Rocket League now allows cross-play for all platforms, including PS4

Social/Online Games - Gamasutra - 14 January 2019 - 12:32pm

Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony†™s reluctance to offer the feature to multiplayer games. ...

Categories: Game Theory & Design

Valve wants to overhaul discoverability on Steam with machine learning this year

Social/Online Games - Gamasutra - 14 January 2019 - 12:02pm

Valve†™s year in review offers an insightful snapshot of changes that hit Steam in 2018, and how the company aims to shift the platform in the current year. ...

Categories: Game Theory & Design

DrupalCon News: Community Connection - Katrin Valdre

Planet Drupal - 14 January 2019 - 10:50am

We’re featuring some of the people in the Drupalverse! This Q&A series highlights individuals you could meet at DrupalCon.

Every year, DrupalCon is the largest gathering of people who belong to this community. To celebrate and take note of what DrupalCon means to them, we’re featuring an array of perspectives and fun facts to help you get to know your community.

Categories: Drupal

Verizon is testing its own cloud-based game streaming service

Social/Online Games - Gamasutra - 14 January 2019 - 10:46am

Verizon Gaming is currently running in a selective alpha on the Nvidia Shield, though a Google Play rollout is reportedly planned for later this month. ...

Categories: Game Theory & Design

Virtual video visits may improve patient convenience without sacrificing quality of care

Virtual Reality - Science Daily - 14 January 2019 - 10:09am
A team of researchers reports that virtual video visits, one form of telehealth visit used at the hospital, can successfully replace office visits for many patients without compromising the quality of care and communication.
Categories: Virtual Reality

Modal widget

New Drupal Modules - 14 January 2019 - 9:30am

This module provides a field widget for modal management of referenced entities.

Go to the "Manage form display" settings of your entity and change the widget for any Entity reference field to "Modal widget".

NOTE: This module is in the early dev stage and as of now supports only the Edit operation. That means that you cannot create a new entity, you can just edit an existing entity. You can use the widget only for single value fields (where allowed number of values is limited to 1).

Categories: Drupal

Matt Glaman: Come to MidCamp and kick off contribution sprints for DrupalCon Seattle

Planet Drupal - 14 January 2019 - 8:10am
Come to MidCamp and kick off contribution sprints for DrupalCon Seattle Monday 14, January 2019 mglaman MidCamp, the Midwest Drupal Camp, is coming around the corner! March 20th through the 23rd, hundreds of Drupalistas will converge in Chicago for training workshops, contribution sprints, and sessions! This is one of my favorite conferences. The organizers put together so much thought and effort into each detail.
Categories: Drupal

Drupal Proxy

New Drupal Modules - 14 January 2019 - 5:29am
Drupal Proxy

set configuration for Drupal proxy to pass all requests through a specified proxy server.
This helps you to set External access proxy settings for If your site must access the Internet via a web proxy then you can enter the proxy settings

HTTP and HTTPS servers are supported at this time.

Categories: Drupal

Tips, Tools and Guidance: VR Assets for the Game Music Composer - by Winifred Phillips Blogs - 14 January 2019 - 5:09am
Game composer Winifred Phillips presents an annual VR audio resource list for game audio pros. Included: technology and tools, methods and techniques, communities and organizations, and popular VR conferences.
Categories: Game Theory & Design

It Took us 1.5 Years to Figure Out What our Game is About - by Vasileios Karavasilis Blogs - 14 January 2019 - 5:09am
Rise's main mechanic was first designed during a game jam on the 7th of July 2017, after 3 disappointing iterations we finally started development on the 21st of November 2018.
Categories: Game Theory & Design

Microtransactions and Loot Boxes: Can the Video Game Industry Regulate Itself? - by Matthew McCaffrey Blogs - 14 January 2019 - 5:08am
If consumers and regulators continue their joint opposition to the industry, and if the industry fails to placate them, it won’t remain independent for long.
Categories: Game Theory & Design

MAGFest 2019 - A Student Dev's Experience - by Jake Carfagno Blogs - 14 January 2019 - 5:05am
A reflection on our first experience showcasing Runaway, a punk rock parkour platformer, at the Music & Games Festival (MAGFest). We've learned a lot and share here what went well and where we have room to improve.
Categories: Game Theory & Design

TIPS FOR LOCALIZING YOUR GAME FOR CHINA IN 2019 - by Evelyn Lin Blogs - 14 January 2019 - 5:05am
The Chinese gaming market is understandably very attractive for many companies looking to go global. But while this massive market presents huge business opportunities, entering China poses its own set of unique challenges.
Categories: Game Theory & Design

Our game space and some ideas for yours!

Gnome Stew - 14 January 2019 - 5:00am


WHERE you play the game is important. I mean, it’s not as important as having good people, and a good game, but a well-thought-out game space can enhance the enjoyment of any event. Here are a few design principles that I’ve uncovered in the process of creating game spaces in my own home, and in surveying game spaces in other people’s conventions, stores, and homes.

Every devoted gamer has spent time wistfully daydreaming about their PERFECT game room. Here are some ideas to help you design a comfortable, efficient game space in your own home.

Here’s our game space with some important elements labeled.

Here are some things to think about in your game space.

Shelf Space

Think of how much shelf space you need.

Now double that.

Nope, still not enough.

No, you still need more than that.

Your collection of gaming, and gaming-adjacent stuff is likely to outgrow your shelves, so when you’re designing, you’re going to have to think through what happens when you get more shelves. Our game area is part of our open-plan dining room/living room area. We have overflow shelving on the opposite side of the room on either side of the TV. It’s still not enough.

Cheap shelves will bow and buckle under the weight of your books and other supplies, but that might take a few years. The more expensive your shelves, the less frequently you will have to replace them. If you’re in a space and you think you’ll be moving within 5 years, the cheap shelves are probably fine. They almost always disintegrate when you try and move them anyway. If you’re planning on being in place for 10 years, consider the next grade up of assemble-it-yourself shelves. If you’re planning to be in the same game room for a couple of decades or more then find a local carpenter or cabinet maker and ask them about making custom built-in shelves that will house your collection without ever buckling under the weight.

In addition to hundreds of pounds of books, your game space will accumulate props. In our case, hats from our Deadlands campaign, various hyena-related costuming bits, a jester hat that once belonged to my friend James, a bag full of badges from every con we’ve gone to, and so much more. You’ll also need to store notebooks with game and DMing notes, extra dice, board games for when not everyone can play D&D, and other essentials. You should have a plethora of writing utensils and scratch paper at hand for your guests.

Natural Daylight

I started playing D&D when dinosaurs roamed the earth. Therefore, I spent a lot of my formative years in the 80s playing D&D in dark basements where it could be safely hidden from adults who might get excited-in-a-bad-way about a bunch of kids playing D&D as well as any cool kids that would make fun of us.

Times have changed. D&D is now socially acceptable and maaaybe even kinda cool!

Get your D&D outta the basement! It’s okay if your friends, parents, in-laws, and visitors know you play D&D. Natural daylight helps keep people alert and awake while they’re playing, and is generally better for people than being in a space that is dim and without natural sunlight. Of course, the price you pay for natural daylight from a wall full of windows is that you’re giving up that wall space where you could put shelving, but you have to weigh your tradeoffs.

Chairs are Mission Critical

Give your gamers chairs that they can stand on without breaking. Sometimes the drama calls for standing on a chair. Most importantly, get chairs that are comfortable enough to sit in for 8 hours. That means your chairs might be expensive, but it is SO worth it for the comfort. Before you buy seven or eight of them, buy one (and confirm you can take it back in 48 hours if you don’t like it) and spend 8 hours sitting in it. Have someone else try it as well. Is it comfy? If not, take it back. If the chairs are rickety or uncomfy after an hour, no one is going to care about your shelves, your expensive table, your lovely game space, or your game.  If the chairs are rickety or uncomfy after an hour, no one is going to care about your shelves, your expensive table, your lovely game space, or your game. Share25Tweet1+11Reddit1Email

Game Table

This is worth it’s own post. I’m only going to go into the basics here. You need a table that is big enough to seat 8. You need to buy a home that has a space big enough to seat 8 people. Seriously, if gaming is Your Thing, then go all-in with it. When you’re looking at houses, know how big your table is, with chairs and shelves, and make sure the house has a room with natural daylight that will do.

Our table is a Geek Chic Vizier game table for 8. The center slats come out of the table and we have a lexan grid underneath for wet- or dry-erase markers. Geek Chic has since (sadly!) gone out of business but an upright citizen at Board Game Geek has done the homework to compare and contrast custom game-tables here: and I can’t give you a better or more thorough analysis than that one.

Ben looking lovingly at the table after we’d just vacuumed the crumbs out of it. The grid is covered with a lexan sheet so we can use dry erase markers. We can also slip big poster maps under the lexan for display.

WiFi for the Masses

Some people have a no-electronics rule at their tables. My only advice is to turn off wifi during games. Otherwise, skip this section and carry on.

We like using D&D Beyond so we use computers. Therefore we need wifi. Our wifi was terrible and we couldn’t figure out why, but we did some math.

We have 2 desktops, lights, fire alarms, thermostats, 1 TV, 1 Xbox, 2 work laptops, 2 personal laptops, 2 tablets, 2 personal phones, 1 work phone, and 1 data watch on our wifi. Then our players each bring a personal phone, some bring work phones, and they each bring a tablet or computer, and some have data watches. Our wifi was absolutely inadequate! We ended up having to buy a router that would support a lot of devices. Make a mental note of how many devices you have and guesstimate how many more your guests will bring, then add another 10% on top of that for all the new stuff that will need to be internet enabled, and get wifi resources accordingly.

Having a stash of charging cables and LOTS of plugs is definitely a great way to treat your guests. Consider buying the plug covers that include a USB port. (Look up “electrical plugs with usb ports” on Amazon and you’ll find an abundance of them.)

Easy Access to Kitchen

We bought this house because someone could be in the kitchen and still participate in the game. (Which took a lot of looking!) Being able to get a drink or snack and not miss a word is great! It’s only human to want to bond over food and drink, so it’s an integral part of gaming culture. It’s polite to have a variety of drinks for your guests, and it’s also okay to ask them to contribute.

Health and Safety

You should have, and your guests should know how to locate, the fire extinguisher and first aid kit. Paths to them should be clear and uncluttered. You should also have a well-stocked restroom with plenty of paper, air freshener, and Kleenex. If you have women players, having a few pads and tampons in a plastic box under the sink is kind. Parking is also Always A Thing at most people’s houses. Have enough parking and clearly communicate where and when your guests should park.

Cats (also Dogs!)

Pets are a lovely part of the family and are often welcome in gaming spaces. Make sure your pets are good with having strangers in the house. If not, they need to be safely put up while guests are around. Make sure your guests are good with having pets around (and definitely let people know to bring allergy medicine as needed.) This is Fluffy, aka Giles. Note that he is NOT allowed on the table, but he IS allowed to sleep on my computer bag. He jumps up on the bag without touching the table. I am so amused by his rules lawyering I let him do it.

The cat is not allowed on the table. However, he is not ON the table. He’s on my computer bag, which is fair game.


What about YOUR game space?

While this game setup is great for the games at MY house, everyone’s game table has different wants and needs. What is the most important element of your game space? What’s one thing you LOVE about your game space that really works well for you? What’s something that you can’t wait to CHANGE about your game space?

Categories: Game Theory & Design

ZURB Foundation Sites (Library)

New Drupal Modules - 14 January 2019 - 4:59am

Provides ZURB Foundation sites libraries as module to be used as a dependency of ZURB Foundation modules & themes.

Categories: Drupal Blog: Our blog posts from December 2018

Planet Drupal - 14 January 2019 - 4:21am

Here's a quick recap of our blog posts from December 2018.

Categories: Drupal

Commerce orders fix

New Drupal Modules - 14 January 2019 - 3:39am

Helper module that helps with problem of broken orders like stated here in this issue

Fixing will be run on cron jobs, but there is also an option to fix them manually(run task with a link).

Set the variable_set('commerce_orders_fix', TRUE) for cron runs to work, put it to FALSE, to be run only manually.

Categories: Drupal

Marketo Connect

New Drupal Modules - 14 January 2019 - 2:58am

This module is used to connect Marketo and Drupal system. You can add users time the time of registration to Marketo from your system.
To add registered members to Marketo as lead you need api key, secret key and domain from Marketo of SOAP API.

Categories: Drupal

Why 2018 taught us more than any other year  - and how it can help your game development studio - by Benjamin Rivers Blogs - 14 January 2019 - 2:46am
Small developers often feel like they lose business momentum between launches. Here are four lessons that helped us grow our business in 2018, even though we didn't release a new game.
Categories: Game Theory & Design


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