Parents groups exist to be concerned about something else rather than the fact that they don't know how to raise their children.
RESTful Web Services doesn't recursively populate entity references with entity objects. Rather, entity references are entity id+type stubs. This hooks into the construction of the services' response data to populate entityreference fields with their respective fully-loaded entity.
Adds Views Taxonomy Edge filters and arguments for Taxonomy Term Reference fields
"We have seen that four factors - project duration, team experience, financial incentives, and re-use of an existing game engine from a similar game - have clear correlations with game project outcomes." ...
Adds a views plugin argument default that retrieves a Node ID from HTTP_REFERER.
This plugin was created as a reaction to the following issue on the Media module https://www.drupal.org/node/2260543.
This module provides an IBAN field via the Drupal Field API. The module comes shipped with a second module which provides Webform support.
IBAN numbers are validated by country, length and the mod97 validation of IBAN numbers.
- Enable the module like any other module
- Enable countries you want validated on the module settings page
- Create a field instance (In either a Content Type or a Webform)
Removes the has_js cookie for anonymous users without an open session.
Attention Michigan Drupalers! Mark your calendars for DrupalCamp Michigan, Saturday January 31 at Henry Ford College in Dearborn. For only $15, you get a full day of Drupal presentations, discussions and lunch!
Online registration/tickets will be available soon, and we’re currently accepting session proposals. If you’ve got an interesting presentation to share, please post it to the website here: http://2015camp.michigandrupal.com. Session selections will be made in early January.
Interested is sponsoring the camp and getting your name out to the local Drupal community? Sponsorship information is available here: http://2015camp.michigandrupal.com/sponsors.
The Password Reset Landing Page or PRLP module is honestly one of the simplest modules you have come across. The sole purpose of the module is to provide the ability for users who request a new password to be able to reset their password on the password reset landing page instead of having to do so on the user edit page.Tags: DrupalDrupal 7Drupal PlanetEmailSite Administration
It's the final week of work before Christmas and Code Drop have sponsored me to work on core for the whole week :). I've been working towards a successful end to end migration from Drupal 6 to Drupal 8 and after debugging 5 core bugs, I finally have a working solution. Checkout the video!
The video shows an out the box Drupal 6 website with a bunch of fields, taxonomies and settings created. Most of the stuff comes across to Drupal 8 but there are still a few issues that need work.Current Core Bugs
These are the core bugs that are required to get this demo working.
Dungeon crawls are a staple of roleplaying. For this article, let’s expand the definition of dungeon beyond traditional tombs and caves. Crashed spaceships, inner-city sewers, and post-apocalyptic abandoned malls are all really variations on the dungeon. In a way, any remote location where bad things live can be a kind of dungeon. If you GM, odds are your PC’s will end up in some stinkhole sooner or later.
The drawback to dungeons (and remote wilderness areas) is that they may not provide sufficient roleplaying opportunities. In a village, city, sailing ship, or starship there are plenty of people to talk to. But not out in the bush. While there is no simple formula for running a successful session, providing varied encounters is generally sound practice. Varied encounters, including roleplaying opportunities, are more likely to hit the enjoyment modes of most players.
For myself, designing dungeons with more roleplaying encounters can be a challenge. So I spent some time listing some ways to get players talking to folks (and other things) in the dungeon. Here’s what I came up with:
While a bughunt often can be fun, room after room of unintelligent monsters or aliens can get old. Include opponents who can speak common or the language of the party. Also, consider having them not fight to the death. If they surrender or can be captured, then the party can interrogate or bribe them. This is a great way to get information to your party and keep the session moving towards a goal.
If your bad guys are truly bad, they may have captured some locals to serves as slaves, hostages, or even lunch. After rescuing them, they can be a great source of information or direction for the party. Also, prisoners are a classic trick for introducing new party members after a death or when adding a new player.
Think talking statues, swords, books, computer interfaces. All of these provide chances for roleplaying, puzzles or riddles (if you use them).
These folks might be bored, lonely, or angry that their peace has been violated. Also, they may hold ancient knowledge. Unless you think your party is liable to attack them, you might not even need to generate any statistics for them. If they do decide to attack and you don’t have stats handy, just say: “Are you sure you want to go up against this?” Use a menacing voice, maybe chuckle evilly. Might save you some effort.
David Brin wrote a series of science fiction novels in which dolphins and chimps had their intelligence raised. They were “uplifted.” Imagine if a traditionally non-sentient monster were suddenly able to speak to the party. Would they continue to try to kill it? Would they be curious as to what magic was used to uplift the monster’s brain? Is the monster truly happy in their new state, or have they been shunned by the rest of the pack? These kind of questions can lead to great roleplaying opportunities, and perhaps even serve as adventure seeds.
These are just some of the possibilities for providing more roleplaying in the dungeon. Why don’t you add your ideas to the list? Tell us below.