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New Drupal Modules - 19 November 2014 - 11:24am

This modules provides a bridge between Drupal & SuiteCRM.
It provides you a Web Service Clients connection type for the SuiteCRM REST service.
With the connection you're able to call the service methods.

Categories: Drupal

Mediacurrent: Highlights From BADCamp, Part 2

Planet Drupal - 19 November 2014 - 11:07am

From November 6th through the 9th, members of the Mediacurrent team headed to San Francisco for the Bay Area Drupal Camp. Hundreds of Drupal enthusiasts convened at the Palace of Fine Arts to take part in some fantastic sessions, code sprints, and all the San Francisco has to offer. Mark Casias and Matt Davis weigh in for Part 2 of BADCamp's highlights.

Categories: Drupal

Domain munin stats

New Drupal Modules - 19 November 2014 - 10:46am

This project aims to use munin api module for collecting data from domain access enabled sites and display it within munin graphs

Categories: Drupal

Drupal.org frontpage posts for the Drupal planet: Drupal 7.34 and 6.34 released

Planet Drupal - 19 November 2014 - 10:39am

Drupal 7.34 and Drupal 6.34, maintenance releases which contain fixes for security vulnerabilities, are now available for download. See the Drupal 7.34 and Drupal 6.34 release notes for further information.

Download Drupal 7.34
Download Drupal 6.34

Upgrading your existing Drupal 7 and 6 sites is strongly recommended. There are no new features or non-security-related bug fixes in these releases. For more information about the Drupal 7.x release series, consult the Drupal 7.0 release announcement. More information on the Drupal 6.x release series can be found in the Drupal 6.0 release announcement.

Security information

We have a security announcement mailing list and a history of all security advisories, as well as an RSS feed with the most recent security advisories. We strongly advise Drupal administrators to sign up for the list.

Drupal 7 and 6 include the built-in Update Status module (renamed to Update Manager in Drupal 7), which informs you about important updates to your modules and themes.

Bug reports

Both Drupal 7.x and 6.x are being maintained, so given enough bug fixes (not just bug reports) more maintenance releases will be made available, according to our monthly release cycle.

Changelog

Drupal 7.34 is a security release only. For more details, see the 7.34 release notes. A complete list of all bug fixes in the stable 7.x branch can be found in the git commit log.

Drupal 6.34 is a security release only. For more details, see the 6.34 release notes. A complete list of all bug fixes in the stable 6.x branch can be found in the git commit log.

Security vulnerabilities

Drupal 7.34 and 6.34 were released in response to the discovery of security vulnerabilities. Details can be found in the official security advisory:

To fix the security problem, please upgrade to either Drupal 7.34 or Drupal 6.34.

Known issues

None.

Front page news: Planet DrupalDrupal version: Drupal 6.xDrupal 7.x
Categories: Drupal

Károly Négyesi: Drupal 8 critical issues office hours November 14, 2014

Planet Drupal - 19 November 2014 - 10:27am

cilefen begin to work on the When a content entity type providing module is uninstalled, the entities are not fully deleted, leaving broken references issue. Turned out that a necessary dependent issue is already being worked on so he was able proceed well. I am reasonably confident this issue will get resolved in due time. Sam Hermans have advanced Bulk operations does not respect entity access forward which is great but it still needs some work. Let's note that Sam "only" had a core patch reroll so far and yet he was able to move a critical forward! You could do it as well: I will be waiting for you on IRC in channel #drupal-contribute every Friday noon Pacific (9pm CET).

Categories: Drupal

Disruptor Beam nets $3.2M in funding to keep making social games

Social/Online Games - Gamasutra - 19 November 2014 - 9:38am

The developer of Game of Thrones Ascent will use the money to expand, acquire more licensed properties and continue development of its upcoming Star Trek social game. ...

Categories: Game Theory & Design

Phase2: Make Your Product Vision Real – A Case for Incorporating Prototyping Into Your Next Project

Planet Drupal - 19 November 2014 - 8:53am

As product designers and experience strategists, we research how people use systems and design products that tap into users’ natural behaviors. We want people to instinctively know how our product works.

Years of research into the human mind tells us that our brains love patterns, the repeated way in which something happens or is done. Our subconscious mind uses what we’ve learned from patterns – like turning a knob will open a door – to instinctively make decisions about what we do throughout our day. This is why we can walk or breathe without thinking about it – we spend most of our time running on autopilot.

We have an understanding of how people make decisions, but we forget to apply this knowledge when communicating our product vision to stakeholders.

There are Drawbacks to Designing in the Abstract

Experience design deliverables, or artifacts, are abstract. We too often produce artifacts, intended to build a shared understanding of a product vision, that are hard to understand. Low-fidelity wireframes and complex flow diagrams require stakeholders to think hard about what we are trying to communicate. They mentally fill in the gaps where we lack details. We consistently break Steve Krug’s number one rule: “Don’t make me think!”

Imagine how these abstract artifacts skew conversations about a product:

We show a stakeholder some wireframes and talk them through the features. Once they see them they begin to imagine the ways features will look and act based on similar products they have used.

While perfectly natural, this behavior is problematic – what we envision may be nothing like products this stakeholder has previously used. These assumptions your stakeholder makes will lead to you and your stakeholders having different expectations during product development.

You need to make artifacts as real as possible in order to elicit the most unbiased, unimpeachable feedback from users during research. You do not need to build a fully functioning product to validate your idea.You do need to eliminate or reduce the guesswork needed to understand how your product will work.

Make Your Product Vision Real

Prototyping is a great way to eliminate ambiguity so that you get the best results from user research. A prototype is a preliminary model of a product used to show a concept or validate an idea. A prototype should only contain the minimum amount of content, design and functionality needed to demonstrate how the end-product will function.

Context is key to determining fidelity of a prototype. If you are conducting user testing with a tech-savvy group of stakeholders, clickable wireframes may suffice. If you are introducing a new concept to a set of clients, then you may need a higher-fidelity, interactive web page. Your prototype should only contain the fidelity needed to have a meaningful conversation with your users about your product.

Build The Right Prototype For You

There are many different approaches to building prototypes. You can link wireframes together to show user flow with a system like inVision, or build interactive features using an open source CMS like Drupal.

When creating prototypes, make sure to include the following:

  1. The main actions that a user can take and the reactions they will receive from interactive elements.

  2. The key messages you want to communicate to users at different stages of their interaction.

  3. A programmatic way to track user behavior while they use the prototype.

Get Better Results from Your Projects

Some of the many benefits of prototyping are:

  • It produces more accurate results from user testing, allowing you to better determine what works and what doesn’t.

  • It gives you more opportunity to focus on interaction design by forcing you to have conversations about interactive elements during user research rather than development.

  • Prototypes bring less-apparent usability issues to light earlier in the development process.

  • You have a potential starting point to work from when beginning development, minimizing the amount of work that needs to be done in the long run.

John Whalen said “UX does not happen on a screen. It happens here. In the mind.” Keep that in mind (no pun intended) as you seek to build a shared understanding of, and validate, your product ideas. The more real you make the experience of interacting with your product early in the design process, the more accurate a feedback you will get from your users. For more thoughts on prototyping, check out Frederic Mitchell’s “Static Prototyping and Keeping Drupal Simple (KDS)” and “The Devil’s in The Details” by Sharon Smith!

Categories: Drupal

When Helping Harms - by Larry Carney

Gamasutra.com Blogs - 19 November 2014 - 5:25am
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.
Categories: Game Theory & Design

Analyzing and interpreting feedback from your community

Social/Online Games - Gamasutra - 19 November 2014 - 5:09am

"Monument Valley is currently being discussed as a cautionary example of the dangers of charging for paid content updates on mobile. Bad reviews are bad... right?" ...

Categories: Game Theory & Design

Cheppers blog: Busy Drupal weekend with a training day and a camp

Planet Drupal - 19 November 2014 - 4:54am

In the middle of November there was a weekend when it was all about Drupal in Hungary. Cheppers was hosting the Drupal Global Training Day Hungary 2014 and I was one of the core organizers of Drupal Weekend Budapest 2014, so we were concerned by the success of both.

Categories: Drupal

Code Karate: Drupal 7 FullCalendar

Planet Drupal - 19 November 2014 - 4:49am
Episode Number: 179

The Drupal FullCalendar module makes it easy to build an interactive calendar using the power of Views. The Drupal FullCalendar module uses the JQuery FullCalendar plugin to make it easy to create an event calendar that allows event dates to be changed by drag and drop.

In this episode you will learn:

Tags: DrupalDrupal 7Drupal PlanetUI/Design
Categories: Drupal

Aspose Doc Exporter

New Drupal Modules - 19 November 2014 - 2:27am

Aspose Doc Exporter Module for Drupal allows administrators to export article contents to Microsoft Word (doc/docx) document. This module demonstrates very powerful Export feature provided by Aspose.Words. It adds a simple Update Options "Aspose Export to DOC" and as soon as the bulk action is called, it exports all articles to a Microsoft Word (Doc/Docx) document.

Categories: Drupal

Steam Traffic Patterns Deep Dive - by Lars Doucet

Gamasutra.com Blogs - 19 November 2014 - 1:17am
Let's analyze nearly 2 months of traffic patterns on "New Steam"
Categories: Game Theory & Design

Menu Block Settings Override

New Drupal Modules - 18 November 2014 - 11:20pm

Overrides menu block settings

Categories: Drupal

on prototyping and coding your own ideas - by Adriaan De Jongh

Gamasutra.com Blogs - 18 November 2014 - 11:13pm
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
Categories: Game Theory & Design

Thoughts on the 2014 Practice: Game Design in Detail Conference - by Keith Burgun

Gamasutra.com Blogs - 18 November 2014 - 10:31pm
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
Categories: Game Theory & Design

Mobile game maps: which format is right for you - by Junxue Li

Gamasutra.com Blogs - 18 November 2014 - 10:31pm
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Categories: Game Theory & Design

IndieDev Retargeting for Facebook - by Bryan Fisher

Gamasutra.com Blogs - 18 November 2014 - 10:31pm
After about my fourth class in marketing, I finally understood what retargeting meant, and I've been using it for my own IndieDev Retargeting in Facebook.
Categories: Game Theory & Design

Reactive vs. Active Stealth in Game Design - by Josh Bycer

Gamasutra.com Blogs - 18 November 2014 - 10:31pm
Stealth gameplay can be an interesting topic as there are many ways to go about it. For today's post, I'm going to examine two popular philosophies and how they impact game design.
Categories: Game Theory & Design

Introduction To Concealed Intent - by Charles Cordingley

Gamasutra.com Blogs - 18 November 2014 - 10:31pm
It is time to decloak. For some time I have been developing Concealed Intent, a turn-based game of tactical space combat.
Categories: Game Theory & Design
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