Newsfeeds

Iransans Font

New Drupal Modules - 31 October 2018 - 11:34am

Enable iransans font side wide, usable for Persian language only.

Categories: Drupal

myDropWizard.com: Drupal 6 security update for Session Limit module

Planet Drupal - 31 October 2018 - 11:28am

As you may know, Drupal 6 has reached End-of-Life (EOL) which means the Drupal Security Team is no longer doing Security Advisories or working on security patches for Drupal 6 core or contrib modules - but the Drupal 6 LTS vendors are and we're one of them!

Today, there is a Critical security release for the Session Limit module to fix a Insecure Session Management vulnerability.

The session limit module enables a site administrator to set a policy around the number of active sessions users of the site may have.

The module does not sufficiently tokenise the list of sessions so that the user's session keys can be found through inspection of the form.

See the security advisory for Drupal 7 for more information.

Here you can download the Drupal 6 patch.

If you have a Drupal 6 site using the Session Limit module, we recommend you update immediately! We have already deployed the patch for all of our Drupal 6 Long-Term Support clients. :-)

If you'd like all your Drupal 6 modules to receive security updates and have the fixes deployed the same day they're released, please check out our D6LTS plans.

Note: if you use the myDropWizard module (totally free!), you'll be alerted to these and any future security updates, and will be able to use drush to install them (even though they won't necessarily have a release on Drupal.org).

Categories: Drupal

Smart Content Segments

New Drupal Modules - 31 October 2018 - 11:11am

Add's the ability to define segments(groups of conditions) and use segments as conditions in Smart Content.

Categories: Drupal

Chocolate Lily: The Curse of the Haunted Drupal Site, Revisited!

Planet Drupal - 31 October 2018 - 10:08am

Ten Halloweens ago I shared a story of Drupal haunting. The post survives only in the faint afterlife of archive.org's Wayback Machine, having long since disappeared from the site of CivicActions where I was working at the time, so I thought I'd reprise it here. First, the original post. Then some notes on what's changed in the years since--and what remains chillingly accurate.

Categories: Drupal

InternetDevels: Reasons to Choose Drupal 8 for Building a Multilingual Website

Planet Drupal - 31 October 2018 - 8:14am

Have you thought of expanding your online business overseas? Or having identical platforms available to visitors in Spanish, French and German? There is one certain way to increase your business globally — create a multilingual website!

One might think that it is easy to translate any platform into any languages. However, there are a number of factors to consider when creating multilingual sites.

Read more
Categories: Drupal

The rise of headless commerce

Dries Buytaert - 31 October 2018 - 8:10am

Today, Acquia announced a partnership with Elastic Path, a headless commerce platform. In this post, I want to explore the advantages of headless commerce and the opportunity it holds for both Drupal and Acquia.

The advantages of headless commerce

In a headless commerce approach, the front-end shopping experience is decoupled from the commerce business layer. Headless commerce platforms provide a clean separation between the front end and back end; the shopping experience is provided by Drupal and the commerce business logic is provided by the commerce platform. This decoupling provides advantages for the developer, merchant and shopping experience.

  • For developers, it means that you can decouple both the development and the architecture. This allows you to build an innovative shopping experience without having to worry about impacting a system as critical as your commerce backend. For instance, you can add ratings and reviews to your shopping experience without having to redeploy your commerce platform.
  • For merchants, it can provide a better experience for administering the shop. Traditional commerce solution usually ship with a lightweight content management system. This means that there can be competition over which system provides the experience layer (i.e. the "glass"). This can introduce overlap in functionality; both systems offer ways to manage URLs, create landing pages, manage user access rights, etc. Because headless commerce systems are designed from the ground up to integrate with other systems, there is less duplication of functionality. This provides a streamlined experience for merchants.
  • And last but not least, there is the shopping experience for end-users or consumers. Simply put, consumers are demanding better experiences when they shop online. They want editorials, lookbooks, tutorials, product demonstration videos, testimonials, and more. They want the content-rich experiences that a comprehensive content management system can provide.

All this is why Acquia is excited about our partnership with Elastic Path. I believe the partnership is a win-win-win. It's a win for Acquia because we are now better equipped than ever to offer personal, unique and delightful shopping experiences. It is a win for Elastic Path as they have the opportunity to provide contextual commerce solutions to any Acquia customer. Last but not least, it's a win for Drupal because it will introduce more organizations to the project.

Note that many of the above integration challenges don't apply to native solutions like Drupal Commerce for Drupal or WooCommerce for WordPress. It only applies when you have to integrate two entirely different systems. Integrating two different systems is a common use case, because customers either already have a commerce platforms in place that they don't want to replace, or because native solutions don't meet their needs.

Acquia's commitment to best of breed

Acquia remains committed to a best-of-breed strategy for commerce. There isn't a single commerce platform that meets the needs of all our customers. This belief comes from years of experience in the field. Acquia's customers want to integrate with a variety of commerce systems such as Elastic Path, SAP Hybris, Salesforce Commerce Cloud (Demandware), Magento, BigCommerce, Reaction Commerce, Oracle ATG, Moltin, and more. Our customers also want to use Drupal Commerce, Drupal's native commerce solution. We believe customers should be able to integrate Drupal with their commerce management solutions of choice.

Categories: Drupal

Dries Buytaert: The rise of headless commerce

Planet Drupal - 31 October 2018 - 8:10am

Today, Acquia announced a partnership with Elastic Path, a headless commerce platform. In this post, I want to explore the advantages of headless commerce and the opportunity it holds for both Drupal and Acquia.

The advantages of headless commerce

In a headless commerce approach, the front-end shopping experience is decoupled from the commerce business layer. Headless commerce platforms provide a clean separation between the front end and back end; the shopping experience is provided by Drupal and the commerce business logic is provided by the commerce platform. This decoupling provides advantages for the developer, merchant and shopping experience.

  • For developers, it means that you can decouple both the development and the architecture. This allows you to build an innovative shopping experience without having to worry about impacting a system as critical as your commerce backend. For instance, you can add ratings and reviews to your shopping experience without having to redeploy your commerce platform.
  • For merchants, it can provide a better experience for administering the shop. Traditional commerce solution usually ship with a lightweight content management system. This means that there can be competition over which system provides the experience layer (i.e. the "glass"). This can introduce overlap in functionality; both systems offer ways to manage URLs, create landing pages, manage user access rights, etc. Because headless commerce systems are designed from the ground up to integrate with other systems, there is less duplication of functionality. This provides a streamlined experience for merchants.
  • And last but not least, there is the shopping experience for end-users or consumers. Simply put, consumers are demanding better experiences when they shop online. They want editorials, lookbooks, tutorials, product demonstration videos, testimonials, and more. They want the content-rich experiences that a comprehensive content management system can provide.

All this is why Acquia is excited about our partnership with Elastic Path. I believe the partnership is a win-win-win. It's a win for Acquia because we are now better equipped than ever to offer personal, unique and delightful shopping experiences. It is a win for Elastic Path as they have the opportunity to provide contextual commerce solutions to any Acquia customer. Last but not least, it's a win for Drupal because it will introduce more organizations to the project.

Note that many of the above integration challenges don't apply to native solutions like Drupal Commerce for Drupal or WooCommerce for WordPress. It only applies when you have to integrate two entirely different systems. Integrating two different systems is a common use case, because customers either already have a commerce platforms in place that they don't want to replace, or because native solutions don't meet their needs.

Acquia's commitment to best of breed

Acquia remains committed to a best-of-breed strategy for commerce. There isn't a single commerce platform that meets the needs of all our customers. This belief comes from years of experience in the field. Acquia's customers want to integrate with a variety of commerce systems such as Elastic Path, SAP Hybris, Salesforce Commerce Cloud (Demandware), Magento, BigCommerce, Reaction Commerce, Oracle ATG, Moltin, and more. Our customers also want to use Drupal Commerce, Drupal's native commerce solution. We believe customers should be able to integrate Drupal with their commerce management solutions of choice.

Categories: Drupal

Node matrix

New Drupal Modules - 31 October 2018 - 7:42am

This module provides a new sub-tab "Matrix" next to edit for the admin user. It will show you the statistics like Page title, Ip address from where it is getting accesses and date and time on daily basis.

Categories: Drupal

Should Gaming Companies be Concerned about Addiction? - by Antonio Torres

Gamasutra.com Blogs - 31 October 2018 - 7:40am
The vast majority of gamers aren't addicted to their devices. However, addiction to games is possible, and that is enough to signal to game developers that they must adapt to (and maybe even educate players about) the realities of gaming.
Categories: Game Theory & Design

PixelFest 2018, Steve Hendershot (Undisputed Street Fighter) - by Jeremy Alessi

Gamasutra.com Blogs - 31 October 2018 - 7:38am
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen.
Categories: Game Theory & Design

The Alternate Reality of Red Dead Redemption 2 - by Nate Smiley

Gamasutra.com Blogs - 31 October 2018 - 7:11am
A fan's take on Red Dead Redemption 2 and its divisive place among modern games.
Categories: Game Theory & Design

Display mode extras

New Drupal Modules - 31 October 2018 - 5:48am
Categories: Drupal

Boyfriend Dungeon: the secrets of their email marketing strategy - by Chris Zukowski

Gamasutra.com Blogs - 31 October 2018 - 5:44am
Falling in love with Email Marketing: How Kitfox and their fans found love.
Categories: Game Theory & Design

The Horror Of The Mind’s Eye

Gnome Stew - 31 October 2018 - 5:00am

What types of stories scare you the most? Is it the madness of the unknown from Cthulhu or the social and body horror of Bluebeard’s Bride? Some find terror in the monster’s teeth inches from their character’s neck, while others flee from the faint noises and shapes in the darkest part of night.

I’m going to tell you a not-so-well-kept secret that I’ve heard from most horror GMs; you will never describe anything as scary to a player as what they create in their mind when left with unanswered questions.

Things that dwell in the unknown

I’m sure it’s nothing.

“In the center of the room is a simple wooden table. A dark liquid is dripping from the tabletop onto the floor. As you get a little closer you can see an ivory letter opener that, while dull with age, is perfectly clean and untouched by what you now recognize is blood. It’s almost like opposite poles of a magnet pushing and battling against each other. The letter opener appears to be winning.”

This scene sets up players to have a lot of questions and tension without any direct threats. The danger, if there is any, exists in the unknown parts of their situation. It’s a simple setup that works in a dungeon, 30’s noir mansion, or on an alien space station. Little gems like this are things that you can create, use, and remix for future horror games. The threat isn’t the monster that awaits them, rather it’s the fear of not knowing what form danger will take. Is the letter opener their salvation or their ultimate ruin? Time and their decisions will answer that question.

I will caution you that this doesn’t mean that you should make everything an unknowable mystery. Just like in the classic, “A gun in the first act will go off in the third” trope, the objects and people that inspire fear should pay off in the end. Too many red herrings quickly stink up any story.

The mundane becomes the terror

There is a great guest post by Patrick Benson from back in 2006. It’s all about using those creatures that would normally be considered harmless in an RPG, like a bumblebee, and turning them into fear inducing beings.

I was in a Halloween game of Dread playing the owner of a small country inn. The innkeeper asked the other characters if they were hungry. When a few said yes he walked over to the freezer, protectively peaked inside so that only he could see the contents, and said, “Good! We have meat.”

That changed the way everyone saw both my character and that simple freezer. What was inside? Without knowing the answer, the other players filled it with fear and the frozen bodies of those that had not been smart enough to avoid evil. Really it was just full of poorly organized deer meat. A cold storage device became an object of terror that I still think about whenever the subject of horror comes up.

You can bring that same sense of drama as a GM with normal things acting in abnormal ways. Players are looking for things to be scared of, so plant the seeds of fear! An analog phone disconnected from the wall that still rings anyway is a classic trope for a reason. If that ever happened to me in real life I’d burn the house down and move away because I’ve seen a horror movie. Jim, my innkeeper with a creepy freezer full of meat, might feel differently.

Sounds like a scary situation

People have been using music and sound effects to set the mood at the table for years. Now horror has been gifted with the popularity of Autonomous Sensory Meridian Response (ASMR). They are audio recordings of certain noises like tapping fingers, brushing hair, or whispering that evokes a response from the listener’s brain. They are all over YouTube if you’re curious. It was a Twitter user, I can’t remember who, that I first saw talking about using layered ASMR tracks as background noise during a horror game. If you know who it was please leave their name in the comments so that I can give them credit!

Trust me when I say that having multiple voices whispering in the background and making your brain tingle is unsettling at best. Even a single non-verbal track adds a weird atmosphere to your game. Two hours of gloves caressing a microphone and stroking a feather can sound downright sinister!

You can always check your favorite streaming music service for Halloween themed sound effect albums. They do the job in a very thematic way. Try combining the two!

When in doubt ask

Be careful of what you wish for…

“A hellish creature bursts through the door. It is the embodiment of your deepest fears. What does the monster look like?”

Giving the player ownership of their character’s deepest fears is powerful. I know that some GMs have trust issues when it comes to giving players control. What if they try to be silly and say, “It’s a giant rubber ducky?”

My response might be something like, “It looks cracked and worn by years in the sun. There is an intensity in its painted eyes that triggers the long-buried memory of your cousin Justin’s death. You can see in your mind’s eye the image of a much smaller version of this same duck floating next to his lifeless body. Much like then, you could swear that it just smiled and winked at you.”

They asked for it, so give it to them. As a person I know what to do with a maniac with a chainsaw; run away. When it comes to a giant plastic duck that is murdering my bloodline I have no idea. As a GM, take their ideas and build on them.

Safety

Horror automatically comes with a high potential for traumatizing players, so I always make sure that I have a full safety toolkit at my disposal. There have been several wonderful articles written here on the Stew that cover the subject.

Read them, find what works best for your group, and have fun in the freedom of getting scared! This is the chance for all of you to really terrify each other while everyone stays safe!

What tricks do you use to scare your players? What is the most terrifying moment that you’ve ever experienced in a game?

Categories: Game Theory & Design

Amazee Labs: Zurich Drupal Meetup

Planet Drupal - 31 October 2018 - 1:07am
Zurich Drupal Meetup

Join us on November 5th for the Zurich Drupal Meetup at the Amazee Labs Zürich office.

Laura Simonetto Wed, 10/31/2018 - 09:07

Agenda

  • The File Management Module for Drupal 8 - Lightning talk + Q&A by David Pacassi Torrico
  • Outlook Drupal Switzerland Activities 2019 - Discussion by Josef Dabernig (Amazee Labs)
  • Propose your topic in the comments!


General Information 

The Zurich Drupal Meetup is dedicated to people interested in the Content Management System & Framework Drupal.

We welcome everybody from beginners to Drupal ninjas and would be happy to see you present a recent project of yours or talk about any other Drupal-related topic.

Talk Formats

  • Lightning talk (max. 10 minutes)
  • Short talk (max. 25 minutes)
  • Full talk (max. 45 minutes)

If you would like to join us, sign-up here: https://www.meetup.com/Zurich-Drupal-Meetup/ 

Categories: Drupal

Bibliography & Citation - Crossref

New Drupal Modules - 30 October 2018 - 10:43pm

Provides DOI lookup and import functionality for the Bibliography & Citation module.

Categories: Drupal

Code Karate: Drupal 8 Linkit Module

Planet Drupal - 30 October 2018 - 9:07pm
Episode Number: 214

In this episode, we cover the Drupal 8 Linkit Module. This module extends the link functionality of your Drupal 8 WYSIWYG editor (like CKeditor) to make it easier to link to other pages on your website. Rather than having to go find a page on your website you would like to link to, copy the URL, and paste it in the link field, this module allows you to do it in one step!

Check out the Code Karate Patreon page

Tags: DrupalContribDrupal 8Site BuildingDrupal Planet
Categories: Drupal

EPSCoR ERCore

New Drupal Modules - 30 October 2018 - 3:32pm

ERCore (E.R. Core) module to assist with NSF (National Science Foundation) EPSCoR (Established Program to Stimulate Competitive Research) reporting. This module aims to provide a generic platform for Universities and other organizations to collect information about research and funding outcomes including: publications, proposals, collaborations, external engagements, etc. The module is being developed specifically to meet the reporting requirements of NSF's EPSCoR Grants.

Categories: Drupal

Phone Number (field)

New Drupal Modules - 30 October 2018 - 2:48pm

Phone Number is a field type that provides flexible validation and intelligent
storage of international telephone numbers through an intuitive UI. Users need
not enter their country-code - there's a nice little country-selector for that.
Telephone numbers of all types are supported and type validation can be
configured per field-instance.

Categories: Drupal

Ubisoft CEO: Cloud gaming can help AAA games grow beyond PC and console

Social/Online Games - Gamasutra - 30 October 2018 - 11:47am

"We think in the medium term this will give games that have a lot more appeal than what we have today,† said Guillemot. ...

Categories: Game Theory & Design

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