All RPGs and Storygames by Tod Foley are now available at DrivethruRPG. Bring these games to your table!
Epositivity is a module that allows payments to be made through the BNL e-POSitivity gateway.
From any webform it is possible to redirect the user to the payment gateway.
This project was built simply to make it easier to apply css container to each page
I didn't see a way to do this yet so I built it really quick
if the path is the front page it would add the css class "URL_node" to the body classes
if the path was "/contactUs/at/this/place" it would add the path "URL_contactUs_at_this_place"
There is no configuration
Just enable and it exists
Historically, migrating your content management system (CMS) or content platform from one major version of Drupal to the next was nothing short of a Herculean task.
Every new version of Drupal meant rebuilding existing functionality, converting (or migrating) your content, and accepting significant changes along the way. Because of this, it’s become commonplace to see stakeholders want to leapfrog Drupal versions (e.g., 5 to 7, or 6 to 8), to extend the life of both their old and new platforms for as long as possible for the least amount of transitional pain.
Facilitating design workshops with key stakeholders allows them to have insight into the process of "how the sausage is made" and provides the product team buy-in from the get-go.
Join Palantir's Director of UX Operations, Lesley Guthrie, for a session on design workshops. She'll go over:
- How to choose the right exercises
- How to play to the team skill sets
- Ways to adjust the workshop to fit the needs of the project
You'll learn how to sell it the idea of the design workshop to stakeholders and collaborate with them on a solution that can be tested and validated with real users.Tue, 06/04/2019 - 12:00
Extended Fiction in Game Design: Life is Strange and Hellblade: Senua's Sacrifice - by Austin Anderson
Add the Toolbar Language Switcher to administration toolbar of the project.
This is helpful to easily visualize the current page language context and the handy navigation to change it.
There's the standard thumbnail background of the *Odysseys and Overlords* setting and notes about suitable rules (handy if you've just picked this up without reading anything else in this game line), then we're off with the background to the adventure itself. It seems a bunch of goblins has been hanging out on the edge of an area of wilderness hoping to pick off adventurers going there to explore (or even better, coming back with their loot!) but a leadership dispute led to the loss of a magic dagger... which fell into their watersource, with dire results.
The party first find out about all this when they, like any adventurers worthy of the name, head into the wilderness - or snap up one of the plot hooks provided - and are accosted by a couple of hungry, grubby goblin youngsters who ask for help. This encounter should prove entertaining. Provision is made for it taking place either in the day or during the night, and there's plenty of detail to help you role-play it to the hilt.
Hopefully, with an optional encounter on the way, the party with the youngsters guiding them should arrive at the goblin lair. It's even smellier than the words 'goblin lair' suggest, for reasons that should become apparent as the delve into its depths proceeds. Everything is laid out clearly, with ample description, stat blocks/hit point check boxes for all encounters and other game mechanical information as necessary.
As with the young goblins in the opening encounter, it pays to try talking with at least some of the inhabitants of the lair, for if the party does so, they will be able to piece together what has been going on, as well as undertake the expected exploration, killing and looting. Whatever the party decides to do about the goblins, there are other monsters to slay and loot to be had.
Everything is left quite open ended. The party might help the goblins and continue exploring the wilderness, or they might - especially if you used one of the plot hooks provided - want to go back to town. There are suggestions for some further adventures and a welcome selection of 'story-based' XP awards that you can make based on the party's actions. There are a couple of new items and a new monster, and maps for both players and the GM.
Whilst OSR in essence, this has a welcome range of options for interaction and role-play, and is well-resourced to enable you to cope with just about anything your players might decide to do.
The overview builder is a developer module that adds a new plugin type
"overview_builder" that allows to create custom overviews with pagination
and filters. This module can be used when you prefer to build your overviews
in code instead of configuring like the "Views" module. Also when you need more
flexibility than Views this module might suit your needs.
Just ran across a sad story where Digital Ocean is accused of killing a startup:Disaster Recovery Drupal Planet Risk
In this 2019 GDC talk, Walt Disney Imagineering's Brent D. Strong and Sara Thacher talk about the opportunities and challenges of building physical, interactive worlds! ...