All RPGs and Storygames by Tod Foley are now available at DrivethruRPG and RPGnow. Bring these games to your table!
Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.Announcement New issue shortcuts and friendly url structure
Drupal contributors have been managing bug fixes, feature requests, and code reviews on Drupal.org for around 15 years now. Passing an issue node id around a sprint table is a stable of DrupalCon and camps around the world. In October we announced that we would be implementing some changes to the issue url structure, as well as some shortcuts to help users navigate to issues more easily.URL Pattern for issues:
When an issue is moved between projects the alias will be updated.
The search bar will now automatically redirect you to a node if you enter its id directly:
A new menu callback will help you get to issues with a shorter url string:
And of course you can still use the old https://drupal.org/node/<nid> urls if you still have them bookmarked.
Spoiler alert: These shortcuts and new url patterns were deployed in November and you can use them right now!Drupal.org updates Composer instructions on release pages
To make it easier for site builders to figure out how to use a release with composer we've added the composer command line instructions to release pages.
This command installs the package with the current release number specified as a minimum version parameter. We also provide a link to the documentation on using Composer to manage Drupal site dependencies, to help users who may be unfamiliar with Composer learn how to use it.The Community Section
The community is the heart of the Drupal project, but until now community news has not had it's own place to live. We've now made the community page a proper section with its own blog, so that community posts and CWG information has a dedicated place to live.
When the first posts in this new section go live, we'll add this blog feed to Drupal Planet as well. Over time, we hope to further refine the community section and improve the tools we provide for the community to connect with each other.WYSIWYG for Forums (CKEditor)
We're always looking for ways to make improvements to the site that have a high impact to effort ratio. One such change was enabling the CKEditor for editing in the forums. CKEditor has been in the wild as a WYSIWYG editor on Drupal.org for other content types for quite a while now, and we felt confident it was ready for use on forums as well.Bug-fix: Dev releases on project pages
In the runup to DrupalCon Vienna we made a number of improvements to project pages - however a bug or two crept in as well. A race condition was causing dev releases not to display in some cases, and we resolved this issue in October. If you're a project maintainer on Drupal.org and see anything else go missing, please let us know!Infrastructure DrupalCI: Faster, more affordable testing
DrupalCI uses spot requests on Amazon Web Services to spin up testbots on-demand for the Drupal project. In the past, instances were provisioned in minimum increments of one hour, meaning to make the most of testing we had to queue up tests to reuse the remainder of any paid-for instance-hours.
Because AWS has enabled per-second billing, we no longer have to try to fill instance-hours, and so we have reconfigured our spot instance requests to provision testbots faster, while still saving money overall compared to the previous configuration.DrupalCI: More efficient RTBC testing
We also discovered that a bug in our automated RTBC retesting system was triggering more tests than necessary. We've fixed the bug, and now only the most appropriate recent test/environment will be retested for RTBC issues.Server Maintenance Windows
Finally, we scheduled several maintenance windows in cooperation with our infrastructure services partner to schedule updates/restarts of our servers.
https://t.co/57fE1VZHTn db maintenance window is complete. We may schedule a follow up maint window, and will notify here if needed.
— Drupal infra (@drupal_infra) October 31, 2017
As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects. In particular we want to thank:
- Elevated Third - *NEW* Premium Supporting Partner
- Thunder - Renewing Premium Supporting Partner
- EPAM - Renewing Premium Supporting Partner
- CI&T - Renewing Premium Supporting Partner
- Inviqa - Renewing Classic Supporting Partner
- Bellcom - Renewing Classic Supporting Partner
- Osforce - Renewing Classic Supporting Partner
- Faichi Solutions - Renewing Classic Supporting Partner
- Vardot - Renewing Classic Supporting Partner
- SymSoft Solutions - Renewing Classic Supporting Partner
- Forum One - Renewing Classic Supporting Partner
- Catalyst IT - Renewing Classic Supporting Partner
- Duo Consulting - Renewing Classic Supporting Partner
- Mobomo - Renewing Classic Supporting Partner
- CHROMATIC - Renewing Classic Supporting Partner
- New Target - Renewing Classic Supporting Partner
- weKnow - Renewing Classic Supporting Partner
- Davyin Internet Solutions - Renewing Classic Supporting Partner
- Kellton Tech - Renewing Classic Supporting Partner
If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.
Even when salt, shells or stones were used instead of money, the most successful sellers were those relying on marketing and analytics! After, it was always important to find ways to persuade people to buy goods, as well as to figure out which goods were most in demand.Read more
Like I said in my first post about campaign frames, we all use them Every time we sit down by ourselves or as a group and decide what kind of game we want to play, we’re establishing the campaign frame. What’s the genre? What kinds of experiences do we want to have? Are there particular types of content we’re looking to emulate?
Establishing those things is key to the foundation of a campaign. From my perspective, anyway. In my world, if I don’t do that work and just wing it things unravel quickly and I’m lucky if we get 5 sessions in before I’ve lost the plot. Literally.
Today we’re gonna break campaign frames down even more and spend time looking at how they can help us emulate the kinds of stories we see on TV and in movies.To Know What it Is, You Have to Know What it Is
If you’re looking to emulate things, you have to know what those things are first. With DD&D, it was pretty easy. I watch a lot of food-based television, a lot of competition-based reality TV. Shows like Chopped, Iron Chef, Project Runway, and RuPaul’s Drag Race are very familiar to me. So much so that, in wanting to emulate them in DD&D, I was able to come up with the lynchpins pretty quickly:
- Food has to take center stage
- The more in-setting the food can be, the better
- Use TV terminology when framing scenes
- Character roles are production staff
- It’s all a reality TV show about making a TV show, so use “confessional booth” cutaways
- It should be about friendship, too, because I’m tired of games that focus on intra-party conflict
To make a campaign frame that emulates a genre of something, you need to be able to pull out those kinds of lynchpins quickly, too. That means if you’re really interested in doing a Pokemon-style game about wandering around and collecting monsters with your friends, all while defeating the bumbling antics of a dynamic duo/trio of antagonists, you should internalize those tropes.Real Quick, What’s a Trope?
Merriam-Webster’s Dictionary defines “trope” as…
Gotcha. No, not gonna do that.
However, what I just used was a trope. You can call them prevalent themes, or even cliches. They’re the metaphorical ideas present in something, and they often follow well-worn paths. Starting a college essay with “Merriam-Webster’s Dictionary defines…” is a cliche and could serve as a trope in a college-type frame. Tropes can be obscure or right in your face, but they’re the thing that, when someone interacts with it, they know exactly the kind of story they’re getting.
Aside: A lot of contemporary media likes to turn tropes on their heads. That’s good for a form of media in which the audience has no creative control. In tabletop RPGs, though, it can be confusing. For the purposes of starting out with campaign frames, keep your tropes easily identifiable and steal from the best resources you have available.One You Know It, Do It
This is the fuzzy, weird area of a campaign frame. These frames aren’t mechanical in nature, so you don’t necessarily have rules to fall back on. What they are is an agreed-upon set of ideas that the whole table will participate in playing out. Your use of game mechanics, ideally, will reinforce that.
DD&D, to continue using the example at hand, would work in most any campaign setting or with most any mechanics. It’s an easy adaptation because you all just agree you’re going to tell road movie food stories with confessional booth-style asides and bob’s your uncle.
However, if you’re looking to emulate a genre where, say, you’ve got a lot of emotional connections or there are tropes present like the melodrama of a CW TV show, that’ll be more work. You’d be best served by coming up with an Apocalypse World-style set of Agendas and Principles to back up your campaign frame. If you don’t put some constraints and guidelines in place, it can all fall apart.You’re In This Together
Most importantly, for any campaign frame, your group has to be on the same page. This is true of any game really, but when you’re getting into the kinds of stories that aren’t traditionally told using, say, D&D, you have to have that buy-in. Nothing’s worse than trying to frame a shot of the chef expertly preparing some medium-rare aboleth tentacle and having the Barbarian attack the kitchen staff because the player is bored and just wants to kill things.
Campaign frames can bring new ideas and ways of playing games to your table. Do your research, establish your tropes, and if you need to, outline a list of things you want to see emulated in play. Keep refining as you go, and have fun! (Oh, and you’ve got to try the seared invisible stalker steak. I had some around here, but I just can’t seem to find where I put it.)
Ever since the release of Drupal 8, the most popular keyword search in the framework is “Headless Drupal” also referred as Decoupled Drupal. Headless Drupal is something where you use Drupal to store data that can be accessed in multiple applications (via REST APIs). The front end frameworks like Ionic interacts with Drupal using HTTP requests.
Check out how to use this feature of Drupal and Ionic framework to build a hybrid mobile application.
What is Ionic?…
You probably would agree that Drupal is a universal solution for the most of the sites. Drupal handles huge content websites, runs simple landing pages. This CMS is used both by clients with limited budgets and those who invest a fortune into web apps.
We - Drupalers of all kinds - know all the pros. But sometimes we need a reminder. Read this article about Drupal's advantages and reasons for migrating a site to this CMS.
The folks behind NCSoft'sï¿½free-to-play multiplayer online battle arena gameï¿½Master X Masterï¿½announced today that they're preparing to shut the game down for good on January 31st of next year. ...
This module records specific kinds of log events in permanent storage, which is not truncated like the core watchdog log. It is particularly useful for capturing rare events in sites that generate a high volume of log messages, which would otherwise get lost quickly.
To set it up, visit "Reports -> Persistent log messages" after installation, and create a new log channel. The channel can filter messages by type, severity, and/or message text.
Each channel can be viewed and cleared individually.