Holy Grail Games to Launch Museum Kickstarter

Tabletop Gaming News - 23 October 2017 - 1:30pm
It belongs in a museum! It was the call of Dr. Jones, and it’s going to be your thoughts, too, when you play Museum. In the game, you take on the role of a museum curator, looking to find the greatest items to add to your collection. Fitting the game’s from Holy Grail Games, since […]
Categories: Game Theory & Design

How GTA Online painfully pulled Rockstar into the 'live games' biz

Social/Online Games - Gamasutra - 23 October 2017 - 1:29pm

"As a company we did not realize how challenging it was going to be to have a team that essentially ran a content service, not make normal games," Rockstar's Imran Sarwar tells Game Informer. ...

Categories: Game Theory & Design

Matt Glaman: What's next

Planet Drupal - 23 October 2017 - 1:24pm What's next mglaman Mon, 10/23/2017 - 15:24

Back in 2015, I created as a tool to experiment with AngularJS and also have a better tool to identify issues to sprint on at my previous employer before Commerce Guys. At the Global Sprint Weekend in Chicago, I received a lot of feedback from YesCT and also ended up open sourcing the project. That first weekend made me see it was more useful than just being a side project.

Categories: Drupal

One Page Rules Makes Triumphant Return

Tabletop Gaming News - 23 October 2017 - 1:00pm
I’ve seen, personally, what can happen when a side-project takes on a full life of its own and feel like it’s grown beyond what you can handle. That’s kinda what happened for One Page Rules. Well, they took a bit of a break, but now they’re back. And not only that, they’re going to be […]
Categories: Game Theory & Design

Entity Change Notifier

New Drupal Modules - 23 October 2017 - 12:36pm
Entity Change Notifier

Sends Notifications to various channels upon entity updates.

Supported Destinations
  • Any queue supported by the Drupal Queue API.
  • A logging channel (for test purposes only).
Notification API

Each destination should send notifications in the following format:

Categories: Drupal

Corvus Belli Previews November Infinity Releases

Tabletop Gaming News - 23 October 2017 - 12:30pm
We’re under a week away from November. It might not be my favorite month, but it’s got my favorite holiday in it. It’s also going to have a new round of Infinity releases. I know that’s something a lot of you will be thankful for. They’ve posted up some preview photos so you can get […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Character Creation in Legacy of Dragonholt

Tabletop Gaming News - 23 October 2017 - 12:00pm
In a previous preview for Legacy of Dragonholt, there was a bit of discussion about “is this an RPG or not?” and no, it really isn’t, but there’s so many elements that really feel like it is. In this preview, we get a look at Character Creation. And, yeah, it really does feel like some […]
Categories: Game Theory & Design

Titan Effect RPG For Savage World Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 11:30am
The world is full of super-powered individuals, created using different genetic variations in humans. Thing is, there’s different factions all trying to fight for their way of doing things and how they think that the human race should evolve. It’s into this secret war that you find yourself in Titan Effect, a new setting sourcebook […]
Categories: Game Theory & Design

Terrain Corner

Tabletop Gaming News - 23 October 2017 - 11:00am
It’s a rainy Monday here in Atlanta. I actually love the rain. If there’s one thing I’m annoyed at, it’s that it wasn’t raining yesterday where I could stop and appreciate it more, as opposed to, y’know, driving through it to and from work. Ah well, not everything is perfect in life. But we try […]
Categories: Game Theory & Design

Armies of Late War Deals for Flames of War From Battlefront

Tabletop Gaming News - 23 October 2017 - 10:30am
They say that necessity is the mother of invention. Well, during war, there’s a lot of necessity to make better weapons than the opponents. It’s sort of a life-or-death type of thing. As such, the gear that the warring factions were using at the start of WWII versus what they were using during the end […]
Categories: Game Theory & Design

Scheme would make new high-capacity data caches 33 to 50 percent more efficient

Virtual Reality - Science Daily - 23 October 2017 - 10:19am
A memory management scheme would increase by 33 to 50 percent the efficiency of data caches that use the massive new memory banks known as 'in-package DRAM.'
Categories: Virtual Reality

Hero’s Crossing Board Game Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 10:00am
I’m a big fan of old 8 and 16-bit RPGs. You know, you run around killing monsters for a bit, then head back to town to buy some new gear you’ve been grinding to get for a while now. Well, Hero’s Crossing brings the feel of those old games to your tabletop. In it, you […]
Categories: Game Theory & Design

NPC For Hire: Heroes & Villains Back Up On Kickstarter

Tabletop Gaming News - 23 October 2017 - 9:30am
DMs can always have another resource available to them to help make their games go more smoothly. I mean, they have to populate an entire world (or universe, or multiverses, really). To aid in that, there’s the NPC For Hire decks. The Heroes & Villains one is back up on Kickstarter and looking to expand […]
Categories: Game Theory & Design

Fantasy Flight Games Previews Alpha-class Star Wing For X-Wing

Tabletop Gaming News - 23 October 2017 - 9:00am
One of the first video games that I played heavily were the X-Wing/TIE Fighter games. I played the bloody hell out of them (when not playing Mechwarrior 2, that is). One of the few ships on the Imperial side that actually had some shields was the Alpha-Class Star Wing. It was kinda crazy to actually […]
Categories: Game Theory & Design

Steamforged Games Launches Halloween Sale, Previews New Union In Chains Alternates

Tabletop Gaming News - 23 October 2017 - 8:00am
Busy morning for Steamforged Games. First off, they’ve launched their Halloween Sale over in their webshop. They’ve got a trio of new kits you can pick up. One’s showcasing all the different characters that’ve died in the fluff, while another has a Pumpkin King vibe to it, with the last going back to the Bavarian […]
Categories: Game Theory & Design

Acquia Commerce Manager

New Drupal Modules - 23 October 2017 - 7:38am
Categories: Drupal

New Eldar Codex Available to Order From Games Workshop

Tabletop Gaming News - 23 October 2017 - 7:00am
You know, it’s been a while since I’d seen anything new coming out for the space elves. But that’s changing right now as Games Workshop has started taking orders for a new Codex: Craftworlds. You can get the new book, or a fancy version of the new book, some new model bundles, and some dice! […]
Categories: Game Theory & Design

Best Practices For Playtesting - by Michael Hicks Blogs - 23 October 2017 - 6:35am
A video blog about best practices I've developed for playtesting my games.
Categories: Game Theory & Design

Game Design Inspirations: Stardew Valley’s Platform Shift - by Paul Gadi Blogs - 23 October 2017 - 6:33am
Stardew Valley didn’t succeed because it innovated on tried and tested farming RPG mechanics. It was a massive hit because of how successful it was in making a Platform Shift.
Categories: Game Theory & Design


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