Deep Magic: Illumination

New RPG Product Reviews - 18 October 2016 - 6:40am
Publisher: Kobold Press
Rating: 4
Invented it is said by the shadow fey, illumination magic mixes astrological observation with an elemental-style manipulation of light and shadow to track the paths of fate and control light and the absense of liight. At its most practical level, it uses the stars to predict when danger is near, and then draws on the power of darkness to attack their foes. It's an obscure school of magic, barely known outside the shadow realms.

The work opens with the abilities granted to practitioners of this school of magic. Whilst it is necessary to be able to see the stars frequently to gain various powers, many of them actually work best in total darkness. There's a single feat - Star and Shadow Reader - which enables the mage to track and interpret what's going on in the stars, and a spell list followed by details of each spell and the game mechanics necessary to use them to effect. Spells are practical and in the main offensive, as in designed to be used in combat. There's quite a necromantic flavour as well, which some people may find off-putting.

A fully-developed NPC illuminator (as practitioners of this school of magic term themselves) is also provided. She's quite intriguing and an encounter with her would make a good way to introduce illumination magic into your game.

It's quite an inventive form of magic with considerable potential. There is little background to how it came to be and how it interacts with the rest of magical knowledge, you will have to figure out how it fits into your world and its cosmology, but it is a neat way to combine the concept of reading fate in the stars with some practical in-game application.
Categories: Game Theory & Design

The 5 Stages of Greenlight: How to Know When It's Time to Launch Your Game - by Mike Inglehart Blogs - 18 October 2016 - 6:40am
How do game developers decide which games to launch? And how do they know when those games are truly ready? At Hothead Games, we’ve developed a “Green Light Process” to guide such decisions. Here’s how you can implement a similar process in your studio.
Categories: Game Theory & Design

PlayStation VR launch - VR headset launches in the media - by Thomas Bidaux Blogs - 18 October 2016 - 6:39am
With the 3rd main VR headset now out and available to all, I had a look at each of the launches media coverage.
Categories: Game Theory & Design

Virtual experience gets the elderly to exercise

Virtual Reality - Science Daily - 18 October 2016 - 6:38am
Virtual Reality can get the elderly in nursing homes to be happier about exercising. A new research project shows that the technology motivates older people in nursing homes to get moving.
Categories: Virtual Reality

OSTraining: Drupal 8 Private Online Development

Planet Drupal - 18 October 2016 - 6:20am

An OSTraining member asked how you could work online and stop bots from crawling a site in development.

We are going to use 3 modules to secure our drupal 8 enviroment so we can work online in private. 

Categories: Drupal

Music Game Plan: Tactics for the Video Game Composer (Part Two) - by Winifred Phillips Blogs - 18 October 2016 - 6:19am
Game music composer Winifred Phillips breaks down the popular horizontal re-sequencing technique, with music examples and a video tutorial showcasing techniques from one of her projects (The Spore Hero video game from Electronic Arts).
Categories: Game Theory & Design

Concealed Intent Release Postmortem - by Charles Cordingley Blogs - 18 October 2016 - 6:17am
Concealed Intent was released in August after a time in Steam's Early Access. Here are some stats collected on sales (vs costs), promotional keys & marketing.
Categories: Game Theory & Design

World War 2: 1914-2142 - by Tyler Main Blogs - 18 October 2016 - 6:17am
Taking a look at how most modern military shooters are mechanically based on abstracting World War 2.
Categories: Game Theory & Design

Postmortem: Phosphorus Dating - by Bruno Croci Blogs - 18 October 2016 - 6:16am
A quick postmortem of Phosphorus Dating, an awarded dating simulation game created for JS13K competition.
Categories: Game Theory & Design

Scratching the surface of interactive narrative - by Luis Diaz Blogs - 18 October 2016 - 6:15am
Story is usually an important element in our games, but a great narrative is only as good as the method we choose to communicate it. Let's take a look at how some modern games blend together narrative and interaction to craft deeper experiences.
Categories: Game Theory & Design

5 tips to make your game animations better - by Dave Bleja Blogs - 18 October 2016 - 6:11am
I'm the maker of Spryke, a deeply crafted platformer about a deep sea cyberfish who discovers the joys of dry land. One of Spryke's highlights its highly detailed animation style, and I'm sharing 5 animation tips with you that I've learnt over the years.
Categories: Game Theory & Design

Bending Unity to Carry Spherical Voxel Planets in Planet Nomads - by Daniel Maslovsky Blogs - 18 October 2016 - 6:09am
Can Unity handle procedurally generated planets of Earth-like qualities with multiple biomes and advanced physics? Planet Nomads demonstrates it can. Specific technical challenges like multithreading are covered inside this post.
Categories: Game Theory & Design

Make the Most of Your Game Jam - by Becca Hallstedt Blogs - 18 October 2016 - 6:08am
Going into your first game jam, or maybe your last one didn't go as expected? Here's some advice from experience on how to stay calm and walk away feeling fulfilled.
Categories: Game Theory & Design

Fantasy Flight Games Releases The Delve For the Descent App

Tabletop Gaming News - 18 October 2016 - 6:00am
There’s sometimes an issue that can come up with our favorite games: having the same thing happen all the time. Even games with lots of randomizing factors can end up feeling a bit same-y if you play them a lot. Well, Fantasy Flight Games is hoping to make sure your games of Descent have a […]
Categories: Game Theory & Design

Drupal core announcements: Help steer Drupal 8, participate in key initiatives

Planet Drupal - 18 October 2016 - 5:17am

Maybe you have seen Dries Buytaert's DrupalCon keynote and are looking forward to all the goodies coming in future Drupal 8 versions. The truth is none of those things will happen without people who want to make them happen to solve their own challenges with implementing Drupal solutions. Are you implementing decoupled solutions and have issues you are working on? In the middle of building up a suite of integrated media solutions? These core team meetings are ideal to bring in these issues and discuss solutions and to be part of shaping up where Drupal 8 is heading. Read on for details.

  1. The JSON API and GraphQL meeting is held every week at 2pm UTC in the #drupal-wscii IRC channel.
  2. There is a monthly meeting on all API first work (REST, Waterwheel, JSON API, GraphQL) every third Monday of the month at 11am UTC in Google Hangouts.
  3. The Panels ecosystem meeting is on every Tuesday at 10am UTC in the #drupal-scotch IRC channel.
  4. There are two usability meetings every week! One at 7pm UTC on Tuesday while the other is at 7am UTC on Wednesday. Pick the best for your timezone. The meetings are at, get an invite at
  5. There is a default content in core meeting every other week on Tuesdays at 9pm UTC, and at 3pm UTC on the opposite weeks. Pick the best for your timezone. The meetings are at, get an invite at
  6. There are two theme component library meetings on Wednesday, one at 1pm UTC and one at 5pm UTC Pick the best for your timezone. The meetings are at, get an invite at
  7. There is a media meeting every Wednesday at 2pm UTC, join in the #drupal-media IRC channel.
  8. The multilingual meetings are still going on for years at 4pm UTC on Wednesdays, join at #drupal-i18n in IRC.
  9. The workflow initiative meets every Thursday at noon UTC in #drupal-contribute on IRC.
  10. Wanna help with migrate? The team has Google Hangouts at Wed 1pm UTC or Thu 1am UTC on an alternating weekly schedule. The #drupal-migrate IRC channel is also used as a backchannel.
  11. Last but not least the new user facing core theme initiative meets every other Thursday at 3pm UTC in, get an invite at

Below is the calendar of all the meetings, subscribe to the Ical feed at

Categories: Drupal

InternetDevels: Drupal 8 configuration management: really easier and faster

Planet Drupal - 18 October 2016 - 5:12am

It’s a joy to see how Drupal 8 fulfills its promise of becoming more convenient in every way!

Read more
Categories: Drupal

Sooper Drupal Themes: Do you miss too? Now there is Reddit /r/Drupal_Modules and /r/Drupal_Themes

Planet Drupal - 18 October 2016 - 4:00am

Years ago there was It had instant search, module reviews and an always up to date feed with the newest Drupal modules. It was wonderful. I was subscribed to their RSS feed with the latest modules because I felt like I was ahead of the curve for knowing all the latest contrib additions for Drupal, I learned about a lot of useful little (and big) modules that way.


Categories: Drupal

Business of Gaming Retail: The Million-Dollar Game Store

RPGNet - 18 October 2016 - 12:00am
You can, but don\'t.
Categories: Game Theory & Design

The RPGnet Newsletter: RPGnet Newsletter #73

RPGNet - 18 October 2016 - 12:00am
Mutants, Cthulhu, Rogues, and more.
Categories: Game Theory & Design Blog: AGILEDROP: Let's make Drupal 8 available offline using AppCache

Planet Drupal - 17 October 2016 - 11:03pm
Mobile apps are known to handle offline world very good with their native apps capability, which can cache basically all the assets whereas web applications are falling behind, losing this battle. A lot of us cannot afford to create a dedicated mobile app. Therefore, we need to find some solution with what we already have. That solution is Application Cache or AppCache in short. Of course, as any other software, it is not perfect and it has its gotchas. Moreover, for some time now it has been marked as deprecated, but basically no other real alternative exists. Actually, there is an… READ MORE
Categories: Drupal


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