Newsfeeds

Character Class: Multi-Classing: Problem Players

RPGNet - 7 August 2018 - 12:00am
When other players ruin your fun.
Categories: Game Theory & Design

CMS Content Sync

New Drupal Modules - 6 August 2018 - 10:47pm

CMS Content Sync is a follow up project from Drupal Content Sync.

CMS Content Sync is a module that provides content synchronization features between multiple Drupal sites using a Node.js based sync core. Please checkout the Introduction page after module installation for further details.

The service in combination with this module provides the following features

Categories: Drupal

Demo-gateway-dev

New Drupal Modules - 6 August 2018 - 9:57pm
Categories: Drupal

Demo-dev

New Drupal Modules - 6 August 2018 - 9:54pm
Categories: Drupal

ZON Demo Module 3

New Drupal Modules - 6 August 2018 - 7:18pm
Categories: Drupal

cPanel Email

New Drupal Modules - 6 August 2018 - 4:39pm

Placeholder for cPanel email intergration

Categories: Drupal

Google not at fault for clones and unsanctioned apps on Google Play, says Epic CEO

Social/Online Games - Gamasutra - 6 August 2018 - 12:03pm

...and those unofficial apps aren't to blame for Fortnite's decision to bypass the official store either, according to an interview with Polygon. ...

Categories: Game Theory & Design

Looking beyond League: Riot discusses the ideal qualities of its second game

Social/Online Games - Gamasutra - 6 August 2018 - 10:43am

Riot Games co-founder Marc Merrill details how the company is approaching a potential second game in an interview with Variety. ...

Categories: Game Theory & Design

Opinion: Battle for Azeroth and the death of nuance

Social/Online Games - Gamasutra - 6 August 2018 - 10:27am

Gamasutra contributor Katherine Cross examines World of Warcraft's latest expansion, Battle for Azeroth, and how it may have been too quick to set fire to one of its few truly unique ideas. ...

Categories: Game Theory & Design

OSTraining: The Ultimate Tutorial for Drupal's Paragraphs Module

Planet Drupal - 6 August 2018 - 10:25am

Over the last few months we've worked with more and more Drupal 8 sites. Those projects all had one thing in common ... they used the Drupal Paragraphs module.

Paragraphs is a very popular module for handling content in Drupal 8.

Paragraphs works in a similar way to content fields, but also provides a wide range of options for the design, layout and grouping of your content. 

Categories: Drupal

A system to synthesize realistic sounds for computer animation

Virtual Reality - Science Daily - 6 August 2018 - 10:00am
Sounds accompanying computer-animated content are usually created with recordings. Now, a new system synthesizes synchronized sound at the push of a button.
Categories: Virtual Reality

Video Game Deep Cuts: It's VGDC Issue #100! - by Simon Carless

Gamasutra.com Blogs - 6 August 2018 - 9:34am
This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.
Categories: Game Theory & Design

Working with Facebook Instant Games - by Conor O'Nolan

Gamasutra.com Blogs - 6 August 2018 - 9:17am
I've spend the last 3 months working on Facebook Messenger games. I'll outline some of the issues involved from a technical and business perspective.
Categories: Game Theory & Design

GDC 2019 organizers are looking for smart Business & Marketing talks!

Social/Online Games - Gamasutra - 6 August 2018 - 9:15am

If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th! ...

Categories: Game Theory & Design

Brass Tactics: Evolving classic RTS interactions for VR - Part 1 - by Patrick Lipo

Gamasutra.com Blogs - 6 August 2018 - 8:42am
The goal of Brass Tactics started simply: Make an RTS that embraced the medium of VR... Luckily, we were blessed with a lot of freedom to explore what that meant. As we iterated towards the final product, we made a lot of interesting stops along the way.
Categories: Game Theory & Design

Game Design in Real Life: The Prisoner’s Dilemma - by Caleb Compton

Gamasutra.com Blogs - 6 August 2018 - 8:39am
There is a field in economics known as Game Theory. This field tries to break situations down into simple mathematical models to determine what a "rational" person would do. In this article, see how game theory can be used in life and game design!
Categories: Game Theory & Design

Editor Sidebar Menu

New Drupal Modules - 6 August 2018 - 7:54am
INTRODUCTION

"Editor Sidebar Menu" (esm) adds a configurable sidebar to your form display.
This helps users navigate through long forms with many fields and fieldgroups.

REQUIREMENTS
  • Field Group Module has to be installed

Note: This module works best with Seven Theme and comes with default styling which can be overriden. Only desktop and
tablet viewport is supported.

Categories: Drupal

Edit Form Warn

New Drupal Modules - 6 August 2018 - 7:01am
Introduction

The Edit Form Warn module is a simple module that adds javascript to pages with content forms. It checks all inputs and textfields for changes before the page is left. If any there has been a change, then a warning message is shown before the page is left. This module also creates a button for ckeditor wysiwyg called "Warn Before Leaving" to perform the same action.

Categories: Drupal

Jacob Rockowitz: Caring about webform accessibility

Planet Drupal - 6 August 2018 - 7:00am

It is easy to not care about accessibility, mainly because we generally don't see or understand how people with disabilities use our applications. Frankly, even usability testing can become an afterthought when it comes to building websites. There are lots of move parts to a website or an application, and it is hard to pause and ask can someone access this information using just their keyboard and/or a screen reader. The more accessible your website is, the more users you can reach and engage with your website's mission or purpose.

At Design4Drupal in Boston, caring about accessibility became the central theme for my presentation, titled ’Webform Accessibility'. After I gave my presentation, I created Issue #2979628: [meta] Improve Webform Accessibility and started fixing some obvious and not-so-obvious issues with the Webform module for Drupal 8. Andrew Macpherson, one of the Drupal Accessibility Topic maintainers, was kind enough to spend an entire train ride from NYC to Boston discussing (via Drupal Slack) form related accessibility issues and how to resolve them.

There are tools that can show you obvious problems

The most common form accessibility issue I see across the web is a failure to provide descriptive labels for form inputs. Labeling form inputs makes it possible for a screen reader to describe what input value is expected, as well as determine how it’s going to be used. For example, a screen reader needs to be able to identify a website's search box so that users can find content quickly. The solution is to provide a hidden label or title attribute to a site's search...Read More

Categories: Drupal

How to do cost-effective QA for your Mobile Games - by Kaushal Singh

Gamasutra.com Blogs - 6 August 2018 - 6:53am
From successful planning to test execution, the blog gives exclusive insights into QA planning during the project planning phase, as well as building up the optimal QA device matrix in different stages of project for best coverage and successful launch.
Categories: Game Theory & Design

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