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Google Play is still struggling with inappropriate children's games

Social/Online Games - Gamasutra - 8 April 2019 - 1:38pm

Wired has shared a story on the inappropriate and often grotesque games marketed toward children on Google Play, offering a look at why the storefront may struggle to keep up. ...

Categories: Game Theory & Design

Tencent launches early access WeGame X storefront internationally

Social/Online Games - Gamasutra - 8 April 2019 - 12:37pm

Tencent has followed through on its earlier plans to launch its digital PC game store WeGame internationally. ...

Categories: Game Theory & Design

Report: Layoffs at NantG as Z1 Battle Royale handed back to Daybreak

Social/Online Games - Gamasutra - 8 April 2019 - 10:46am

NantG Mobile is handing development of Z1 Battle Royal back to Daybreak, a move that has resulted in a number of layoffs at NantG. ...

Categories: Game Theory & Design

Redfin Solutions: How to Override CKEditor Build Config in Drupal 8

Planet Drupal - 8 April 2019 - 8:50am
How to Override CKEditor Build Config in Drupal 8

Drupal 8 ships with a custom CKEditor build. This build is configured with a build-config.js file. We recently ran into a situation in which we wanted to override this configuration in order to disable a plugin. There is some information in this build-config.js file about replacing it with a non-minified build for development purposes, but nothing about overriding it. Here is how we did it.

Christina April 08, 2019
Categories: Drupal

Memorable moments in a game series: How the latest God of War created memorable moments for both newcomers and longtime fans - by Daniel Heslop

Gamasutra.com Blogs - 8 April 2019 - 8:19am
Memorable moments are a big part of designing games, and in long-running series, this sometimes involves series throwbacks. In this blog, we'll be looking into the latest God of War, and how it makes one moment work for both newcomers and series fans
Categories: Game Theory & Design

The Not so Simple Secrets to Making Good Tutorials - by Josh Bycer

Gamasutra.com Blogs - 8 April 2019 - 8:18am
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.
Categories: Game Theory & Design

How Microsoft is helping accessibility for disable gamers - by Sean Binnie

Gamasutra.com Blogs - 8 April 2019 - 8:14am
This post focuses on the Microsoft Adaptive Controller and how well it actually does following guidelines from gameaccessibilityguidelines.com
Categories: Game Theory & Design

Historians discuss Return of the Obra Dinn - by Bob Whitaker

Gamasutra.com Blogs - 8 April 2019 - 8:11am
Historians Bob Whitaker and Meaghan Walker consider Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, and mythical sea creatures.
Categories: Game Theory & Design

Kliuless #30: China's Digital Takeover of India - by Kenneth Liu

Gamasutra.com Blogs - 8 April 2019 - 8:11am
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Categories: Game Theory & Design

Sega Genesis Mini's Delay was a Blessing in Disguise - by Andrej Kovacevic

Gamasutra.com Blogs - 8 April 2019 - 8:08am
Following a long and unimpressive string of passable products with the Sega brand licensed out to bidders without quality in mind, the concept of a plug-and-play Genesis has taken something of a dip in public perception.
Categories: Game Theory & Design

7 Cardinal Sins of Indie Game Promo - by Albert Banda

Gamasutra.com Blogs - 8 April 2019 - 8:07am
Indie games fail for a large number of reasons ranging from development to promotion. But when it comes to promos, these are the top 7 transgressions I've seen from indie studios.
Categories: Game Theory & Design

A Game Programming Experiment - by Hendrik du Toit

Gamasutra.com Blogs - 8 April 2019 - 8:02am
I started an experiment to try and create the silver bullet of design patterns when writing game code. I want to share this hoping to create some traction for people that share my motivations.
Categories: Game Theory & Design

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP UA at Jam City - by Joseph Kim

Gamasutra.com Blogs - 8 April 2019 - 7:57am
With games like Cookie Jam, Panda Pop, and Harry Potter Hogwarts Mystery how does Jam City approach marketing for their mobile games? Harry Potter got 40M installs to date so far. How do you run, structure, and optimize UA? Find out now!
Categories: Game Theory & Design

Three Years of Meeple Like Us - by Michael Heron

Gamasutra.com Blogs - 8 April 2019 - 7:55am
Meeple Like Us is three years old now. In this post we reflect on what we've found, where we've been, and where we're going.
Categories: Game Theory & Design

VR IMHO - by Zac Zidik

Gamasutra.com Blogs - 8 April 2019 - 7:53am
This is an editorial statement in response to a comment that was recently made to me that stated 'we don't really know what makes a good educational VR experience.' While that may be partially true, I believe it is far from totally true. Here's why.
Categories: Game Theory & Design

Showcasing Solo at GDC 2019: The Results - by Davionne Gooden

Gamasutra.com Blogs - 8 April 2019 - 7:51am
I went to GDC for the first-time to show off my surreal adventure RPG with the Indie MEGABOOTH, all while traveling and exhibiting alone. Sounds intense, yeah? Here's how it went.
Categories: Game Theory & Design

Jacob Rockowitz: The tale of two possible Webform logos

Planet Drupal - 8 April 2019 - 7:24am
Response to request

After posting my request for a Webform logo, Jeff Masigan (jeffmasigan) the owner of Pixel Architect Web Design Inc. reached out via Drupal Slack, offering to design the Webform module's logo and even have it printed on tee-shirts for DrupalCon Seattle. It is hard to turn down the prospect of giving out Webform tee-shirts at the Advanced Webform session. Lili, my 10-year-old daughter, is very excited to have Webform tee-shirt added to her growing Drupal tee-shirt collection.

Two other awesome members of the Drupal community, Christian Okpada (ojchris37) and Jürgen Appel, responded with proposals and ideas. While thinking about Jeff's Webform logo tee-shirt offer, I also realized that Jeff and I had met in the Webform issue queue via Issue #3032244: Webform - Route Not Found Exception. This issue was one of those frustrating 'gotcha' problems that we were able to work through and fix. Seeing that Jeff had a history in the Webform issue queue and even earned an issue commit credit, this finalized my decision to work with Jeff and Pixel Architect.

Drupal Seattle was only a few weeks away, so Jeff and I came up with a tight timeline and got to work.

First designs

Pixel Architect's designer came up with a bunch of icon and color variations. I initially thought the Webform logo might use a checkbox icon but when I saw the miniaturized contact form; I was sold. First...Read More

Categories: Drupal

Srijan Technologies: Content Syndication, Staging, and Synchronization with Drupal

Planet Drupal - 8 April 2019 - 6:56am

For the longest time, web content had one purpose - to get pushed on a web page. But everyone today wants content to be available across the board - on mobile devices, native apps, digital signage, and show up on third-party sites and social networks - if it is to garner the right audience.

Categories: Drupal

Trying out The Alexandrian’s Urbancrawl System: Designing the City of Juntial Part 2

Gnome Stew - 8 April 2019 - 5:00am

So to recap from last time: I was excited about a system for creating urbancrawls outlined at The Alexandrian and was also inspired by the feeling of the Steve Jackson Sorcery! gamebooks and decided to give the urbancrawl system a shot to design a “strange magic” city.

Links:

We left off last time with a list of districts, a definition of what a neighborhood was and a list of layers we were going to use. This time we’re tackling a rough map and a neighborhood list. Since there are plenty of neighborhoods, I’m tackling the four smaller ones this time and detailing on the districts for the two largest. I’ll cover the neighborhoods in those next time.

Here’s the (very rough) map. It’s just a set of neighborhoods surrounded by the city walls an bordered by the wall, the five major rivers, the major roadways, and the shores of the central lake. Note that none of those have names at this point. This is just one step up from a sketch, and then only because I figured using software would result in a slightly more readable result than hand drawing it.  Districts are color coded, Neighborhoods are labeled with a key. We’re also not going to name them at this point either. That’s something we can handle later and something that takes up an awful lot of brainspace and time while being subject to change if the neighborhood map or list changes under it.

  • B – Bazaar District: Since the city is a trading hub, this is the main district. It encompases three of the five water entrances to the city, three land entrances, and much of the lakeshore. Though it comprises two non-contiguous pieces of land, it is considered a single district because the palace (P1) and temple (T2) neighborhoods that separate the two parts are also mainly economic, and the two parts can be easily bridged by the smaller roads that circle the lake shore and by ferry and skiff across the lake.
    The neighborhoods in this district contain many densely packed shops of all descriptions around their exterior. Inside are mostly middle class dwellings and a fair amount of local services, amenities, and green areas.
  • C – Crafters District: This single neighborhood district is home to the most noisome crafting shops in the city: tanners, papermakers, animal processors, alchemists, smelters, etc… The district is located on the wall to keep unpleasant smells and smoke to a minimum. They have rerouted a distributary of the river that borders their neighborhood  and use it to fuel their industries, dumping wastewater into outflowing streamlets that in theory exit beyond the wall. This district is smoggy, and the air smells and even tastes strange. This neighborhood did suffer some damage from the incident in the ruined district. It has been mostly repaired though a few buildings are still missing.
    Landmark: the central aqueduct that feeds the neighborhood with fresh water, a marvel of engineering and stonework
  • P – Palace District: This district is where the city’s nobility and government services are located. The district is is one of the cleanest and best guarded districts. It is patrolled by the city watch, a well funded and trained militia that ostensibly protects the entire city, but focuses mostly on the palace and bazaar districts.  The district is elevated above the rest of the city with a level of crushed stone that keeps the ground dry and solid. Buildings are well constructed. Neighborhoods are ringed by shops or services and the inner areas are filled with upper middle class dwellings, large noble estates, and copious gardens, water features and statuary.
    • P1 – Palace Trade Neighborhood: The government hold a monopoly on certain valuable commodities. The stores that ring this neighborhood deal in many of those goods and are spacious, well guarded, and heavily constructed. Business owners have official government scales and purchases often require official permits, identification, and forms signed in triplicate. In addition to these goods, this neighborhood also houses official government buildings where you can find government services, paperwork available to the public. The inner parts of the neighborhood generally holds housing for government workers, militia families and the occasional middle class citizen or minor noble house. Public spaces are well tended and fair in number, if not too flashy.
      Landmark: The transfixed column – a stained marble column with a spear embedded deeply in it. Said to be the last stand of a squad of soldiers during an attack in the early days of the city. One of their archers was pinned to the column by the spear and continued to fight.
    • P2 – Palace Government Neighborhood: This neighborhood houses the city’s government buildings, all of which are large and impressive. This includes several courthouses, headquarters and barracks for the city watch,  the palace of the current lord of the city: the mummified remains of an earlier lord, and the council buildings: where the small inner circle of the highest nobles interpret the will of the lord of the city. Inside the neighborhood is homes for mid level noble families and the highest castes of government workers and civilians. Public spaces are many and impressive.
      Landmark: Palace of the mummy lord – a large opulent palace the houses the lard of the city and his many caretakers and servants who upkeep the grounds to the highest standards.
    • P3 – Palace Noble Neighborhood: The businesses that ring this neighborhood sell goods and services of the highest quality. These buildings are large and crafted and decorated richly. The residential area is a mix of fair sized apartments for individual nobles and walled estates for families. Public areas are plentiful and impressive, high quality statuary,  water features and gardens. The city watch is ever-present and visitors without business are largely unwelcome.
      Landmark: The garden maze – a large impressive garden with enchanted plots that keep perfect conditions for an impressive collection of plants from all over the world. The gardens have many brick path mazes and in the center is a hedge maze rumored to hold even more impressive specimens.
  • R – Ruined District: This district used to be home to a magic university and related facilities, but is now largely ruined due to a massive accident of an unknown nature. Buildings had once been built of traditional stone and wood construction, but many are collapsed, burned down or dangerous. No one goes into the district if it is possible to avoid it.
    • R1 – Fallen Neighborhood: Though many of the buildings in this neighborhood are badly damaged, people still live and work here. At one point this neighborhood sold mostly necessities and paraphernalia needed for study at the now destroyed university. Now the few staff and students that survived pedal what useful goods and services in the broken buildings of the neighborhood. The residential portion is shabby and in poor condition as well, and public areas are damaged and often stripped of anything of value. One area which is not lacking is security. Especially at night, all buildings that are still standing are barred tightly.
      Landmark: The Study Hall – One of the more popular college haunts this inn and tavern managed to survive the accident fairly unscathed. It is now home to a large number of squatters and is heavily fortified with all doors and windows boarded up or blocked with furniture. It forms a good forward base, if shabby and lawless for forays into the ruins.
    • R2 – The Crater: This neighborhood is mostly collapsed and or burned. A fine ash settles over ruined and hollow buildings. The outer ring is mostly standing but badly damaged. The inside is mostly piles of ruined construction materials and burned out husks. Since a large portion of the neighborhood was interconnected university buildings this is now mostly one massive ruin full of hazards and remnants of school facilities. No one lives here and few venture inside. Whatever the accident was that destroyed the neighborhood has left strange and dangerous things in its wake.
      Landmark: The Crater – in the center of the maze of ruined university buildings lies a huge still smouldering crater. There may be clues to what happened still here.
  • S – Slums: This is actually two districts, the northern and southern slums. Like all other districts, the outer areas of slum neighborhoods also host shops, but the goods to be found here are usually inferior or of a questionable nature. Residential areas are overcrowded and dirty. Public areas are all but nonexistent. Buildings are mostly made of wood and are in poor condition. In many places, structures are crowded close together or touching.
  • T -Temple District: This District houses the city’s temples and other religious institutions. Like the Palace District, it sits on a raised bed of crushed stone that keeps the ground dry and solid. It is also clean and well guarded. The temple district is patrolled by its own guard force the temple guard a military and religious militia which enforces not only the law but also a minimal level of “proper” moral behavior as interpreted by the most popular and wealthy religions. Those who are disrespectful or blasphemous may find themselves on the wrong side of the law in this district. Buildings in this district are well constructed, usually of stone and often decorated with religious motifs. Residential areas mostly house priests, other temple employees and the occasional upper middle class civilian or minor noble. Public areas are often impressive displays of religious figures or places for quiet contemplation.
    • T1 – Temples of the Small Gods: This neighborhood houses many small temples from less popular religions. The actual stature of the god themselves within their religion is less important than how many worshipers they have. Many of these temples are small buildings. Others are simple open air shrines. Others are simply a bust and a small space for offerings. Since the neighborhood serves so many religions, it is one of the most diverse neighborhoods in the city. People from many different cultures can be found worshiping their respective gods here. The residential areas of this neighborhood feature many small crowded apartments. They house not only the local priests but also many of the minor religious personnel from other neighborhoods. Public areas are as diverse as the temples, worshipers and priests themselves. There are gardens for quiet contemplation, feast halls, dance circles and more.
      Landmark: Shrine to the Unknown God – tucked away in an alleyway is a simple untended stone bowl where those whose gods are not represented elsewhere in the city can come to make offerings.
    • T2 – Temple Trade Neighborhood: This neighborhood holds a number of shops for religious needs. Everything from vestments, to holy symbols, to sacrifices can be found here. Buildings are usually either dedicated to a single god of pantheon and bear their symbols or are festooned with symbols of dozens of religions. Though these structures are build solidly and highly decorated, only the ones dedicated to the most popular gods are of any large size. Residential areas are usually quiet and well guarded. Public areas are understated but plentiful.
      Landmark: The Pens – one of the easier sets of shops to hear and smell is the pens where temple merchants sell various blessed animals to be used in sacrifices.
    • T3 – Temples of the Large Gods: This neighborhood houses much larger temples dedicated to the most popular pantheons and gods. The buildings are ornate convered in sculpure and inlay appropriate to their religion and guarded day and night. The structures here rival even the Palace Noble Neighborhood. The residential areas house the priests, their assistants and a few noble families and are the equal of the quarters of minor nobles, although there are a wide range from simple dwellings to small palaces depending on the religion in question. Public areas are as varied as the religions they serve but are many and impressive.
      Landmark: The white-gold pyramid – the size of a small temple, a pyramid sits in a garden a short distance off one of the main roads. It looks like a temple and is richly adorned with polished marble and gold leaf, but it may be statuary, as there appears to be no way to enter it.
  • Where are the docks?: So last time I mentioned a Docks district that was actually neighborhoods around the water entrances in the city and the lake shore. I’m still deciding if this will be neighborhoods proper or just layers within appropriate neighborhoods. It has the potential to add a fair number of neighborhoods unless handled correctly.

Next time: I finish the other half of the neighborhoods, make a final decision on the docks. After that, we start populating layers.

 

Categories: Game Theory & Design

CallUs

New Drupal Modules - 8 April 2019 - 3:00am

This module places a Call Us button (click-to-call) to the different different place in your website of the screen which is visible for your mobile visitors and website.
This module very useful for website face-time and mobile because your mobile visitors are already holding their phone it will allow them to call you with one simple touch of the button. No more complicated copy-and-pasting or memoizing the phone number!.
You can also add button for the social link in website with the using of this module

Categories: Drupal

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