Fighting the Zika virus with the power of supercomputing

Virtual Reality - Science Daily - 19 May 2016 - 5:18am
A new international project is aiming to identify potential drugs to fight the Zika virus, using the supercomputing power of IBM's World Community Grid to dramatically reduce the time it would otherwise take.
Categories: Virtual Reality

Blair Wadman: Create a Drupal 8 module using the Drupal Console

Planet Drupal - 19 May 2016 - 2:00am

Developing custom modules in Drupal 8 is a daunting prospect for many. Whether you're still learning Drupal 7 module development or are more experienced, Drupal 8 represents a significant shift in the underlying architecture and the way modules are constructed.  

Categories: Drupal


New Drupal Modules - 19 May 2016 - 1:00am

Provides integration of Drupal with PHPPresentation.

Categories: Drupal

Sandy's Soapbox: Writing For A Grandiose Disaster

RPGNet - 19 May 2016 - 12:00am
How the industry works: human stretch goals.
Categories: Game Theory & Design

Larry Garfield: HTML Application or Network Application?

Planet Drupal - 18 May 2016 - 11:45pm

There has been much discussion in the last few years of "web apps". Most of the discussion centers around whether "web apps" that do not degrade gracefully, use progressive enhancement, have bookmarkable pages, use semantic tags, and so forth are "Doing It Wrong(tm)", or if JavaScript is sufficiently prevalent that a JavaScript-dependent site/app is reasonable.

What I fear is all too often missing from these discussions is that there isn't one type of "web app". Just because two "things" use HTTP doesn't mean they're conceptually even remotely the same thing.

read more

Categories: Drupal

Researchers Looking for Industry Participants for Video Game Character Design Study - by Mike Sellers Blogs - 18 May 2016 - 10:51pm
How do real-world production decisions affect the look of game characters? This is the subject of a new study from the Media School at Indiana University that is looking for industry participants.
Categories: Game Theory & Design

Educational Games: The Big Picture Parts III and IV - by Sande Chen Blogs - 18 May 2016 - 10:51pm
In this article, game designer Sande Chen argues that commercial game developers can benefit from adapting their games for education.
Categories: Game Theory & Design

Stealing from the movies - by Alvaro Vazquez de la Torre Blogs - 18 May 2016 - 10:51pm
Since it's been around for a longer time than videogames, let's rip off experiences from the Cinema history and make our industry better!
Categories: Game Theory & Design

Cogmind Year 1 Sales and Dev Time Data (EA) - by Josh Ge Blogs - 18 May 2016 - 10:51pm
A summary of Cogmind's first year of sales, including basic player and revenue data, a breakdown of development time, and a quick look at the rest of 2016.
Categories: Game Theory & Design

Unexpected Narrative: Part 2 - by Nathan Savant Blogs - 18 May 2016 - 10:51pm
Story can be found in unexpected places in games. In this article series, I will discuss my thoughts on finding narrative in surprising places, and applying those structures to your own games.
Categories: Game Theory & Design

A Musical Twine Post(bug)mortem - by Meghann O'Neill Blogs - 18 May 2016 - 10:51pm
Herein lies the tale of a determined ladybug, 6 composition students (and me), 12 weeks and a completed game soundtrack. Though the medium of Twine, learn about our process, philosophy, contribution to charity and PR faux pas, alongside personal stories.
Categories: Game Theory & Design

Ellipsis - Sales Numbers for a Premium Game on iOS in 2016 - by Yacine Salmi Blogs - 18 May 2016 - 10:51pm
Sales number analysis for Ellipsis, a premium iOS game released in February 2016. A look into how app store promotion and press features affect sales.
Categories: Game Theory & Design

Lessons learned from of The Last of Us and Undertale - by Frank Lee Blogs - 18 May 2016 - 10:42pm
The article explores how the immersive nature of the storyline and the integrated unique combat systems, of these apparently unrelated games, were the reasons behind their success, and proposes that these main components should never be compromised.
Categories: Game Theory & Design blog: The Complexity

Planet Drupal - 18 May 2016 - 7:06pm

At DrupalCon New Orleans, during both Dries's keynote and at the State of Drupal Core Conversation, question of whether/when to move to Github came up again.

Interestingly, I was already deep into researching ways we could reduce the cost of our collaboration tools while bringing in new contributors. This post is meant to serve as a little history of how we got to where we are and to provide information about how we might choose to go forward.

It's complex

To say is complex is an understatement. There are few systems with more integration points than and its related sites and services.

The ecosystem is complex with lots of services that share integrations like login (Bakery single sign on) and cross-site code/themes.

It all starts with the code

The slogan "come for the code stay for the community" is accurate. The community would not exist without the unifying effort of collaborating to create the code. The growth of the community is primarily because of the utility the code provides and the (relative) ease of creating a wide range of websites and applications using Drupal core combined with contributed modules and themes that allow that framework to be extended. was an extension of the development of Drupal for a very long time. Up until Drupal 6, was always upgraded the day of the release of a new version. When Drupal was smaller with a more limited scope, this made a lot of sense. With the release of Drupal 6 and the surge in usage of Drupal, more and more contributors started working on the infrastructure and creating new sites and services to speed the collaborative work of the community.

One of the biggest transitions during the Drupal 6 lifecycle and community surge was The Great Git Migration. Much of the complexity of and the related sites and services was created during this time period. Understanding that timeline will help in understanding just how much work went into and Drupal at that time.

The Great Git Migration

In the Great Git Migration, all of the history of Drupal code was migrated to Git from CVS. The timeline for migrating to git was about what you would expect. Community conversation took time, getting volunteers to start the process took time, finally, there was a phase were dedicated (paid) resources were contracted to finish the work.

Our repos are vast

We have over 35,000 projects that total over 50 GB on disk.

All of the Git repos on are associated with Projects.(e.g. modules, themes, distributions, etc.)

We have issues

At the end of 2015, there were nearly 900,000 issues on Drupal core alone has over 74,000 issues—over 14,000 of those issues are open. Open issues is not an indicator of code quality, but it is an indicator of how many people have contributed to a project. In general, the more issues a project has, the more challenging it is for maintainers to continuously triage those bug reports, feature requests, plans, tasks and support requests.

The issue queues are part project management, part bug tracking. As such, they are organic and messy and have lots of rules that have been documented over years of community development. We have 23 pages of documentation dedicated to explaining how to use the issue queues. There is additional documentation dedicated to how to properly fill out an issue for core, for, and for numerous other contributed projects.

Issues are integrated into collaboration on

Those issues belong to projects and are connected to the Git repos through hooks that show a system comment when an issue is related by node ID (issue number) to a commit in Git.

Issues can have patches uploaded to them that are the primary means of suggesting a change to code hosted on The patch-based workflow has extensive documentation, but it is not a simple task for a novice user to jump in and start contributing.

Most Git hosting solutions (Github, Gitlab, Bitbucket, etc.) either have some version of an issue or at least integrate with an issue tracking system (Jira, Pivotal Tracker, etc.) and provide pull request functionality (a.k.a. merge requests).

Having the same name is where the similarities and consistencies stop. Issues on have status, priority, category, component, tagging and more that are unique to Drupal project workflow. It would be a significant exercise to remap all of those categorizations to a new system.


If the projects are what you can browse and find, and the issues are how you collaborate and change the code, the next most important service for Drupal is likely the packaging system.

Packaging is based on project maintainers creating a release of the code by associating a branch of the Git repository with the release. Every 5 minutes, our automation infrastructure checks for new releases and will package those releases into a downloadable file to represent the project.

Few developers actually access this directly from the project page anymore. They are much more likely to use Git, Drush, Console or Composer to automate that part of the workflow. Drush, and to some extent Composer, both use the packaged files when a command is issued. Also, the Drupal feature of just putting the code in the correct directory and it will run—with no compiling—is fundamental to the history of Drupal site building.


Another crucial Drupal service, updates is built into how Drupal core checks on itself to see if it is up to date.

The 1.3 million plus websites that call home to get back XML that is then parsed by that installation's update status module; that updates module has different names depending on the version of Drupal. Each month, about 12 terabytes of traffic to our CDN is requests for updates XML. Considering this is a bunch of text files, this is an amazing number to consider. Some sites call home once a week, some once a day, and some do it every few minutes. (Really people! Be nice to your free updates service. Telling your server to ask for updates daily is plenty frequent enough.)

Tallying the unique site keys that request this information is how we get our usage statistics. While this is probably not the most precise way to measure our usage, it is directionally accurate. There are plenty of development sites in those stats and plenty of production websites that don't call home. It should roughly balance out. To be anymore precise, users of Drupal would have to give up some privacy. We've balanced accuracy with privacy.

Because of our awesome CDN (thanks, Fastly!), we are able to deliver up to date packages and updates information in milliseconds after we update the underlying data.


On May 3rd, we launched the alpha version of our Composer endpoints on If you don't know about Composer, you should read up on it. Composer is package management for PHP. (It's similar to what NPM does for Node.js or RubyGems does for Ruby.)

Core developers have been using Composer for some time as a means to manage the dependencies of PHP libraries that are now included in core.

The Composer endpoints allow any Drupal site developer to use composer install to build out their websites.

The new Composer service will also allow contrib project maintainers to using composer.json files to define the requirements for their modules and themes. The service even translates project release versions into semantic versioning. Semantic versioning was the biggest reason we could not "just" use like other projects in the PHP community.

This is all a huge benefit, but more importantly, we now have deep integration between a best practice approach to PHP dependency management and the code repos that can scale to our community needs.

Testing with DrupalCI

Speaking of needs, DrupalCI ran 67,000 test runs in January 2016. Each test run for Drupal core has 18,511 tests per run. That means over 100,000 assertions (steps) in the unit and functional tests that make sure Drupal's code is stable and that an accepted patch does not create a regression.

At the time of this post, we are using Amazon Web Services cc2.8xlarge EC2 spot instances for our testbots. These bots are powerful. They have 2 processors with 8 hardware cores. AWS claims they can provide 88 EC2 compute units per instance. They are packed with processing power because we have a lot of tests to run. While there are bigger instances, the combination of price and power allows us to keep Drupal core complete test runs right around 30 minutes. We autoscale up to 20 of these instances depending on demand, which keeps queue times low and allows maintainers to get quick feedback about whether a patch works or not.

I truly believe that getting DrupalCI up and stable is what allowed Drupal 8 to get to a full release last fall. Without it, we would have continued to struggle with test times that were well over an hour and a system that required surplus testbots to be manually spun up when a big sprint was happening. That was costly and a huge time waste.

If anyone asks me "what's the most important thing your team did in 2015", I can unequivocally say "unblocking core development to get Drupal 8 released."

Issue credits

The second most important service we built in 2015—but certainly the more visible—is a system for crediting users and organizations that contribute on

Issue credits sprang forth from an idea that Dries proposed around DrupalCon Austin in June of 2014. At the time, his intent was a means of structuring commit messages or using commit notes to provide the credit. Eventually, we shifted the implementation to focus on participation in issues rather than code commits. This made it possible to credit collaboration that did not result in a code change.

I won't get into the specifics; I wrote a A guide to issue credits and the marketplace earlier this year. Issue credits have been extremely successful.

As there name implies, we store the data about credits as a relationship to closed issues. Issue credits touch issues, projects, users, organizations and the marketplace on

Why not just migrate all of this complexity to Github?

Why can't we just move all this to Github?

— said lots of people, often

To be fair, this is a challenging discussion. Angie Byron (webchick) wrote an amazingly concise summary of the Github issue on

That wiki/discussion/bikeshed was heated. The conversation lasted over two years. I started as CTO about 6 months into the conversation. Along with a couple of other themes, the Github move has been a constant background conversation that has defined much of my time leading the team.

How are these services connected?

To truly understand the problem of a migration of this scale, we have to look at how all of the major services are connected.

Each block in this diagram is a service. Each line is a point of integration between the services. Some of these services are on or subsites with thousands of lines of custom code defining the interactions. Other services are not built in Drupal and represent projects in Java (Jenkins) or Python (our Git daemon) with varying degrees of customization and configuration.

As the diagram suggests, it is truly a web of integrations. Pull one or more services out of this ecosystem and you have to either refactor a ton of code or remove a critical component of how the community collaborates and how our users build sites with Drupal.

It's kinda like a great big game of Jenga.

What would a migration to Github require?

Please believe me when I say that if it were "easy" or "simple", we would have made either moved to Github or at least upgraded our Git collaboration with nifty new tools on our own infrastructure.

However, disrupting the development of Drupal 8 would have been devastating to the project. We were correct to collectively backlog this project.

So if we were to try this migration now, what would it take? First, you have to consider the services that Github would effectively replace.

Github replaces:

  • Git repositories
  • Issues
  • Patches (they would become pull requests)
  • Git viewing (and we'd get inline editing for quick fix and onboarding)

That's four (4!) services that we would not have to maintain anymore. Awesome! Cost savings everywhere! Buy a boat!

Wait a second. You have 16 integration points that you need to refactor. Some of them would come with the new system. Issues, pull requests, repos and the viewer would all just work with huge improvements. That leaves us with 12 integration points that would require a ton of discovery and refactoring.

  1. Users - we have 100,000 users that are pretty engaged. (We have over 1 million user accounts—but that number is likely a little inflated by spam accounts.) Do we make them all get Github accounts? Do we integrate Github login to Do we just link the accounts like Symfony does?
  2. Projects - Github is not a project browsing experience. is a canonical repository where the "one true project" lives for packaging and updates. At the very least, we have to integrate our projects with Github. Does that mean we have to keep a Git repo associated to the project that has hooks to pull in changes from Github?
  3. Testing - One of the less complex integration refactors would be getting DrupalCI integrated with pull requests. That effort would still be a months long project.

And DrupalCI would be its own effort to migrate to another testing service because it is tailored to the issue queue workflow and tightly integrated with projects.

Those are just a few of the major integration points.

I have a personal goal to detail every single integration and get that documented somewhere on I don't think that level of documentation will increase the ability for others to contribute to the infrastructure—though that would be a pleasant side effect. I do think it is necessary for us to continue to support and maintain our systems and ensure that all of the tribal knowledge from the team can be passed on.

What would it cost?

I have joked that it would take roughly 1 million dollars (USD) to complete a Github migration. (Cue Dr. Evil.) That is only partially meant in jest.

As anyone who has estimated a large project knows, there is a point of uncertainty that leads project owners to guess at what they are willing to pay for the project.

If we take the four biggest lifts in the Drupal project's history, what do we get?

  1. redesign - There were tens of people involved in the project, hundreds giving feedback. The timeline was about a year from start to implementation.
  2. The Great Git Migration - There were tens of people involved in the project. Far fewer users gave feedback, but the project took about two years from brainstorming to initial commit to the Git repos—with a few months of clean up after.
  3. upgrades to Drupal 7 - The project took about two years with tens of people involved in about 8 months of clean up issues.
  4. Drupal 8 - 5 years of development by over 3,000 contributors.

I don't think than anyone would argue that each of these projects would have been bid at well over $1 million. I would put a migration to Github at somewhere between the complexity of The Great Git Migration and Drupal 8.

In none of these cases did the Drupal Association actually spend $1 million USD in project dollars. However, in all of the projects, there was lengthy discussion followed by substantial volunteer contribution, and then a significant bit of paid work to finish the job. It's a pattern that makes sense and will likely repeat itself over and over.

Would it be worth it?

I'm going to go back to the summary on the Github discussion. There are reasons why both options seem to be the best possible option or the worst possible option.

Would a best practice workflow and toolset be worth the change? Absolutely. Github (or Gitlab) tools are easier for newcomers to learn. Further, because we are using PHP and Javascript libraries that are hosted on Github, we could get contributions from developers and designers that are involved in those projects and do not wish to have account on

The drawbacks are considerable. We cannot afford a full migration right now. Dries put it well at DrupalCon Los Angeles during core conversations. The Drupal Association is not a bag of money. With significant growth of revenue, there is a long term possibility of more paid developer resources, but not in the short term. It is too much to ask volunteers to give up a year of their life to run the project as a community initiative. That leads to burn out and frustration.

We should also consider whether the disruption to the current collaboration workflow will be worth it. I don't think so. Not if that disruption meant stalling the update of contrib projects that are critical to solidifying Drupal 8 adoption. (Though I could argue that much of this upgrade to Drupal 8 work is being performed on Github as some—perhaps many—developers prefer those tools.)

Is there a middle ground?

Drupal spends a lot of time getting to the middle ground. Many of the best innovations in Drupal come from getting to the middle ground—from reaching a general consensus and then allowing someone who has support and time iron out the details.

So for the first step, we should add functionality to projects on that allow maintainers to shift their workflow to Github while still publishing their project on This allows the canonical browsing of projects, the continued support of the security team, and most importantly the continued distribution of Drupal through Composer, release packaging and the updates system.

We have a solid way forward for these integrations as the requirements are narrow enough in scope to accomplish in a 4-6 month timeframe using dedicated resources. We would still need to figure out how to award an issue credit to someone that participated in an issue on Github. We might be able to institute commit credits that could be parsed into issue credits from the participation on Github, but it would not be as inclusive as the current model.

It would be important to phase in this new feature rather than make a wholesale change. Once that integration is in place, we could extend DrupalCI to test pull requests similar to how we currently test patches submitted to an issue.

Stay flexible

We need to be flexible. GitHub has a lot of potential as tool for open source distribution and collaboration—likely for the foreseeable future. However, not every major project is on GitHub. The Linux Kernel uses Git repositories with cli tools and a patch-based workflow that relies heavily on email. It works for them. Wordpress is still on Subversion—even though they've started to accept some pull requests on GitHub. These projects are poised to make the right decision rather than a rash decision.

The sky will not fall if we keep our current model, but we are losing opportunities to grow as a community of contributors. Rather than a wholesale migration, we must understand the value and history of this web of integration points. Targeting our efforts on specific integrations points can achieve our goal of opening our doors to the developers who live and breathe GitHub, without losing the character of our collaboration. And in the long run, this focus on services and integrations can make us more adaptable to the next change in the broader development landscape.

Republished from

Categories: Drupal

Lullabot: Rebuilding POP in D8 - Development Environments

Planet Drupal - 18 May 2016 - 3:30pm

This is the second in a series of articles about building a website for a small non-profit using Drupal 8. These articles assume that the reader is already familiar with Drupal 7 development, and focuses on what is new / different in putting together a Drupal 8 site.

In the last article, I talked about Drupal 8's new block layout tools and how they are going to help us build the POP website without relying on external modules like Context. Having done some basic architectural research, it is now time to dive into real development. The first part of that, of course, is setting up our environments. There are quite a few new considerations in getting even this simple a setup in place for Drupal 8, so lets start digging into them.

My Setup

I wanted a pretty basic setup. I have a local development environment setup on laptop, then I wanted to host the code on github, and be able to push updates to a dev server so that my partner Nicole could see them, make comments, and eventually begin entering new content into the site. This is going to be done using a pretty basic dev/stage/live setup, along with using a QA tool we've built here at Lullabot called Tugboat. We'll be going into the details of workflow and deployment in the next article, but there is actually a bunch of new functionality in Drupal 8 surrounding environment and development settings. So what all do we need to know to get this going? Lets find out!

Local Settings

In past versions of Drupal, devs would often modify settings.php to include a localized version to store environment-specific information like database settings or API keys. This file does not get put into version control, but is instead created by hand in each environment to ensure that settings from one do not transfer to another inadvertently. In Drupal 8 this functionality is baked into core.

At the bottom of your settings.php are three commented out lines:

# if (file_exists(__DIR__ . '/settings.local.php')) { # include __DIR__ . '/settings.local.php'; # }

If you uncomment these lines and place a file named settings.local.php into the same directory as your settings.php, Drupal will automatically see it and include it, along with whatever settings you put in. Drupal core even ships with an example.settings.local.php which you can copy and use as your own. This example file includes several settings pre-configured which can be helpful to know about.


There are several settings related to caching in the example.settings.local.php which are useful to know about. $settings['cache']['bins']['render'] controls what cache backend is used for the render cache, and $settings['cache']['bins']['dynamic_page_cache'] controls what cache backend is used for the page cache. There are commented out lines for both of these which set the cache to cache.backend.null, which is a special cache backend that is equivalent to turning caching off for the specified setting.

The cache.backend.null cache backend is defined in the file, which is by default included in the example.settings.local.php with this line:

$settings['container_yamls'][] = DRUPAL_ROOT . '/sites/';

If you want to disable caching as described above, then you must leave this line uncommented. If you comment it out, you will get a big ugly error the next time you try and run a cache rebuild.

Drush error message when the null caching backend has not been enabled.

The file is actually itself a localized configuration file for a variety of other Drupal 8 settings. We'll circle back to this a bit later in the article.

Other Settings

example.settings.local.php also includes a variety of other settings that can help during development. One such setting is rebuild_access. Drupal 8 includes a file called rebuild.php, which you can access from a web browser in order to rebuild Drupal's caches in situations where the Drupal admin is otherwise inaccessible. Normally you need a special token to access rebuild.php, however by setting $settings['rebuild_access'] = TRUE, you can access rebuild without a token for specific environments (like your laptop.)

Another thing you can do is turn on or off CSS and Javascript preprocessing, or show/hide testing modules and themes. It is worth taking the time to go through this file and see what all is available to you in addition to the usual things you would put in a local settings file like your database information.

Trusted Hosts

One setting you'll want to set that isn't pre-defined in example.settings.local.php is trusted_host_patterns. In earlier versions of Drupal, it was relatively easy for attackers to spoof your HTTP host in order to do things like rewrite the link in password reset emails, or poison the cache so that images and links pointed to a different domain. Drupal offers the trusted_host_patterns setting to allow users to specify exactly what hosts Drupal should respond to requests for. For the site, you would set this up as follows.

$settings['trusted_host_patterns'] = array( '^www\.example\.com$', );

If you want your site to respond to all subdomains of, you would add an entry like so:

$settings['trusted_host_patterns'] = array( '^www\.example\.com$', '^.+\.example\.com$', );

Trusted hosts can be added as needed to this array dependent on your needs. This is also something you'll want to set up on a per-environment basis in a local.settings.php, since each environment will have its own trusted hosts.

Local Service Settings

When Drupal 8 started merging in components from Symfony, we introduced the concept of "services". A service is simply an object that performs a single piece of functionality which is global to your application. For instance, Symfony uses a Mailer service which is used globally to send email. Some other examples of services are Twig (for template management) and Session Handling.

Symfony uses a file called services.yml for managing configuration for services, and just like with our settings.local.php, we can use a file called to manage our localized service configuration. As we saw above, this file is automatically included when we use Drupal 8's default local settings file. If you add this file to your .gitignore, then we can use it for environment-specific configuration just like we do with settings.local.php.

The full scale of configuration that can be managed through services.yml is well outside the scope of this article. The main item of interest from a development standpoint is Twig debugging. When you set debug: true in the twig.config portion of your services configuration file, your HTML output will have a great deal of debugging information added to it. You can see an example of this below:

Drupal page output including Twig debugging information.

Every template hook is outlined in the HTML output, so that you can easily determine where that portion of markup is coming from. This is extremely useful, especially for people who are new to Drupal theming. This does come with a cost in terms of performance, so it should not be turned on in production, but for development it is a vital tool.

Configuration Management

One of the major features of Drupal 8 is its new configuration management system. This allows configuration to be exported from one site and imported on another site with the ease of deploying any other code changes. Drupal provides all installations with a sync directory which is where configuration is exported to and imported from. Be default this directory is located in Drupal's files directory, however this is not the best place for it considering the sensitive data that can be stored in your configuration. Ideally you will want to store it outside of your webroot. For my installation I have setup a directory structure like this:

Sample Drupal 8 directory structure.

The Drupal installation lives inside docroot, util contains build scripts and other tools that are useful for deployments (more on this in the next article) and config/sync is where my configuration files are going to live. To make this work, you must change settings.php as follows:

$config_directories = array( CONFIG_SYNC_DIRECTORY => '../config/sync', );

Note that this will be the same for all sites, so you will want to set it in your main settings.php, not a local.settings.php.

Having done all this, we are now setup for work and ready to setup our development workflow for pushing changes upstream and reviewing changes as they are worked on. That will be the subject of our next article so stay tuned!

Categories: Drupal

Threadbare RPG Up On Kickstarter

Tabletop Gaming News - 18 May 2016 - 3:00pm
Things fall apart. Or so wrote Chinua Achebe. But we’re not here to talk about Nigerian novels. No, we’re here to talk about the things just around us every day. The second law of thermodynamics says that things will move towards disorder due to an increase in entropy. Man, I’m getting rather highbrow for an […]
Categories: Game Theory & Design

List Tree

New Drupal Modules - 18 May 2016 - 2:22pm

The list field type already comes with a widget for check boxes and radio buttons, but they are rendered in a single, non-hierarchical list. What if you have a more complex structure to your list options? What if you'd like to actually have the options arranged in a hierarchy? Well, that's where this module comes in to play.

Categories: Drupal

Dries Buytaert: Megan Sanicki to become Executive Director at the Drupal Association

Planet Drupal - 18 May 2016 - 2:03pm

This is a time of transition for the Drupal Association. As you might have read on the Drupal Association blog, Holly Ross, our Executive Director, is moving on. Megan Sanicki, who has been with the Drupal Association for almost 6 years, and was working alongside Holly as the Drupal Association's COO, will take over Holly's role as the Executive Director.

Open source stewardship is not easy but in the 3 years Holly was leading the Drupal Association, she lead with passion, determination and transparency. She operationalized the Drupal Association and built a team that truly embraces its mission to serve the community, growing that team by over 50% over three years of her tenure. She established a relationship with the community that wasn't there before, allowing the Drupal Association to help in new ways like supporting the Drupal 8 launch, providing test infrastructure, and more. Holly also matured our DrupalCon, expanding its reach to more users with conferences in Latin America and India. She also executed the Drupal 8 Accelerate Fund, which allowed direct funding of key contributors to help lead Drupal 8 to a successful release.

Holly did a lot for Drupal. She touched all of us in the Drupal community. She helped us become better and work closer together. It is sad to see her leave, but I'm confident she'll find success in future endeavors. Thanks, Holly!

Megan, the Drupal Association staff and the Board of Directors are committed to supporting the Drupal project. In this time of transition, we are focused on the work that Drupal Association must do and looking at how to do that in a sustainable way so we can support the project for many years to come.

Categories: Drupal

Megan Sanicki to become Executive Director at the Drupal Association

Dries Buytaert - 18 May 2016 - 2:03pm

This is a time of transition for the Drupal Association. As you might have read on the Drupal Association blog, Holly Ross, our Executive Director, is moving on. Megan Sanicki, who has been with the Drupal Association for almost 6 years, and was working alongside Holly as the Drupal Association's COO, will take over Holly's role as the Executive Director.

Open source stewardship is not easy but in the 3 years Holly was leading the Drupal Association, she lead with passion, determination and transparency. She operationalized the Drupal Association and built a team that truly embraces its mission to serve the community, growing that team by over 50% over three years of her tenure. She established a relationship with the community that wasn't there before, allowing the Drupal Association to help in new ways like supporting the Drupal 8 launch, providing test infrastructure, and more. Holly also matured our DrupalCon, expanding its reach to more users with conferences in Latin America and India. She also executed the Drupal 8 Accelerate Fund, which allowed direct funding of key contributors to help lead Drupal 8 to a successful release.

Holly did a lot for Drupal. She touched all of us in the Drupal community. She helped us become better and work closer together. It is sad to see her leave, but I'm confident she'll find success in future endeavors. Thanks, Holly!

Megan, the Drupal Association staff and the Board of Directors are committed to supporting the Drupal project. In this time of transition, we are focused on the work that Drupal Association must do and looking at how to do that in a sustainable way so we can support the project for many years to come.

Categories: Drupal

English Version of The Dark Eye Up On Kickstarter

Tabletop Gaming News - 18 May 2016 - 2:00pm
One of the longest-running RPGs is up on Kickstarter looking to get an English edition printed. It’s The Dark Eye and it’s Europe’s most popular fantasy RPG. It’s been in print for more than 30 years and it’s now looking to make its way into English-speaking households. With the legacy of all those years of […]
Categories: Game Theory & Design


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