Newsfeeds

Persuasive UX: 5 Ways to use power of daily routines - by Om Tandon

Gamasutra.com Blogs - 29 October 2018 - 8:16am
"Daily Routine" features that bring players repeatedly back to games are fast becoming a trend, in this post a close look at the Persuasive UX principles that Game & UX designers use to intrinsically motivate players to keep coming back for more!
Categories: Game Theory & Design

Lessons learned in game art production - Part II - by Ricardo Bess

Gamasutra.com Blogs - 29 October 2018 - 7:39am
This article sums my experience in the production of two tiles: Conflict0:Shattered and Dead Body Falls. The article is divided in two parts and this is part II.
Categories: Game Theory & Design

Record $25 billion games deals could signal top of the market - by Tim Merel

Gamasutra.com Blogs - 29 October 2018 - 7:38am
This year's record $25 billion games deals over just 9 months could mean we've hit the top of the market, as detailed in Digi-Capital's new Games Report Q4 2018. Last time this happened, there was a games deals ice age at the lowest level for a decade.
Categories: Game Theory & Design

Marvel's Spider-Man Design Analysis - by Stanislav Costiuc

Gamasutra.com Blogs - 29 October 2018 - 7:38am
Let's dissect the swinging, combat and content of Marvel's Spider-Man.
Categories: Game Theory & Design

How to Make a Roguelike - by Josh Ge

Gamasutra.com Blogs - 29 October 2018 - 7:35am
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)
Categories: Game Theory & Design

The Power of Personality in Games - by Caleb Compton

Gamasutra.com Blogs - 29 October 2018 - 7:34am
These days it is all too common to hear that games are becoming less and less original. But is this the case?And what does it even mean to be original in the first place? This article looks at some ways to make your game feel original by adding personalit
Categories: Game Theory & Design

This is not another postmortem - by Jonathan Prat

Gamasutra.com Blogs - 29 October 2018 - 7:26am
A year ago we relased The Fall of Lazarus. It cost $162.972 and it made $5.155. This is not another postmortem, its a story with letters and numbers, successes and mistakes. If our experience helps somebody, great. Writting it has already helped us.
Categories: Game Theory & Design

Unity Game Development Progress - by Alexander Tikadze

Gamasutra.com Blogs - 29 October 2018 - 7:26am
Game Developing Progress
Categories: Game Theory & Design

a-fro.com: Drupal Pullquotes

Planet Drupal - 29 October 2018 - 7:22am

"Pullquotes", as described here, differ from blockquotes because they duplicate a section of text within the page, and get styled in a way that draws the reader's attention to the quote. As such, one simple solution that I've been using is to allow content editors to select a section of text while editing and click a button in the interface to designate it as a pullquote.

Categories: Drupal

Adding support for Dark Mode to web applications

Dries Buytaert - 29 October 2018 - 7:00am

MacOS Mojave, Apple's newest operating system, now features a Dark Mode interface. In Dark Mode, the entire system adopts a darker color palette. Many third-party desktop applications have already been updated to support Dark Mode.

Today, more and more organizations rely on cloud-based web applications to support their workforce; from Gmail to Google Docs, SalesForce, Drupal, WordPress, GitHub, Trello and Jira. Unlike native desktop applications, web applications aren't able to adopt the Dark Mode interface. I personally spend more time using web applications than desktop applications, so not having web applications support Dark Mode defeats its purpose.

This could change as the next version of Safari adds a new CSS media query called prefers-color-scheme. Websites can use it to detect if Dark Mode is enabled.

I learned about the prefers-color-scheme media query on Jeff Geerling's blog, so I decided to give it a try on my own website. Because I use CSS variables to set the colors of my site, it took less than 30 minutes to add Dark Mode support on dri.es. Here is all the code it took:

@media (prefers-color-scheme: dark) { :root { --primary-font-color: #aaa; --secondary-font-color: #777; --background-color: #222; --table-zebra-color: #333; --table-hover-color: #444; --hover-color: #333; } }

If you use MacOS Mojave, Safari 12.1 or later, and have Dark Mode enabled, my site will be shown in black:

It will be interesting to see if any of the large web applications, like Gmail or Google Docs will adopt Dark Mode. I bet they will, because it adds a level of polish that will be expected in the future.

Categories: Drupal

Dries Buytaert: Adding support for Dark Mode to web applications

Planet Drupal - 29 October 2018 - 7:00am

MacOS Mojave, Apple's newest operating system, now features a Dark Mode interface. In Dark Mode, the entire system adopts a darker color palette. Many third-party desktop applications have already been updated to support Dark Mode.

Today, more and more organizations rely on cloud-based web applications to support their workforce; from Gmail to Google Docs, SalesForce, Drupal, WordPress, GitHub, Trello and Jira. Unlike native desktop applications, web applications aren't able to adopt the Dark Mode interface. I personally spend more time using web applications than desktop applications, so not having web applications support Dark Mode defeats its purpose.

This could change as the next version of Safari adds a new CSS media query called prefers-color-scheme. Websites can use it to detect if Dark Mode is enabled.

I learned about the prefers-color-scheme media query on Jeff Geerling's blog, so I decided to give it a try on my own website. Because I use CSS variables to set the colors of my site, it took less than 30 minutes to add Dark Mode support on dri.es. Here is all the code it took:

@media (prefers-color-scheme: dark) { :root { --primary-font-color: #aaa; --secondary-font-color: #777; --background-color: #222; --table-zebra-color: #333; --table-hover-color: #444; --hover-color: #333; } }

If you use MacOS Mojave, Safari 12.1 or later, and have Dark Mode enabled, my site will be shown in black:

It will be interesting to see if any of the large web applications, like Gmail or Google Docs will adopt Dark Mode. I bet they will, because it adds a level of polish that will be expected in the future.

Categories: Drupal

Specbee: Guiding Higher Education Beyond The Classrooms With Content Management Systems

Planet Drupal - 29 October 2018 - 6:26am

Over the past 2 decades, the advancements in technology have been tremendous and these changes have played a major role in allowing educational institutions to move into a teaching and learning method inspired and driven by technology. However, the changes while creating new opportunities for students, have brought upon new obstacles for colleges and universities to overcome

Categories: Drupal

Amedia aID Login

New Drupal Modules - 29 October 2018 - 6:08am

TBD

Categories: Drupal

How writing a TTRPG strengthened my Chinese-Canadian identity

Gnome Stew - 29 October 2018 - 6:00am

It’s 2018, and with the release of Crazy Rich Asians we’re starting to see a proliferation in high profile projects by Asian American and Asian Canadian creators in film and television. But the way I see it right now, the Asian design community in tabletop roleplaying games finds itself in a situation similar to that of mainstream North American cinema in the late 90s and early 2000s.

On episode 14 of the Fun with Dumb podcast, Dante Basco, best known for his groundbreaking roles as Rufio in Hook and Zuko in Avatar: The Last Airbender, said “99% of Asian roles you’ve seen in your lifetime…roles I’ve played and seen…have been the experiences of a white man”. The same goes for tabletop roleplaying games. With the legacy of Orientalist works such as Oriental Adventures (1985) and the continued popularity of Legend of the Five Rings (1995-present), consumers continue to face selective renderings of “Asian cultures” designed for western audiences. Similarly, with others like The Mountain Witch and High Plains Samurai, predominantly white consumers are given the means to explore and integrate cultural tropes from East Asian cultures into their games.

Now don’t get me wrong, these kinds of games aren’t necessarily racist. They’re just damaging in their misrepresentative natures and reliance on dated tropes.

They don’t tell our stories or enable people to tell real Asian stories.

But here’s the catch. We don’t want to be a reactive community. We can’t just shout into the void calling for proper, positive representation in RPGs. If we want to design games, consume games, and represent ourselves in ways we want, we have to do what creators in Hollywood did. Participate or remain underrepresented. Tell your stories or remain invisible. Act with your dollars and create the projects that you want on the market.

So I did just that and made my voice heard in the Canadian gaming community.

On Curiosity in Focus, the podcast I independently produce, I interviewed a retired engineer named Jack Gin. At the request of the Chinese Canadian Military Museum Society, Jack had recently discovered a lost story from the First World War that would forever change the direction of my life. It was about Frederick Lee – a Chinese Canadian man who never returned from France during the First World War. Frederick was one of approximately 300 Canadians of Chinese ancestry who served with the Canadian Expeditionary Force and the only known Canadian born Chinese soldier to die in combat during the Great War. In the face of widespread social and legal discrimination faced by Chinese communities in Canada, Frederick saw combat during the Battle of Vimy Ridge as a machine gunner for the 172nd (Rocky Mountain Rangers) Battalion and was later killed during the Battle of Hill 70. Like me, Frederick was a Canadian-born Chinese man from a family that emigrated from southern China.

His story is simultaneously heartbreaking and inspiring. It’s one of self-sacrifice, loss, and a search for belonging.

Sounds like it’d fit perfectly into a tabletop RPG, right? I think so! So I searched, looking for a game that might allow me to tell stories in a WWI setting. There was Weird War I – Savage Worlds or Wraith: The Great War, two alternate historical spins on a First World War infused by the dark arts and supernatural. These were naturally not the best choice due to their fantastical elements. PATROL: The Trench Raiders, an expansion of PATROL – A Vietnam War Roleplaying Game and OneDice WWI also presented themselves as an option. And of course, many of the setting agnostic systems like Fate would also work.

I wanted depth. I wanted a game that included a rich historical setting that provided a backdrop through which to tell a characteristically Canadian story. Beyond the readily available games that feature a pseudo-feudal Japanese setting sprinkled with aspects of other Asian cultures, there exist few games in other genres that feature Asian characters or stories.

So alongside two friends, we began to write one of our own – Ross Rifles.  

Ross Rifles is a Powered by the Apocalypse game where players create and inhabit fictional members of the Canadian Expeditionary Force (CEF) stationed on the Western Front. The game will not only teach players about Canada’s contribution to WWI but also highlight the struggles and sacrifices made by Canadians of all backgrounds to the war effort. This process would deepen my connection with Asian-Canadian history and complicate my understanding of who could be a member of the Canadian Expeditionary Force during one of Canada’s defining conflicts. When conducting research for this book, I was unsurprised to see that most popular sources of the war featured almost exclusively white men fighting in the name of Canada. This wasn’t the war I had come to learn about. This wasn’t the complicated and diverse fighting force I was trying to tell stories about. For me, like Frederick Lee, belonging was really important. From my perspective, Ross Rifles is about telling the story of those underrepresented in history texts and WWI media. It’s about complicating our understanding of Canadian identity during the early 20th century. It’s also a way for me to contribute to my own community here in Canada.

So let’s write our own games, create our own networks, and represent ourselves.

Daniel Kwan (@danielhkwan) is one-third of Dundas West Games and Level Up Gaming. You can learn more about Ross Rifles at dundaswestgames.com/rossrifles. He’s a creative producer, teacher, GM for Hire, and co-host of the Asians Represent! podcast (@aznsrepresent) on the ONE SHOT Podcast Network. 

Categories: Game Theory & Design

Drupal core announcements: Drupal 7.61 pre-release announcement; planned release date: Wednesday, November 7th, 2018

Planet Drupal - 29 October 2018 - 5:28am

Drupal 7.61 - the next planned minor release of Drupal 7 - is scheduled for Wednesday, November 7th, 2018. Minor releases include new features, usability improvements, and backwards-compatible API improvements.

The release will feature full compatibility for PHP 7.2 and so far includes the following changes:

- File upload validation functions and hook_file_validate() implementations are
now always passed the correct file URI.
- The default form cache expiration of 6 hours is now configurable (API
addition: https://www.drupal.org/node/2857751).
- Allowed callers of drupal_http_request() to optionally specify an explicit
Host header.
- Allowed the + character to appear in usernames.
- PHP 7.2: Fixed Archive_Tar incompatibility.
- PHP 7.2: Removed deprecated function each().
- PHP 7.2: Avoid count() calls on uncountable variables.
- PHP 7.2: Removed deprecated create_function() call.
- PHP 7.2: Make sure variables are arrays in theme_links().
- Fixed theme-settings.php not being loaded on cached forms

At core committer discretion important bug fixes might be added prior to release and this post will be updated to inform of further changes.

Thanks for your patience,

The Drupal 7 core committer team

Categories: Drupal

Agiledrop.com Blog: Top Tips for Aspiring Drupal Developers

Planet Drupal - 29 October 2018 - 3:49am

In this post, I take a look at some Drupal development tips for aspiring Drupal Developers.

READ MORE
Categories: Drupal

orkjerns blogg: Drupalcamp Oslo is coming up, and it is going to be awesome!

Planet Drupal - 29 October 2018 - 2:34am
Drupalcamp Oslo is coming up, and it is going to be awesome! admin Mon, 10/29/2018 - 11:19

In just a few weeks the Norwegian Drupal association will host the annual Drupalcamp oslo (9-10th of November). If you have not already booked your tickets, now is the time!

Great featured speakers

We are very pleased with our program this year. In addition to the rest of the program, we are proud of our invited featured speakers:

Senior technical architect justafish from Lullabot is coming to speak about the JavaScript modernization initiative! If you are not already aware of the work going on in core in this area, don't miss this opportunity to get a first hand view at the exciting progress!

CEO and co-founder of 1xINTERNET baddysonja is having a session about how "Drupal is full of opportunities". Come and get inspired about the Drupal ecosystem, with a focus on contribution and volenteering!

Also joining us is security team member Stella Power, Managing Director and founder of Annertech.

Open source in the public sector

But not only that: The first half of Friday will be dedicated to the subject "open source in the public sector". It will be a segment that will be free to attend for everyone, trying to bring attention to the subject especially for Norway, where we still have a way to go in this area (my own subjective opinion). It will feature national and international case studies as well as Jeffrey A. “jam” McGuire talking about international trends.

What are you waiting for?

The preliminary program is available here, and we still have early bird tickets for just a few days more.

Welcome everyone! See you there!

Categories: Drupal

Fuzzy Thinking: Ambush!

RPGNet - 29 October 2018 - 12:00am
Fuzzy improvisation.
Categories: Game Theory & Design

Voting Rules D8

New Drupal Modules - 28 October 2018 - 11:51pm
Categories: Drupal

Code Karate: How to Install Drupal 8 Modules

Planet Drupal - 28 October 2018 - 11:25pm
Episode Number: 212

In this episode, we will cover five different ways to download and install modules in Drupal 8. Yes, that’s right, FIVE different ways! If you are just getting started with Drupal or are transitioning from Drupal 7 to Drupal 8, this is a great place to start. Once you understand all the ways to download and install modules, you can make the decision on which option works best for you.

Check out the Code Karate Patreon page

Tags: DevOpsDrupalDrupal 8Drupal BasicsDrushDrupal Planet
Categories: Drupal

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