Entity Ref Bootstrap Accordion / Tab Formatter

New Drupal Modules - 14 August 2017 - 5:27am

Simple Bootstrap Accordion / Tab Field formatter for field types "entity_reference , entity_reference_revisions".
So it will be available Paragraphs module as well.

It's a fork to

No library used except Bootstrap.

Developped by SERVAL

Categories: Drupal

Table Bootstrap Filter

New Drupal Modules - 14 August 2017 - 4:57am

Table Bootstrap Filter makes it possible to automatically apply the Bootstrap classes on the tables included in the editor.

You can delete the width and height styles of the tables.

Developped by SERVAL

Categories: Drupal

Playing Characters Gamers Hate

Gnome Stew - 14 August 2017 - 1:00am


Oh no, not one of THOSE!

There is one thing I can say on the internet in game spaces that I know will garner immediate eye rolls and groans of “oh, you’re one of those players.” All I have to say is, “I play kender.” Visions of spotlight hogging, thieving, obnoxious, self absorbed players dance into everyone’s minds like sugar plums the night before Christmas. Yet, when I take the way that I play a kender at the table and apply it to a different character trope, like a magical girl who’s a little hyper, or a hengeyokai rogue, folks have fun and no one bats an eye. There are lots of tropes that fall into this category — the lawful stupid paladin, the lone badass, a Gungan. Sure, they can be tricky to work with, but they’re just as likely to be a fantastic rainmaker style character. So why do we assume that a particular race or class is at fault for bad play experiences when we are all at the table to play together?

You want to play a what now?

There are several assumptions people make when you say you want to play an “annoying” character:

  • You will not share the spotlight with everyone else at the table.
  • You will take actions without consideration for what the rest of the party would like to do.
  • You will steal from your party members/specifically work against your party in some way.
  • You will use this character as an excuse to be a jerk.

Unfortunately there are people who play like this anyway, without regard for their friends at the table, and they are disproportionately drawn to the kind of races/characters who will give them the excuse to do so. If that has lead you to ban kender from your games, more power to you; I understand.

I’m Shellzy Oakjumper, Very Pleased to Meet You!

 I played a kender in my very first D&D game, before I knew any better.  I played a kender in my very first D&D game, before I knew any better. The campaign lasted two years of weekly play, kender and all. While at first I suspect I was a bit problematic, we soon found the rhythms necessary to keep everyone happy at the table — and considering that it was many of our first time playing, there was a learning curve for everyone involved anyway. Soon enough, little Shellzy Oakjumper was the fearless face of the party, doing the talking and Charisma-ing and definitely all the sneaking. Playing her meant feeling my way through some specific social dynamics to make it all work.

  • No stealing from party members (learned that the hard way…I was young!)
  • Letting other people take the lead whenever it made sense
  • Letting my party stop me if they ever didn’t agree with my actions…or begging them to if I hadn’t expected them to let me go through with something
  • Talking like a kender — a lot, in a rush — but only when it was my turn (and never ever expecting to finish a story about my Uncle Trapspringer, which only got me in trouble when they actually did want me to finish the story)
You Must Have Dropped It! Can I play It?

As with any edgier gaming idea, playing with a crazy race/class/persona requires the whole table to be onboard, and for the players and GM to trust each other enough to create the sense and feeling of a character without it taking over the entire game.

Although I lucked out the first time I played, you will have a much better experience if you plan it from the start. Communication, as always, is the key for being successful at the table. With good communication, those races that everyone loves to hate can add depth and forward momentum to a game. Here are some things to sort out before your game starts:

  • Make it known that when you do stupid things, you are okay with and expect to be stopped. This is the RPG equivalent of being an actor who is planning to be interrupted but will keep the sentence going until their partner jumps in.
  • Make it known that as a player you are happy to work with the group to make decisions. If your Gungan curiously starts wandering off down a side path, use the same expectation as above that if the party has decided on a different direction, you expect to be dragged back by the back of your shirt.
  • Create clear expectations about what is acceptable in your party. Can your kender “borrow” things from other party members, or just NPCs? Can your lawful stupid paladin take physical action against a party member they think is being evil or are they limited to vocalizing their displeasure? Sorting this stuff out before the game starts means you can find in-game reasons for the boundaries if necessary.
  • Have a reason to be in the group. If you are the kind of character who is just going to brood and wants to do something totally different, make sure you have a reason to play the same game as everyone else, even if in character it’s reluctantly. Don’t make your party talk you into every single action they want to take as a group. Express your reluctance in ways that don’t slow down the game, like muttering to yourself.

As a player, there are some things you also need to be okay with going in that won’t really effect anyone else at the table. Just because your character is always talking doesn’t mean that you should always be talking, player. 

  • Be okay with taking the consequences for your actions in game if you aren’t stopped from doing something stupid or self harmful. They may see you walking towards that trap and decide they don’t feel like babysitting that day. That doesn’t mean in character you should not take that action, but be cheerful about taking your lumps.
  • Share the spotlight. Just because your character is always talking doesn’t mean that you should always be talking, player. When it’s your turn, give the feeling and impression of not stopping, but always stop when it’s time for someone else to talk. Don’t linger on your brooding ways at the expense of everyone else having a moment to take action, or, paladin, even if something is evil, sometimes let someone else react first.
  • You may have to jump out of character to differentiate that you, the player, are onboard with group actions or do not have a strong opinion. This is part of clarifying that you will not be offended or hurt as a player if your lone wolf gets plunked on a horse sitting backwards glowering while you all go off to do a thing.
  • Don’t slow down the game. Pick your moments to express the character and give that flavor to your play, but don’t make it every single minute and every single decision. If no one is jumping in, ask another player if they would be comfortable doing x to stop you (“would it be okay if you snagged my topknot and dragged me away from the display of shiny rings before I get there?” or “I’m going to do this! Please stop me…”). Don’t interfere with the game running smoothly.
So…Can I Play a Kender At Your Table?

The thing that makes character types that people despise work in games is a player who is extra careful not to be a jerk and very attuned to the table around them. Playing this kind of character requires better than your average dungeon crawl communication, but when done properly they can be a memorable addition to any campaign. Do you have any experience playing the characters everyone loves to hate? Have they been in your game? Did it buck the trend or were they just as bad as you expected?

Categories: Game Theory & Design

Fuzzy Thinking: GM Screens Made Easy

RPGNet - 14 August 2017 - 12:00am
Fuzzy GMing.
Categories: Game Theory & Design

Video Game Deep Cuts: GTA Online's Flash Dream

Social/Online Games - Gamasutra - 13 August 2017 - 10:27pm

This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine. ...

Categories: Game Theory & Design

Guzzle REST Generator

New Drupal Modules - 13 August 2017 - 10:21pm

Module to easily perform real-time external REST requests and converted to Drupal REST endpoints from your app.

This helps in hiding your Access Key as the external url(ex: is internally called from your app and not from the client browser.

The module creates a content type "Guzzle Drupal Endpoint" which is as shown in the figure and currently supports GET and POST calls only using Guzzle.

Categories: Drupal

External Media

New Drupal Modules - 13 August 2017 - 8:47pm
Categories: Drupal

Moshe Weitzman: Devel Releases 1.0 for Drupal 8.

Planet Drupal - 13 August 2017 - 5:00pm

With pride and pleasure, the Devel maintainers have released 1.0 for Drupal 8. Even at the ripe age of 14, Devel is an active, popular, and nimble project. Devel has been downloaded 3.5M times, and 200,000 sites currently report Devel as an enabled project. Devel’s whole codebase was deeply improved in this release. A few highlights are below, with annotated screenshots and gifs below each section. Please upgrade and report your success or failure using the new features!

Categories: Drupal

Disposable Email Address Blocker

New Drupal Modules - 13 August 2017 - 1:41pm

DEA Blocker protects Drupal form email fields by disallowing mailbox addresses from a custom blacklist of Disposable Email Address domains.
Its main usage is to avoid user registration with temporary/disposable email addresses (DEA).

Categories: Drupal

Picture Block

New Drupal Modules - 13 August 2017 - 10:45am

This module is a fork of the Image Block module with adaptions made to account for the use of the Picture element.

The admin user is presented with two separate image upload fields for desktop and mobile usage and an additional field to allow for the setting of a pixel width to activate a min-width media query.

Categories: Drupal

Necromunda Returning

Tabletop Gaming News - 13 August 2017 - 6:36am
I’d been hearing some rumors floating around that this was going to be the case, but it looks like it’s now officially being announced. Games Workshop, who has been bringing back a lot of their older stand-alone games such as Blood Bowl, has announced that fan-favorite Necromunda will be making its way back to gaming […]
Categories: Game Theory & Design

Sooper Drupal Themes: Unsplash Drupal Module, Product Updates For Drupal 7 and Drupal 8.x-alpha2

Planet Drupal - 12 August 2017 - 3:28pm

Today we announce updates to our Drupal 7 Glazed Theme and Builder, an update alpha2 release for Drupal 8 (Testing only) and announce the Unsplash Media module.

Media Unsplash: Free Photos Without Leaving Your Website

This week we're adding a new module to our Glazed CMS Distribution that will be especially exciting to all designers, publishers, marketers, and lovers of photograph among us. Rather than searching Google for free photos, you can browse the Unsplash collection of over 200.00 free photos right in your Drupal 7 Media popup. To the uninitiated: Unsplash is a carefully curated collection of professional photography that has been shaking up the stock photography market in the past few years. All photos are provided totally free with a do whatever you want license. This module provides a simple search interface right in your Media popup, see how simple it works in the video:

Sorry, the Youtube video can't load here, you may view this post and play the video

This module was built by Vallic based on our initiative/idea, collaboration and co-sponsoring. It was an especially smooth collaboration because Vallic has previously ported the media_pixabay module and allthough the Unsplash API was slightly more complicated, the scaffolding of that module could be re-used.

Integration with the Drupal 7 Media module means that the Unsplash library is also available when configuring theme settings, building pages with our Drupal Drag and Drop Builder, and in any other form that leverages the Media browser.

Drupal 8 Alpha2 Test Release

Just 10 days after our first test release for Drupal 8 we are bringing you alpha2! If you are a customer and curious (or excited) about Drupal 8 please join us in the alpha2 testing and feedback thread! The more testing we can do now, the faster we can release the beta and stable version when Drupal 8.4 comes out. Join in and test our latest and greatest today!

Changes in alpha2:

  • Demo Content Import now works if you select and import any language in the installer! The content will be naturalized to match your selected language. This means you can edit demo content and translate it as if it was initially created in your webite's primary language.
  • Fixed missing titles on views and blocks in Glazed Builder
  • Updated branding & Design
  • Minor performance improvements
Glazed Theme 7.x-2.6.5 Release

Today's updates for Glazed theme include a number of minor bug fixes as well as improvements to the admin interface for themers. Several performance improvements were also realized. We added minification to more of the custom Glazed javascript files, we updated some 3rd party libraries (animate.css), and dropped the modernizr dependency for our animated mobile menu. See Changelog for more details.

The branding and design of some elements are slightly changed to reflect the changes we are making for the Drupal 8 release. There's even a single SVG icon that made it into this release, it's from Font Awesome 5 (beta). Expect more where that came from!

Glazed Builder 7.x-1.1.4 Release

This minor release for Glazed Builder includes small bug fixes, some editor-experience enhancements. Modernizations in code and design that reflect the work we are doing for the Drupal 8 release are also included. See Changelog for details.

Try Glazed Builder On

The Admin demo is free, no registration required!

Important NoteS If You're Updating A Complete Installation Profile

We open sourced our GridStack Drupal module! Now our profiles includes sooperthemes_gridstack. This is a rebrand of the glazed_gridstack module that you might have in your website. If you're updating your installation profile you should check if you use any GridStack view on your site. If you do, you can choose to either disable the sooperthemes_gridstack module, or rebuild (or export/import) them using the SooperThemes GridStack module and then disable and uninstall the glazed_gridstack module. This goes both for customers using our premium theme and for people on the free Glazed CMS Distribution.

Join SooperThemes Or Upgrade To Unlimited today!

We're super excited about our Drupal products and we think you will be too! If you're on the fence about getting a subscription, or waiting for the Drupal 8 products, wait no longer! Join now and get 10% discount if you join our newsletter. Once you've tried Glazed Theme and our Glazed Drag And Drop Builder you''ll never build Drupal sites the old way again. Joining is risk free, no questions asked refund policy if you change your mind within 20 days after purchase.

Subscribe Now To Download

Risk Free: 20 day refund policy

Categories: Drupal

Drupal core announcements: Drupal core security release window on Wednesday, August 16, 2017; 8.4.0 beta begins week of August 14

Planet Drupal - 12 August 2017 - 1:01pm
Start:  2017-08-15 12:00 - 2017-08-17 12:00 UTC Event type:  Online meeting (eg. IRC meeting)

The monthly security release window for Drupal 8 and 7 core will take place on Wednesday, August 16.

This does not mean that a Drupal core security release will necessarily take place on that date for any of the Drupal 8 or 7 branches, only that you should watch for one (and be ready to update your Drupal sites in the event that the Drupal security team decides to make a release).

Drupal 8.4.0-beta1 will also be released sometime during the week to continue preparation for the upcoming minor release in October.

There will be no bug fix or stable feature release on this date. The next window for a Drupal core patch (bug fix) release for all branches is Wednesday, September 06. The next scheduled minor (feature) release for Drupal 8 will be on Wednesday, October 5.

For more information on Drupal core release windows, see the documentation on release timing and security releases, and the discussion that led to this policy being implemented.

Categories: Drupal

Review Roundup

Tabletop Gaming News - 12 August 2017 - 11:00am
Usually, I’m all like, “hey! It’s Saturday! Go get your gaming on!” and, in a way, I’m still that. But I’m also, “It’s the Saturday before Gen Con… … … I Have So Many Things I Still Need To Do!!!” A couple people have asked me, “are you ready for the show?” My answer is, […]
Categories: Game Theory & Design


New Drupal Modules - 12 August 2017 - 10:10am

Applies validation rules during user registration, based on the Belgian INAMI (Institut national d'assurance maladie-invalidité) / RIZIV (Rijksinstituut voor ziekte- en invaliditeitsverzekering) number nomenclature.

Categories: Drupal

Date pager views plugin

New Drupal Modules - 12 August 2017 - 4:54am

This module gives you a date pager for views to page any datetime fields / entity keys.
The granularity is flexible, you can page by years / month / days so far.

- write a better twig template implementation

Categories: Drupal

Address for China

New Drupal Modules - 12 August 2017 - 12:54am

Address optimal for China.

Categories: Drupal

Permanent Cache Bin

New Drupal Modules - 11 August 2017 - 8:50pm

At times we need to cache some values which are not related to Drupal config or data but are coming from external systems and which don't really need to be deleted when clearing (rebuilding) Drupal cache.

This module provides a way to use Drupal cache but still keep it separate from drush cr.

Categories: Drupal

With LawBreakers loose, Bleszinski says livestreaming the alpha was a misstep

Social/Online Games - Gamasutra - 11 August 2017 - 5:12pm

"It deflated some of the expectations, and we have to work three times as hard to win people back based on that perception." Boss Key cofounder Cliff Bleszinski says in a new interview with Eurogamer. ...

Categories: Game Theory & Design

Juegorama Launches Iron Wars Board Game Kickstarter

Tabletop Gaming News - 11 August 2017 - 3:00pm
Giant robot alert! Giant robot alert! We giant robots spotted off the port bow! In this case, it’s Iron Wars by Juegorama. The game is a tactical board game with both cooperative and competitive modes, including a campaign system. Hop into your mechs, load your weapons, and get ready to fight it out. The game […]
Categories: Game Theory & Design


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