcorn flick. Over the course of both stories, I saw that easy fun twist and create anxiety that was thrilling to jump at. Both titles are now winter traditions, and I revel in playing & watching them multiple times a year, but never during spring or summer. In fact, it’s only during the colder months that I feel a pull towards horror at all. These things are true: the world is dark and we are alive.
These things are true: the world is dark and we are alive. These words start off every scene in Stephen Dewey’s horror game, Ten Candles. For those unfamiliar, Ten Candles is a game of tragic horror, with every character finding their end in the final scene, exploring a darkened world with no sun or stars, and facing off against a nebulous Them who are always coming. You play in a completely darkened room lit only by ten candles which you progressively extinguish through play, and with each light gone, They get stronger. As you play, you also burn aspects of your character, yes literally burn them to ash, lit by candle flame, while you sit at the table. It’s bleak, terrifying, and one of my favorite games ever written.
I’ve played Ten Candles in the spring and summer: once in Chicago visiting friends while our host serenaded us with cosmic metal and made spicy sausage stew, and once on the balcony of a sketchy high rise hotel in St. Louis, MO as a thunderstorm raged and the St. Louis Arch rose above us like a portal to hell. Both games were fun and heavy, but they pale in comparison to playing Ten Candles in winter.
Riverhouse Games is named after a real house on the bank of the Mississippi river just outside of Minneapolis, MN, where I would visit to spend time with close friends and run games. Minnesota winters can be harsh, with windchill hitting 40 degrees below zero and blizzards that take fleets of plows hours or, in some extreme cases, days to fully clear.
“These things are true: the world is dark, and we are alive.” I intoned last year, running Ten Candles for the first time as we sat inside a toasty room in the Riverhouse, with glass windows iced around the edges. The sun had gone down hours ago and the light of the full moon bounced off of the snow which blanketed everything in sight. More than eight inches had dropped over the evening and it was still coming down in muffling clumps. Other than the flow of the river outside, with the occasional creak as chunks of ice cracked into the stone banking, or off of each other, the world lay blanketed in a white silence. A friend’s family owns a small taxidermy business up north, so the room was adorned with odd skulls and bones, centered on a nexus where ten lit candles flickered in the stale warm air of the room. We made our own winter terror, surrounded by set decorations, and staged on the same snow in which our characters would soon die.
I don’t know what it is, but as soon as that first frost hits, I feel a need in my bones to run Ten Candles. Like all roleplaying games, it can have silly moments, the best horror always has a joke here or there to cut the anxiety like a knife and refresh the scene. And, like the other semi-silly titles I enjoy every year, it’s becoming another winter horror tradition and takes its place next to Until Dawn and Krampus. I’ve already played my first game of the season, a one-on-one game after hours at a volunteer bookstore, with the echoes of a reading room holding two people skittered over the flames as the chilled wind blew through the city around us and we made our winter terror tale. I can’t wait until the snow falls (which may be a while still as we hit an uncharacteristically balmy 75 degrees up here while I write this) and I can bust out my tea lights and cackle out “the world is dark, and we are alive.”
What do you think? I’m definitely interested in padding out my roster of frozen fear if you have further recommendations. Do you have any winter terror traditions?