Newsfeeds

Corvus Belli Previews Infinity’s June Releases

Tabletop Gaming News - 21 May 2018 - 12:00pm
We’re about a week and a half away from June. Hard to believe the months are flying by so fast. Soon, it’ll be summer (for us in the Northern Hemisphere, anyway). Sun, heat, beaches, all that stuff. It’ll also be a new set of releases for Infinity. Check out the preview by Corvus Belli. Source
Categories: Game Theory & Design

Soft machines: Fast, low-voltage actuator for soft and wearable robotics

Virtual Reality - Science Daily - 21 May 2018 - 11:38am
In the world of robotics, soft robots are the new kids on the block. The unique capabilities of these automata are to bend, deform, stretch, twist or squeeze in all the ways that conventional rigid robots cannot. Today, it is easy to envision a world in which humans and robots collaborate -- in close proximity -- in many realms. Emerging soft robots may help to ensure that this can be done safely, and in a way that syncs to human environments or even interfaces with humans themselves.
Categories: Virtual Reality

Monday Terrain Corner

Tabletop Gaming News - 21 May 2018 - 11:00am
It’s Monday. We all knew it was going to happen. Not that we had to like it, of course. That’s not to say I’m mad about it being the start of the work week, but when you’ve had a great weekend, it’s always a bit of an, “… aw” to wake up Monday morning with […]
Categories: Game Theory & Design

Epic Games puts up $100M for Fortnite esports prize pool

Social/Online Games - Gamasutra - 21 May 2018 - 10:14am

The studio shared the brief announcement on its company blog, noting that it is looking to get "behind competitive play in a big way" for the game's inaugural 2018-2019 season. ...

Categories: Game Theory & Design

Mordenkainen’s Tome of Foes Now Available

Tabletop Gaming News - 21 May 2018 - 10:00am
A new book has been released for 5th Edition Dungeons & Dragons. Mordenkainen’s Tome of Foes is chock full of new information for both GMs and players. There’s information about new varieties of elves as well as tieflings. There’s stats on the various gods and demigods and demons that inhabit all the different realms. There’s […]
Categories: Game Theory & Design

New Hordes Releases Available From Privateer Press

Tabletop Gaming News - 21 May 2018 - 9:00am
A new batch of blight is headed for tabletops. There’s a trio of new releases available for the Legion of Everblight for Hordes from Privateer Press. The dragon has built up his legion, and he’s going to show that he’s the most powerful dragon out there, even more than Turok. You can get these figures […]
Categories: Game Theory & Design

Hide All

New Drupal Modules - 21 May 2018 - 8:56am

Hide all modules and themes from the UI.

Categories: Drupal

New Releases, Pre-orders From Warlord Games

Tabletop Gaming News - 21 May 2018 - 8:00am
As usual for Warlord Games, they’ve got a whole slew of new things to order for their various games. If you’re a fan of Bolt Action, Konflikt ’47, Pike & Shotte, or Test of Honour, you’ll want to see what’s new on the shelves. Konflikt ’47 has the lion’s share, but there’s a little bit […]
Categories: Game Theory & Design

GDPR Form Compliance

New Drupal Modules - 21 May 2018 - 7:21am
Overview

According to the EU General Data Protection Regulation (GDPR) you have to optain the permission of your users whenever a form collects and saved personal data (e. g. contact forms).

This module helps you to add a single mandatory checkbox to each formular of your page. You are free to configure the formulars and the checkbox text you want to add.

Categories: Drupal

A Study Into Replayability -- Defining Variance - by Josh Bycer

Gamasutra.com Blogs - 21 May 2018 - 7:01am
For the final part of my look at replayability, we're going to talk about what Variance is, and how games have to be designed to be replayable.
Categories: Game Theory & Design

Fantasy Flight Posts New Unlimited Power Preview

Tabletop Gaming News - 21 May 2018 - 7:00am
While The Force is an integral part of the Star Wars universe, GMs can find it difficult to integrate it into the game. Well, the Unlimited Power book that’s coming out soon has a whole section devoted to doing just that. If you’re wondering how you want to bring those elements in so that everyone […]
Categories: Game Theory & Design

Drawing Inspiration from a Global Community of Game Developers - by Ryan Sumo

Gamasutra.com Blogs - 21 May 2018 - 7:00am
I've soured on game conventions as a good means of marketing, but found something else that will keep me going.
Categories: Game Theory & Design

Reading in strategy games - by Tom Kail

Gamasutra.com Blogs - 21 May 2018 - 6:59am
In a strategy game, reading is the process of parsing the information on the board, allowing players to identify threats and opportunities. This article offers a new lens to help understand designing games which are interesting to "read".
Categories: Game Theory & Design

Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games - by Michel Sabbagh

Gamasutra.com Blogs - 21 May 2018 - 6:58am
Monsters make for daunting foes whose demeanor stands out from standard baddies, but there's more to a creature than just the level of fear they elicit. This piece by Michel Sabbagh details the art behind making beasts and harnessing their true potential.
Categories: Game Theory & Design

Frostpunk – An analysis of emotional narrative engagement - by Albert van der Meer

Gamasutra.com Blogs - 21 May 2018 - 6:57am
Frostpunk is the latest game from Polish developer 11bit Studios, where you are the leader of a small colony of survivors known as New London, in a post-apocalyptic world that was hit by a severe ice age. As the title suggests, it’s a frozen, frost-encrus
Categories: Game Theory & Design

Flavor Text Is Actually Red Meat - by Nikhil Murthy

Gamasutra.com Blogs - 21 May 2018 - 6:56am
It's time to give flavor text the respect it deserves.
Categories: Game Theory & Design

The Esoteric Design of Fighting Games - by Maurice Edwards

Gamasutra.com Blogs - 21 May 2018 - 6:42am
The average traditional 2D fighting game has usability problems most modern games try to avoid. To help newcomers learn the genre, fighting game developers need to acknowledge the issues and the attempted solutions and work towards a new genre status quo.
Categories: Game Theory & Design

Winning In Enterprise Gamification Initiatives - by Jennifer Lynn

Gamasutra.com Blogs - 21 May 2018 - 6:42am
Gamification opportunities for businesses are great – from having more engaged customers, to crowd sourcing innovation or improving employee performance.
Categories: Game Theory & Design

Behind closed doors.. A guide to dwarven door mechanics - by Michela Rimensberger

Gamasutra.com Blogs - 21 May 2018 - 6:42am
This blog post illuminates how to be realistic in creating environments and mechanics in a fantasy setting. The example uses the mechanics for a dwarven door to illustrate the process of developing rules and properties.
Categories: Game Theory & Design

Games Workshop Taking Orders For New Harlequins Codex

Tabletop Gaming News - 21 May 2018 - 6:00am
Why so serious? A fan-favorite army that existed and then didn’t for quite some time, the Harlequins are getting a new Codex for 40k. You can pick up these stealthy, laughing jokesters now. They’re Eldar, but without the angst. Pre-orders are being taken now for the updated Codex, along with a collector’s edition. From the […]
Categories: Game Theory & Design

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