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Drupal.org blog: What's new on Drupal.org - October 2017

Planet Drupal - 17 November 2017 - 11:02am

Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.

Announcement New issue shortcuts and friendly url structure

Drupal contributors have been managing bug fixes, feature requests, and code reviews on Drupal.org for around 15 years now. Passing an issue node id around a sprint table is a stable of DrupalCon and camps around the world. In October we announced that we would be implementing some changes to the issue url structure, as well as some shortcuts to help users navigate to issues more easily.

URL Pattern for issues:

https://drupal.org/project/drupal/issues/2922626
When an issue is moved between projects the alias will be updated.

Shortcuts

The search bar will now automatically redirect you to a node if you enter its id directly:

A new menu callback will help you get to issues with a shorter url string:
https://drupal.org/i/<nid>

And of course you can still use the old https://drupal.org/node/<nid> urls if you still have them bookmarked.

Spoiler alert: These shortcuts and new url patterns were deployed in November and you can use them right now!

Drupal.org updates Composer instructions on release pages

To make it easier for site builders to figure out how to use a release with composer we've added the composer command line instructions to release pages.

This command installs the package with the current release number specified as a minimum version parameter. We also provide a link to the documentation on using Composer to manage Drupal site dependencies, to help users who may be unfamiliar with Composer learn how to use it.

The Community Section

The community is the heart of the Drupal project, but until now community news has not had it's own place to live. We've now made the community page a proper section with its own blog, so that community posts and CWG information has a dedicated place to live.

When the first posts in this new section go live, we'll add this blog feed to Drupal Planet as well. Over time, we hope to further refine the community section and improve the tools we provide for the community to connect with each other.

WYSIWYG for Forums (CKEditor)

We're always looking for ways to make improvements to the site that have a high impact to effort ratio. One such change was enabling the CKEditor for editing in the forums. CKEditor has been in the wild as a WYSIWYG editor on Drupal.org for other content types for quite a while now, and we felt confident it was ready for use on forums as well.

Bug-fix: Dev releases on project pages

In the runup to DrupalCon Vienna we made a number of improvements to project pages - however a bug or two crept in as well. A race condition was causing dev releases not to display in some cases, and we resolved this issue in October. If you're a project maintainer on Drupal.org and see anything else go missing, please let us know!

Infrastructure DrupalCI: Faster, more affordable testing

DrupalCI uses spot requests on Amazon Web Services to spin up testbots on-demand for the Drupal project. In the past, instances were provisioned in minimum increments of one hour, meaning to make the most of testing we had to queue up tests to reuse the remainder of any paid-for instance-hours.

Because AWS has enabled per-second billing, we no longer have to try to fill instance-hours, and so we have reconfigured our spot instance requests to provision testbots faster, while still saving money overall compared to the previous configuration.

DrupalCI: More efficient RTBC testing

We also discovered that a bug in our automated RTBC retesting system was triggering more tests than necessary. We've fixed the bug, and now only the most appropriate recent test/environment will be retested for RTBC issues.

Server Maintenance Windows

Finally, we scheduled several maintenance windows in cooperation with our infrastructure services partner to schedule updates/restarts of our servers.

If you want to keep up-to-date with Drupal.org-related changes and maintenance windows you can subscribe to our Change Notices, or follow us on Twitter.

https://t.co/57fE1VZHTn db maintenance window is complete. We may schedule a follow up maint window, and will notify here if needed.

— Drupal infra (@drupal_infra) October 31, 2017

———

As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects. In particular we want to thank:

If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.

Follow us on Twitter for regular updates: @drupal_org, @drupal_infra

Categories: Drupal

Friday Snippets

Tabletop Gaming News - 17 November 2017 - 11:00am
Fridaaaaaaay! And man, I worked like mad yesterday, but there’s still tons to do. And you should see what my grocery list looks like for tomorrow. We’ll see if I can fit everything into my little Chevy Aveo. I might have to do it in two goes. But that’s for tomorrow (and into next week). […]
Categories: Game Theory & Design

10 New Cases Coming For Sherlock Holmes: Consulting Detective

Tabletop Gaming News - 17 November 2017 - 10:00am
Sherlock Holmes was the greatest detective ever (… well… at least next to Batman). If you’re looking to fit in his shoes and head to the streets of London, solving all sorts of cases, you’re in luck Asmodee and Space Cowboy have announced that they’re coming out with 10 new mysteries for Sherlock Holmes: Consulting […]
Categories: Game Theory & Design

Bastion Now Available From Z-Man Games

Tabletop Gaming News - 17 November 2017 - 9:00am
The enemy is here. The rampaging hordes of monsters have been ransacking the countryside, but now they’ve made it to the walls of the castle. Comparatively, they outnumber you about a billion to one. But all is not lost… hopefully. By banding together, the remaining survivors look to turn the tide of battle and send […]
Categories: Game Theory & Design

November Dark Age Releases Now Available

Tabletop Gaming News - 17 November 2017 - 8:08am
CMON has posted up the latest Dark Age releases. And my favorite faction is front and center. What can I say? I’m a polar bear and they have a lot of Ice Caste stuff. So that’s how things are. This month continues the new packaging and numbering releases, as well as the updated sculpts and […]
Categories: Game Theory & Design

WizKids Announces Team Play Card Game

Tabletop Gaming News - 17 November 2017 - 8:00am
Some people work well in groups. Those types of people will probably do well in Team Play, a cooperative card game coming from WizKids (licensed from Schmidt Spiele). Players will be looking to complete objectives and score points faster than the other teams. However, you can’t just communicate directly with your opponent. You’ve gotta get […]
Categories: Game Theory & Design

I Settle All Video Game Arguments, Part 1: Game Reviews - by Jeff Vogel

Gamasutra.com Blogs - 17 November 2017 - 7:30am
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Categories: Game Theory & Design

Will current games turn eSport into a mass-market affair? - by Pascal Luban

Gamasutra.com Blogs - 17 November 2017 - 7:30am
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Categories: Game Theory & Design

Twilight Imperium 4th Edition Now Available

Tabletop Gaming News - 17 November 2017 - 7:00am
Even classic games can go through revamps. Sometimes many of them. In this case, this is the 4th iteration for Twilight Imperium. This edition includes updated and revamped rules, new design elements, and updated pieces. And it’s certainly got a lot of pieces. If you’re a fan of long-play strategic games, this is one to […]
Categories: Game Theory & Design

A Kickstarter postmortem for The Iron Oath - by Nik Mueller

Gamasutra.com Blogs - 17 November 2017 - 6:31am
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Categories: Game Theory & Design

New Necromunda, 40k Releases Available To Order From Forge World

Tabletop Gaming News - 17 November 2017 - 6:00am
It was kinda hard to decide which of these two I wanted to feature. On one hand, you’ve got Necromunda, which I know has been a fan favorite for quite some time and is about to hit gaming tables again. On the other, you’ve got a superheavy tank, which is just below giant robots on […]
Categories: Game Theory & Design

InternetDevels: Marketing & analytics modules for your Drupal e-commerce site

Planet Drupal - 17 November 2017 - 4:40am

Even when salt, shells or stones were used instead of money, the most successful sellers were those relying on marketing and analytics! After, it was always important to find ways to persuade people to buy goods, as well as to figure out which goods were most in demand.

Read more
Categories: Drupal

Campaign Frames – How to Tell the Kind of Story Y’all Want to Tell

Gnome Stew - 17 November 2017 - 3:00am

Like I said in my first post about campaign frames, we all use them Every time we sit down by ourselves or as a group and decide what kind of game we want to play, we’re establishing the campaign frame. What’s the genre? What kinds of experiences do we want to have? Are there particular types of content we’re looking to emulate?

Establishing those things is key to the foundation of a campaign. From my perspective, anyway. In my world, if I don’t do that work and just wing it things unravel quickly and I’m lucky if we get 5 sessions in before I’ve lost the plot. Literally.

Today we’re gonna break campaign frames down even more and spend time looking at how they can help us emulate the kinds of stories we see on TV and in movies.

To Know What it Is, You Have to Know What it Is

If you’re looking to emulate things, you have to know what those things are first. With DD&D, it was pretty easy. I watch a lot of food-based television, a lot of competition-based reality TV. Shows like Chopped, Iron Chef, Project Runway, and RuPaul’s Drag Race are very familiar to me. So much so that, in wanting to emulate them in DD&D, I was able to come up with the lynchpins pretty quickly:

  • Food has to take center stage
  • The more in-setting the food can be, the better
  • Use TV terminology when framing scenes
  • Character roles are production staff
  • It’s all a reality TV show about making a TV show, so use “confessional booth” cutaways
  • It should be about friendship, too, because I’m tired of games that focus on intra-party conflict

To make a campaign frame that emulates a genre of something, you need to be able to pull out those kinds of lynchpins quickly, too. That means if you’re really interested in doing a Pokemon-style game about wandering around and collecting monsters with your friends, all while defeating the bumbling antics of a dynamic duo/trio of antagonists, you should internalize those tropes.

Real Quick, What’s a Trope?

Merriam-Webster’s Dictionary defines “trope” as…

Gotcha. No, not gonna do that.

However, what I just used was a trope. You can call them prevalent themes, or even cliches. They’re the metaphorical ideas present in something, and they often follow well-worn paths. Starting a college essay with “Merriam-Webster’s Dictionary defines…” is a cliche and could serve as a trope in a college-type frame. Tropes can be obscure or right in your face, but they’re the thing that, when someone interacts with it, they know exactly the kind of story they’re getting.

Aside: A lot of contemporary media likes to turn tropes on their heads. That’s good for a form of media in which the audience has no creative control. In tabletop RPGs, though, it can be confusing. For the purposes of starting out with campaign frames, keep your tropes easily identifiable and steal from the best resources you have available.

One You Know It, Do It

This is the fuzzy, weird area of a campaign frame. These frames aren’t mechanical in nature, so you don’t necessarily have rules to fall back on. What they are is an agreed-upon set of ideas that the whole table will participate in playing out. Your use of game mechanics, ideally, will reinforce that.

DD&D, to continue using the example at hand, would work in most any campaign setting or with most any mechanics. It’s an easy adaptation because you all just agree you’re going to tell road movie food stories with confessional booth-style asides and bob’s your uncle.

However, if you’re looking to emulate a genre where, say, you’ve got a lot of emotional connections or there are tropes present like the melodrama of a CW TV show, that’ll be more work. You’d be best served by coming up with an Apocalypse World-style set of Agendas and Principles to back up your campaign frame. If you don’t put some constraints and guidelines in place, it can all fall apart.

You’re In This Together

Most importantly, for any campaign frame, your group has to be on the same page. This is true of any game really, but when you’re getting into the kinds of stories that aren’t traditionally told using, say, D&D, you have to have that buy-in. Nothing’s worse than trying to frame a shot of the chef expertly preparing some medium-rare aboleth tentacle and having the Barbarian attack the kitchen staff because the player is bored and just wants to kill things.

Campaign frames can bring new ideas and ways of playing games to your table. Do your research, establish your tropes, and if you need to, outline a list of things you want to see emulated in play. Keep refining as you go, and have fun! (Oh, and you’ve got to try the seared invisible stalker steak. I had some around here, but I just can’t seem to find where I put it.)

Categories: Game Theory & Design

Valuebound: Build your own mobile app using Ionic and Drupal 8

Planet Drupal - 17 November 2017 - 2:41am

Ever since the release of Drupal 8, the most popular keyword search in the framework is “Headless Drupal” also referred as Decoupled Drupal. Headless Drupal is something where you use Drupal to store data that can be accessed in multiple applications (via REST APIs). The front end frameworks like Ionic interacts with Drupal using HTTP requests.

Check out how to use this feature of Drupal and Ionic framework to build a hybrid mobile application.

What is Ionic?

Categories: Drupal

ADCI Solutions: Why you should migrate your site to Drupal

Planet Drupal - 17 November 2017 - 1:45am

You probably would agree that Drupal is a universal solution for the most of the sites. Drupal handles huge content websites, runs simple landing pages. This CMS is used both by clients with limited budgets and those who invest a fortune into web apps. 

We - Drupalers of all kinds - know all the pros. But sometimes we need a reminder. Read this article about Drupal's advantages and reasons for migrating a site to this CMS.

 

Read it yourself and share with your clients and prospects.

 

Categories: Drupal

NCSoft lays plans to close its short-lived MOBA MXM

Social/Online Games - Gamasutra - 16 November 2017 - 4:52pm

The folks behind NCSoft's�free-to-play multiplayer online battle arena game�Master X Master�announced today that they're preparing to shut the game down for good on January 31st of next year. ...

Categories: Game Theory & Design

Noninvasive brain imaging shows readiness of trainees to perform operations

Virtual Reality - Science Daily - 16 November 2017 - 4:00pm
While simulation platforms have been used to train surgeons before they enter an actual operating room (OR), few studies have evaluated how well trainees transfer those skills from the simulator to the OR. Now, a study that used noninvasive brain imaging to evaluate brain activity has found that simulator-trained medical students successfully transferred those skills to operating on cadavers and were faster than peers who had no simulator training.
Categories: Virtual Reality

Tripods &#038; Triplanes to launch on Kickstarter on November 28th

Tabletop Gaming News - 16 November 2017 - 3:00pm
Ares Games, making of Wings of Glory, is looking to inject a little H.G. Welles into their game. They have announced that they are going to launch a Kickstarter campaign for Tripods and Triplanes. It tells the tale of what would happen if the Martians had really invaded while the world was busy embroiled in […]
Categories: Game Theory & Design

Aglaeca Fantasy RPG Up On Kickstarter

Tabletop Gaming News - 16 November 2017 - 2:00pm
You might not think about it, but there’s a lot of different levels of fantasy RPG that you can play in. You can go for more of the high-fantasy that’s very Tolkienesque. Or you can go for the more non-fantasy fantasy settings along the lines of Howard. Aglaeca falls into that second category. It draws […]
Categories: Game Theory & Design

Persistent Log

New Drupal Modules - 16 November 2017 - 1:40pm

This module records specific kinds of log events in permanent storage, which is not truncated like the core watchdog log. It is particularly useful for capturing rare events in sites that generate a high volume of log messages, which would otherwise get lost quickly.

To set it up, visit "Reports -> Persistent log messages" after installation, and create a new log channel. The channel can filter messages by type, severity, and/or message text.

Each channel can be viewed and cleared individually.

Categories: Drupal

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