Psych Eval - Hollow Knight - by Nathan Savant Blogs - 20 February 2018 - 2:23am
A discussion of the personality of The Knight from Hollow Knight based on gameplay mechanics, and filtered through the lens of the Meyers-Briggs personality profile.
Categories: Game Theory & Design

Making Story-Driven Indie Games with No Budget - by Patrick God Blogs - 20 February 2018 - 2:22am
As a one-man-army indie game developer, it can be quite intimidating to make a story-driven game. But there are simple ways to add story elements anybody can implement.
Categories: Game Theory & Design

Harvard Egyptologist discusses Assassin's Creed Origins - by Bob Whitaker Blogs - 20 February 2018 - 2:09am
Historian Bob Whitaker talks with Harvard Egyptologist Peter Der Manuelian about Assassin's Creed Origins. Topics include Ptolemy, Cleopatra, Cultural Imperialism, "Blackwashing" vs. "Whitewashing," the Giza Pyramids, and tourist traps.
Categories: Game Theory & Design

How Marketing drives engagement in free to play games - by Vadim Bulatov Blogs - 20 February 2018 - 2:08am
The role of marketing in free to play games is often underestimated. In the modern understanding of marketing, you need to accompany the customer after purchase and make him a loyal client and an advocate for the brand.
Categories: Game Theory & Design

How to build your marketing system - by Chris Zukowski Blogs - 20 February 2018 - 2:05am
Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
Categories: Game Theory & Design

The Poor Man's Netcode - by Evan Todd Blogs - 20 February 2018 - 2:02am
In which I ignore the common wisdom that you can't "just add multiplayer" to my own peril.
Categories: Game Theory & Design

A New Games Journalism Reader - by Michael Heron Blogs - 20 February 2018 - 1:56am
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.
Categories: Game Theory & Design

We come from the AssetStore - by Robin Ekeheien Blogs - 20 February 2018 - 1:55am
First blog in the series of becoming an indie developer by transitioning from the assetstore to Steam. With sales numbers from the AssetStore
Categories: Game Theory & Design

The Foundation of a Third Person Camera - by Cameron Nicoll Blogs - 20 February 2018 - 1:55am
A look at some of the basic building blocks for a third person camera and how they work together.
Categories: Game Theory & Design

Show title

New Drupal Modules - 20 February 2018 - 1:05am

Create Extrafield Title to replace default Node Title.


This module creates an Extrafield (pseudo-fields) of native node title field for rendering and use in display mode.

Categories: Drupal

Appnovation Technologies: Customizing displays and templates in D8

Planet Drupal - 20 February 2018 - 12:00am
Customizing displays and templates in D8 Drupal is really good at allowing the user (developer) manipulate its data. It’s very common to override templates for nodes and views in D7, but in Drupal 8, it’s been made even easier to override templates at every level.  I found I was writing a lot less pre-processors on a D8 project versus D7.  On a recent project, and I’m sure the ma...
Categories: Drupal

Fuzzy Thinking: Six!

RPGNet - 20 February 2018 - 12:00am
Not all games are made the same.
Categories: Game Theory & Design

Kill Adblock

New Drupal Modules - 19 February 2018 - 10:48pm

Detects if a user is using ad blocker plugin like Adblock plus, Adblock, uBlock Adblocker Plus on the following web browsers and display a banner to disable the ad block or white-list your website. so that you focus only on your core business and generate good Ad revenue.

Categories: Drupal

Matt Glaman: Open Source: Community and Opportunity

Planet Drupal - 19 February 2018 - 7:35pm
Open Source: Community and Opportunity mglaman Mon, 02/19/2018 - 21:35

DrupalCamp London is coming around the corner! If you have the chance to go, I highly recommend it. The organizers put on a top-notch event. Last year I had the privilege of giving my first keynote at the conference. I firmly believe that open source is a creator of opportunity. There is no such thing as free software. In open source, we donate our time to provide software that has no monetary cost. This lowers the barrier to entry by removing a layer economic limitations.

Categories: Drupal

Spectra Analytics

New Drupal Modules - 19 February 2018 - 7:18pm
Why Spectra?

The motivation for this module began with common requests we kept running into with custom modules! Many analytics programs allow for powerful segmentation, but you are often stuck having to write particular Javascript snippets over and over, and you cannot record anything that happens server side without exposing data to a frontend client. Spectra aims to collect a variety of common analytics needs into a Drupal module, and to increase your power to log events of interest.

Categories: Drupal

Entity Reference Form Rendered

New Drupal Modules - 19 February 2018 - 6:41pm

Allow Entity Reference Form Display Widget Field as Rendered Entities options.

Categories: Drupal Why DrupalCon

Planet Drupal - 19 February 2018 - 4:00pm
Collaboration and Contribution at DrupalCon Drupal is the most flexible general purpose Content Management System on the market today—Open Source or not. Using Drupal enables us to provide a cost effective and flexible platform for our clients, while contributing to Drupal allows us to ensure it remains the most flexible general purpose Content Management System. As contributing to Drupal is the job of the Drupal Community, it’s essential that Drupal...
Categories: Drupal

DrupalEasy: Learning Made Easier Leveraging Drupal's Social Construct

Planet Drupal - 19 February 2018 - 3:18pm
When I walk along with two others, from at least one I will be able to learn.   – Confucius

Drupal development as a career is usually also a commitment to constant learning through ongoing professional development.  Whether you make it a point to read blog posts or watch screencasts, sign up for some type of live-instructor training, or partake in co-working and meet-ups, on-going learning is a critical piece to being a professional Drupal  developer. Years ago, when DrupalEasy was presenting our Drupal Career Technical Education program exclusively in-person (now Drupal Career Online), the lab-portion (where we met in a less formal way than classroom sessions) became so popular with students, that we decided to continue to host them after graduation for anyone who had taken the class.

Six years later, these "office hours"are still going strong, now online and attended by people weekly from all over the country. It’s amazing to see the developers who first learned how to spell Drupal years ago in our riverside classroom in Cocoa, Florida; now the veterans assisting and connecting with those from recent sessions. People from former sessions, even those who attend at different times, also support each other beyond the labs, which has all contributed to the development of, what we think, is a pretty cool DrupalEasy Learning Community.

Weekly on Thursday afternoons U.S. Eastern Time, you can find DrupalEasy’s Mike Anello leading Go-To-Meeting ofice hours sessions, which are open to anyone who is enrolled in, or has taken any long-form DrupalEasy training courses. It’s a loose session devoted to helping anyone overcome issues, figure out how to approach something, share insights on particular modules and also talk Drupal. Learning experts call this collaborative learning, and it has even more advantages than we realized, which explains why it is so popular and seemingly effective as both an initial learning strategy and ongoing professional development tool. Everyone learns (Even Mike).

The Cornell University Center for Teaching Innovation explains that  “Collaborative learning is based on the view that knowledge is a social construct.”  (Wow, that relates to Drupal and open source projects on so many levels!)  They also explain that there are four principles to the ways collaborative learning happens, including that those who are learning are the primary focus, it is important to “do” and not just listen, working in groups is key, and the group should be learning by developing solutions to real problems.  

DrupalEasy’s learning community organically grew and developed all of these principles over the years, which is a pretty good confirmation that from both learning and solutions perspectives, we are on the right track. At the onset of each week’s office hours session, we say our hellos and figure out the first problem someone is having, or had, and the group works together to come up with a solution. There is of course also a bit of Nerd banter that keeps things fun and allows us to get to know each other a bit more. Cornell’s experts also confirm that group learning contributes to developing a lot of the soft skills (oral communication, leadership,etc.) that can help make a good developer great. We agree!

We also especially appreciate the value of the problem-solving approach to teaching, and also use it in our structured training. Cornell again has some great insight into the types and characteristics of problem solving as a mode of teaching that really resonates with us. They go in pretty broad and deep with references and explanations, so let’s pull the one element they cite that we feel we can attribute a good part of the success of our programs: “The problem is what drives the motivation and the learning.” (Boom!)  

So, knowledge is a social construct and problems motivate us to learn and figure out solutions. Working together as a community to overcome problems and build viable solutions. It’s all very Drupal-y, don’t you think?

The next session of Drupal Career Online begins March 26th. Two no-cost Taste-of-Drupal information sessions about the course are coming up at 1:30pm EST on February 28 and March 14.  Sign up!


Categories: Drupal

Exclusive International Tabletop Day Items Available to Pre-Order

Tabletop Gaming News - 19 February 2018 - 3:00pm
There are a lot of holidays throughout the year (heck, as I mentioned earlier, it’s one here today in the US). But there’s only one holiday that’s specifically all about gaming. And it’s not just one country’s holiday. It’s everyone’s! It’s International Tabletop Day. And it’s been growing with every year. This year, you can […]
Categories: Game Theory & Design

New Konflikt ’47 Releases Available From Warlord Games

Tabletop Gaming News - 19 February 2018 - 2:00pm
Gee, Warlord Games has just been putting out all the minis lately, haven’t they? After Bolt Action and Beyond the Gates of Antares, they still had it in them to release a pair of Konflikt ’47 figures. And they’re no small things, either. You’ve got the Churchill Meteor tank and then the US M3A2 Pondskater […]
Categories: Game Theory & Design


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