Newsfeeds

Core, Focus & Power - A Game Design Methodology - by Adrian Novell

Gamasutra.com Blogs - 13 February 2019 - 9:15am
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.
Categories: Game Theory & Design

So I played [SIP] - Prince of Persia 2008 - by Gaurav Singh Bisht

Gamasutra.com Blogs - 13 February 2019 - 9:14am
I recently played Prince of Persia 2008 and here is what I think
Categories: Game Theory & Design

What is CQ, and why should the Games Industry care? - by Tina (Christine) Merry

Gamasutra.com Blogs - 13 February 2019 - 9:14am
Cultural intelligence (CQ) is the ability to relate and work effectively across cultures. This blog post discusses how developing CQ can lead to designing and producing better video games.
Categories: Game Theory & Design

5 ways we've made Fhtagn’s stories come alive - by Janke van Jaarsveld

Gamasutra.com Blogs - 13 February 2019 - 9:14am
With so many stories in Fhtagn!, we wanted to make sure that the player would experience ludicrous, action-packed and creepy stories through quality and immersive content. In this post we look at the 5 things we incorporated in our stories to do just that
Categories: Game Theory & Design

Prince of Persia 2008 - Analysis - by Gaurav Singh Bisht

Gamasutra.com Blogs - 13 February 2019 - 9:14am
A brief analysis of Prince of Persia 2008 reboot.
Categories: Game Theory & Design

Drupal Association blog: Keeping up to date with information for Drupal Event Organizers

Planet Drupal - 13 February 2019 - 9:10am

The events that every year bring us together all over the World are the lifeblood of our vibrant and diverse community. From BADCamp in California, USA, through Global Training Days in Omsk, Russia to Contribution Weekends in Leeds, UK, we have a combined wealth of knowledge and experiences but also challenges and opportunities.

At the Drupal Association, we value highly the commitment made by those who volunteer their time to make these events happen. If I wasn’t British, and therefore terribly understated, at this point I would probably say “You rock!”.

As an event organiser, I wanted to take the opportunity to bring to your attention a few things happening in the community that we hope will help you in your efforts.

The Event Organizers’ Group

We were very pleased to see the creation of a growing group of event organizers forming and beginning to have regular meetings to share experiences and resources. One of its founders, Kaleem Clarkson, has blogged about this and their plans for the future.

To help with their formation, we helped them become one of the first groups to create one of the new Community Group Sections at Drupal.org/community/event-organizers.

One thing that is super important, though, is that this group has representation by event organizers from all around the World. Wherever you live, do join this group, make your voice heard and ensure that it meets in a way that works for you.

The Event Organizers’ Round Table with Dries Buytaert

One of the requests we had from the group was to be able to spend more time discussing their aims with the Project founder, Dries Buytaert.

Dries agreed that spending quality time with representatives of such a key part of our community was highly valuable, so we have created a round table at DrupalCon Seattle 2019 to which event organizers will be invited to attend and participate.

The invites will be sent to the mailing segment introduced below - make sure you read on!


Image of Dries taking notes from a previous Round Table, courtesy Baddý Sonja Breidert

A mailing list segment especially for event organizers

To ensure that we can alert event organizers to activities like the above, we have created a special segment in our mailing list system that allows us to send updates to only those that want to hear about them.

If you are an Event Organizer, or looking to become one in the future, I highly recommend you visit your user profile on Drupal.org and check the box “Contact me regarding local organizing (camps, groups, etc.)”

For the above mentioned Round Table with Dries Buytaert, we will be sending invites to member of this mailing list so make sure you are on it!

Categories: Drupal

Inline Help

New Drupal Modules - 13 February 2019 - 7:44am

Inline Help module, originally written by Giancarlo Diana, provides small icons (like "i" or "?") that at mouse hover or tap show a contextual pop-up with an help text.
The help text is the body of an entity made with eck module.
This module comes with an administrative interface and dedicated permission that allow to control access and data manipulation.
Furthermore this module allow to put the contextual help wherever you want in the page, via php or via ajax.
Each help entity instance has a machine name

Categories: Drupal

Acquia Developer Center Blog: Building Usable Conversations: Conversational Usability Testing

Planet Drupal - 13 February 2019 - 7:31am

In this fifth installment of our series on conversational usability, our focus shifts to conversational usability and the process of evaluating and improving conversational interfaces that often differ significantly from the visual and physical interfaces we normally use to test with end users.

Tags: acquia drupal planet
Categories: Drupal

Answer Stack Core

New Drupal Modules - 13 February 2019 - 6:56am

This will be the core of the Answer Stack module.

Functionality:
- Ask questions
- Post answers
- Tags
- Comment on both
- Drupal View That lists questions
- Permissions scheme for “members”
- Permissions scheme for “moderator”
- Log unique views on questions
- Extend user view to show your own questions (to be extended later)

Categories: Drupal

Romance Is In The Dice

Gnome Stew - 13 February 2019 - 6:04am

I love relationships in games. I’ve always been of the opinion that having relationships in your games adds depth, motivation, and to me, fun. I love playing family, friends, parents, children — and definitely romantic and ex-romantic partners. Adding romantic relationships to games gives them the same dimensionality, and also gives us a whole slew of tropes to play with. They’re an easy way to get investment and commitment from your players, and they can work as a great counterpoint to your main plot. In honor of Valentine’s Day tomorrow, I want to talk about my favorite ones, why they are entertaining to play, and tips for incorporating them in to your game!

 Never embark on a love relationship with another character without their player’s consent, even if you intend it to be one-sided. Share1Tweet1+11Reddit1EmailPlease note that using romance in games requires good communication and expectation setting with your fellow players. Never embark on a love relationship with another character without their player’s consent, even if you intend it to be one-sided. As the recipient of any sort of romantic interest, that player gets to decide what they are comfortable with and what will be fun for them in the game. If they aren’t interested, respect that. The tropes listed here can help you create shared story goals for playing through a relationship, both so that you are on the same page, and so that you can get informed consent. Got another idea? Go for it, of course! But talk it out.

My other note is that because these relationships have the potential to be very emotional, I believe that safety tools are important for any game that contains them. Use whichever tool you like, but please make sure you have a way to revoke consent or call a pause at any point in your game. Here is a list of some of the most commonly used tools, and I can also recommend the OK Check in as adjusted for Turning Point.

Hate Kissing

Hate kissing is the age old “we hate each other we hate each other we hate each other and we can’t keep our hands off each other” trope. It can work well for games where characters hold different belief sets — they’re always fighting, until that moment when passion takes over and suddenly they’re kissing instead. Don’t see how this works? It actually happened to me in college. A guy that found me very annoying at first (his own words) fell head over heels for me later. Strong feelings are strong feelings and the lines are closer than we like to think. Examples that work in play: characters who are at cross-purposes, like a notorious space pirate queen and bounty hunter etc. Characters on the same team with very different cultural values, like a paladin and the rogue. Cue emotional turmoil as your romantic leads (and the people around them) are faced with the conundrum of their budding relationship.

One-Sided

The object of your affections does not return your interest. You may pine, moon, make sad eyes at them, or pass them love poems at the table. Please note that stalking is really not cool unless that’s specifically the direction you both discuss — clear lines and boundaries about what is or is not acceptable are important with this one.

Will They Or Won’t They

The age old classic — they’re in love, probably! But so much dramatic tension! As the writers of this story, we know they’re probably going to get together, but this is the story of how they resisted it for as long as possible. To play this effectively at the table, you’ll need a strong reason they can’t get together, whether that’s some kind of personality trait, a strong belief, or outside circumstances. The key with this trope is that once they get together, there’s not tension left, really, so it should happen right near the end of the game in best dramatic conclusion, or at least in full Romeo and Juliet fashion where they can die in each other’s arms (also a very satisfying conclusion).

Old Flames

They had a thing, long ago, and for some reason it didn’t work out. Duty called them apart or they lost each other in a storm at sea. Whatever it was, it wasn’t their choice, but they both moved on. Now, in this new phase of their lives, with new responsibilities and possibly other relationships, they’ve re-discovered each other, and the chemistry is still here. The question is, what will they do about it? Will they make space in their lives for this relationship again, or will it remain a sad and distant ghost?

Exes

My last favorite relationship trope is exes. This is when we have tension in a different way — these two characters used to be in a relationship, but now they’re not. It might have been contentious. It might have been one-sided. There were probably hurt feelings. Now they have to work together again, and they’re probably not happy about it. They may have happy memories recalled with a twinge of sadness as well as fights that they fall into comfortably from long history.

I also have to call out some of my favorite games that create romantic relationships, many of these varieties, as the purpose of play. Star Crossed is a beautiful game of forbidden love from Alex Roberts. The Sky Is Gray and You Are Depressed is a story about a committed couple working through a difficult discussion and a secret from Josh Jordan. Yes is a forthcoming game from Wendelyn Reischl in which a nontraditional relationship succeeds. Shooting the Moon is a game of warring suitors and a beloved from Emily Care Boss in the Romance Trilogy. It Was A Mutual Decision is a game about the end of a relationship (and possibly were-rats) from Ron Edwards.

What is your favorite type of romantic relationship to play at the table? What are your best tips for playing characters in love? Have you had a famous love story at your table? What’s your favorite romantic game?

 

Categories: Game Theory & Design

InternetDevels: Updated and stable Webform module in Drupal 8 for form creation

Planet Drupal - 13 February 2019 - 5:38am

Various forms are the heart of website’s interaction with the user. They are vital for usability, conversions, marketing analytics, and more. So form building tools are in demand — the Drupal Webform module ranks 7th on the 42,000+ list of contributed modules. The Webform module has recently got its stable version for Drupal 8. We will give it an overview and show an example of creating a simple form with the Webform module.

Read more
Categories: Drupal

YATEO - SEO TOOLS

New Drupal Modules - 13 February 2019 - 3:53am
YATEO

Opens all the essential tools for SEO in one click with the Yateo SEO tools.
A simple install presents the bests SEO links to check your site stats.

Categories: Drupal

PDF JS

New Drupal Modules - 13 February 2019 - 3:07am
Categories: Drupal

Flocon de toile | Freelance Drupal: Provide a footer to a micro site with Drupal 8

Planet Drupal - 13 February 2019 - 3:04am

The Micro Site module allows you to set up a Drupal web factory, from a single Drupal 8 instance, to power a multitude of sites, of a different nature if necessary. Micro Site provides a new content entity that allows you to customize these different site types at will, using the APIs available on Drupal 8, and modify their behavior according to business needs.

Categories: Drupal

Agiledrop.com Blog: Interview with Taco Potze: Why Drupal was the CMS of choice and what potential open source has

Planet Drupal - 12 February 2019 - 11:54pm

We had a delightful talk with Taco Potze, co-founder of GoalGorilla, Open Social and THX. Taco revealed to us why his team decided for Drupal among the various possible CMS choices and what Drupal initiative they are most excited about. He thinks open source has the potential to balance out the power of tech giants and give people all over the world equal opportunities. Take a look to find out more about his projects and his contributions to the community.

READ MORE
Categories: Drupal

JSON:API Boost

New Drupal Modules - 12 February 2019 - 1:41pm

Improves the performance of the JSON:API module by cache warming your resource types.

At this moment this project requires you to have the patch in #2819335-78: Resource (entity) normalization should use partial caching applied.

Categories: Drupal

Learn how machine learning can help you make better games at GDC 2019

Social/Online Games - Gamasutra - 12 February 2019 - 12:53pm

Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games! ...

Categories: Game Theory & Design

Jacob Rockowitz: Asking organizations to back the Webform module and Drupal-related Open Collectives

Planet Drupal - 12 February 2019 - 11:23am

Beginning

At the beginning of the New Year, I set up the Webform module's Open Collective. I knew that in order to persuade organizations to back the Webform module or any Drupal-related Open Collective would require directly asking organizations to join the Webform module's Open Collective. Additionally, I also needed to listen to what an organization might want to get out of their financial contribution to an Open Collective

Asking

At DrupalCampNJ, I paid a visit to the event's sponsors that I was friendly with and asked them to join the Webform module's Open Collective. I also decided to broaden my pitch to include asking people to consider backing any Drupal related Open Collective. The Simplytest.me and Drupal Recording Initiative collectives provide invaluable services that our community needs and everyone should help support them.

Everyone was familiar with the Webform module, and most people knew that I was maintaining the Drupal 8 version, but no one knew what an "Open Collective" is. Gradually, as I spoke to people, I managed to put together a concise explanation for the question, "What is Open Collective?"

The above explanation leads to the next relevant question which is "How is this money going to be spent?" My response is this: Spending the collected funds is going to be determined by what the backers want and the Webform module needs.

As the maintainer of the Webform module, I feel we need a logo. A logo will help distinguish the Webform module from the massive sea of online form builders. For some projects, the Webform module is a significant part of a proposal and a logo would help make the software feel more...Read More

Categories: Drupal

Layden recalls PS3 'Icarus moment,' looks ahead to expanding PlayStation's audience

Social/Online Games - Gamasutra - 12 February 2019 - 11:01am

At DICE Summit 2019, Shawn Layden offered a brief survey of PlayStation's past, present, and future, and touted a "quality above all" approach to shipping video games. ...

Categories: Game Theory & Design

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