It’s never to early to think about the future. In this case, we’re already getting things prepped for CMON Expo 2018. In fact, we’re ready to start taking your names down for if you want to join in. Registration for the show is now open. If you’re wanting to learn about all things CMON, talk […]
Aetherium, the minis skirmish game in the realm of cyberspace, is getting itself a new faction. They’re led by the Rhommox, a gigantic hulking thing. They’re showing off the artwork for that, as well as the first program that goes with it, the Wasp. Check ’em out. From the posts: This week we take a […]
Second part of techniques and tricks used to achieve high quality graphics while keeping performance used on Angest for GearVR
In the Union in Chains event, the Hunters and the Morticians had been fighting for Hemlocke. Well, it would seem as though the Morticians are getting antsy and don’t want to give her up. So they’re offering a trade: they get Hemlocke and the Hunters get Minx. Source
“I’ve got you right where I want you! Bullseye!” A somewhat cliche’d line, sure, but with one of X-Wing’s newest ships, you might find yourself saying just that. The M12-L Kimogila has a new firing arc called the Bullseye arc. It’s very restrictive, being just a narrow band directly in front of the ship. But […]
Recent Google and Carnegie Mellon University statistical studies have shown us what kinds of teams and employees are most successful, but statistics don't explain "why", which we need to build the teams they describe. For this we can look to neuroscience.
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion
The space between the panels is key to comic books. Asking the reader to interpolate between the images to get the full story is an integral part of the medium. This article goes over a parallel technique in video games and why I like it so much.
Winter is coming… No. Really. We’ve got about a month and a half and it’ll be here. Something that’s protected the Russians on more than one occasion during was has been their harsh winter conditions. It happened to Napoleon and it happened to Hitler. In this instance, we’re focusing on that second one, as Warlord […]
tl;dr: Developers, revoke the Steam keys you supplied to Indie Game Stand!
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Let's talk about what makes video games unique as a medium. Whats something that games can do that movies, books, and other media cant? And how can creators use that something to make an experience that cant be replicated anywhere else?
Hey, remember those cool old games? Let's make one...! Wait, what?
When three retro-nerds gather round the campfire, a number of things are bound to happen. The real quest begins...
This article highlights some of the research results about perception in VR that were found by scientists during the last 50 years. It aims to provide a better understanding of the human perceptual system and its effects on the design of VR games.
Your mobile game is live. But user reviews say it loads slow. Mobile users are very impatient when it comes to performance, and you really only get one first impression. What makes a mobile game load slow, and what can be done to fix the problem?
My Top Tips and Advice in 2017 For Indie Mobile App and Game Developers, Number 4 is a MUST in 2017!
This module extends the Field Permissions module by adding Organic Group membership level permissions as access requirement options for each field.
This book presents the Outremer Subsector, located on the extreme edge of Commonality Space. It's the setting of the adventure Dominion and much of the material here is in the Traveller version of the Mingjammer rules, but it's now been completely rewritten for those using the original Fate system rules.
Situated on the edge of Commonality Space, Outremer straddles several interstellar political regions and contains unaligned and unclaimed planetary systems as well. If you think you'd like to set your game here, in these pages you will find detailed planet and star system details for the Heritage Contestation, octant zeta of the subsector, including planetary maps, and more outline material on the rest of the subsector - so plenty of space to add the elements you fancy.
First off, some history of the region. Like much of the rim, planets here were colonised long ago in earlier diasporas, but contact was re-established some 130 years ago just before contact was made with the Venu. Indeed many battles in the war with the Venu occurred here, and the situation is still tense with violence flaring up occasionally.
Maps in the endpapers show all eight octants with political markings, and the various groupings planets can belong to are discussed next. Some are friendly towards the Commonality, others hostile or at best undecided; and of course there is an unclaimed region as well. Plenty of xenomorphs and even plant-based intelligences are to be found (and yes, the necessary information to play one of the latter as a character is included). Details of the natures of each group are provided, to aid in the development of individuals and the overall look and feel of each one.
The discussion then moves on to the economy of the area which, quite frankly, is a mess. It is chaotic with various factions trying to exert control be it for themselves or for the common good. Various economic systems are to be found and it can be fun when those accustomed to one suddenly find themselves in a completely different one. Then we meet other groups: the corporacies. Several are detailed, there's even the suggestion that the party might like to hire out to one or even set up one of their own. Technology and space travel round out this chapter.
Next is Chapter 2, which goes into more detail about the Heritage Contestation octant. It bore the brunt of the fighting during the recent unpleasantness with the Venu and as a result has aquired the nickname 'The Anvil'. There is a detailed map, including an anomaly called the Hammer - space is unstable there, possibly due to the presence of a black hole. Notes - and maps - of individual worlds are provided, excellent if the party wishes to travel in this region. It's a wonderful gazetteer whether you are looking for just the right planet for the adventure you have in mind or if you want to go exploring.
This is all setting material - magnificent setting material. You may find that reading through it spawns some plot ideas, or you may want to run a game that involves exploring or trading... or even a diplomatic mission. However, whilst providing you with a well thought out setting, the adventures will have to come from you.
One of my first armies back when I started playing miniatures games was a Tyranid force for 40k. They were still relatively new back in 2nd edition. They were just so cool and alien (and I’d not even seen Alien at the time). Well, for those that might want to get into the faction, there’s […]