Newsfeeds

Team Yankee: Stripes Pre-orders Now Open

Tabletop Gaming News - 7 November 2017 - 2:00pm
So, while WWIII is still a fantasy, Battlefront is taking orders for Stripes, their new book for Team Yankee. It’s actually… well… the Yankees. No, not the baseball team. But the Americans. You can get your pre-order on for not just the book, but a special army bundle, too. From the announcement: The United States […]
Categories: Game Theory & Design

Acro Media: Video: How Commerce 2.x Makes Taxes Simple

Planet Drupal - 7 November 2017 - 1:44pm

 

 

Tax regulations can be ridiculously complicated, particularly in the U.S., but Drupal has your back. With more inclusions and better integrations out of the box, Commerce 2.x represents a significant improvement from Commerce 1.x. Watch this High5 video for details!

Commerce 2.x now includes:
  • Native integration with Avalara
    That means full integration for every region that Avalara handles. Integrations with Tax Cloud and TaxJar are also in the pipeline, so U.S.-based businesses will have a few different options.
  • Built-in tax rules for Canada and the EU (and more)
    These are now included right out of the box; no add-ons or third-party service required. As long as you stay up to date with your Commerce install, you will automatically get any new rules or changes. And if you sell to other countries, you can still build the tax rules and configure them yourself.
  • The ability to prescribe when a tax applies
    Besides being able to set what products a tax applies to and in what regions, you can now select when it applies. So if a tax rule is set to come into effect on January 1st, for instance, you can set that up way in advance and not have to be up at dawn on the big day to push a button. This functionality is also key when it comes to redoing old orders that were done under a different tax scheme.
As always, if you have questions about getting your site setup on Drupal Commerce 2, let us know! We'd love to help.
Categories: Drupal

Relevant Bits

New Drupal Modules - 7 November 2017 - 1:01pm

Add relevancy to the users who visit your website.

Categories: Drupal

English Eerie: Rural Horror Storytelling Game Now Available

Tabletop Gaming News - 7 November 2017 - 1:00pm
There’s a lot of folktales from England. Many of them tell of various horrors that lurk out in the dark countryside. Now, I might not normally suggest playing a game based on those stories by yourself in the dark, but that’s just what you’re supposed to do with English Eerie: Rural Horror Stories. The game […]
Categories: Game Theory & Design

PlayerUnknown's Battlegrounds crosses 20 million copies sold

Social/Online Games - Gamasutra - 7 November 2017 - 12:40pm

Less than a year after release, the currently PC-exclusive battle-royale brawler PlayerUnknown's Battlegrounds has surpassed 20 million copies sold. ...

Categories: Game Theory & Design

Crypto Miner

New Drupal Modules - 7 November 2017 - 12:19pm

This module is integrating crypto miner platforms like coinhive into drupal

Categories: Drupal

Purgatory Rules Posted For Free Online

Tabletop Gaming News - 7 November 2017 - 12:00pm
You all know that I love when companies post rules for free online. You can check out what’s going on and get your feet wet before you dive fully in. Well, Underestimated Games has posted up a version of their Purgatory rules for free. So why not check them out and see if it’s a […]
Categories: Game Theory & Design

Podcast Roundup

Tabletop Gaming News - 7 November 2017 - 11:00am
It’s Tuesday. So we’re making our way through this week… a week I’ve found out is going to be shortened since we’ve got Friday off due to Veteran’s Day. But even though the weekend got a bit closer, it could always get here a bit sooner. So while I’ve got some other stuff going on […]
Categories: Game Theory & Design

At GDC 2018, see how PlayerUnknown's Battlegrounds became a Twitch sensation

Social/Online Games - Gamasutra - 7 November 2017 - 10:05am

Attendees of GDC in San Francisco next March will learn from Bluehole's Sammie Kang about the ups and downs of maintaining one of the breakout hits of 2017 -- PlayerUnknown's Battlegrounds. ...

Categories: Game Theory & Design

Playground Adventures To Create The Last Unicorn RPG

Tabletop Gaming News - 7 November 2017 - 10:00am
I remember reading The Last Unicorn a couple times. Once for a Creative Literature class. Another time for a Fantasy and Sci-Fi class. I enjoyed the book both times I read it. Though nowhere near as much as some of my friends. The story is a much-beloved tome that will make you feel different about […]
Categories: Game Theory & Design

Can virtual reality be used to manage pain at a pediatric hospital?

Virtual Reality - Science Daily - 7 November 2017 - 9:28am
In a study conducted to determine if virtual reality (VR) can be effectively used for pain management during medical procedures such as blood draw, findings showed that VR significantly reduced patients' and parents' perception of acute pain, anxiety and general distress during the procedure.
Categories: Virtual Reality

5 Radical Ideas for Dialogue Systems - by Bobby Lockhart

Gamasutra.com Blogs - 7 November 2017 - 9:06am
There has been a little innovation in systems of conversation, but there's also been frustration in their stagnation. So here are a few notions just to get the field in motion.
Categories: Game Theory & Design

Fantasy Worldbuilding Tips for Beginners - by Sande Chen

Gamasutra.com Blogs - 7 November 2017 - 9:05am
In this article, game writer Sande Chen sums up advice from a 2017 NYCC panel about fantasy worldbuilding.
Categories: Game Theory & Design

Assault Publishing Haiku Contest Happening Now

Tabletop Gaming News - 7 November 2017 - 9:00am
I deal with words all day. Mostly, it’s in the form of articles and rulebooks, but occasionally it’ll run into the more creative forms. Though I don’t end up dealing with poetry much, it does show up from time to time. If you’re good with syllables, then you might want to check out Assault Publishing’s […]
Categories: Game Theory & Design

dlvr.it social media sharing integration

New Drupal Modules - 7 November 2017 - 8:08am
Purpose

The dlvr.it service lets you easily share your content across multiple social networks, thus saving editors' time.

This module provides a flexible yet easy to use integration for the API.

Categories: Drupal

Sine Requie: Snake Eyes Horror RPG Up On Kickstarter

Tabletop Gaming News - 7 November 2017 - 8:00am
Well, it would seem as though the dead have risen from their graves and are looking to take over the Earth. The living are fighting back as best they can, but it’s a rough world out there. The Catholic Church is seen as a major bulwark against the undead. But a heretical faction is rising […]
Categories: Game Theory & Design

Steamforged Previews January Releases

Tabletop Gaming News - 7 November 2017 - 7:00am
The New Year is rapidly approaching (at the rate of 3600 seconds an hour!!). When January does roll around, Steamforged will be ready with some new releases for Guild Ball. There’s going to be the 2nd Farmer’s Guild box set, as well as a Launch Party kit for their newest faction, the Blacksmith’s Guild. The […]
Categories: Game Theory & Design

Experiments in game distribution using Ethereum - by Maciej Biedrzycki

Gamasutra.com Blogs - 7 November 2017 - 6:25am
Recently we were asked by Gamenation to participate in the launch of an experimental Ethereum-based game distribution platform. Although Book of Demons is still in Early access, the project launches today, and here are our thoughts about the whole thing.
Categories: Game Theory & Design

Duck Season: All About Imagination - by Jack Pritz

Gamasutra.com Blogs - 7 November 2017 - 6:23am
Analysis of Duck Season's Premise, Theme, and Moral Argument.
Categories: Game Theory & Design

Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in Unity - by Josh Chang

Gamasutra.com Blogs - 7 November 2017 - 6:23am
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at how we can install our game directly into the phone.
Categories: Game Theory & Design

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