The Primary Coming To Kickstarter March 15

Tabletop Gaming News - 23 February 2018 - 1:00pm
No matter who is in charge, we often feel that we could do it better. You look at what’s going on and think, “You know, I could fix this all really easily. If only I was the boss.” Well, in The Primary, you are looking to become the President of the United State of America […]
Categories: Game Theory & Design


New Drupal Modules - 23 February 2018 - 12:33pm
Categories: Drupal

New Hail Caesar Sets Available To Order From Warlord Games

Tabletop Gaming News - 23 February 2018 - 12:00pm
A couple of different time periods on display here in Hail Caesar today. Starting off, there’s a new supplement book, Shield Wall, which covers the Dark Ages. As with all Warlord Games books, if you order direct from them, you get an exclusive figure. They’ve also got a huge set where you can get the […]
Categories: Game Theory & Design

Friday Snippets

Tabletop Gaming News - 23 February 2018 - 11:00am
Fridaaaaaaaaaaaaaaaay! Gateway to the weekend. AND! I placed an order for some new dice yesterday. So you know I’m stoked. When dice sets sell out in a matter of minutes, and you manage to get some, it’s a pretty good feeling. Still riding high on that wave today. #NoSuchThingAsTooManyDice Anyway, as I wait for those […]
Categories: Game Theory & Design

Riot reveals the odds and rules that power League of Legends loot boxes

Social/Online Games - Gamasutra - 23 February 2018 - 10:48am

Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...

Categories: Game Theory & Design

New Bolt Action Releases Available From Warlord Games

Tabletop Gaming News - 23 February 2018 - 10:00am
Two new releases are available today for Bolt Action. One’s a new British Commandos HQ set, giving your troops some command out on the field. The other is a Waffen-SS Schwimmwagen diorama, depicted in winter. I know that most of the Northern Hemisphere is still pretty cold, but here in Atlanta, we’ve got 70s for […]
Categories: Game Theory & Design

Learn to better understand your players' social values at GDC 2018

Social/Online Games - Gamasutra - 23 February 2018 - 9:27am

Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...

Categories: Game Theory & Design

Naoto Ohshima discusses Michael Jackson on Sonic 3 - by John Szczepaniak Blogs - 23 February 2018 - 9:12am
Creator of Sonic the Hedgehog, Naoto Ohshima, reveals the plans for Michael Jackson to create music for Sonic 3. Jackson was creating the music as a human beat box! In this video Ohshima also does impressions of this "a cappella" music
Categories: Game Theory & Design

The Two Biggest Design Traps of Multiplayer Games - by Josh Bycer Blogs - 23 February 2018 - 9:11am
Multiplayer is one of the most popular features requested by gamers, but today's post looks at two of the most unassuming ways for designers to mess up when implementing it.
Categories: Game Theory & Design

Why a "Flappy Bird Clone" Took More Than 7 Years to Make - by Matias Kindermann Blogs - 23 February 2018 - 9:10am
The story of how a game that has absolutely nothing to do with Flappy Bird took over 7 years to make. During that long process it became known as a "Flappy Bird Clone" and we decided to not care anymore and let people play it and decide for themselves.
Categories: Game Theory & Design

The Design Job Matrix - by Michael Fitch Blogs - 23 February 2018 - 9:09am
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.
Categories: Game Theory & Design

WizKids Announces Curio: The Lost Temple

Tabletop Gaming News - 23 February 2018 - 9:00am
A staple of the tropes in ancient tombs is the requirement to solve intricate puzzles in order to proceed forward. Theoretically, this meant that only true followers of those that built the structure would know how to get through them (oftentimes with deadly results for those that failed). There’s often a time element involved. You […]
Categories: Game Theory & Design

Dawn of Rebellion Sourcebook Now Available For the Star Wars RPG

Tabletop Gaming News - 23 February 2018 - 8:00am
At the end of the first three movies (number-wise, not release-wise) in Star Wars, Emperor Palpatine has seized power and is ruling the galaxy with an iron fist. Very quickly, those that want the Republic back form a resistance movement that would be known as the Rebellion. But that early start wasn’t easy. The Dawn […]
Categories: Game Theory & Design

Tag Block Site-Branding Switcher

New Drupal Modules - 23 February 2018 - 7:46am

Provide a way to switch HTML Tag from Frontpage to other pages.

The native block-system-branding-block display site_logo, site_name and site_slogan in div HTML Tag.
This module add h1 tag in frontpage for branding-block and keep the native display for the others pages.

Categories: Drupal

Matt Grasmick: Stranger in a familiar land: Comparing the novice's first impression of Drupal to other PHP frameworks

Planet Drupal - 23 February 2018 - 7:37am

Drupal 8 adoption is flagging. Why? I tried to lay my biases and assumptions aside and set out to find the answer. What I found suprised me.

I decided to perform an experiment. Placing myself (as much as possible) in the shoes of a senior developer without any Drupal experience, I attempted to get a new "Hello World" site up and running in four different PHP frameworks: Wordpress, Laravel, Symfony, and Drupal.

I set a few ground rules for myself:

  • Start at square 1. Google "Drupal" (or Wordpress, etc.).
  • Use only information found organically via my Google search and subsequent clicks.
  • Take the path of least resistance. In other words, choose the easy way when more than one option exists.
  • Avoid the command line when possible.
  • Time required.
  • Number of clicks in web browser.
  • Number of CLI commands run.

I do not claim that this…

Categories: Drupal

Paragraphs Features

New Drupal Modules - 23 February 2018 - 7:25am
Categories: Drupal

New Space Wolves Available To Pre-order From Forge World

Tabletop Gaming News - 23 February 2018 - 7:00am
Space puppies! I know, I know. They’re Space Wolves. But, to me, every dog’s a puppy, even if it weighs 240 pounds and it can bite through a parking meter. I’m sure the Space Wolves don’t like being called Space Puppies, but they’ll get over it if you scratch them behind the ears and tell […]
Categories: Game Theory & Design

Autocomplete Field Match (Free text)

New Drupal Modules - 23 February 2018 - 6:56am

A module for those who need to allow free text in autocomplete fields that matches to a field on either the same entity or a field within a referenced entity. Module falls back to standard autocomplete functionality.
Field types available are Entity Reference, Field collection, or Paragraphs, though it may work on other referenced entities. File an issue in the queue if needed. Note that this module currently only matches to a referenced entity one level deep. (i.e. it will not match a field on a referenced entity of a referenced entity.)

Categories: Drupal

Random Frontpage

New Drupal Modules - 23 February 2018 - 6:55am

Creates a page which displays a different, random node of a selected type every time it's accessed.

Categories: Drupal

Digging Up Trouble

New RPG Product Reviews - 23 February 2018 - 6:30am
Publisher: Onyx Path Publishing
Rating: 4
A neat little adventure that can be slotted in to your campaign when the party are going about their own business (if their own plans don't take them to the right place, an errand for them is provided), with the opening being an encounter with a dog beset by bandits. Hopefully, like the Good Dogs they are, the party will come to his rescue.

The background provides an explanation about who that dog is and how he came to be there, and tells of who is after him and why. The main NPCs are introduced in detail, and then we're off with the various encounters and scenes explained clearly and vividly, everything laid out so that a novice GM should have little difficulty in running the adventure. Likely player choices - including those that might derail the adventure - are anticipated and dealt with in a way that brings things back on track without it appearing forced. There are at least two good brawls, probably three plus the excitement of finding buried treasure... and a few suggestions for further adventures.

Oh, and there are pirates involved! You never go far wrong with pirates...

Overall it is a nice straightforward adventure for an inexperienced party to get their teeth into. Any Good Dog ought to enjoy it!
Categories: Game Theory & Design


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