Newsfeeds

Tencent awarded $2.9M in case against dev of alleged League of Legends clone

Social/Online Games - Gamasutra - 18 July 2018 - 11:18am

A Chinese court ruled that Tencent was owed roughly $2.9 million following a lawsuit filed against Mobile Legends developer Moonton. ...

Categories: Game Theory & Design

Midweek Snippets

Tabletop Gaming News - 18 July 2018 - 11:00am
We’re getting there, everyone. The work week continues along and, eventually, we’ll make it back to the weekend. Gotta keep up the energy, though. And the best way to do that is to nosh on some bite-sized gaming stories. Today on the platter we have: HeartBeats Dice Previews New Designs, Brigade Models Releases New 6mm […]
Categories: Game Theory & Design

Xaviant to delist The Culling 2 after rocky launch, opts to support The Culling 1 instead

Social/Online Games - Gamasutra - 18 July 2018 - 10:44am

Xaviant has announced that it is delisting the recently released game and instead focusing its efforts on reviving and supporting the day-one build of the original The Culling. ...

Categories: Game Theory & Design

Renegade Game Studios Announces Spell Smashers

Tabletop Gaming News - 18 July 2018 - 10:00am
I know a lot of words. Like… lots… Lots and lots… a whole lot. Words… For those like me who know a lot of words, you’ll have a leg up in Renegade Game Studios’ newest game, Spell Smashers. Players collect cards and use them to spell out words, doing damage to the various monsters and […]
Categories: Game Theory & Design

North Star Games To Debut Most Wanted at Gen Con

Tabletop Gaming News - 18 July 2018 - 9:00am
We’re a scant couple weeks away from Gen Con. With thousands of gamers all descending upon the ICC, it’s a great place to debut a new game. And that’s what North Star Games is doing with Most Wanted. It’s a family-friendly poker game with a touch of the wild west thrown in. A few will […]
Categories: Game Theory & Design

Shadowhand postmortem – Top ten takeaways - by Helen Carmichael

Gamasutra.com Blogs - 18 July 2018 - 8:49am
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve. We have distilled our findings into a checklist of ten points to share with you.
Categories: Game Theory & Design

Drupal Association blog: Features and the future

Planet Drupal - 18 July 2018 - 8:17am

Drupal.org has been in existence since 2001. That's a long time for a website to serve an ever changing community! We're doing this work thanks to the support of our members, supporters, and partners. As time goes on needs change, technology evolves, and features are deployed to improve the experiences of site visitors.

As a web professional, you know how delivering small feature requests can have a big impact. To ensure people take notice of the improvements the Engineering Team makes on all of the *Drupal.org sites, we share frequent updates with the community. You can read a monthly what's new on Drupal.org blog, watch for change notifications, and follow on Twitter to know what's on the horizon.

Recently, these improvements were deployed:

  • More maintainers can now grant issue credit

  • Security Advisory nodes are now included in the /news feed

  • Project page screenshots will display in a lightbox

  • DrupalCI.yml Documented

We'll continue to make Drupal.org better every day, with your help. Find out more about what we do and become a member today. Thank you!

 Follow Drupal.org on Twitter: news and updates, infrastructure announcements, commits (and deployments).

Categories: Drupal

Trogdor!! The Board Game Up On Kickstarter

Tabletop Gaming News - 18 July 2018 - 8:00am
Badger! Badger! Badger! Badger! Ah! Motherland! Then the guacamole exploded, then it exploded again. The early internet was filled with iconic videos. One such of which was Trogdor, out burninating the countryside. Now, he can burninate your tabletops. Homestar Runner is running a Kickstarter campaign for Trogdor!! The Board Game. From the campaign: From the […]
Categories: Game Theory & Design

Cocoen BeforeAfter

New Drupal Modules - 18 July 2018 - 7:53am

This module provides a new formatter for image field with beforeAfter effect to compare images.

Cocoen module using Cocoen beforeAfter plugin

Instalation:

  • Download and enable module
  • Download plugin and extract to /libraries directory, correct path should be /libraries/cocoen/dist/js/cocoen.min.js
  • Select cocoen beforeAfter formater, remember that you have to upload 2 images
Categories: Drupal

The Gaming Community Unhappy with WHO’s “Gaming Disorder” Classification - by Dr. Michael Garbade

Gamasutra.com Blogs - 18 July 2018 - 7:23am
The WHO proposed to classify gaming as a disorder in its forthcoming 11th Revision of the International Classification of Diseases (ICD-11), a move which has ignited rebuke from all quarters—from the gaming community as well as the academic community.
Categories: Game Theory & Design

How to take 7 years to ship a beta - by Ben Porter

Gamasutra.com Blogs - 18 July 2018 - 7:21am
How can you take 7 years to make your game? Here are some important tips and tricks for taking your sweet time.
Categories: Game Theory & Design

The Warning of the World of Warcraft Effect - by Josh Bycer

Gamasutra.com Blogs - 18 July 2018 - 7:21am
Today's post looks at the phenomenon dubbed the "War of Warcraft Effect," and the warning that comes with trying to chase after another game's design.
Categories: Game Theory & Design

Going Beyond Spender vs. Non-Spender: 4 User Segments Worth Targeting - by Jennifer Cho

Gamasutra.com Blogs - 18 July 2018 - 7:10am
Most app developers give their users a personalized monetization experience based on whether they're a spender or a non-spender. But those segments can be very limiting. Here are four new user segments to help drive better engagement an monetization.
Categories: Game Theory & Design

InternetDevels: Drupal 8 Modules you should have

Planet Drupal - 18 July 2018 - 7:00am

Each Drupal release makes it more refined and up-to-date. The latest one offers better architecture, fresh functionality, improved security and other benefits of Drupal 8. It is considered to be innovative and progressive due to new functions such as multilingual applications, advanced mobile-friendly options or HTML5 for better site management.

Read more
Categories: Drupal

Paizo Previews Power Armor From Starfinder Armory

Tabletop Gaming News - 18 July 2018 - 7:00am
While some are all about the big, sci-fi guns, I’m really about the big sci-fi power armor. It’s close to the giant robots that I love so much. So I’m certainly excited to see what’s coming out in the Starfinder Armory in terms of protective wear. What will you be outfitting your character with? From […]
Categories: Game Theory & Design

Text Block

New Drupal Modules - 18 July 2018 - 6:22am

This module provides the ability to add exportable blocks with custom text.

It differs from core's Custom Block module in that way that this module only provides a plugin from where to create configuration instances. It also only provides one input field for inserting some custom text / markup using a certain filter format, while Custom Block offers you to arbitrarily attach fields.

Categories: Drupal

Season 2 Added to Cthulhu: Death May Die Kickstarter

Tabletop Gaming News - 18 July 2018 - 6:00am
The insanity is spreading. CMON’s Cthulhu: Death May Die Kickstarter is closing in on $2 million. With just under a week to go, they’ve upped the ante with Season 2 for the game. You can get more monsters, more Investigators, more craziness as an add-on to your pledge. From the post: With the horrors of […]
Categories: Game Theory & Design

Droptica: Working with a team that is spread out over many locations can be comfortable and pleasant, just like working in a team working at a single office. See how we do it at Droptica.

Planet Drupal - 18 July 2018 - 5:59am
At Droptica, remote work is something ordinary. From the very first day, we had two offices in Wrocław and Gdańsk. Recently, we also opened our third office in Rzeszów. Every day, developers, testers, graphic designers and other specialists work together in each of these locations. In addition, 90% of our clients come from abroad, like in the case of most software houses. Throughout several years, we have developed methods of effective and efficient cooperation in a dispersed team. We are constantly improving our work model, testing new tools and ways of working. In this article, you will learn how our system works today.
Categories: Drupal

Droptica: Models of cooperation of the development team and the client based on the examples used at Droptica

Planet Drupal - 18 July 2018 - 5:28am
Droptica helps clients from all over the world to complete and implement their projects. Each of these clients has already developed their way of working. Everyone is different. In this article, I have collected the most common ways and systems of cooperation between Droptica and our clients. Why do we work a little differently with every client? We are Agile. We always want to maximise the results of our work, so our development team always adjusts and adapts their way of working to the client’s needs. The elements that are adapted and changed the most often include:
Categories: Drupal

2018 IGDN Metatopia Sponsorship

Gnome Stew - 18 July 2018 - 5:00am

Some of us have the desire to create. Pictures, words, structures, ideal communities, or songs chase us into our dreams and demand release from our mind into the world. Some of us fight those ideas using our self-doubt as a weapon of mass destruction. Others of us find ways to quiet or embrace the voices enough to bring art into the world.

I recognize that others are filled with self-confidence and seldom question their choices. I have no idea what that’s like so I can’t offer much insight there.

Taking a chance

In 2017 I submitted, at the urging of my best friend Wendelyn Reischl, an application for the Indie Game Developers Network (IGDN) Metatopia Sponsorship. I knew that Metatopia was a design convention but I assumed that it was for people that were better than me. You know, more experienced, better designers, well known, and maybe just an unknowable “better.”

The one thing I was sure of was that I would never win. I had the beginnings of a weird game about empathy and bringing hope into a child’s life that I was sure no one would ever want to play.

Like some many things that I decide are true, I was wrong. I couldn’t see my value as a designer but my friends and a group of strangers did. That group of strangers saw value in my words and gave me a chance to be seen and celebrated.

I thought that they had made a terrible mistake. My opinion didn’t stop me from getting on the plane and taking a chance on my art. I’m not sure why I took the risk but I’m grateful that I did.

From dreams to reality

Looking back at the last 10 months I realize that my growth as a game designer began the moment I got the email saying, “You’ve been chosen…”
I threw myself into getting my game ready, organizing playtests, and dealing with the logistics of last minute travel. I didn’t have time to try to make my design perfect so it just had to be functional. There wasn’t enough time to sit around and come up with reasons that I shouldn’t go. I made sure to find time to list all of the reasons I wasn’t good enough. It didn’t stop me.

My personal life exploded in the middle of the work and preparations for Metatopia. I spent many days writing through tears. I struggled and fought to keep moving forward. Despite everything feeling impossible and hopeless, it didn’t stop me. You can read about this time in my life here if you’re curious.

In a world filled with great ideas, special stories, and new voices most people won’t share theirs. The act of creating art and sharing it with the world can be a difficult journey and it’s not for everyone. I believe that everyone has at least a small glowing spot of art inside of them. It’s up to you if you want to tend it and put in the endless hours of work to see it grow.

Who should apply for the Sponsorship?

For all of you out there that don’t have someone around to encourage you to apply, I’m here to give you some guidance and support.

If you have an idea for a tabletop game to test at Metatopia you’re already part of the way there! It doesn’t matter if the game is an RPG, LARP, board game, or card game. There is room for everything. The important thing is that you’re bringing as much of yourself to the project as possible. The point of Metatopia is to get feedback, provide feedback for others, and learn. Bring the game that you’re proudest of and not only what you think others will like. You might be surprised, like I was, about what the community is looking for.

The tabletop gaming world needs a variety of voices. We need more people of color, the spectrum of gender and sexual identities, and people from a variety of cultural experiences in the industry. If you’ve ever been homeless, struggled with a serious mental illness, or lived in a unique circumstance then you have seen the world through a lens that most don’t ever realize is there. I believe that bringing those viewpoints are not only valuable but necessary to seeing the gaming world grow. You application to the Sponsorship is one way to make that happen.

Tips for your application
  • Don’t be afraid to talk about your life when you’re answering questions. This is a place for you to tell the truth of your experience and where you’ve come from.
  • Be specific when you describe your game and your plans for it moving forward. You don’t have to have all of the answers but offer your best ideas.
  • At least one part of your game needs to be playable in a two-hour block. You need to have enough there for people to provide constructive feedback. You can test different parts of your game while you’re there.
  • If you need time to plan your answers, get help with the language, or any other accessibility issues download the PDF before you apply. You can copy/paste your answers from an electronic document into the online form.
  • Be yourself! I was my natural weirdo self on my application and it served me well. I talked about my racist experiences at conventions, struggles with gaming groups, and my family lineage. I’m sure that I said some goofy things too because that’s who I am. Let them see you.
  • Don’t give up. There are only a limited number of spaces each year so not everyone that deserves a spot gets one. Don’t think that not being chosen says anything about your value or the worth of your ideas. Keep creating and try again next year.
How things have turned out for me

It has been almost 10 months since I attended Metatopia via the Sponsorship and my professional life is in a much different place. I’m lucky enough to become a regular contributor here at Gnome Stew, published an adventure for Savage Worlds, I’m preparing to Kickstart my game this year, and I’ve been a featured guest at several conventions. Winning one of the Sponsorships was where that all started but it keeps moving because of a tremendous amount of work. I’m learning to be more social in a convention setting, limit my self-deprecating language, and how to grind through the days when I feel worthless. I work to improve so I can grow and bring a clearer voice to my work. I am constantly overwhelmed by the support and encouragement I receive from the people I’ve met on this journey.

To quote Martha Graham, “No artist is pleased. There is no satisfaction whatever at any time. There is only a queer, divine dissatisfaction, a blessed unrest that keeps us marching and makes us more alive than the others.”

Donate or Apply

You have between now and August 15th, 2018 to get your application submitted. Take your time, be brave, and give the world a chance to meet you.

You can also support the program with your donations. The GoFundMe is up and running. 100% of the donations received go to the Sponsorship program. Up to eight designers will get to attend their first Metatopia, for free, and get ongoing mentorship from a professional that’s already in the industry. It’s your chance to change the gaming world and ensure that cool games get made.

Categories: Game Theory & Design

Pages

Subscribe to As If Productions aggregator