Ponyfinder – Blevik – City of Shapeshifters Now Available

Tabletop Gaming News - 8 February 2018 - 1:00pm
Blevik is a city dominated by doppelgangers. So, while it can be a nice place to visit, you’re never 100% sure who you might be interacting with. This new book for Ponyfinder (also Pathfinder and 5th Edition) gives you details of this strange city, along with new spells, traits, and other class options. You can […]
Categories: Game Theory & Design

Taxonomy term access

New Drupal Modules - 8 February 2018 - 12:25pm

The Taxonomy term access module provides an API for controlling access to
taxonomy terms in a manner similar to the node access system. This module
provides hook_taxonomy_term_grants(), hook_taxonomy_term_access_records(),
hook_taxonomy_term_access_records_alter(), hook_taxonomy_term_grants_alter(),
and hook_taxonomy_term_access().

Categories: Drupal

Fortnite hit 3.4M concurrent players last weekend

Social/Online Games - Gamasutra - 8 February 2018 - 12:14pm

The sever-crushing load of players was likely due to the rising popularity of the game's free-to-play, cross-platform Battle Royale game mode. ...

Categories: Game Theory & Design

Fields of Agincourt Board Game Up On Kickstarter

Tabletop Gaming News - 8 February 2018 - 12:00pm
One of the most iconic battles in Western Civilization, Agincourt saw King Henry the V beat the French on the fields of Agincourt. Now, you can bring that moment of history to your tabletop in Fields of Agincourt, a tile-laying game of positioning, terrain, and the plague. The game is up on Kickstarter now. From […]
Categories: Game Theory & Design

Thursday Terrain Corner

Tabletop Gaming News - 8 February 2018 - 11:00am
It’s another Thursday. Still haven’t gotten a handle on Thursdays. But we’ll make it through to the weekend soon. Just gotta put our heads down and power through. It’s a quick Terrain Corner for you today. We’ve got: Resin Cast Mob Football Goals Up On Kickstarter Resin Cast Mob Football Goals Up On Kickstarter Digitally […]
Categories: Game Theory & Design

Munchkin Valentines Available From Steve Jackson Games

Tabletop Gaming News - 8 February 2018 - 10:00am
While you’re still waiting for the release of the Munchkin CCG, Steve Jackson Games has other Munchkin-themed products available. And since we’re just under a week away from Valentine’s Day, love is in the air with these sets. From the announcement: The day of love is coming soon, and we know you’ve prepared something lavish […]
Categories: Game Theory & Design

Shades Of Chaos Games Releases Outlands 2nd Edition

Tabletop Gaming News - 8 February 2018 - 9:00am
Games occasionally need a bit of tweaking. Try as the developers might, something might not work as intended, or things might just feel stale, or they come up with new ideas for better mechanics that don’t work within the current rules. As such, they revise things and we get a new edition. That’s what we’ve […]
Categories: Game Theory & Design

Planetopia Board Game Up On Kickstarter

Tabletop Gaming News - 8 February 2018 - 8:00am
There are billions and billions of stars in the galaxy, and around them are billions and billions of planets. In Planetopia, you take on the role of one of those planets, newly-formed and ready to harbor life. But with all those planets available, you’ll have to work hard at attracting life to you. You might […]
Categories: Game Theory & Design

USAopoly Announces Disney’s A Wrinkle In Time Board Game

Tabletop Gaming News - 8 February 2018 - 7:00am
I have to admit, I’ve read very few fiction books. They’re not really my thing. However, one I remember reading and enjoying was A Wrinkle in Time (actually, back in grade school, for a project, I even created a board game about it. So there’s your gaming tie-in). The book will soon be a movie. […]
Categories: Game Theory & Design

Game Economics Defined - by Ramin Shokrizade Blogs - 8 February 2018 - 6:32am
There seems to be a lot of confusion over what a game economy is, and what a game economist does. To help reduce confusion, Ramin Shokrizade creates some definitions as to what game economics is and isn't.
Categories: Game Theory & Design

We are terrible detectives - by Luis Diaz Blogs - 8 February 2018 - 6:25am
Detective games are broken. Most feel like classic point and click games with a different dressing. How do we improve them? Well, here's a couple of thoughts, questions and an idea that might fix a whole genre.
Categories: Game Theory & Design

The Unavoidable Conflict of Serious Storytelling in Video Games - by Josh Bycer Blogs - 8 February 2018 - 6:24am
As the medium has matured, developers have been trying to elevate storytelling in video games, but in today's post, we're going to discuss how gameplay creates a possible unavoidable conflict.
Categories: Game Theory & Design

How post-game screens keep us playing (or don't) - by Tim Baijens Blogs - 8 February 2018 - 6:20am
What can observing player behaviour in multiplayer post-game screens tell us about player exit ratios, and how much can these screens influence the user retention at this stage of the game?
Categories: Game Theory & Design

Wonderful world of game development: 8 tips for newcomer freelancers - by Maria Novikova Blogs - 8 February 2018 - 6:20am
Alexey Morozov, the head of infrastructure at HeroCraft, shares some knowledge with newcomer freelancers and outsource specialists.
Categories: Game Theory & Design

Finding the UI for a Restaurant Simulator Thriller - by Scott Newton Blogs - 8 February 2018 - 6:20am
Every played a restaurant simulator thriller? Neither have we. That might be why it's so hard to find the right UI. Please check out this blog to find our more about Harry's Burgers and then let us know which UI you prefer!
Categories: Game Theory & Design

The Arrival Now Available From Cryptozoic

Tabletop Gaming News - 8 February 2018 - 6:00am
I had really thought about making the headline, “Cryptozoic announces the arrival of The Arrival” but decided against it. Still, obviously I made it the opening to the post. Anyway, The Arrival puts players in control of a Tribe, and they are looking to gain more territory in ancient Ireland from the other Tribes, as […]
Categories: Game Theory & Design

Proxy Rules

New Drupal Modules - 8 February 2018 - 5:42am

This module can be used to write Drupal rules that take actions on unwanted connections, e.g. through anonymous proxies or from bots.

Possible uses include writing a hook_boot to block all unwanted incoming connections, or use of the rules module to limit access to a subset of site functionality, e.g. account creation.

Categories: Drupal

Gnomecast #34 – Directing the Camera

Gnome Stew - 8 February 2018 - 4:34am

Lights! Podcast! Action! Join Ang, Matt, and Tracy on this episode of the Gnomecast for a discussion based on John’s Gnome Stew article “Directing the Camera.” Can these gnomes’ cinematic approach to describing roleplaying game action save them from the stew this week?

This episode references All Flesh Must Be Eaten, designed by George Vasilakos and published by Eden Studios, Inc.

Visit Gnome Stew, check out Gnome Stew Merch, and support Gnome Stew on Patreon!

Learn more about Tracy’s projects at The Other Tracy, follow him on Twitter at @TheOtherTracy, and check out TheOtherCast on Patreon.

Learn more about Matt’s projects on his Gnome Stew page.

Follow Ang on Twitter at @orikes13 or find her in the Misdirected Mark G+ Community.


Categories: Game Theory & Design

Commerce Valitor

New Drupal Modules - 8 February 2018 - 3:36am
Categories: Drupal

3D engine entirely made of MS Excel formulae : Enjoy this Doom.xls file ! - by C Bel Blogs - 8 February 2018 - 1:27am
A 3D engine on MS Excel, using only excel formula. This engine is applied on a complete - yet basic - doom-like game. Rendering is made through ray casting, pixel per pixel. The exercice intend to demonstrate what can be done with formula only.
Categories: Game Theory & Design


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