Newsfeeds

Robot Tales: A Brief History of 60 Seconds! - by Dominik Gotojuch

Gamasutra.com Blogs - 26 May 2016 - 8:09am
A short story of how the dark comedy atomic adventure 60 Seconds!, the debut title of Robot Gentleman, came to be.
Categories: Game Theory & Design

The Devil's in the Details: analyzing Doom's design elements and nuances - by Michel Sabbagh

Gamasutra.com Blogs - 26 May 2016 - 8:08am
A game design article that closely analyzes the design aspects and nuances of id Software's successful Doom reboot.
Categories: Game Theory & Design

Exploding mummies and the real Nathan Drake: Historians talk Uncharted 4 - by Bob Whitaker

Gamasutra.com Blogs - 26 May 2016 - 8:06am
Historians Bob Whitaker and Christopher Heaney discuss Uncharted 4. Topics included archeology versus grave robbing, the real Nathan Drake/Indiana Jones, the meaning of treasure, and traps in tombs.
Categories: Game Theory & Design

New Unity IAP system. Pros, Cons, Rocks - by Pavlo Alieinikov

Gamasutra.com Blogs - 26 May 2016 - 8:06am
My name is Pavlo and I want to tell you how I’ve implemented new Unity IAP (from here and after - UIAP) which was released with Unity 5.3, what to expect when working with it, and what pitfalls you can fall into and how you can overcome them.
Categories: Game Theory & Design

Two New Expansions For Munchkin Now Available

Tabletop Gaming News - 26 May 2016 - 8:00am
Can anyone ever really have too much Munchkin? I don’t really think so. But that’s me. The folks over at Steve Jackson Games also don’t think you can have too much Munchkin. As such, they’ve got two new expansions available. Munchkin 6.5 – Terrible Tombs is meant to be added on to Demented Dungeons (or […]
Categories: Game Theory & Design

[Development] Try. Die. Repeat. - by Rodolfo Valezin

Gamasutra.com Blogs - 26 May 2016 - 7:49am
Hello guys, here you will find my first devblog post, where I've wrote how the things started and how they're going on.
Categories: Game Theory & Design

The art of balancing traditional gameplay with powerful immersion in VR - by Dan Hurd

Gamasutra.com Blogs - 26 May 2016 - 7:48am
Playful's Lucky's Tale just shipped (packed-in) with every Oculus Rift. Learn about our design issues and the tenuous balance between the environment and gameplay.
Categories: Game Theory & Design

Chapter Three: How to Register an Event Subscriber in Drupal 8

Planet Drupal - 26 May 2016 - 7:30am

Events in Drupal 8 allow for different components of the system to interact and communicate with each other. One system component dispatches the event at an appropriate time; many events are dispatched by Drupal core and the Symfony framework in every request. Other system components can register as event subscribers; when an event is dispatched, a method is called on each registered subscriber, allowing each one to react.

Most of the hooks from previous versions of Drupal were removed in Drupal 8 in favor of Events. Example: hook_boot() which now can be done by registering an event subscriber.

I will use the following structure for the example module:

Categories: Drupal

Acquia Developer Center Blog: Four Ways That Acquia Cloud Helps You Develop Drupal Sites FAST: #1. Simple Code, Workflow, and Local Development

Planet Drupal - 26 May 2016 - 7:17am

When you spin up sites for a living, velocity is important. The developers at Acquia understand this, which is why we’re always looking for ways to make website development simpler and easier. Because that equals faster.

Many of our customers are already using these tools and practices. But we’d like to spread the word further.

We know you’re facing really challenging situations. We’ve got tools that will help you get past them, without taking up an entire afternoon. We can speed you up, and speed up your team.

Tags: acquia drupal planet
Categories: Drupal

Evolving Web: Drush Commands for Themers and Site Builders

Planet Drupal - 26 May 2016 - 7:02am

Most people think that using the drush command-line tool is only something hardcore developers do, but it turns out it's also super-helpful for site builders and theme developers too! In my experience, using drush will speed up from 3 to 10 times usual Drupal Admin tasks, compared with visiting the Drupal admin pages in the browser. 

read more
Categories: Drupal

Warlord Games Previews Commander-in-Chief Josen For Beyond the Gates of Antares

Tabletop Gaming News - 26 May 2016 - 7:00am
Warlord Games is continuing their series previewing the characters coming in the new Battle for Xilos book for Beyond the Gates of Antares. We’d previously gotten a look at Fartok, a new incarnation of him, to be exact. This time around the C3 gets a high muckety-muck in the form of Commander-in-Chief Josen. Unfortunately, they […]
Categories: Game Theory & Design

Bossk and ISB Infiltrators Previewed for Imperial Assault

Tabletop Gaming News - 26 May 2016 - 6:00am
It’s two, two, two previews in one! Fantasy Flight gives us a look at a pair of Villain Packs for Imperial Assault with a preview of both Bossk and the ISB Infiltrators. These figure sets couldn’t be much more different from one-another. On one hand, you’ve got a set of spies. On the other, you’ve […]
Categories: Game Theory & Design

James Oakley: Getting rid of Drupal's "PHP Filter" input format

Planet Drupal - 26 May 2016 - 2:54am

Drupal 7 and below came with an optional module you can use in your input formats - the "PHP Filter". This allows you to put PHP code into the content of your webpages, and Drupal will process the PHP before rendering the page.

Blog Category: Drupal Planet
Categories: Drupal

Restel Hotel Booking

New Drupal Modules - 26 May 2016 - 2:49am

This project provides tools for Restel's hotel booking system.

Categories: Drupal

Lawful GM: Fun With Death

RPGNet - 26 May 2016 - 12:00am
Working death into dramatic scenarios.
Categories: Game Theory & Design

LevelTen Interactive: DrupalCon[densed] 2016: The Best Project Management Sessions

Planet Drupal - 25 May 2016 - 10:00pm

What do you get when you put two Project Managers in one hotel room for a week at DrupalCon? A lot of work, a lot of laughter, and a lot of learning. Don’t worry, we didn’t kill each other… yet.

With our days spent in sessions and nights spent on Bourbon Street or answering client emails (not at the same time), DrupalCon New Orleans was a truly illuminating experience. I came to LevelTen a year ago not even knowing what “...Read more

Categories: Drupal

Jeff Geerling's Blog: Highly available Drupal on a Raspberry Pi Cluster - phptek 2016 session

Planet Drupal - 25 May 2016 - 5:52pm

Another year, another field trip for the Pi Dramble—my 5-Raspberry-Pi cluster! I presented a session titled Highly available Drupal on a Raspberry Pi Cluster at php[tek] 2016, which just so happens to have moved to my hometown, St. Louis, MO this year!

For this presentation, I remembered to record the audio using a lav mic plugged into my iPhone, as well as iShowU to record what was on my screen. Sadly, I didn't have a secondary camera to capture the Pi Dramble itself, but you can glance at all the other 'Let's build a Pi Cluster' videos if you want to see it in action!

Here's a video recording of the presentation:

Categories: Drupal

Savas Labs: Installing XHProf to profile your Drupal module

Planet Drupal - 25 May 2016 - 5:00pm

First part in a series of how to use XHProf effectively within a VM for a Drupal website. Continue reading…

Categories: Drupal

Drupal.org frontpage posts for the Drupal planet: Gábor Hojtsy: Winner of the 2016 Aaron Winborn Award

Planet Drupal - 25 May 2016 - 3:00pm

The Aaron Winborn Award was created in 2015 after the loss of one of one of the Drupal community’s most prominent members, Aaron Winborn, to Amyotrophic Lateral Sclerosis (also referred to as Lou Gehrig's Disease in the US and Motor Neuron Disease in the UK). Aaron’s commitment to the Drupal project and community made him the epitome of our unofficial motto: "Come for the code, stay for the community". The Community Working Group with the support of the Drupal Association came together to honor Aaron's memory by establishing the Aaron Winborn Award, which annually recognizes an individual who demonstrates personal integrity, kindness, and above-and-beyond commitment to the Drupal community.

Nominations were opened in March, giving community members the opportunity to nominate people they believe deserve the award, which were then voted on by the members of the Community Working Group, along with previous winners of the award.

We are pleased to announce that the 2016 recipient of the Aaron Winborn Award is Gábor Hojtsy. During the closing session of DrupalCon New Orleans, Community Working Group members presented the award to Gábor. The award was accompanied by a free ticket to DrupalCon, which he donated to Bojhan Somers.

Gábor was described in his nomination as an "amazing community connector" who is passionate about empowering others, stepping aside and allowing others the space and support to lead, and celebrating even the small wins that people who work with him achieve. The stellar work and leadership he displayed on the D8 Multilingual Initiative, managing sprints, Drupal events and setting up localize.drupal.org are just a few of the ways that this tireless Drupal contributor has been making an enormous impact in our community for more than a decade.

We hope you will join us in congratulating Gábor, who has demonstrated personal integrity, kindness, and above-and-beyond commitment to the Drupal community in abundance.

Front page news: Planet Drupal
Categories: Drupal

Renegade Game Studios Releases World’s Fair 1893

Tabletop Gaming News - 25 May 2016 - 3:00pm
Life’s not fair. But the World’s Fair… of 1893 took place in Chicago. And Renegade Game Studios is bringing the excitement of the event to your tabletop in World’s Fair 1893, available now. In the game, players are organizers of the fair. They must do what they can to increase their influence in order to […]
Categories: Game Theory & Design

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