Pathfinder/5th Edition Adventures Up On Kickstarter

Tabletop Gaming News - 7 May 2018 - 8:00am
Having pre-made adventures to toss at your players is always a handy thing for a GM. It really helps cut the prep time for games, and makes it so they can enjoy what’s going on as much as the players do, since a lot of the heavy lifting is done. Dark by Design is currently […]
Categories: Game Theory & Design

Static Analysis in Video Game Development: Top 10 Software Bugs - by Irina Zamogilnaya Blogs - 7 May 2018 - 7:37am
Although video-game development includes a lot of steps, coding remains one of the basic ones. In this article we gathered top-10 bugs from the video gaming industry, which were detected using a static analyzer.
Categories: Game Theory & Design

China could beat America in AR/VR/XR long-term - by Tim Merel Blogs - 7 May 2018 - 7:36am
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term — and not by a small margin. China could take more than $1 of every $5 spent on AR/VR/XR globally by 2022.
Categories: Game Theory & Design

Creating Winning Video Game Theme Songs – Part 2 - by Matthew Myers Blogs - 7 May 2018 - 7:36am
A second article in my series about vocal theme songs in video games. In this post I showcase a recent project and feature work-in-progress audio examples to illustrate points about approaching the project.
Categories: Game Theory & Design

Four ways to handle UI text in Unity - by Dylan Wolf Blogs - 7 May 2018 - 7:35am
Unity gives you a lot of control over what your game's UI text looks like, but not all the built-in options are interchangeable. Here's a comparison of the (very) basics of the choices.
Categories: Game Theory & Design

The case for supporting better keyboard navigation in Unity - by Ashkan Saeedi Mazdeh Blogs - 7 May 2018 - 7:35am
In this post I'm trying to provide convincing reasons for better keyboard navigation in Unity
Categories: Game Theory & Design

Fantasy Flight Previews 3 New Races From Unlimited Power

Tabletop Gaming News - 7 May 2018 - 7:00am
The Star Wars galaxy is filled with hundreds of different alien species. Each one has their own proclivities and abilities that they got from having evolved on their planet. The Star Wars RPG does its best to give you the ability to play any of those races, and each sourcebook usually has a couple you […]
Categories: Game Theory & Design

Splash Screenshot

New Drupal Modules - 7 May 2018 - 6:40am

Allows the management of one or more "Splash Screens screenshot", which are modal popups. If they accept or reject the offer, the modal will close. (If they select Do not Show Again, then a cookie is set so as to avoid futher display.) You may define path for the splae offer , and you have to create only one offer for the page. So you con't create two offer for the same page.

The module was born as a way to advertise a website companion app and offer a button to download, but it's generalized nature has the potential for many other applications.

Categories: Drupal

Views Entity Form Field

New Drupal Modules - 7 May 2018 - 6:25am

Add form field widgets to a view to edit multiple entities at one time.

Categories: Drupal

Sponsored: Why Montreal data centers are the best choice for video games

Social/Online Games - Gamasutra - 7 May 2018 - 6:23am

Fast speeds, low costs, and lots of flexibility: These are the reasons to consider Montreal data centers for your next-generation video games. ...

Categories: Game Theory & Design

Codex: Deathwatch Available to Preorder From Games Workshop

Tabletop Gaming News - 7 May 2018 - 6:00am
Humanity is beset on all sides by foes. The Xeno. The Witch. The Heretic. All of them would undo the empire in an instant if they could. That’s why the Deathwatch are there to keep us safe. They head where no one else will and fight of things that nobody else could. The new codex […]
Categories: Game Theory & Design

Telstra Messaging API

New Drupal Modules - 7 May 2018 - 5:50am

Telstra is an Australian telecommunication company, is providing 1000 SMS/MMS for free per month.

Send and receive SMS and MMS messages using Telstra’s enterprise grade Messaging API. Get your dedicated Australian number, and start sending and receiving messages today.

Maintainers of this module are not affiliated with Telstra Corporation Limited.

Categories: Drupal


New Drupal Modules - 7 May 2018 - 3:23am

mobile_forum module provides the server side APIs required by DrupalForum mobile app to connect to your site.

How to install

The module has the following dependencies. You have to install the dependencies first. After installing them, you can install the module.

App features

Drupal Forum is a native mobile app that provides easy-to-use UI for android devices to use the Forums of your website. It contains features such as

Categories: Drupal

Datetime Popup

New Drupal Modules - 7 May 2018 - 2:40am

Date time picker form element using the pickadate.js Plugin and ceate a custome field type of Date and Time Picker. So that anyone can easily add date and time or datetime picker.

It supports date/time and date fields. You can use it on Datetime and Date fields.

Categories: Drupal

Troy’s Crock Pot: We don’t need a mapper, but …

Gnome Stew - 7 May 2018 - 2:00am

The Map!

Back in the day, like when polyhedrals were high tech, a role undertaken by one of the players was that of a “mapper.”

If you didn’t want your fellow adventurers to get lost, you needed an accurate rendering of where you’d been. Corridors of a dungeon run deep, twist around, reach dead ends and are magically tricked. Without a good map, finding the exit became problematic.

Rarely is that sort of adventuring considered “fun.” By today’s standards, we want story. We assume the characters know where they are going, even if the players don’t. (As someone who has accompanied Boy Scouts on many hikes, I can say that even with a compass, this presumption would be misplaced in real life).

But I admit, if you are gaming with a table with a projected map or sitting behind a computer console with a digital rendering of the adventure space, having a designated “mapper” does seem superfluous.

Today’s adventure games sometimes require other jobs from players that may or may not be specific to their character but helpful to the party as a whole. Consider having a member of your table pick up one of these duties to make for better gaming:

Party quartermaster.

Basically, someone to keep track of the gear. This person can track encumbrance, if you use that rule, and equipment that might be kept on mounts, in carts, or stored at the headquarters. That way, when a player announces they will pull out their 10-foot pole, the DM can ask “from where” and get a reliable answer. A player who has stats for vehicles handy is always appreciated.

Wizard’s apprentice.

Similar to the quartermaster, but the wizard’s apprentice keeps track of all things eldritch in nature. Yes, this includes magic items (including descriptions of the item’s magical effects, should some particularly nagging rules question surface). But it’s also good to know how supplies are running on magical components, from bat guano to diamonds. Especially diamonds. The apprentice also knows the rules governing spellbook and scroll construction.

Downtime tracker and calendar keeper

What is today’s date? What is the weather? How did our various businesses fare while we were off adventuring? A diarist of this sort is a big help to the GM. Time passes, seasons change, days spent in Undermountain or the Underdark start to blend together without someone keeping track.  


What’s the party loot? How do we divide up the shares? Who gets what? In the course of adventuring, the party might see more treasure than they ever would playing Monopoly. Doesn’t it make sense that the adventuring party have a banker? The accountant and wizard’s apprentice will soon be fast friends, especially when they need to make a withdrawal to cast a heroes’ feast.

NPC tracker.

Ideally, you say, this is the GM’s job. Yes, it is. But how the PCs perceive the characters they encounter — and who they actually are — well, there can be differences. (Sometimes NPCs are disguised, use aliases or die — details that can be forgotten on the spur of a moment).  If keeping track of experience is also part of your game, this character can help check behind the GM, should a particularly XP-heavy encounter be forgotten. Mostly, though, this is less about keeping track of adversaries than it is allies. “Didn’t we know someone in that town we’re coming back to?” Yes, you did. And the answer is in these notes.


If you have any suggestions for other adjunct jobs the PCs can do to take a load off the GM, share them in the comments.


Categories: Game Theory & Design

Simple A* pathfinding alternative with interesting side-effects - by Milan Babuskov Blogs - 7 May 2018 - 1:20am
A* pathfinding is computationally expensive. In this article I'm talking about my experience with one of the alternatives: Obstacle avoidance and steering behaviors. I provide bunch of examples regarding simple pathfinding, group behavior, etc.
Categories: Game Theory & Design

Level Up Engagement and Put the 'Social' in Multiplayer Games - by Joe Hanson Blogs - 7 May 2018 - 1:20am
Interactive, immersive social features are a key component of any successful multiplayer game. Here's the most important ones to include in your game.
Categories: Game Theory & Design

Fuzzy Thinking: DWARF SKILLZ

RPGNet - 7 May 2018 - 12:00am
Fuzzy slopes.
Categories: Game Theory & Design

Video Game Deep Cuts: Flash The Artifact, Get The Saga

Social/Online Games - Gamasutra - 6 May 2018 - 7:54pm

This week's highlights include an attempt to archive key Flash games, a deeper look at Valve's upcoming Artifact, and a super-deep oral history of Panzer Dragoon Saga, among others. ...

Categories: Game Theory & Design

Hotkeys for Save

New Drupal Modules - 6 May 2018 - 2:32pm

Do you often edit content or other site data?
Do you get tired of scrolling endless down to the Save button?
If so, this module allows you to use hotkeys Ctrl+S (Win) and Cmd+S (Mac) instead of clicking on the Save button.

The term "Save button" should be understood in a general sense. So, the submit button may have other names, such as:

Categories: Drupal


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