All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...
Provide a way to switch HTML Tag from Frontpage to other pages.
The native block-system-branding-block display site_logo, site_name and site_slogan in div HTML Tag.
This module add h1 tag in frontpage for branding-block and keep the native display for the others pages.
Matt Grasmick: Stranger in a familiar land: Comparing the novice's first impression of Drupal to other PHP frameworks
Drupal 8 adoption is flagging. Why? I tried to lay my biases and assumptions aside and set out to find the answer. What I found suprised me.
I decided to perform an experiment. Placing myself (as much as possible) in the shoes of a senior developer without any Drupal experience, I attempted to get a new "Hello World" site up and running in four different PHP frameworks: Wordpress, Laravel, Symfony, and Drupal.
I set a few ground rules for myself:
- Start at square 1. Google "Drupal" (or Wordpress, etc.).
- Use only information found organically via my Google search and subsequent clicks.
- Take the path of least resistance. In other words, choose the easy way when more than one option exists.
- Avoid the command line when possible.
- Time required.
- Number of clicks in web browser.
- Number of CLI commands run.
I do not claim that this…more
A module for those who need to allow free text in autocomplete fields that matches to a field on either the same entity or a field within a referenced entity. Module falls back to standard autocomplete functionality.
Field types available are Entity Reference, Field collection, or Paragraphs, though it may work on other referenced entities. File an issue in the queue if needed. Note that this module currently only matches to a referenced entity one level deep. (i.e. it will not match a field on a referenced entity of a referenced entity.)
Creates a page which displays a different, random node of a selected type every time it's accessed.
A neat little adventure that can be slotted in to your campaign when the party are going about their own business (if their own plans don't take them to the right place, an errand for them is provided), with the opening being an encounter with a dog beset by bandits. Hopefully, like the Good Dogs they are, the party will come to his rescue.
The background provides an explanation about who that dog is and how he came to be there, and tells of who is after him and why. The main NPCs are introduced in detail, and then we're off with the various encounters and scenes explained clearly and vividly, everything laid out so that a novice GM should have little difficulty in running the adventure. Likely player choices - including those that might derail the adventure - are anticipated and dealt with in a way that brings things back on track without it appearing forced. There are at least two good brawls, probably three plus the excitement of finding buried treasure... and a few suggestions for further adventures.
Oh, and there are pirates involved! You never go far wrong with pirates...
Overall it is a nice straightforward adventure for an inexperienced party to get their teeth into. Any Good Dog ought to enjoy it!