Fuzzy Thinking: How Many HP Does He Have?

RPGNet - 16 October 2018 - 12:00am
Fuzzy strategy.
Categories: Game Theory & Design

OSTraining: How to Install CKEditor Plugins in Drupal 8

Planet Drupal - 15 October 2018 - 10:25pm

CKEditor is the WYSIWYG editor that you'll see in Drupal 8.

The default installation of CKEditor has a lot of options, but you can also add more features. CKEditor is an open source editor and has a wide range of extra plugins.

One of our customers asked how they could add 'color",  "text" and "font family" buttons to their CKEditor. This tutorial will explain how to add these buttons to the editor.

Categories: Drupal

Search 365

New Drupal Modules - 15 October 2018 - 8:48pm

Provides integration for Search 365.

Display search results from your Search 365 backend in Drupal

  • Search block
  • Configurable search results page

You require an active subscription/account with Search 365

Known problems

Please use the issue queue to report any issues


Brought to you with love by PreviousNext.

Categories: Drupal

agoradesign: Two ways to ajaxify and decouple Drupal Commerce add to cart and wishlist actions

Planet Drupal - 15 October 2018 - 2:17pm
There are a couple of modules out there to ajaxify the add to cart form of Drupal Commerce, but I'll introduce to one that on top offers a real decoupled solution. Additionally I'll show how you can achieve a simpler version of that with only a few lines of custom JS code.
Categories: Drupal

Colorfield: Install CiviCRM 5 with Drupal 8 using Lando

Planet Drupal - 15 October 2018 - 1:01pm
Install CiviCRM 5 with Drupal 8 using Lando christophe Mon, 15/10/2018 - 22:01 CiviCRM is an old Drupal 7 friend and its relationships with Drupal 8 are in a pretty good way. Let's make them meet the Composer template for Drupal projects, a widespread setup that stores the vendor directory outside of the docroot. Lando will host the party by spinning up a local environment, however this method should be generalizable with any other development environment.
Categories: Drupal

Promet Source: Accessibility Remediation is a Must

Planet Drupal - 15 October 2018 - 10:34am
If someone sues you because your website has accessibility issues, it usually means they need you to fix said issues. Sadly, there will be those lawsuits where the complaint is trigger more by the desire of monetary compensation from a settlement than the present accessibility issues, but in either scenario, there has to be grounds for the complaint which means something needs remediation on your site. 
Categories: Drupal

Sony is working on a fix for a PlayStation 4-crashing messages bug

Social/Online Games - Gamasutra - 15 October 2018 - 10:09am

Sony is in the process of fixing a bug that allows unsupported text characters sent via messages to lock up PlayStation 4 systems. ...

Categories: Game Theory & Design

Ultra-light gloves let users 'touch' virtual objects

Virtual Reality - Science Daily - 15 October 2018 - 8:35am
Scientists have developed an ultra-light glove -- weighing less than 8 grams per finger -- that enables users to feel and manipulate virtual objects. Their system provides extremely realistic haptic feedback and could run on a battery, allowing for unparalleled freedom of movement.
Categories: Virtual Reality

The Importance of Localization - by Antti Kananen Blogs - 15 October 2018 - 8:24am
Translation is a very important step when making a game, but it’s not enough to just translate the words from one language to another. Read more about what guest bloggers in our blog at Koukoi Games wrote about the topic.
Categories: Game Theory & Design

How Final Fantasy VI helped me build a better sports simulation game - by Quentin Sallat Blogs - 15 October 2018 - 8:22am
When you think of sports simulation games, storytelling isn’t what always come to mind. But all of them actually have a great potential for a narrative.
Categories: Game Theory & Design

Getting the World of "Sprint Vector" Over the Finish Line (by Kevin Andersen, Survios Technical Artist) - by Lauren Irvine Blogs - 15 October 2018 - 8:22am
Survios Technical Artist Kevin Andersen discusses how multiplayer racer "Sprint Vector" brought a new level of design challenges, most notably: how do you design an aesthetically distinct world that's easily readable and render-able at 100mph--in VR?
Categories: Game Theory & Design

Image File Size in Unity and their Impact on Start Up Time on Android - by Zulu OneZero Blogs - 15 October 2018 - 8:21am
We were experiencing more trouble with the start up time of our game made in Unity for Android. This is how we solved part of the puzzle with image size.
Categories: Game Theory & Design

VR Design Principles in "RIGS: Mechanized Combat League" - by Pete Ellis Blogs - 15 October 2018 - 8:20am
The design principles for PSVR game 'RIGS: Mechanized Combat League' that was covered in my talk in a design panel at Eurogamer EGX 2016, at the Birmingham NEC, UK.
Categories: Game Theory & Design

The Three Words That Will Make Magic Leap and Products Like it - by Neil Schneider Blogs - 15 October 2018 - 8:19am
Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.
Categories: Game Theory & Design

Reviewer Isolationism for Hobbyist Reviewers - by Michael Heron Blogs - 15 October 2018 - 8:18am
Whether or not board game reviewers should silo themselves away from other perspectives or not, it's a concept that can be difficult to fully realise when you review only for a hobby.
Categories: Game Theory & Design

9 things I learnt about participating in game jams when you're not a developer! - by Nida Ahmad Blogs - 15 October 2018 - 8:17am
Game jams can be daunting when your background isn't in development. There are surprising ways you can contribute outside of code, art & design and you can learn a lot in a short space of time. Here are some ways to get the most out of them as a non-dev!
Categories: Game Theory & Design

The Logic Behind Violence: a Primer on Combat System Design - by Ramses Jelsma Blogs - 15 October 2018 - 8:15am
Designing combat systems is often overlooked and not frequently handled methodically. This article aims to explain where to start when designing a combat system and how to leverage certain aspects of combat systems to achieve your intended power fantasy.
Categories: Game Theory & Design

Happy Glass - Design Analysis - by Olin Olmstead Blogs - 15 October 2018 - 8:15am
A game design analysis for Lion Studios' chart topping mobile physics based puzzle game.
Categories: Game Theory & Design

How Can Artificial Intelligence Help to Generate Game Content Effectively? - by Mike Haynes Blogs - 15 October 2018 - 8:15am
Experts put AI in games as an academic pursuit and computer games can be used as test beds for research to analyze complexities and the reaction of human in the real world. Here are three different ways AI is used to generate game content.
Categories: Game Theory & Design

Media oEmbed Control

New Drupal Modules - 15 October 2018 - 7:06am

Allows for controlling media assets embedded with oEmbed. Currently providing a field formatter option for video autoplay (YouTube, Vimeo).

Currently this module depends on the core patch from #3006729-2: Allow passing context information to media_oembed_iframe theme implementation..

Categories: Drupal


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