Newsfeeds

Vitalsource checkout

New Drupal Modules - 16 July 2018 - 11:08pm

Commerce 2 integration for vitalsource products.

Categories: Drupal

Mark Shropshire: Demystifying Decoupled Drupal with Contenta CMS Presentation at Drupal Camp Asheville

Planet Drupal - 16 July 2018 - 7:24pm

It was a pleasure to present "Demystifying Decoupled Drupal with Contenta CMS" with Bayo Fodeke at Drupal Camp Asheville 2018 on July 14th, 2018. I want to thank the organizers, volunteers, attendees, presenters, and sponsors for making another awesome year in the beautiful North Carolina mountains. This is one great camp that gets better and better each year. Below you will find the video for my talk and slide deck::

"Demystifying Decoupled Drupal with Contenta CMS".

Blog Category: 
Categories: Drupal

Custom Menu Breadcrumbs

New Drupal Modules - 16 July 2018 - 6:37pm
About this module

With this module you can simply set breadcrumb for your selected content type or user account without adding the content into menu structure.

How to use

In configuration of the module, select the last parent in menu structure that the node or user will use in breadcrumb.
If you don't want to use it for specific content type or user account, just keep it to 'Top navigation' menu which is default.
At the moment, it works only for one menu. You need to define the machine name of the menu to use.

Categories: Drupal

Wyrd Posts Gen Con Newsletter

Tabletop Gaming News - 16 July 2018 - 3:00pm
Good lord, it’s so close that Gen Con might as well be here. Thankfully, there is still some prep time, but not a lot. So, as you’re getting your last details in order, you might want to spend some time perusing Wyrd’s Gen Con Newsletter. If you’ve been looking for what they’ll have in terms […]
Categories: Game Theory & Design

Free Update for Outlands Now Available

Tabletop Gaming News - 16 July 2018 - 2:00pm
Who doesn’t love getting things for free? Nobody. That’s who. So, everyone should be excited, because Shades of Chaos Games is giving everyone something for free. Yes, it’s the latest update for Outlands (the 8th one, to be particular). There’s new modes of play, new special characters, a mini-campaign, and much more. You can download […]
Categories: Game Theory & Design

Monsterpocalypse Create a Color Scheme Contest Happening Now

Tabletop Gaming News - 16 July 2018 - 1:00pm
The new version of Monsterpocalypse coming to Gen Con in just a couple weeks will allow players to assemble their teams of giant monsters and color them up. But how will you make your figures look? Privateer wants to know. They’re running a Create a Color Scheme Contest, and you could win fabulous prizes (everyone […]
Categories: Game Theory & Design

How Ubisoft approached revitalizing The Division, Siege, and other live games

Social/Online Games - Gamasutra - 16 July 2018 - 12:57pm

"You keep on adding to the experience, and you see people talk about it later." Ubisoft's Laurent Detoc explores how post-launch support has benefitted games like The Division. ...

Categories: Game Theory & Design

Forget joysticks, use your torso to pilot drones

Virtual Reality - Science Daily - 16 July 2018 - 12:15pm
Your torso is more intuitive -- and more precise -- than joysticks for piloting drones, both simulated and real, according to a recent study. Work is already underway to implement this new body-machine-interface technology for search and rescue with drones.
Categories: Virtual Reality

Fantasy Flight Previews Outland Scouts for Runewars

Tabletop Gaming News - 16 July 2018 - 12:00pm
We’ve gotten quite a few previews of upcoming releases for Runewars that were monsters, or some elves, or some undead. It feels like it’s been a while since the humans have gotten anything new for Runewars. Well, that ends… well… soon, as the Outland Scouts will be making their way to tabletops in the near […]
Categories: Game Theory & Design

Huuuge Games launches mobile publishing label Tap Tap Games

Social/Online Games - Gamasutra - 16 July 2018 - 11:50am

Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games. ...

Categories: Game Theory & Design

Klang Games secures $8.95M investment for SpatialOS-powered MMO

Social/Online Games - Gamasutra - 16 July 2018 - 11:01am

That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds. ...

Categories: Game Theory & Design

Monday Terrain Corner

Tabletop Gaming News - 16 July 2018 - 11:00am
Well, after a weekend that was exceedingly full of D&D (for me, at least), we’re back at Monday. Can’t say I’m that thrilled about that, but waddyagonnado? So, while we start that long climb back to some days off, let’s make sure your gaming tables look as good as possible. Today in the Terrain Corner […]
Categories: Game Theory & Design

New Crucible Guard Releases Available From Privateer Press

Tabletop Gaming News - 16 July 2018 - 10:00am
The newest faction for Warmachine is hitting the tables now. Who knew that Gorman Di Wolfe was just one in an entire army’s worth of alchemists, all ready to take their rightful place in the world of Western Immoren? This first wave of releases gives you the new army box, as well as Aurum Lucanum […]
Categories: Game Theory & Design

Impactful VR for Good - by Sande Chen

Gamasutra.com Blogs - 16 July 2018 - 9:56am
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.
Categories: Game Theory & Design

Level Design Study: The Last of Us Part II gameplay trailer level - by Ovidiu Mantoc

Gamasutra.com Blogs - 16 July 2018 - 9:56am
A short study of the level from The Last of Us Part II gameplay trailer.
Categories: Game Theory & Design

The Movie and the Toy - by Caleb Compton

Gamasutra.com Blogs - 16 July 2018 - 9:56am
Why is it so hard to have a game with both amazing gameplay and a rich story? Is there a reason why these two aspects seem to conflict with eachother, and is there a way around it? Let's find out!
Categories: Game Theory & Design

Playwire

New Drupal Modules - 16 July 2018 - 9:46am
Categories: Drupal

New Nighthaunt and Stormcast Eternals Available to Order From Games Workshop

Tabletop Gaming News - 16 July 2018 - 9:00am
With the latest edition of Age of Sigmar hitting tabletops, new players are looking to expand their armies. Those that picked up the new starter box have their choice of the Nighthaunt or the Stormcast Eternals. This week’s new pre-orders add to both of those factions, giving you more options for your tabletops. From the […]
Categories: Game Theory & Design

AI-based framework creates realistic textures in the virtual world

Virtual Reality - Science Daily - 16 July 2018 - 8:45am
Many designers for the virtual world find it challenging to design efficiently believable complex textures or patterns on a large scale. Indeed, so-called 'texture synthesis,' the design of accurate textures such as water ripples in a river, concrete walls, or patterns of leaves, remains a difficult task for artists. A plethora of non-stationary textures in the 'real world' could be re-created in gaming or virtual worlds, but the existing techniques are tedious and time-consuming.
Categories: Virtual Reality

Drupal core announcements: Drupal 8.6.0 will be released September 5; alpha begins week of July 16

Planet Drupal - 16 July 2018 - 8:20am
Drupal 8.6.0-alpha1 will be released the week of July 16

In preparation for the minor release, Drupal 8.6.x will enter the alpha phase the week of July 16, 2018. Core developers should plan to complete changes that are only allowed in minor releases prior to the alpha release. (More information on alpha and beta releases.)

  • Developers and site owners can begin testing the alpha next week.

  • The 8.7.x branch of core has been created, and future feature and API additions will be targeted against that branch instead of 8.6.x. All outstanding issues filed against 8.6.x will be automatically migrated to 8.7.

  • All issues filed against 8.5.x will then be migrated to 8.6.x, and subsequent bug reports should be targeted against the 8.6.x branch.

  • During the alpha phase, core issues will be committed according to the following policy:

    1. Most issues that are allowed for patch releases will be committed to 8.6.x and 8.7.x.

    2. Drupal 8.5.x will receive only critical bugfixes in preparation for its final patch release window on August 1. (Drupal 8.4.x and older versions are not supported anymore and changes are not made to those branches.)

    3. Most issues that are only allowed in minor releases will be committed to 8.7.x only. A few strategic issues may be backported to 8.7.x, but only at committer discretion after the issue is fixed in 8.7.x (so leave them set to 8.7.x unless you are a committer), and only up until the beta deadline.

Drupal 8.6.0-beta1 will be released the week of July 29

Roughly two weeks after the alpha release, the first beta release will be created. All the restrictions of the alpha release apply to beta releases as well. The release of the first beta is a firm deadline for all feature and API additions. Even if an issue is pending in the Reviewed & Tested by the Community (RTBC) queue when the commit freeze for the beta begins, it will be committed to the next minor release only.

The release candidate phase will begin the week of August 13, and we will post further details at that time. See the summarized key dates in the release cycle, allowed changes during the Drupal 8 release cycle, and Drupal 8 backwards compatibility and internal API policy for more information.

Categories: Drupal

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