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Amazee Labs: Tips for Setting up a Booth at DrupalCon

Planet Drupal - 27 April 2017 - 7:42am
Tips for Setting up a Booth at DrupalCon

For DrupalCon Baltimore I was volunteered to help with the lounge for Amazee Labs. This was my first year helping to set up a booth for any conference event and I learned a lot in the process. Fortunately, we have seasoned boothers which made the whole process look easy, but I realized there must be a lot of learned knowledge locked away. In the spirit of open source, I asked six of the vendors here to answer a few questions about their experiences and all were happy to contribute.

The following interviews have been edited heavily (due to my poor journalistic skills). Any and all mistakes are mine.

Brandon Williams Thu, 04/27/2017 - 16:42 myDropWizard

How long have you been setting up booths?
This is our second DrupalCon booth, but we've also had a presence at Drupal camps.

Do you develop it in-house or work with a third party?
The concept, design and setup was all us, but we used third parties to help us create videos and print signs.

How long did it take you, from concept to completion?
It's hard to say, we've re-used some materials and ordered others new this year. Overall we've been planning for the last two months.

Any general tips you'd like to share, or things you'd do differently?
This is DrupalCon, it's a big deal for us. Work hard to get it right, start as early as possible. Try to avoid ordering things last minute, maybe even try to setup as practice before the event. I wish we would have taped out a ten by ten square in our office to better experiment with the booth size. I didn't realize how many things were required to be bought from the official convention center vendor, so look into that as well.

Thank you David!

New Valley Media

How long have you been setting up booths?
This is our second Drupalcon.

Do you develop it in-house or work with a third party?
We do all our designs and builds in-house.

How long did it take you, from concept to completion?
At least four weeks.

Any general tips you'd like to share, or things you'd do differently?
Make sure things are lightweight because you'll be carrying them. Start planning early, at least six months out. Try to stick out from the crowd. We did recon at previous DrupalCons to develop something unique.

Thank you Christina!

EY

How long have you been setting up booths?
At EY we've been doing them for two years, but we have five years of previous DrupalCon experience.

Do you develop it in-house or work with a third party?
We work with local talent for each Drupalcon to build our booth. We also source beer and swag from local suppliers. At the end of DrupalCon we'll work with local charities to donate anything of value.

How long did it take you, from concept to completion?
It took 2-3 months from concept to design, source the local talent, and build the final booth.

Any general tips you'd like to share, or things you'd do differently?
Get here early so you'll have time if anything goes wrong. Plan for the worst, hope for the best.

Thank you Liz!

Third and Grove

How long have you been setting up booths?
This is our first Drupalcon.

Do you develop it in-house or work with a third party?
All in-house.

How long did it take you, from concept to completion?
About 25 hours in total, but we started two months out.

Any general tips you'd like to share, or things you'd do differently?
Ask the conference vendors about options early. We wish we had a bigger backdrop and carpet for our booth. We decided to spend more on giveaways than atmosphere. I'm happy to see there are more design focused companies here, and hope to talk and learn from them.

Thank you Dan!

Lingotek

How long have you been setting up booths?
Six years.

Do you develop it in-house or work with a third party?
In-house.

How long did it take you, from concept to completion?
We put some extra time into our booth because we use it throughout the year. We probably spent 80 hours over the course of many months. We also start planning early, at least a year in advance.

Any general tips you'd like to share, or things you'd do differently?
Be flexible and able to accept mistakes, adapt. We had a problem with our stickers, for example, which means I had to overnight a whole batch, so they aren't available on day one. Take every problem with a grain of salt, it's not the end of the world.

Thank you Calvin!

Amazee Labs

How long have you been setting up booths?
Four years.

Do you develop it in-house or work with a third party?
We do everything in-house.

How long did it take you, from concept to completion?
About 20 hours, over the course of two months.

Any general tips you'd like to share, or things you'd do differently?
Cool swag is the easiest way to make an impression. You want people to come by and say, "I heard you have (fill in the blank), how do I get one?" Then just make sure you have enough supply for the demand.

Thank you Andrew!

Categories: Drupal

Begone, Bogost!: Video Games are Better with Stories - by Ian McCamant

Gamasutra.com Blogs - 27 April 2017 - 7:42am
Ian Bogost's claims in the Atlantic that games should abandon storytelling are shortsighted and fail to grasp the true relationship between interactivity and narrative.
Categories: Game Theory & Design

Base64 Image Clean

New Drupal Modules - 27 April 2017 - 7:38am

This is a small module designed to do one thing: prevent base64 image data from reaching your database. Why would you want this? two reasons. The first is database size, since base64 image data can be quite large, bloating out tables. The second is search API, since you don't really need base64 data to be indexed, this prevents the search API from scanning through it.

Categories: Drupal

2016 Mobile Gaming Trends Report: Top 8 Take-aways - by Joseph Kim

Gamasutra.com Blogs - 27 April 2017 - 7:38am
SEGA Networks and Sensor Tower present the 2016 Mobile Gaming Trends Report: an analytical look at market segmentation and trends in the mobile gaming market.
Categories: Game Theory & Design

The making of Streams of Nurture - Part I: Introduction - by Michel Sabbagh

Gamasutra.com Blogs - 27 April 2017 - 7:16am
A blog post detailing the pre-production phase of Streams of Nurture, a salmon aquaculture (fish farming) Ren'Py visual novel that I wrote, coded and designed throughout my senior year in college. Additional parts will be published weekly.
Categories: Game Theory & Design

The Accidental Coder: State-of-Drupal Poll Results

Planet Drupal - 27 April 2017 - 7:11am

Thanks to all who took the time to take the poll. The participation was great! Over 350 respondents, which is a number in excess of 10% of the DrupalCon attendance. There were couple comments that I'd like to address:

A few felt that the questions were biased, or that the choices given were biased. I strove to make each of the questions a current topic, without having any imply a leaning in either direction. For example: "How do you feel about Drupal's Leadership" is meant to present a current topic in the community, but is designed to not imply a positive or negative spin. As for the options, it will never be possible in a poll with static response choices to cover all nuances, unless you just give three: positive, negative or neutral. I did try to ensure that each question had a fully positive response, a clearly negative response, and some options in between. I suppose it could have been set up to be a 1-10 scale, but I defy you to qualify the difference between 6 and 7 on such a scale. I also offered to account for comments that included a question number and a custom response when presenting the results, and have done that on questions 1 and 6, for which custom answers were given. 

There was also a concern that question 6 only offered negative or neutral options, and the suggestion was that the question should be removed from the poll as a result. I disagree, feeling that the first option, "The matter was handled properly" is certainly an option that indicates an opinion that is neither negative nor on the fence.

Should I do another poll? Let me know. 

And now, the results:

The average time in Drupal for all respondents was 7.1 years.

Tags: Drupal PlanetDrupalpoll
Categories: Drupal

Fantasy Flight Games Posts More Legend of the Five Rings Info

Tabletop Gaming News - 27 April 2017 - 7:00am
Another game that’s recently had a bit of info posted about it, but I know a lot of you are clamoring for more, is the reboot of the Legend of the Five Rings card game, now being done by Fantasy Flight Games. Well, they’ve posted up detailed info about the first two phases of the […]
Categories: Game Theory & Design

Videogames Can, Do & Should Tell Stories - by Tom Battey

Gamasutra.com Blogs - 27 April 2017 - 6:54am
In (another) response to Bogost's recent criticism of games as a storytelling medium, I look at some of the narrative devices games give us as storytellers, and refute the argument that games should be dismissed based on established cultural norms.
Categories: Game Theory & Design

FalseGuide Virus Spreading via Game Guiding Apps: Two Million Users Infected - by Ruslev Berg

Gamasutra.com Blogs - 27 April 2017 - 6:42am
A brand new type of Android malware is creating chaos on Google Play. The virus called FalseGuide was discovered in quite a few Android apps that have been downloaded by roughly two million people.
Categories: Game Theory & Design

Shifting Gaming Landscape in Vietnam by the post 90s Generation - by Hui Ying Tan

Gamasutra.com Blogs - 27 April 2017 - 6:40am
With 94 million population, 30 million mobile game users, and over 200 million USD mobile game revenue, Vietnam’s gaming market holds a lot of potential, drawing attention from companies in Asia.
Categories: Game Theory & Design

Virtual humans help aspiring doctors learn empathy

Virtual Reality - Science Daily - 27 April 2017 - 6:17am
Delivering bad news in a caring way -- and coping with a patient's reaction -- is a key skill for doctors. Intuitive technology is helping medical students learn the best approaches.
Categories: Virtual Reality

Modiphius Posts More Info About Fallout Miniatures Game

Tabletop Gaming News - 27 April 2017 - 6:00am
The previous announcement about the upcoming Fallout minis game was pretty bare-bones, just like a skeleton that you find out in the wastes. But it’s getting a bit fleshed out, with some more info about the game as well as some new renders of a couple of the figures. From the announcement: Modiphius Entertainment, publisher […]
Categories: Game Theory & Design

Dave Hall Consulting: Continuing the Conversation at DrupalCon and Into the Future

Planet Drupal - 27 April 2017 - 6:00am

My blog post from last week was very well received and sparked a conversation in the Drupal community about the future of Drupal. That conversation has continued this week at DrupalCon Baltimore.

Yesterday during the opening keynote, Dries touched on some of the issues raised in my blog post. Later in the day we held an unofficial BoF. The turn out was smaller than I expected, but we had a great discussion.

Drupal moving from a hobbyist and business tool to being an enterprise CMS for creating "ambitious digital experiences" was raised in the Driesnote and in other conversations including the BoF. We need to acknowledge that this has happened and consider it an achievement. Some people have been left behind as Drupal has grown up. There is probably more we can do to help these people. Do we need more resources to help them skill up? Should we direct them towards WordPress, backdrop, squarespace, wix etc? Is it is possible to build smaller sites that eventually grow into larger sites?

In my original blog post I talked about "peak Drupal" and used metrics that supported this assertion. One metric missing from that post is dollars spent on Drupal. It is clear that the picture is very different when measuring success using budgets. There is a general sense that a lot of money is being spent on high end Drupal sites. This has resulted in less sites doing more with Drupal 8.

As often happens when trying to solve problems with Drupal during the BoF descended into talking technical solutions. Technical solutions and implementation detail have a place. I think it is important for the community to move beyond this and start talking about Drupal as a product.

In my mind Drupal core should be a content management framework and content hub service for building compelling digital experiences. For the record, I am not arguing Drupal should become API only. Larger users will take this and build their digital stack on top of this platform. This same platform should support an ecosystem of Drupal "distros". These product focused projects target specific use cases. Great examples of such distros include Lightning, Thunder, Open Social, aGov and Drupal Commerce. For smaller agencies and sites a distro can provide a great starting point for building new Drupal 8 sites.

The biggest challenge I see is continuing this conversation as a community. The majority of the community toolkit is focused on facilitating technical discussions and implementations. These tools will be valuable as we move from talking to doing, but right now we need tools and processes for engaging in silver discussions so we can build platinum level products.

Categories: Drupal

Websolutions Agency: Our developer detects a major security flaw in Commerce Stripe module

Planet Drupal - 27 April 2017 - 5:48am

According to SAQ A-EP an e-commerce website should not receive cardholder data but should control how consumers, or their cardholder data, are redirected to a PCI DSS validated third-party payment processor.

Drupal Planet, Drupal modules, Drupal security
Categories: Drupal

Caster Prestige Archetype: Diabolist

New RPG Product Reviews - 27 April 2017 - 5:40am
Publisher: Purple Duck Games
Rating: 5
An Endzeitgeist.com review

This installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2 pages of SRD, leaving us with about 6 pages of content, so let's take a look!


So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X's flood, many players and GMs were justifiably tired of the concept...something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the "prestige"-aspect - the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue - while there now are significantly more PrCs that emphasize "prestige", we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series.


Prestige Archetypes translate Prestige Classes and all their unique tricks into basically an archetype and combine that with a base class, moving everything around. The result, hence, is closer to a hybrid class than you'd expect and it has to be - after all, minimum PrC-level-requirements mean that PrC-options not necessarily cover all levels or are appropriate for every level. Thus, in each such pdf, we get basically a class that makes it possible to pursue a PrC from level 1, all the way to 20th level.


Something new for this series as opposed to the earlier ones: We begin with a massive list of alternate favored class options that cover the core races, advanced races, featured races and also extend to several of the unique and evocative Porphyran races like the Zendiqi. These alternate favored class options are generic in that they are not tied to a specific class, but that is not to say that they are boring - they tie in very well with the respective races, featuring, among other options, increased limited daily use racial abilities and the like. So yes, these can be considered to be a fun, balanced array that manages to tie in well with the racial concepts.


The diabolist prestige archetype herein is built with the wizard as a base class, but alternate rules for arcanist, cleric, oracle, psychic, sacerdote, soceror and witch are included. Diabloists need to be Lawful Evil and get d6 HD, 2 + Int skills per level, proficiency with simple weapons and the favored weapon of the patron and 1/2 BAB-progression as well as good Will-save progression. They get full prepared spellcasting, governed by Int, of up to 9th level and receive a cleric's evil aura. Being damned to hell, diabolists are harder to resurrect, requiring a CL check to bring back. At 10th level, the diabolist is potent enough to be exempt from this rule.

The prestige archetype begins play with an infernal, lawful evil familiar and is locked into having that - so not bonded object. The diabloist gains bonus spells, courtesy of his infernal patrons - these, unsurprisingly, would be rather charm/fire-themed.


2nd level yields the ability to channel hellfire when casting fire spells, a number of times per day equal to the highest mental attribute modifier, minimum 1. This is done as a fee action and modifies the standard spell's fire damage to inflict hellfire, which is here defined as 1/2 fire damage and 1/2 damage from an unholy source, which does not affect evil creatures, but doubly affects good targets. Kudos for not falling into the "invent damage type" trap here. Also: creatures affected by protection from evil or law are not affected, which is a cool failsafe, though the pdf forgot to italicize these spell references. Starting at 14th level, this ability may be used in conjunction with all damaging spells. Kudos: Descriptor-changes, if applicable, are covered. Nice catch here!


4th level yields a +2 bonus to Charisma and Charisma-based checks when interacting with devils and fiendish creatures. This bonus is further increased by +2 at 10th and 18th level. 6th level yields free Improved Familiar, but locks the diabolist in the imp choice. 8th level provides a hell-themed 1/day dimension door or plane shift - this is considered to be a lawful and evil act and cannot penetrate areas warded from teleportation. Speaking of which: the diabolist gains an additional daily use at 12th level and every 4 levels thereafter, with each such increase also unlocking a new SP like teleport or, at 20th level, gate, though these uses consume progressively more daily uses of the ability. Diabolists with obediences may trade in daily uses of the ability for obedience boons for an alternate ability progression - which makes surprising sense, as far as I'm concerned.


As a capstone, the diabolist may use the calling spell of planar binding when calling a named devil as a standard action and bargaina s a move action. Damn (haha!) cool!


As mentioned above, we do get alternate build notes for e.g. psychic etc.-based diabolists. The Prestige archetype also has custom favored class options for anpur, avoodim, dhosari, erkunae, kobolds, tengu and tieflings as well as the core races - these generally are pretty interesting and thematically fitting - humans can e.g. be sooner exempt from the no-resurrection drawback.


The pdf also has a brief appendix depicting the Infernal Obedience feat (guess thrice what that one does) - the boons are btw. unlocked at 12, 16 and 20 HD and two sample, generic archdevil obediences are included: Contracts, Pride, Slavery and Tyranny nets darkness, deeper darkness or burning hands as SPs as the first boon, then perfect sight via ember eyes and a thirdly, a 1/day delayed fireball hellfire blast as an SP. The second generic obedience would be Contracts, Devils, Secrets - boon uno provides unseen servant, detect thoughts or glibness as SPs. Boon deux provides the means to infiltrate clergy and pass as one of theirs. Number 3 is cool: Cha-mod times per day, it lets you revoke the healing a creature received from you at your whim. I totally can see that work as a cool narrative device!


Conclusion:

Editing and formatting are very good, I noticed no glaring glitches apart from minor, non-rules-relevant inconsistencies in presentations. Layout adheres to a 2-column full-color standard with PDG's signature purple highlights and is pretty printer-friendly. Huge kudos: The pdf comes, in spite of its brevity, with full, nested bookmarks, making navigation extremely user-friendly!


Carl Cramér's diabolist is a surprisingly cool prestige archetype - it does not try to reinvent the wheel, but it doesn't have to. The obedience interactions are cool, the rules-language, for the most part, exceedingly precise. In the few cases where it deviates from standard wording, it is only a cosmetic one "level 12" instead of 12th level, for example. So yeah, as a whole, I really liked this one. Granted, I think that e.g. cleric should have its own dedicated diabolist to make better use of the hellfire theme, but for the arcane folks, this constitutes a nice and well-wrought prestige archetype. Well worth 4.5 stars, rounded up for the purpose of this platform.


Endzeitgeist out.
Categories: Game Theory & Design

Caster Prestige Archetype: Demoniac

New RPG Product Reviews - 27 April 2017 - 5:39am
Publisher: Purple Duck Games
Rating: 4
An Endzeitgeist.com review

This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with slightly more than 5 pages of content, so let's take a look!


So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X's flood, many players and GMs were justifiably tired of the concept...something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the "prestige"-aspect - the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. PFRPG has partially inherited this issue - while there now are significantly more PrCs that emphasize "prestige", we still have ample of concepts that do not have to be represented by a PrC. The massive amount of excellent assassin-fixes out there would be just one example that not all PrCs should be PrCs. Enter this series.


Prestige Archetypes translate Prestige Classes and all their unique tricks into basically an archetype and combine that with a base class, moving everything around. The result, hence, is closer to a hybrid class than you'd expect and it has to be - after all, minimum PrC-level-requirements mean that PrC-options not necessarily cover all levels or are appropriate for every level. Thus, in each such pdf, we get basically a class that makes it possible to pursue a PrC from level 1, all the way to 20th level.


Something new for this series as opposed to the earlier ones: We begin with a massive list of alternate favored class options that cover the core races, advanced races, featured races and also extend to several of the unique and evocative Porphyran races like the Zendiqi. These alternate favored class options are generic in that they are not tied to a specific class, but that is not to say that they are boring - they tie in very well with the respective races, featuring, among other options, increased limited daily use racial abilities and the like. So yes, these can be considered to be a fun, balanced array that manages to tie in well with the racial concepts.


That out of the way, let us take a look at the class herein, with is built on the chassis of wizard and the demoniac, with d6 HD, 2 + Int skills per level, with d6 HD, 2 + Int skills per level, full spellcasting progression, good Will-saves and 1/2 BAB-progression. Proficiency-wise, they only get simple weapons and their patron's favored weapon. They must be chaotic evil.


Demoniacs begin play with a chaotic evil cleric's aura may spend a demonic favor to gain a wizard bonus feat. These guys may lose a prepared spell to lose a prepared spell in favor of summon monster (not properly italicized), and at 2nd level the demoniac gains an obedience - which can be found in the Demon Lords of Porphyra supplement - color me stoked for obediences, but be aware that as per the writing of this review, these had not yet been released, but if the ones from the Inner Sea Guide are emulated, I'm looking forward to seeing them!

The same goes for the demonic boons - the first is gained on 8th level, with 12th and 16th level providing the follow-up second and third boon. These are also governed by the respective demon lord, so not sure yet how they turned out.

4th level yields nets the demoniac a demonic brand that shows his abyssal allegiance while also acting as a divine focus. 1day, this mark may be invoked as part of casting a spell, adding the chaotic and evil descriptors to the spell...and said spell is not expended upon being cast!


At 3rd level, 7th level and every 3 levels after that, the demoniac receives a demonic favor - this ability can provide a bonus feat, a familiar, energy resistance or a saving throw bonus versus one type of effect chosen from a list, allowing for some nice defensive customizations. Starting at 6th level, the demoniac is damned and thus harder to retrieve from the bowels of the abyss, should he perish.


10th level provides the energumen ability, which 1/day, allows a demonic spirit to possess the demoniac for a total number of rounds equal to his class level. This possession yields a +2 profane bonus to an ability score of the demoniac's choice, increasing to +4 at 14th level, while also granting electricity resistance 10 and +4 to saves versus poison, These bonuses further increase to +6 and immunities at 18th level. However, after this burst of demonic power, the demoniac must succeed a Will-save or be confused for a number of rounds...which can end up badly indeed. Kudos: The pdf acknowledges the possession effect as such and properly codifies the rules governing it.


The capstone, how could it be any different, would be a demonic apotheosis; however, even here we get a bit of player agenda, with a component of the form being up to the player to choose from. The pdf also covers demoniacs that stray from their destructive path and their means of atonement.


As per the tradition of this new series, we receive information on using arcanist, cleric, oracle, psychic, sacerdote, sorceror and witch as alternate chassis-bases, so if you wanted to play a demoniac based on one of those classes, you're in luck. The prestige archetype does include a significant array of class-specific favored class options for core races and some of the stars of the Porphyran races.


Conclusion:

Editing and formatting are very good, I noticed no glaring glitches apart from minor, non-rules-relevant inconsistencies in presentations. Layout adheres to a 2-column full-color standard with PDG's signature purple highlights and is pretty printer-friendly. Huge kudos: The pdf comes, in spite of its brevity, with full, nested bookmarks, making navigation extremely user-friendly!


Carl Cramér's demoniac is hard to judge in its general potency due to boons and obediences being not included in this pdf. However, since these would not be part of the pdf anyways, I will judge the prestige archetype for what it is as a chassis and reserve obediences etc. for the file that will contain them. As a class, the demoniac, from what I can see, works pretty well. Now granted, the base PrC could be more interesting as far as I'm concerned, but the pdf does a solid job at translating the class into a proper base class. While it does not reach the universal appeal of some other Prestige Archetypes, it represents a nice installment in the series, well worth a tentative verdict of 4 stars - as mentioned, I still need to pick apart those demon lords, but chassis-wise, I don't see inherent issues in this prestige archetype.

Endzeitgeist out.
Categories: Game Theory & Design

Privateer April Releases Wave 2 Available Now

Tabletop Gaming News - 27 April 2017 - 5:03am
There were just so many releases coming from Privateer Press this month that they had to split it into two groups. For those with a love of the undead, your wait is over, as the new Cryx Command book is available, along with a couple warcasters and a warjack. From the announcement: From the darkness […]
Categories: Game Theory & Design

OSTraining: Add Parallax Styled Blocks to Your Drupal 8 Theme

Planet Drupal - 27 April 2017 - 4:31am

In this tutorial, I will explain how to use custom block types to create a Parallax effect in a Drupal 8 subtheme.

It would be preferable but not required for you to have a good understanding of Drupal 8 theming. You can click here to take the Drupal 8 Theming Class.

To be able to follow this tutorial, you need to install Bootstrap and create a subtheme from the CDN folder. You can follow our guide here in our earlier post.

Categories: Drupal

OSTraining: Create a Drupal 8 Bootstrap subtheme using CDN

Planet Drupal - 27 April 2017 - 3:12am

Using the Bootstrap CDN allows you to quickly add custom code that overrides the Bootstrap defaults. By doing so you can quickly make your own Drupal theme based on Bootstrap.

In this tutorial, we will demonstrate how to create a Drupal 8, Bootstrap subtheme that uses the "Bootstrap CDN".

Categories: Drupal

Code Positive: Open Source Sprint (Drupal, Joomla, WordPress) - April 2017

Planet Drupal - 27 April 2017 - 12:35am

This weekend (29th-30th April 2017) the Drupal, Joomla, and WordPress communities will get together in London for two days of sprints that enable anyone working with Open Source to get involved with the communities that create it and take part in improving it.

READ MORE

 

Categories: Drupal

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