All RPGs and Storygames by Tod Foley are now available at DrivethruRPG. Bring these games to your table!
Autocomplete entity ID module extends standard entity autocomplete. It allows users to see autocomplete match by entity id and not only by entity labels. Provides form element, entity reference field widget, and a possibility to enable globally for all existing autocomplete fields.
How to use it:
This module implements a synchronizing function if translations are
for entity type but needs to enable some entity reference field translation.
This module requires Drupal Content Translation core module.
Install the Entity Reference Field Translation Synchronize module as you would
typically install a contributed Drupal module.
Visit https://www.drupal.org/node/1897420 for further information.
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more. ...
This module provide a endpoint to login to drupal by google's id_token
And this module use the same logic of social_auth_google
Modules which has realized social auth decoupled login:
Given the facts and figures in this study, there are more than 58 percent of people who prefer their smartphones over desktop or laptop to browse information on the internet. And when those responsible for the development (at the backend) decide to go ahead without any changes for the mobile, the users start getting annoyed.
This module provides endpoint for login in user using pin code.
This module implements the Consent Management Platform (CMP) from usercentrics.com
The site's users have to choose which tracking code will be used before loading external sources.
This module changes the script-types for external sources from Google Analytics and Matomo for the use with usercentrics. More sources will follow. Other modules can use hook_usercentrics to mark their scripts as external tracking scripts.
This module needs patch 15dec4d9746fac76a28542b58bd5abe2eb8462e0 for Drupal 7.x
Form and pledgeTV® groups may be defined as a family of forms or TV Channels, from one or different campaigns, with different start & end dates.
This module allows to automatically generate a thumbnail for an uploaded video.
It provides two additional field formatters for fields of type 'Video':
- Thumbnail: A thumbnail is generated and is displayed as an image.
- HTML5 Video Player with thumbnail: A thumbnail is generated and used as the "poster" inside the video player (meaning the thumbnail will be visible before the video is being played)
I have been incredibly vocal on my social media accounts about the importance of involving Asian creators in the writing, artistic, and editorial processes behind Asian campaign settings. While hiring sensitivity readers like Clio Yun-Su Davis, James Mendez Hodes, and myself is an important step in ensuring an equitable portrayal of Asian people, cultures, and themes, not everyone can afford our services or will seek them out. Furthermore, those producing campaign settings for their home games (with no production aspirations) won’t need our services, but may still want our insight.
In a series of blog posts for the Stew, I will outline an author who’s work can elevate your fantasy Asian campaign settings and cultural depictions to a more respectable level. For this post, I’m going to start with China – my own culture – and a story about my connection to this featured author.
From 2010 – 2018 (plus a year of medical leave until 2019), I worked as an academic archaeologist. I conducted field research in Jordan, Greece, and China, and wrote my Masters thesis on prehistorical Jomon material from northern Japan. I know a bit about Asia. Much of what I learned about China, can be traced back to one man – Kwang-Chih (K. C.) Chang (1931 – 2001). K. C. was in many ways, the godfather of modern Chinese archaeology and the general study of East Asia. Chinese archaeology is primarily a historical discipline, contrasting the scientific approach employed in the West. Scholars in China actively seek to validate historical texts USING archaeological finds (Lothar von Falkenhausen explains it well HERE). K.C. was one of the first Chinese scholars to hold prestigious teaching positions at Ivy League institutions like Yale and Harvard and helped bring multidisciplinary anthropological archaeological research methods to East Asia. He was also a proponent for viewing East Asian prehistory from a pluralistic perspective – where China, Japan, and Korea co-existed in a state unbound by modern geopolitical boundaries. This last fact is of particular significance to you, my gamer friend.
One of the greatest pitfalls of Asian campaign settings is how they reduce Asian cultures into a problematic, reductive amorphous blob. Cultures blend, yet never engage in dynamic exchanges. Reading K.C’s work is one of the solutions to avoiding this. While academic in nature, his book – The Formation of Chinese Civilization – is the perfect entry-level guide to China’s archaeological past. From extraordinary works of jade and clay to the fantastic palatial complexes and tombs of the Shang lords. This book, if taken completely out of context, reads exactly like a campaign setting. Chang weaves a story of kings and queens but contextualizes everything within times of great cultural exchange. China is not home to a single culture. Since the earliest dynasties, it’s home to a rich tapestry of regional cultures that Chang introduces to readers.
This is why archaeological literature, particularly of the academic variety, is so important. They’re written with the intention of making a culture feel real. They’re written with the intention of telling a story based on bone, bronze, jade, and ceramic. These are real ancient stories come to life and if we want our fantasy worlds to feel the same, we should strive for this level of detail, structure, understanding of regional interaction.
So, if you’re out there writing a homebrew campaign setting for your friends and family inspired by ancient China, look no further than K.C. Chang’s work. If you’re looking to publish a campaign setting, take a look at his academic legacy. Look to how this pioneer of East Asian archaeology breathes life into cultures that are thousands of years old, and consider how you can do that for the ideas in your head.
Oh, and maybe hire a Chinese sensitivity reader like myself. I kid, but only partially. Check it at danielhkwan.com
For starters, I’d like to thank the fine folks over at Writing Excuses for sparking this idea in my head with one of their recent podcasts. If you want to hear what they have to say about unusual resources and how it can impact a world or economy, head over to href="https://writingexcuses.com/2019/11/17/14-46-unusual-resources/">/
This article is more about prep and world building from the GM’s perspective than how to run a game, so I hope you can enjoy the read as I walk through these concepts.
Both fantasy and science fiction realms run rampant with weird resources. At least, they’re weird as compared to what we have here on our regular old Earth. This article could be jam-packed with examples from games and literature, but I’m going to limit it to just two.
The first is from The Expanse and the protomolecule. It’s clearly extra-solar in nature and completely alien to everyone in the story, but it changes the balance of power between the different human cultures. It also causes characters to go to extremes to try and either harness or destroy the protomolecule. This introduction of an alien lifeform is done very well because it’s not just here to hunt us, eat us, or procreate with us.
The second example is the Murgo red gold from the Belgariad series. In these books, the power of the red gold is subtle and horrific. The red gold can be bartered with just like the regular yellow gold and apparently has the same monetary value. However, the more red gold a person has, the more they desire to acquire even more of it. This is hideously subtle because the Murgos of the realm know this and leverage this desire into currying favors from people that would otherwise be morally or loyally immune to such influence.
In both cases, the resource at hand is highly unusual but changes the way the game can be played. Wars break out. Millions die. Characters’ goals are upended or redirected. Conflict happens. Great storytelling ensues.
While you’re crafting your realms (or playing in an existing property), take a step back and think about what kind of unusual resource exists in the world. Try to go beyond the trope of using body parts of mythical or supernatural creatures. These are fine for side quests, but if you want to push forward with a main goal, a deeper connection to the world is needed beyond setting your PCs out into the world to “murder hobo” their way through the world’s population of mind flayers to acquire a nodule of their brain or their mouth-tentacles or whatever.
I also encourage you to think about what’s weird or abnormal about a resource beyond the rarity and/or value of the item. If you listen to the podcast I’ve linked to above, you’ll find out that the value of diamonds is an artificial creation or that aluminum (you know, what you put your leftovers in) was incredibly valuable and rare to find in pure form because the methods to smelt the metal out of ore had not been created yet.
I’ll throw out two examples off the top of my head and see if it sparks any creative ideas in your own world building.
From science fiction: What if the element that is needed to power FTL travel only comes from the heart of a star? We managed to collect enough material “outside the heart” for one drive that will last forever. Now we, as humanity, have to choose which stars to destroy by taking their heart in order to power our FTL drives. Clearly, destroying a star will remove any chance of life surviving in that star system, so here comes the conflict! Does humanity have a greater need for “yet another” FTL drive in exchange for wiping out life in the area? What about regulations or doctrines that require “star heart miners” to prove that a system is devoid of life before they destroy the star? Will this lead to piracy and privateers? Ohh… The options and implications of how this changes starfaring society are fun to think about, but I’ll leave that exercise up to you.
From fantasy: Imagine a metal ore that can store magical/mystical energy. Of course, magic users will flock to that ore like crazy. Now shift the creation of all magic items to require this ore, but once the ore has been tempered and forged, it loses its ability to store magical energy in exchange for it gaining magical abilities. If the party finds a large vein or collection of this natural ore, here we’ll find conflict as the magic users will want to keep it in its natural state. However, the fighters will want a new magical sword or the rangers will want magical arrowheads. This simple rock is now a treasure to bit split more aggressively than any pile of gold coins from a dragon’s hoard. Now expand this thinking to the rest of the world and how it’ll impact economics, trade, and society.
In this blog post, we’ll take a look at what a typical month looks like for a developer working at Agiledrop: their daily and weekly tasks, monthly activities and events, and the general office atmosphere.READ MORE
Module that provide an alternative method to prevent contact form spam, it uses:
- API detection language https://detectlanguage.com/ (an accout is necesary, its free)
- Spam database to check URL origin https://www.dnsbl.info/
Why Steam's discoverability improvements still may mean your game won't sell - by Simon Carless
Simple module to insert a soft hyphen (­) into the content using the provided button.Uses
During content creation, the author may add a soft hyphen (­) to break words across lines.
Soft hyphen is an invisible character.