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Header and Footer Scripts

New Drupal Modules - 2 December 2016 - 2:35am

This module allows you to add style and scripts in your site or , You don't need to open any file for this purpose.

You will be able to insert Google Analytics or other Web-analytics code, meta-informations, CSS and JS codes to
You will be able to insert html and/or JavaScript codes to footer of your site. Good place for Clicky Web Analytics, Twitter, Facebook or any other social media script.

Categories: Drupal

OSTraining: How to Contribute Your Code on Drupal.org, Part 2

Planet Drupal - 2 December 2016 - 2:10am

Welcome to the second part of our series about how to contribute to Drupal.

Previously we covered signing up to Drupal and setting up our account, this time we will guide you in the creation of a new sandbox project. Let's start...

Categories: Drupal

BOLDLY GO… OLD SCHOOL

Gnome Stew - 2 December 2016 - 1:00am

Star Trek is tricky. You can’t just reskin any old science fiction scenario and expect it to feel like Star Trek. There are conventions unique to the Final Frontier. For our October gameday, I decided to run an Original Series era Trek adventure. To begin planning, I made a short list of certain elements that appear repeatedly in the episodes. In this article, I’ll share that list with you. Some of the points may have been made in the various rulebooks over the years, but hopefully we can bring something new to the discussion (or at least collect them in one place.) Even if you wouldn’t touch Trek with a ten foot pole (30 g.p.), there may still be some food for thought in these points. Here they are:

COLORFUL NON-PLAYER CHARACTERS (NPC’s) – Harry Mudd, Elaan of Troyius, the Squire of Gothos (my favorite): love ’em or hate ’em, you can’t forget ’em. Now, in a game, we don’t want the NPC’s to overshadow the player characters (PC’s). However, that doesn’t mean they can’t have a little flair or harass the PC’s a bit. Don’t be afraid to overact a little or make them flamboyant. That’s Trek.

SPECIFIC ADVERSARIES – While the crew occasional fought a giant space blob or floating pancake creatures, the most memorable episodes included more specific villains. They didn’t just fight Klingons, but Klingons led by Kor. The same was true for the Romulan commander in “The Enterprise Incident.” Whenever possible, give a group of adversaries a specific, named leader. If you don’t want the PC’s to encounter them too early, consider having them communicate on the viewscreen or have the crew intercept a transmission. Get them onstage early if you can. Why waste the money you spent on a guest star?

SPURRED ACTION – Starfleet officers have to behave according to regulation. They can’t just bust down every door and start shooting. This doesn’t mean that your games must be devoid of combat, you just may have to spur it on. Give your crew an excuse to shoot those phasers or bust some chops. Have the mugato attack or the drunken Klingon take the first swing. Now, you may have to remind them to keep the Prime Directive and general regulations in mind, but there were still plenty of fights in the Original Series. This doesn’t mean that PC’s should never plan a first-strike. That was certainly the case in “The Savage Curtain” and “Errand of Mercy.”

HIGH STAKES – Starfleet personnel prevent wars, protect entire species, and save planets. Don’t be afraid to think big.

MORAL CHOICES – In other games, sessions often end with a big battle. In Star Trek, you are perfectly free to talk the computer to death or mind meld with an alien rock. However, this may leave some players with little to do. My current thinking is to have a big action scene (combat, chase, etc…) at the end, but leave things open for non-violent resolution. The enemies may surrender, or can’t be killed because they have valuable information. Also, Starfleet doesn’t condone starting shooting wars at random. Allowing for non-lethal endings is clearly in the spirit of Old School Trek. Plus the bad guys can come back again as a guest star.

CONCLUDING THOUGHTS
Planning a Trek session can be more challenging than other genres. There’s also the Prime Directive, the rank structure, and the ethical themes to consider. Hopefully this list provided some food for thought: it certainly helped me fine-tune some elements for my own game
What other things are essential for Old School Trek? Which ones might you change for the Next Generation, Deep Space Nine, etc…? Has Trek worked for your sessions or campaigns in the past? Let us know below.

Categories: Game Theory & Design

OpenInbound

New Drupal Modules - 2 December 2016 - 12:26am

Todo

Categories: Drupal

Agiledrop.com Blog: AGILEDROP: Drupal Blogs in November

Planet Drupal - 1 December 2016 - 11:58pm
We have a news for you. Pretty exciting one. From now on, at the beginning of every month, we will look at the Drupal blogs we have written over the past month, making sure that nothing slips away from you and that you will be as informed as possible. Maybe you would have liked some of the topics, but you were just not on your computer that day, you had a day off, you were too busy at work etc. Well, from now on, even if you have missed something, you will be able to catch it later. Drupal Camps in Africa were our first blog topic this month. We got the inspiration for starting the world… READ MORE
Categories: Drupal

Drupal Modules: The One Percent: Drupal Modules: The One Percent — Tota11y (video tutorial)

Planet Drupal - 1 December 2016 - 6:25pm
Drupal Modules: The One Percent — Tota11y (video tutorial) NonProfit Thu, 12/01/2016 - 20:25 Episode 8

Here is where we look at Drupal modules running on less than 1% of reporting sites. Today we investigate Tota11y which helps you visualize how your site performs when using assistive technologies. More info on Blue Beanie Day can be found at bluebeanieday.tumblr.com.

Categories: Drupal

Phantom movements in augmented reality helps patients with chronic intractable phantom limb pain

Virtual Reality - Science Daily - 1 December 2016 - 6:22pm
A novel method of treating phantom limb pain has been developed using machine learning and augmented reality. This approach has been tested on over a dozen of amputees with chronic phantom limb pain who found no relief by other clinically available methods before. The new treatment reduced their pain by approximately 50 per cent, reports a clinical study.
Categories: Virtual Reality

CMON Ltd. Goes Public

Tabletop Gaming News - 1 December 2016 - 5:04pm
Here’s a story we don’t see too often, but is rather exciting considering what opportunities it can bring. CMON Limited is going public tomorrow (December 2nd) on the Hong Kong Stock Exchange’s (HKEX) Growth Enterprise Market (GEM). Yup, the company is going public. What sort of things does this mean for the company? Well, the […]
Categories: Game Theory & Design

Secret War Operations Free Introductory Campaign Book For Achtung! Cthulhu Skirmish Now Available

Tabletop Gaming News - 1 December 2016 - 3:00pm
For some gamers, just diving into the deep-end with a new game and starting out with a huge game works just fine. I’m not some gamers. I like to learn a bit at a time, starting with whatever starter material a game might have and going from there. The folks over at Modiphius feel much […]
Categories: Game Theory & Design

Pantheon Advanced Page Cache

New Drupal Modules - 1 December 2016 - 2:39pm
Categories: Drupal

punch-in-and-out

New Drupal Modules - 1 December 2016 - 2:33pm
Categories: Drupal

Mantic’s December Releases Posted

Tabletop Gaming News - 1 December 2016 - 2:00pm
Mantic is certainly wasting no time this month making sure their new releases are available to order. It’s only the 1st and the latest releases are over in their webshop. They’ve got some stuff for both the sci-fi and fantasy side of things. For fantasy releases, the really big one is The Black Fortress. This […]
Categories: Game Theory & Design

Fantasy Flight Games Previews The Extraordinary Adventures of Baron Munchausen RPG

Tabletop Gaming News - 1 December 2016 - 1:00pm
We’ve all embellished a story. Maybe you didn’t go 5 days without sleep, but only 2. Maybe you didn’t have a girlfriend that lives in Canada. Maybe you didn’t actually defeat 20 ninjas in combat, but only emptied out the cat’s litter box. But if you’re good at coming up with stories on the spot, […]
Categories: Game Theory & Design

Rise of Moloch Kickstarter Date Announced

Tabletop Gaming News - 1 December 2016 - 12:27pm
In a steampunk Victorian England, dark forces are at work. The crown is not safe, as an evil cult looks to bring the nefarious Moloch into the world. The only thing standing against these dark forces are the gentlemen of the Unicorn Club. But who will eventually control the dark, rainy, smog-filled streets of London? […]
Categories: Game Theory & Design

Miniature Monthly Painting Tutorials Up On Patreon

Tabletop Gaming News - 1 December 2016 - 12:00pm
Those of you who visit this site regularly are no stranger to crowdfunding. Indiegogo and Kickstarter are just a part of the gaming landscape now. But there’s other crowdfunding websites you might not know of as well. One is Patreon. There, you aren’t necessarily paying for a game you’ll get in the mail, but you’re […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 1 December 2016 - 11:00am
It’s December. Yesterday, we had some pretty nasty storms roll through here in Atlanta. Today, it’s definitely a bit cooler than it had been. Sure, a high of 54 might not seem too cold to someone in Chicago (where I grew up). But it’s colder than the 70s it’d been the previous couple days. Staying […]
Categories: Game Theory & Design

php[architect]: December 2016 – Scrutinizing Your Tests

Planet Drupal - 1 December 2016 - 10:58am

The twelfth issue of 2016 is now available! This month we look at how to write good tests with Behat and using Test Driven Development. This issue also includes articles on using HTTPlug to decouple your HTTP Client, Decoupled Blocks with Drupal and JavaScript. Our columnists have articles on writing a Chat bot, advice on securing your application’s secrets, making better bug reports, respecting diversity, and a look back at 2016.

Download your issue and read a FREE article today.

Categories: Drupal

Hyperlanes Sci-Fi Rules For 5th Edition Up On Kickstarter

Tabletop Gaming News - 1 December 2016 - 10:00am
Just about all of us have had some experience with Dungeons & Dragons. Even if it’s not D&D, itself, it’s through the various D20 systems that have come from it. Pathfinder, for example, comes to mind. However, what if you want to play something that’s not a fantasy game, but you still want to use […]
Categories: Game Theory & Design

Illuminatus: You Are The Conspiracy Board Game Up On Kickstarter

Tabletop Gaming News - 1 December 2016 - 9:00am
Everything is smoke and mirrors. The governments of the world are just puppets for those that are really in control: the Illuminati. Those tinfoil hat-wearers were right. But, there’s a silver lining to it all. You’re a member of the Illuminati! Yes, you! You’re an Illuminatus and you get to control everything from your secret […]
Categories: Game Theory & Design

GDC 2017 teams up with iam8bit to debut Art Boss game art showcase!

Social/Online Games - Gamasutra - 1 December 2016 - 9:00am

GDC is teaming up with iam8bit to debut the Art Boss game industry art showcase at GDC 2017! Submissions of all types of video game art are being accepted now through January 6th, 2017. ...

Categories: Game Theory & Design

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