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OpenLucius Timetracking, Budgets and Reports

New Drupal Modules - 2 October 2015 - 5:05am

This module will enhance the Teamwork distribution OpenLucius with a full throttle timetracker.

You can track time on Todo's, realtime or manual. You can also set budgets for Todo's and Todo-lists. To top it of, you can monitor those budgets in nifty reports.

Categories: Drupal

Menu Link Attributes

New Drupal Modules - 2 October 2015 - 2:14am

This module allows you to add attributes to your menu links.

You can create issues and pull requests on Github.

Categories: Drupal

How to write compelling feature lists: Imperative verbs

Social/Online Games - Gamasutra - 2 October 2015 - 1:00am

"What I'm here to share with you today is one simple little trick that'll make players feel compelled to buy your game: Make your feature lists about the player's experience while playing your game." ...

Categories: Game Theory & Design

10 things digital publishers could learn from the boxed model. - by Garry Williams Blogs - 1 October 2015 - 11:56pm
You are not "self-publishing" you are "publishing!" So here are 10 things that boxed publishers operate which may be of use for digital publishers.
Categories: Game Theory & Design

Fast AI for a game mixing turn-based with arcade action - by Pascal Bestebroer Blogs - 1 October 2015 - 10:21pm
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.
Categories: Game Theory & Design

Struggling with obscurity as an indie - by Aaron San Filippo Blogs - 1 October 2015 - 10:08pm
If you're an indie developer, your greatest challenge is probably just getting people to know about your game. There's no magic bullet solution to this problem, but here's what I've learned.
Categories: Game Theory & Design

Making of Super Mega Baseball No.2 - Start-Up - by Liane Howill Blogs - 1 October 2015 - 10:08pm
In post number 2 of the Making of Super Mega Baseball series, I ask Christian and Scott about how the project came to be. What they were doing before starting a business, how they came up with the idea for a game, and what their vision was at the time.
Categories: Game Theory & Design

Staples of Game Design, Part II: The Key - by Phil Strahl Blogs - 1 October 2015 - 10:08pm
My series about Staples in Game Design seeks to re-examine and re-consider familiar tropes in design, this time looking at The Key; its inherent properties, variations and ways to design with awareness of it.
Categories: Game Theory & Design

Indiepocalypse? More like INDIESCHMOCALYPSE! - by Sam Coster Blogs - 1 October 2015 - 10:08pm
Adam is just as tired of this whole Indiepocalypse thing as you are. But he accidentally discovered that it isn't real, so he thought he'd share.
Categories: Game Theory & Design

Attempting to Define the RTS Genre - by Brandon Casteel Blogs - 1 October 2015 - 10:08pm
RTS, are more than idle ways to pass the time, ways to blow off steam, or a means of escapism; they’re playgrounds for exercising the mind, and they do so in ways that I contest few other genres can.
Categories: Game Theory & Design

The Game I Want To Make - by David Kilmer Blogs - 1 October 2015 - 10:08pm
An exploratory piece about how systems-based games could be meaningful.
Categories: Game Theory & Design

Tony, I am disappoint - by Steve Bailey Blogs - 1 October 2015 - 10:08pm
Tony Hawk's Pro Skater 5 releases this week, a game that I was very much looking forward to, that seems to have arrived way below expectation. I'm annoyed, but I have to be careful of such frustrations. Here's why.
Categories: Game Theory & Design

Fixing QTE - by Christopher Gile Blogs - 1 October 2015 - 10:08pm
Quick Time Events have problems. They aren't generally well regarded, for some valid reasons, yet they fill a niche that nothing else does properly. So, instead of complaining about them is it possible to fix them?
Categories: Game Theory & Design

To Recruiters...It Goes Both Ways! - by David Baron Blogs - 1 October 2015 - 10:08pm
An important rant about the cold & sometimes dehumanizing recruiting process in the tech & game industry.
Categories: Game Theory & Design

Just don't do it - by Shaun Leach Blogs - 1 October 2015 - 10:04pm
Should you become a manager? Maybe. Maybe not. To do the job well requires a lot of work and sacrifice. Namely you're going to have to give up doing some of the things you love doing. Think carefully before accepting the role.
Categories: Game Theory & Design

Unity game engine animation - by Joris van Laar Blogs - 1 October 2015 - 10:04pm
Tips & tricks for game engine animation in Unity using the Legacy animation system, and when to go in-engine instead of animating in 3d software like 3dsmax and Maya.
Categories: Game Theory & Design

Default Content for D8

New Drupal Modules - 1 October 2015 - 5:40pm

Default content gives your module and install profile a way to ship default content as well as configuration.
Powered by core's serialization, rest and hal modules.


Supports entity-references between content.
Supports files if you have File entity
Easily export your content and its dependencies to yml using drush commands.

How does it work

How does it work

Categories: Drupal

OSTraining: How to Create Custom 403 and 404 Pages in Drupal

Planet Drupal - 1 October 2015 - 4:14pm

One of our users didn't like the generic "Access denied" message for restricted pages. So we created this tutorial for him.

This tutorial will show you go tot create custom error pages for 403 (Access Denied) and also 404 (Not Found) errors. 

Categories: Drupal

Cocomore: Barcelona Con from jsbalsera point of view

Planet Drupal - 1 October 2015 - 3:00pm

Drupalcon Barcelona has finished and we are back at our offices, with the head full of ideas about how to improve our daily work, the conviction that Drupal 8 will be here soon and it will allow us to achieve amazing things in future projects, and the batteries recharged after having such a great time with such great people.

Categories: Drupal Field

New Drupal Modules - 1 October 2015 - 2:59pm

Defines a new field type to automatically insert an iframe widget for your game.

Categories: Drupal
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